QTfrontend/model/ammoSchemeModel.cpp
changeset 6616 f77bb02b669f
parent 6061 15b4b485a1c5
child 6700 e04da46ee43c
equal deleted inserted replaced
6615:65602f1ef0f8 6616:f77bb02b669f
    21 
    21 
    22 #include "ammoSchemeModel.h"
    22 #include "ammoSchemeModel.h"
    23 #include "hwconsts.h"
    23 #include "hwconsts.h"
    24 
    24 
    25 QList<QVariant> defaultScheme = QList<QVariant>()
    25 QList<QVariant> defaultScheme = QList<QVariant>()
    26         << QVariant("Default")     // name           0
    26                                 << QVariant("Default")     // name           0
    27         << QVariant(false)         // fortsmode      1
    27                                 << QVariant(false)         // fortsmode      1
    28         << QVariant(false)         // team divide    2
    28                                 << QVariant(false)         // team divide    2
    29         << QVariant(false)         // solid land     3
    29                                 << QVariant(false)         // solid land     3
    30         << QVariant(false)         // border         4
    30                                 << QVariant(false)         // border         4
    31         << QVariant(false)         // low gravity    5
    31                                 << QVariant(false)         // low gravity    5
    32         << QVariant(false)         // laser sight    6
    32                                 << QVariant(false)         // laser sight    6
    33         << QVariant(false)         // invulnerable   7
    33                                 << QVariant(false)         // invulnerable   7
    34         << QVariant(false)         // reset health   8
    34                                 << QVariant(false)         // reset health   8
    35         << QVariant(false)         // vampiric       9
    35                                 << QVariant(false)         // vampiric       9
    36         << QVariant(false)         // karma          10
    36                                 << QVariant(false)         // karma          10
    37         << QVariant(false)         // artillery      11
    37                                 << QVariant(false)         // artillery      11
    38         << QVariant(true)          // random order   12
    38                                 << QVariant(true)          // random order   12
    39         << QVariant(false)         // king           13
    39                                 << QVariant(false)         // king           13
    40         << QVariant(false)         // place hog      14
    40                                 << QVariant(false)         // place hog      14
    41         << QVariant(false)         // shared ammo    15
    41                                 << QVariant(false)         // shared ammo    15
    42         << QVariant(false)         // disable girders 16
    42                                 << QVariant(false)         // disable girders 16
    43         << QVariant(false)         // disable land objects 17
    43                                 << QVariant(false)         // disable land objects 17
    44         << QVariant(false)         // AI survival    18
    44                                 << QVariant(false)         // AI survival    18
    45         << QVariant(false)         // inf. attack    19
    45                                 << QVariant(false)         // inf. attack    19
    46         << QVariant(false)         // reset weps     20
    46                                 << QVariant(false)         // reset weps     20
    47         << QVariant(false)         // per hog ammo   21
    47                                 << QVariant(false)         // per hog ammo   21
    48         << QVariant(false)         // no wind        22
    48                                 << QVariant(false)         // no wind        22
    49         << QVariant(false)         // more wind      23
    49                                 << QVariant(false)         // more wind      23
    50         << QVariant(false)         // tag team       24
    50                                 << QVariant(false)         // tag team       24
    51         << QVariant(false)         // bottom border  25
    51                                 << QVariant(false)         // bottom border  25
    52         << QVariant(100)           // damage modfier 26
    52                                 << QVariant(100)           // damage modfier 26
    53         << QVariant(45)            // turn time      27
    53                                 << QVariant(45)            // turn time      27
    54         << QVariant(100)           // init health    28
    54                                 << QVariant(100)           // init health    28
    55         << QVariant(15)            // sudden death   29
    55                                 << QVariant(15)            // sudden death   29
    56         << QVariant(5)             // case prob      30
    56                                 << QVariant(5)             // case prob      30
    57         << QVariant(3)             // mines time     31
    57                                 << QVariant(3)             // mines time     31
    58         << QVariant(4)             // mines number   32
    58                                 << QVariant(4)             // mines number   32
    59         << QVariant(0)             // mine dud pct   33
    59                                 << QVariant(0)             // mine dud pct   33
    60         << QVariant(2)             // explosives     34
    60                                 << QVariant(2)             // explosives     34
    61         << QVariant(35)            // health case pct 35
    61                                 << QVariant(35)            // health case pct 35
    62         << QVariant(25)            // health case amt 36
    62                                 << QVariant(25)            // health case amt 36
    63         << QVariant(47)            // water rise amt 37
    63                                 << QVariant(47)            // water rise amt 37
    64         << QVariant(5)             // health dec amt 38
    64                                 << QVariant(5)             // health dec amt 38
    65         << QVariant(100)           // rope modfier   39
    65                                 << QVariant(100)           // rope modfier   39
    66         << QVariant(100)           // get away time  40
    66                                 << QVariant(100)           // get away time  40
    67         ;
    67                                 ;
    68 
    68 
    69 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
    69 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
    70     QAbstractTableModel(parent),
    70     QAbstractTableModel(parent),
    71     fileConfig(fileName, QSettings::IniFormat)
    71     fileConfig(fileName, QSettings::IniFormat)
    72 {
    72 {
    73     predefSchemesNames = QStringList()
    73     predefSchemesNames = QStringList()
    74         << "Default"
    74                          << "Default"
    75         << "Pro Mode"
    75                          << "Pro Mode"
    76         << "Shoppa"
    76                          << "Shoppa"
    77         << "Clean Slate"
    77                          << "Clean Slate"
    78         << "Minefield"
    78                          << "Minefield"
    79         << "Barrel Mayhem"
    79                          << "Barrel Mayhem"
    80         << "Tunnel Hogs"
    80                          << "Tunnel Hogs"
    81         << "Fort Mode"
    81                          << "Fort Mode"
    82         << "Timeless"
    82                          << "Timeless"
    83         << "Thinking with Portals"
    83                          << "Thinking with Portals"
    84         << "King Mode"
    84                          << "King Mode"
    85         ;
    85                          ;
    86 
    86 
    87     numberOfDefaultSchemes = predefSchemesNames.size();
    87     numberOfDefaultSchemes = predefSchemesNames.size();
    88 
    88 
    89     spNames = QStringList()
    89     spNames = QStringList()
    90         << "name"                //  0
    90               << "name"                //  0
    91         << "fortsmode"           //  1
    91               << "fortsmode"           //  1
    92         << "divteams"            //  2
    92               << "divteams"            //  2
    93         << "solidland"           //  3
    93               << "solidland"           //  3
    94         << "border"              //  4
    94               << "border"              //  4
    95         << "lowgrav"             //  5
    95               << "lowgrav"             //  5
    96         << "laser"               //  6
    96               << "laser"               //  6
    97         << "invulnerability"     //  7
    97               << "invulnerability"     //  7
    98         << "resethealth"         //  8
    98               << "resethealth"         //  8
    99         << "vampiric"            //  9
    99               << "vampiric"            //  9
   100         << "karma"               // 10
   100               << "karma"               // 10
   101         << "artillery"           // 11
   101               << "artillery"           // 11
   102         << "randomorder"         // 12
   102               << "randomorder"         // 12
   103         << "king"                // 13
   103               << "king"                // 13
   104         << "placehog"            // 14
   104               << "placehog"            // 14
   105         << "sharedammo"          // 15
   105               << "sharedammo"          // 15
   106         << "disablegirders"      // 16
   106               << "disablegirders"      // 16
   107         << "disablelandobjects"  // 17
   107               << "disablelandobjects"  // 17
   108         << "aisurvival"          // 18
   108               << "aisurvival"          // 18
   109         << "infattack"           // 19
   109               << "infattack"           // 19
   110         << "resetweps"           // 20
   110               << "resetweps"           // 20
   111         << "perhogammo"          // 21
   111               << "perhogammo"          // 21
   112         << "disablewind"         // 22
   112               << "disablewind"         // 22
   113         << "morewind"            // 23
   113               << "morewind"            // 23
   114         << "tagteam"             // 24
   114               << "tagteam"             // 24
   115         << "bottomborder"        // 25
   115               << "bottomborder"        // 25
   116         << "damagefactor"        // 26
   116               << "damagefactor"        // 26
   117         << "turntime"            // 27
   117               << "turntime"            // 27
   118         << "health"              // 28
   118               << "health"              // 28
   119         << "suddendeath"         // 29
   119               << "suddendeath"         // 29
   120         << "caseprobability"     // 30
   120               << "caseprobability"     // 30
   121         << "minestime"           // 31
   121               << "minestime"           // 31
   122         << "minesnum"            // 32
   122               << "minesnum"            // 32
   123         << "minedudpct"          // 33
   123               << "minedudpct"          // 33
   124         << "explosives"          // 34
   124               << "explosives"          // 34
   125         << "healthprobability"   // 35
   125               << "healthprobability"   // 35
   126         << "healthcaseamount"    // 36
   126               << "healthcaseamount"    // 36
   127         << "waterrise"           // 37
   127               << "waterrise"           // 37
   128         << "healthdecrease"      // 38
   128               << "healthdecrease"      // 38
   129         << "ropepct"             // 39
   129               << "ropepct"             // 39
   130         << "getawaytime"         // 40
   130               << "getawaytime"         // 40
   131         ;
   131               ;
   132 
   132 
   133     QList<QVariant> proMode;
   133     QList<QVariant> proMode;
   134     proMode
   134     proMode
   135         << predefSchemesNames[1]   // name           0
   135             << predefSchemesNames[1]   // name           0
   136         << QVariant(false)         // fortsmode      1
   136             << QVariant(false)         // fortsmode      1
   137         << QVariant(false)         // team divide    2
   137             << QVariant(false)         // team divide    2
   138         << QVariant(false)         // solid land     3
   138             << QVariant(false)         // solid land     3
   139         << QVariant(false)         // border         4
   139             << QVariant(false)         // border         4
   140         << QVariant(false)         // low gravity    5
   140             << QVariant(false)         // low gravity    5
   141         << QVariant(false)         // laser sight    6
   141             << QVariant(false)         // laser sight    6
   142         << QVariant(false)         // invulnerable   7
   142             << QVariant(false)         // invulnerable   7
   143         << QVariant(false)         // reset health   8
   143             << QVariant(false)         // reset health   8
   144         << QVariant(false)         // vampiric       9
   144             << QVariant(false)         // vampiric       9
   145         << QVariant(false)         // karma          10
   145             << QVariant(false)         // karma          10
   146         << QVariant(false)         // artillery      11
   146             << QVariant(false)         // artillery      11
   147         << QVariant(true)          // random order   12
   147             << QVariant(true)          // random order   12
   148         << QVariant(false)         // king           13
   148             << QVariant(false)         // king           13
   149         << QVariant(false)         // place hog      14
   149             << QVariant(false)         // place hog      14
   150         << QVariant(true)          // shared ammo    15
   150             << QVariant(true)          // shared ammo    15
   151         << QVariant(false)         // disable girders 16
   151             << QVariant(false)         // disable girders 16
   152         << QVariant(false)         // disable land objects 17
   152             << QVariant(false)         // disable land objects 17
   153         << QVariant(false)         // AI survival    18
   153             << QVariant(false)         // AI survival    18
   154         << QVariant(false)         // inf. attack    19
   154             << QVariant(false)         // inf. attack    19
   155         << QVariant(false)         // reset weps     20
   155             << QVariant(false)         // reset weps     20
   156         << QVariant(false)         // per hog ammo   21
   156             << QVariant(false)         // per hog ammo   21
   157         << QVariant(false)         // no wind        22
   157             << QVariant(false)         // no wind        22
   158         << QVariant(false)         // more wind      23
   158             << QVariant(false)         // more wind      23
   159         << QVariant(false)         // tag team       24
   159             << QVariant(false)         // tag team       24
   160         << QVariant(false)         // bottom border  25
   160             << QVariant(false)         // bottom border  25
   161         << QVariant(100)           // damage modfier 26
   161             << QVariant(100)           // damage modfier 26
   162         << QVariant(15)            // turn time      27
   162             << QVariant(15)            // turn time      27
   163         << QVariant(100)           // init health    28
   163             << QVariant(100)           // init health    28
   164         << QVariant(15)            // sudden death   29
   164             << QVariant(15)            // sudden death   29
   165         << QVariant(0)             // case prob      30
   165             << QVariant(0)             // case prob      30
   166         << QVariant(3)             // mines time     31
   166             << QVariant(3)             // mines time     31
   167         << QVariant(0)             // mines number   32
   167             << QVariant(0)             // mines number   32
   168         << QVariant(0)             // mine dud pct   33
   168             << QVariant(0)             // mine dud pct   33
   169         << QVariant(2)             // explosives     34
   169             << QVariant(2)             // explosives     34
   170         << QVariant(35)            // health case pct 35
   170             << QVariant(35)            // health case pct 35
   171         << QVariant(25)            // health case amt 36
   171             << QVariant(25)            // health case amt 36
   172         << QVariant(47)            // water rise amt 37
   172             << QVariant(47)            // water rise amt 37
   173         << QVariant(5)             // health dec amt 38
   173             << QVariant(5)             // health dec amt 38
   174         << QVariant(100)           // rope modfier   39
   174             << QVariant(100)           // rope modfier   39
   175         << QVariant(100)           // get away time  40
   175             << QVariant(100)           // get away time  40
   176         ;
   176             ;
   177 
   177 
   178     QList<QVariant> shoppa;
   178     QList<QVariant> shoppa;
   179     shoppa
   179     shoppa
   180         << predefSchemesNames[2]   // name           0
   180             << predefSchemesNames[2]   // name           0
   181         << QVariant(false)         // fortsmode      1
   181             << QVariant(false)         // fortsmode      1
   182         << QVariant(false)         // team divide    2
   182             << QVariant(false)         // team divide    2
   183         << QVariant(true)          // solid land     3
   183             << QVariant(true)          // solid land     3
   184         << QVariant(true)          // border         4
   184             << QVariant(true)          // border         4
   185         << QVariant(false)         // low gravity    5
   185             << QVariant(false)         // low gravity    5
   186         << QVariant(false)         // laser sight    6
   186             << QVariant(false)         // laser sight    6
   187         << QVariant(false)         // invulnerable   7
   187             << QVariant(false)         // invulnerable   7
   188         << QVariant(false)         // reset health   8
   188             << QVariant(false)         // reset health   8
   189         << QVariant(false)         // vampiric       9
   189             << QVariant(false)         // vampiric       9
   190         << QVariant(false)         // karma          10
   190             << QVariant(false)         // karma          10
   191         << QVariant(false)         // artillery      11
   191             << QVariant(false)         // artillery      11
   192         << QVariant(true)          // random order   12
   192             << QVariant(true)          // random order   12
   193         << QVariant(false)         // king           13
   193             << QVariant(false)         // king           13
   194         << QVariant(false)         // place hog      14
   194             << QVariant(false)         // place hog      14
   195         << QVariant(true)          // shared ammo    15
   195             << QVariant(true)          // shared ammo    15
   196         << QVariant(true)          // disable girders 16
   196             << QVariant(true)          // disable girders 16
   197         << QVariant(false)         // disable land objects 17
   197             << QVariant(false)         // disable land objects 17
   198         << QVariant(false)         // AI survival    18
   198             << QVariant(false)         // AI survival    18
   199         << QVariant(false)         // inf. attack    19
   199             << QVariant(false)         // inf. attack    19
   200         << QVariant(true)          // reset weps     20
   200             << QVariant(true)          // reset weps     20
   201         << QVariant(false)         // per hog ammo   21
   201             << QVariant(false)         // per hog ammo   21
   202         << QVariant(false)         // no wind        22
   202             << QVariant(false)         // no wind        22
   203         << QVariant(false)         // more wind      23
   203             << QVariant(false)         // more wind      23
   204         << QVariant(false)         // tag team       24
   204             << QVariant(false)         // tag team       24
   205         << QVariant(false)         // bottom border  25
   205             << QVariant(false)         // bottom border  25
   206         << QVariant(100)           // damage modfier 26
   206             << QVariant(100)           // damage modfier 26
   207         << QVariant(30)            // turn time      27
   207             << QVariant(30)            // turn time      27
   208         << QVariant(100)           // init health    28
   208             << QVariant(100)           // init health    28
   209         << QVariant(50)            // sudden death   29
   209             << QVariant(50)            // sudden death   29
   210         << QVariant(1)             // case prob      30
   210             << QVariant(1)             // case prob      30
   211         << QVariant(3)             // mines time     31
   211             << QVariant(3)             // mines time     31
   212         << QVariant(0)             // mines number   32
   212             << QVariant(0)             // mines number   32
   213         << QVariant(0)             // mine dud pct   33
   213             << QVariant(0)             // mine dud pct   33
   214         << QVariant(0)             // explosives     34
   214             << QVariant(0)             // explosives     34
   215         << QVariant(0)             // health case pct 35
   215             << QVariant(0)             // health case pct 35
   216         << QVariant(25)            // health case amt 36
   216             << QVariant(25)            // health case amt 36
   217         << QVariant(47)            // water rise amt 37
   217             << QVariant(47)            // water rise amt 37
   218         << QVariant(5)             // health dec amt 38
   218             << QVariant(5)             // health dec amt 38
   219         << QVariant(100)           // rope modfier   39
   219             << QVariant(100)           // rope modfier   39
   220         << QVariant(100)           // get away time  40
   220             << QVariant(100)           // get away time  40
   221         ;
   221             ;
   222 
   222 
   223     QList<QVariant> cleanslate;
   223     QList<QVariant> cleanslate;
   224     cleanslate
   224     cleanslate
   225         << predefSchemesNames[3]   // name           0
   225             << predefSchemesNames[3]   // name           0
   226         << QVariant(false)         // fortsmode      1
   226             << QVariant(false)         // fortsmode      1
   227         << QVariant(false)         // team divide    2
   227             << QVariant(false)         // team divide    2
   228         << QVariant(false)         // solid land     3
   228             << QVariant(false)         // solid land     3
   229         << QVariant(false)         // border         4
   229             << QVariant(false)         // border         4
   230         << QVariant(false)         // low gravity    5
   230             << QVariant(false)         // low gravity    5
   231         << QVariant(false)         // laser sight    6
   231             << QVariant(false)         // laser sight    6
   232         << QVariant(false)         // invulnerable   7
   232             << QVariant(false)         // invulnerable   7
   233         << QVariant(true)          // reset health   8
   233             << QVariant(true)          // reset health   8
   234         << QVariant(false)         // vampiric       9
   234             << QVariant(false)         // vampiric       9
   235         << QVariant(false)         // karma          10
   235             << QVariant(false)         // karma          10
   236         << QVariant(false)         // artillery      11
   236             << QVariant(false)         // artillery      11
   237         << QVariant(true)          // random order   12
   237             << QVariant(true)          // random order   12
   238         << QVariant(false)         // king           13
   238             << QVariant(false)         // king           13
   239         << QVariant(false)         // place hog      14
   239             << QVariant(false)         // place hog      14
   240         << QVariant(false)         // shared ammo    15
   240             << QVariant(false)         // shared ammo    15
   241         << QVariant(false)         // disable girders 16
   241             << QVariant(false)         // disable girders 16
   242         << QVariant(false)         // disable land objects 17
   242             << QVariant(false)         // disable land objects 17
   243         << QVariant(false)         // AI survival    18
   243             << QVariant(false)         // AI survival    18
   244         << QVariant(true)          // inf. attack    19
   244             << QVariant(true)          // inf. attack    19
   245         << QVariant(true)          // reset weps     20
   245             << QVariant(true)          // reset weps     20
   246         << QVariant(false)         // per hog ammo   21
   246             << QVariant(false)         // per hog ammo   21
   247         << QVariant(false)         // no wind        22
   247             << QVariant(false)         // no wind        22
   248         << QVariant(false)         // more wind      23
   248             << QVariant(false)         // more wind      23
   249         << QVariant(false)         // tag team       24
   249             << QVariant(false)         // tag team       24
   250         << QVariant(false)         // bottom border  25
   250             << QVariant(false)         // bottom border  25
   251         << QVariant(100)           // damage modfier 26
   251             << QVariant(100)           // damage modfier 26
   252         << QVariant(45)            // turn time      27
   252             << QVariant(45)            // turn time      27
   253         << QVariant(100)           // init health    28
   253             << QVariant(100)           // init health    28
   254         << QVariant(15)            // sudden death   29
   254             << QVariant(15)            // sudden death   29
   255         << QVariant(5)             // case prob      30
   255             << QVariant(5)             // case prob      30
   256         << QVariant(3)             // mines time     31
   256             << QVariant(3)             // mines time     31
   257         << QVariant(4)             // mines number   32
   257             << QVariant(4)             // mines number   32
   258         << QVariant(0)             // mine dud pct   33
   258             << QVariant(0)             // mine dud pct   33
   259         << QVariant(2)             // explosives     34
   259             << QVariant(2)             // explosives     34
   260         << QVariant(35)            // health case pct 35
   260             << QVariant(35)            // health case pct 35
   261         << QVariant(25)            // health case amt 36
   261             << QVariant(25)            // health case amt 36
   262         << QVariant(47)            // water rise amt 37
   262             << QVariant(47)            // water rise amt 37
   263         << QVariant(5)             // health dec amt 38
   263             << QVariant(5)             // health dec amt 38
   264         << QVariant(100)           // rope modfier   39
   264             << QVariant(100)           // rope modfier   39
   265         << QVariant(100)           // get away time  40
   265             << QVariant(100)           // get away time  40
   266         ;
   266             ;
   267 
   267 
   268     QList<QVariant> minefield;
   268     QList<QVariant> minefield;
   269     minefield
   269     minefield
   270         << predefSchemesNames[4]   // name           0
   270             << predefSchemesNames[4]   // name           0
   271         << QVariant(false)         // fortsmode      1
   271             << QVariant(false)         // fortsmode      1
   272         << QVariant(false)         // team divide    2
   272             << QVariant(false)         // team divide    2
   273         << QVariant(false)         // solid land     3
   273             << QVariant(false)         // solid land     3
   274         << QVariant(false)         // border         4
   274             << QVariant(false)         // border         4
   275         << QVariant(false)         // low gravity    5
   275             << QVariant(false)         // low gravity    5
   276         << QVariant(false)         // laser sight    6
   276             << QVariant(false)         // laser sight    6
   277         << QVariant(false)         // invulnerable   7
   277             << QVariant(false)         // invulnerable   7
   278         << QVariant(false)         // reset health   8
   278             << QVariant(false)         // reset health   8
   279         << QVariant(false)         // vampiric       9
   279             << QVariant(false)         // vampiric       9
   280         << QVariant(false)         // karma          10
   280             << QVariant(false)         // karma          10
   281         << QVariant(false)         // artillery      11
   281             << QVariant(false)         // artillery      11
   282         << QVariant(true)          // random order   12
   282             << QVariant(true)          // random order   12
   283         << QVariant(false)         // king           13
   283             << QVariant(false)         // king           13
   284         << QVariant(false)         // place hog      14
   284             << QVariant(false)         // place hog      14
   285         << QVariant(true)          // shared ammo    15
   285             << QVariant(true)          // shared ammo    15
   286         << QVariant(true)          // disable girders 16
   286             << QVariant(true)          // disable girders 16
   287         << QVariant(false)         // disable land objects 17
   287             << QVariant(false)         // disable land objects 17
   288         << QVariant(false)         // AI survival    18
   288             << QVariant(false)         // AI survival    18
   289         << QVariant(false)         // inf. attack    19
   289             << QVariant(false)         // inf. attack    19
   290         << QVariant(false)         // reset weps     20
   290             << QVariant(false)         // reset weps     20
   291         << QVariant(false)         // per hog ammo   21
   291             << QVariant(false)         // per hog ammo   21
   292         << QVariant(false)         // no wind        22
   292             << QVariant(false)         // no wind        22
   293         << QVariant(false)         // more wind      23
   293             << QVariant(false)         // more wind      23
   294         << QVariant(false)         // tag team       24
   294             << QVariant(false)         // tag team       24
   295         << QVariant(false)         // bottom border  25
   295             << QVariant(false)         // bottom border  25
   296         << QVariant(100)           // damage modfier 26
   296             << QVariant(100)           // damage modfier 26
   297         << QVariant(30)            // turn time      27
   297             << QVariant(30)            // turn time      27
   298         << QVariant(50)            // init health    28
   298             << QVariant(50)            // init health    28
   299         << QVariant(15)            // sudden death   29
   299             << QVariant(15)            // sudden death   29
   300         << QVariant(0)             // case prob      30
   300             << QVariant(0)             // case prob      30
   301         << QVariant(0)             // mines time     31
   301             << QVariant(0)             // mines time     31
   302         << QVariant(80)            // mines number   32
   302             << QVariant(80)            // mines number   32
   303         << QVariant(0)             // mine dud pct   33
   303             << QVariant(0)             // mine dud pct   33
   304         << QVariant(0)             // explosives     34
   304             << QVariant(0)             // explosives     34
   305         << QVariant(35)            // health case pct 35
   305             << QVariant(35)            // health case pct 35
   306         << QVariant(25)            // health case amt 36
   306             << QVariant(25)            // health case amt 36
   307         << QVariant(47)            // water rise amt 37
   307             << QVariant(47)            // water rise amt 37
   308         << QVariant(5)             // health dec amt 38
   308             << QVariant(5)             // health dec amt 38
   309         << QVariant(100)           // rope modfier   39
   309             << QVariant(100)           // rope modfier   39
   310         << QVariant(100)           // get away time  40
   310             << QVariant(100)           // get away time  40
   311         ;
   311             ;
   312 
   312 
   313     QList<QVariant> barrelmayhem;
   313     QList<QVariant> barrelmayhem;
   314     barrelmayhem
   314     barrelmayhem
   315         << predefSchemesNames[5]   // name           0
   315             << predefSchemesNames[5]   // name           0
   316         << QVariant(false)         // fortsmode      1
   316             << QVariant(false)         // fortsmode      1
   317         << QVariant(false)         // team divide    2
   317             << QVariant(false)         // team divide    2
   318         << QVariant(false)         // solid land     3
   318             << QVariant(false)         // solid land     3
   319         << QVariant(false)         // border         4
   319             << QVariant(false)         // border         4
   320         << QVariant(false)         // low gravity    5
   320             << QVariant(false)         // low gravity    5
   321         << QVariant(false)         // laser sight    6
   321             << QVariant(false)         // laser sight    6
   322         << QVariant(false)         // invulnerable   7
   322             << QVariant(false)         // invulnerable   7
   323         << QVariant(false)         // reset health   8
   323             << QVariant(false)         // reset health   8
   324         << QVariant(false)         // vampiric       9
   324             << QVariant(false)         // vampiric       9
   325         << QVariant(false)         // karma          10
   325             << QVariant(false)         // karma          10
   326         << QVariant(false)         // artillery      11
   326             << QVariant(false)         // artillery      11
   327         << QVariant(true)          // random order   12
   327             << QVariant(true)          // random order   12
   328         << QVariant(false)         // king           13
   328             << QVariant(false)         // king           13
   329         << QVariant(false)         // place hog      14
   329             << QVariant(false)         // place hog      14
   330         << QVariant(true)          // shared ammo    15
   330             << QVariant(true)          // shared ammo    15
   331         << QVariant(false)         // disable girders 16
   331             << QVariant(false)         // disable girders 16
   332         << QVariant(false)         // disable land objects 17
   332             << QVariant(false)         // disable land objects 17
   333         << QVariant(false)         // AI survival    18
   333             << QVariant(false)         // AI survival    18
   334         << QVariant(false)         // inf. attack    19
   334             << QVariant(false)         // inf. attack    19
   335         << QVariant(false)         // reset weps     20
   335             << QVariant(false)         // reset weps     20
   336         << QVariant(false)         // per hog ammo   21
   336             << QVariant(false)         // per hog ammo   21
   337         << QVariant(false)         // no wind        22
   337             << QVariant(false)         // no wind        22
   338         << QVariant(false)         // more wind      23
   338             << QVariant(false)         // more wind      23
   339         << QVariant(false)         // tag team       24
   339             << QVariant(false)         // tag team       24
   340         << QVariant(false)         // bottom border  25
   340             << QVariant(false)         // bottom border  25
   341         << QVariant(100)           // damage modfier 26
   341             << QVariant(100)           // damage modfier 26
   342         << QVariant(30)            // turn time      27
   342             << QVariant(30)            // turn time      27
   343         << QVariant(100)           // init health    28
   343             << QVariant(100)           // init health    28
   344         << QVariant(15)            // sudden death   29
   344             << QVariant(15)            // sudden death   29
   345         << QVariant(0)             // case prob      30
   345             << QVariant(0)             // case prob      30
   346         << QVariant(0)             // mines time     31
   346             << QVariant(0)             // mines time     31
   347         << QVariant(0)             // mines number   32
   347             << QVariant(0)             // mines number   32
   348         << QVariant(0)             // mine dud pct   33
   348             << QVariant(0)             // mine dud pct   33
   349         << QVariant(80)            // explosives     34
   349             << QVariant(80)            // explosives     34
   350         << QVariant(35)            // health case pct 35
   350             << QVariant(35)            // health case pct 35
   351         << QVariant(25)            // health case amt 36
   351             << QVariant(25)            // health case amt 36
   352         << QVariant(47)            // water rise amt 37
   352             << QVariant(47)            // water rise amt 37
   353         << QVariant(5)             // health dec amt 38
   353             << QVariant(5)             // health dec amt 38
   354         << QVariant(100)           // rope modfier   39
   354             << QVariant(100)           // rope modfier   39
   355         << QVariant(100)           // get away time  40
   355             << QVariant(100)           // get away time  40
   356         ;
   356             ;
   357 
   357 
   358     QList<QVariant> tunnelhogs;
   358     QList<QVariant> tunnelhogs;
   359     tunnelhogs
   359     tunnelhogs
   360         << predefSchemesNames[6]   // name           0
   360             << predefSchemesNames[6]   // name           0
   361         << QVariant(false)         // fortsmode      1
   361             << QVariant(false)         // fortsmode      1
   362         << QVariant(false)         // team divide    2
   362             << QVariant(false)         // team divide    2
   363         << QVariant(false)         // solid land     3
   363             << QVariant(false)         // solid land     3
   364         << QVariant(true)          // border         4
   364             << QVariant(true)          // border         4
   365         << QVariant(false)         // low gravity    5
   365             << QVariant(false)         // low gravity    5
   366         << QVariant(false)         // laser sight    6
   366             << QVariant(false)         // laser sight    6
   367         << QVariant(false)         // invulnerable   7
   367             << QVariant(false)         // invulnerable   7
   368         << QVariant(false)         // reset health   8
   368             << QVariant(false)         // reset health   8
   369         << QVariant(false)         // vampiric       9
   369             << QVariant(false)         // vampiric       9
   370         << QVariant(false)         // karma          10
   370             << QVariant(false)         // karma          10
   371         << QVariant(false)         // artillery      11
   371             << QVariant(false)         // artillery      11
   372         << QVariant(true)          // random order   12
   372             << QVariant(true)          // random order   12
   373         << QVariant(false)         // king           13
   373             << QVariant(false)         // king           13
   374         << QVariant(false)         // place hog      14
   374             << QVariant(false)         // place hog      14
   375         << QVariant(true)          // shared ammo    15
   375             << QVariant(true)          // shared ammo    15
   376         << QVariant(true)          // disable girders 16
   376             << QVariant(true)          // disable girders 16
   377         << QVariant(true)          // disable land objects 17
   377             << QVariant(true)          // disable land objects 17
   378         << QVariant(false)         // AI survival    18
   378             << QVariant(false)         // AI survival    18
   379         << QVariant(false)         // inf. attack    19
   379             << QVariant(false)         // inf. attack    19
   380         << QVariant(false)         // reset weps     20
   380             << QVariant(false)         // reset weps     20
   381         << QVariant(false)         // per hog ammo   21
   381             << QVariant(false)         // per hog ammo   21
   382         << QVariant(false)         // no wind        22
   382             << QVariant(false)         // no wind        22
   383         << QVariant(false)         // more wind      23
   383             << QVariant(false)         // more wind      23
   384         << QVariant(false)         // tag team       24
   384             << QVariant(false)         // tag team       24
   385         << QVariant(false)         // bottom border  25
   385             << QVariant(false)         // bottom border  25
   386         << QVariant(100)           // damage modfier 26
   386             << QVariant(100)           // damage modfier 26
   387         << QVariant(30)            // turn time      27
   387             << QVariant(30)            // turn time      27
   388         << QVariant(100)           // init health    28
   388             << QVariant(100)           // init health    28
   389         << QVariant(15)            // sudden death   29
   389             << QVariant(15)            // sudden death   29
   390         << QVariant(5)             // case prob      30
   390             << QVariant(5)             // case prob      30
   391         << QVariant(3)             // mines time     31
   391             << QVariant(3)             // mines time     31
   392         << QVariant(10)            // mines number   32
   392             << QVariant(10)            // mines number   32
   393         << QVariant(10)            // mine dud pct   33
   393             << QVariant(10)            // mine dud pct   33
   394         << QVariant(10)            // explosives     34
   394             << QVariant(10)            // explosives     34
   395         << QVariant(35)            // health case pct 35
   395             << QVariant(35)            // health case pct 35
   396         << QVariant(25)            // health case amt 36
   396             << QVariant(25)            // health case amt 36
   397         << QVariant(47)            // water rise amt 37
   397             << QVariant(47)            // water rise amt 37
   398         << QVariant(5)             // health dec amt 38
   398             << QVariant(5)             // health dec amt 38
   399         << QVariant(100)           // rope modfier   39
   399             << QVariant(100)           // rope modfier   39
   400         << QVariant(100)           // get away time  40
   400             << QVariant(100)           // get away time  40
   401         ;
   401             ;
   402 
   402 
   403     QList<QVariant> forts;
   403     QList<QVariant> forts;
   404     forts
   404     forts
   405         << predefSchemesNames[7]   // name           0
   405             << predefSchemesNames[7]   // name           0
   406         << QVariant(true)          // fortsmode      1
   406             << QVariant(true)          // fortsmode      1
   407         << QVariant(true)          // team divide    2
   407             << QVariant(true)          // team divide    2
   408         << QVariant(false)         // solid land     3
   408             << QVariant(false)         // solid land     3
   409         << QVariant(false)         // border         4
   409             << QVariant(false)         // border         4
   410         << QVariant(true)          // low gravity    5
   410             << QVariant(true)          // low gravity    5
   411         << QVariant(false)         // laser sight    6
   411             << QVariant(false)         // laser sight    6
   412         << QVariant(false)         // invulnerable   7
   412             << QVariant(false)         // invulnerable   7
   413         << QVariant(false)         // reset health   8
   413             << QVariant(false)         // reset health   8
   414         << QVariant(false)         // vampiric       9
   414             << QVariant(false)         // vampiric       9
   415         << QVariant(false)         // karma          10
   415             << QVariant(false)         // karma          10
   416         << QVariant(false)         // artillery      11
   416             << QVariant(false)         // artillery      11
   417         << QVariant(true)          // random order   12
   417             << QVariant(true)          // random order   12
   418         << QVariant(false)         // king           13
   418             << QVariant(false)         // king           13
   419         << QVariant(false)         // place hog      14
   419             << QVariant(false)         // place hog      14
   420         << QVariant(false)         // shared ammo    15
   420             << QVariant(false)         // shared ammo    15
   421         << QVariant(false)         // disable girders 16
   421             << QVariant(false)         // disable girders 16
   422         << QVariant(false)         // disable land objects 17
   422             << QVariant(false)         // disable land objects 17
   423         << QVariant(false)         // AI survival    18
   423             << QVariant(false)         // AI survival    18
   424         << QVariant(false)         // inf. attack    19
   424             << QVariant(false)         // inf. attack    19
   425         << QVariant(false)         // reset weps     20
   425             << QVariant(false)         // reset weps     20
   426         << QVariant(false)         // per hog ammo   21
   426             << QVariant(false)         // per hog ammo   21
   427         << QVariant(false)         // no wind        22
   427             << QVariant(false)         // no wind        22
   428         << QVariant(false)         // more wind      23
   428             << QVariant(false)         // more wind      23
   429         << QVariant(false)         // tag team       24
   429             << QVariant(false)         // tag team       24
   430         << QVariant(false)         // bottom border  25
   430             << QVariant(false)         // bottom border  25
   431         << QVariant(100)           // damage modfier 26
   431             << QVariant(100)           // damage modfier 26
   432         << QVariant(45)            // turn time      27
   432             << QVariant(45)            // turn time      27
   433         << QVariant(100)           // init health    28
   433             << QVariant(100)           // init health    28
   434         << QVariant(15)            // sudden death   29
   434             << QVariant(15)            // sudden death   29
   435         << QVariant(5)             // case prob      30
   435             << QVariant(5)             // case prob      30
   436         << QVariant(3)             // mines time     31
   436             << QVariant(3)             // mines time     31
   437         << QVariant(0)             // mines number   32
   437             << QVariant(0)             // mines number   32
   438         << QVariant(0)             // mine dud pct   33
   438             << QVariant(0)             // mine dud pct   33
   439         << QVariant(0)             // explosives     34
   439             << QVariant(0)             // explosives     34
   440         << QVariant(35)            // health case pct 35
   440             << QVariant(35)            // health case pct 35
   441         << QVariant(25)            // health case amt 36
   441             << QVariant(25)            // health case amt 36
   442         << QVariant(47)            // water rise amt 37
   442             << QVariant(47)            // water rise amt 37
   443         << QVariant(5)             // health dec amt 38
   443             << QVariant(5)             // health dec amt 38
   444         << QVariant(100)           // rope modfier   39
   444             << QVariant(100)           // rope modfier   39
   445         << QVariant(100)           // get away time  40
   445             << QVariant(100)           // get away time  40
   446         ;
   446             ;
   447 
   447 
   448     QList<QVariant> timeless;
   448     QList<QVariant> timeless;
   449     timeless
   449     timeless
   450         << predefSchemesNames[8]   // name           0
   450             << predefSchemesNames[8]   // name           0
   451         << QVariant(false)         // fortsmode      1
   451             << QVariant(false)         // fortsmode      1
   452         << QVariant(false)         // team divide    2
   452             << QVariant(false)         // team divide    2
   453         << QVariant(false)         // solid land     3
   453             << QVariant(false)         // solid land     3
   454         << QVariant(false)         // border         4
   454             << QVariant(false)         // border         4
   455         << QVariant(false)         // low gravity    5
   455             << QVariant(false)         // low gravity    5
   456         << QVariant(false)         // laser sight    6
   456             << QVariant(false)         // laser sight    6
   457         << QVariant(false)         // invulnerable   7
   457             << QVariant(false)         // invulnerable   7
   458         << QVariant(false)         // reset health   8
   458             << QVariant(false)         // reset health   8
   459         << QVariant(false)         // vampiric       9
   459             << QVariant(false)         // vampiric       9
   460         << QVariant(false)         // karma          10
   460             << QVariant(false)         // karma          10
   461         << QVariant(false)         // artillery      11
   461             << QVariant(false)         // artillery      11
   462         << QVariant(true)          // random order   12
   462             << QVariant(true)          // random order   12
   463         << QVariant(false)         // king           13
   463             << QVariant(false)         // king           13
   464         << QVariant(false)         // place hog      14
   464             << QVariant(false)         // place hog      14
   465         << QVariant(false)         // shared ammo    15
   465             << QVariant(false)         // shared ammo    15
   466         << QVariant(false)         // disable girders 16
   466             << QVariant(false)         // disable girders 16
   467         << QVariant(false)         // disable land objects 17
   467             << QVariant(false)         // disable land objects 17
   468         << QVariant(false)         // AI survival    18
   468             << QVariant(false)         // AI survival    18
   469         << QVariant(false)         // inf. attack    19
   469             << QVariant(false)         // inf. attack    19
   470         << QVariant(false)         // reset weps     20
   470             << QVariant(false)         // reset weps     20
   471         << QVariant(true)          // per hog ammo   21
   471             << QVariant(true)          // per hog ammo   21
   472         << QVariant(false)         // no wind        22
   472             << QVariant(false)         // no wind        22
   473         << QVariant(false)         // more wind      23
   473             << QVariant(false)         // more wind      23
   474         << QVariant(false)         // tag team       24
   474             << QVariant(false)         // tag team       24
   475         << QVariant(false)         // bottom border  25
   475             << QVariant(false)         // bottom border  25
   476         << QVariant(100)           // damage modfier 26
   476             << QVariant(100)           // damage modfier 26
   477         << QVariant(9999)          // turn time      27
   477             << QVariant(9999)          // turn time      27
   478         << QVariant(100)           // init health    28
   478             << QVariant(100)           // init health    28
   479         << QVariant(15)            // sudden death   29
   479             << QVariant(15)            // sudden death   29
   480         << QVariant(5)             // case prob      30
   480             << QVariant(5)             // case prob      30
   481         << QVariant(3)             // mines time     31
   481             << QVariant(3)             // mines time     31
   482         << QVariant(5)             // mines number   32
   482             << QVariant(5)             // mines number   32
   483         << QVariant(10)            // mine dud pct   33
   483             << QVariant(10)            // mine dud pct   33
   484         << QVariant(2)             // explosives     34
   484             << QVariant(2)             // explosives     34
   485         << QVariant(35)            // health case pct 35
   485             << QVariant(35)            // health case pct 35
   486         << QVariant(30)            // health case amt 36
   486             << QVariant(30)            // health case amt 36
   487         << QVariant(0)             // water rise amt 37
   487             << QVariant(0)             // water rise amt 37
   488         << QVariant(0)             // health dec amt 38
   488             << QVariant(0)             // health dec amt 38
   489         << QVariant(100)           // rope modfier   39
   489             << QVariant(100)           // rope modfier   39
   490         << QVariant(100)           // get away time  40
   490             << QVariant(100)           // get away time  40
   491         ;
   491             ;
   492 
   492 
   493     QList<QVariant> thinkingportals;
   493     QList<QVariant> thinkingportals;
   494     thinkingportals
   494     thinkingportals
   495         << predefSchemesNames[9]   // name           0
   495             << predefSchemesNames[9]   // name           0
   496         << QVariant(false)         // fortsmode      1
   496             << QVariant(false)         // fortsmode      1
   497         << QVariant(false)         // team divide    2
   497             << QVariant(false)         // team divide    2
   498         << QVariant(false)         // solid land     3
   498             << QVariant(false)         // solid land     3
   499         << QVariant(false)         // border         4
   499             << QVariant(false)         // border         4
   500         << QVariant(false)         // low gravity    5
   500             << QVariant(false)         // low gravity    5
   501         << QVariant(false)         // laser sight    6
   501             << QVariant(false)         // laser sight    6
   502         << QVariant(false)         // invulnerable   7
   502             << QVariant(false)         // invulnerable   7
   503         << QVariant(false)         // reset health   8
   503             << QVariant(false)         // reset health   8
   504         << QVariant(false)         // vampiric       9
   504             << QVariant(false)         // vampiric       9
   505         << QVariant(false)         // karma          10
   505             << QVariant(false)         // karma          10
   506         << QVariant(true)          // artillery      11
   506             << QVariant(true)          // artillery      11
   507         << QVariant(true)          // random order   12
   507             << QVariant(true)          // random order   12
   508         << QVariant(false)         // king           13
   508             << QVariant(false)         // king           13
   509         << QVariant(false)         // place hog      14
   509             << QVariant(false)         // place hog      14
   510         << QVariant(false)         // shared ammo    15
   510             << QVariant(false)         // shared ammo    15
   511         << QVariant(false)         // disable girders 16
   511             << QVariant(false)         // disable girders 16
   512         << QVariant(false)         // disable land objects 17
   512             << QVariant(false)         // disable land objects 17
   513         << QVariant(false)         // AI survival    18
   513             << QVariant(false)         // AI survival    18
   514         << QVariant(false)         // inf. attack    19
   514             << QVariant(false)         // inf. attack    19
   515         << QVariant(false)         // reset weps     20
   515             << QVariant(false)         // reset weps     20
   516         << QVariant(false)         // per hog ammo   21
   516             << QVariant(false)         // per hog ammo   21
   517         << QVariant(false)         // no wind        22
   517             << QVariant(false)         // no wind        22
   518         << QVariant(false)         // more wind      23
   518             << QVariant(false)         // more wind      23
   519         << QVariant(false)         // tag team       24
   519             << QVariant(false)         // tag team       24
   520         << QVariant(false)         // bottom border  25
   520             << QVariant(false)         // bottom border  25
   521         << QVariant(100)           // damage modfier 26
   521             << QVariant(100)           // damage modfier 26
   522         << QVariant(45)            // turn time      27
   522             << QVariant(45)            // turn time      27
   523         << QVariant(100)           // init health    28
   523             << QVariant(100)           // init health    28
   524         << QVariant(15)            // sudden death   29
   524             << QVariant(15)            // sudden death   29
   525         << QVariant(2)             // case prob      30
   525             << QVariant(2)             // case prob      30
   526         << QVariant(3)             // mines time     31
   526             << QVariant(3)             // mines time     31
   527         << QVariant(5)             // mines number   32
   527             << QVariant(5)             // mines number   32
   528         << QVariant(0)             // mine dud pct   33
   528             << QVariant(0)             // mine dud pct   33
   529         << QVariant(5)             // explosives     34
   529             << QVariant(5)             // explosives     34
   530         << QVariant(25)            // health case pct 35
   530             << QVariant(25)            // health case pct 35
   531         << QVariant(25)            // health case amt 36
   531             << QVariant(25)            // health case amt 36
   532         << QVariant(47)            // water rise amt 37
   532             << QVariant(47)            // water rise amt 37
   533         << QVariant(5)             // health dec amt 38
   533             << QVariant(5)             // health dec amt 38
   534         << QVariant(100)           // rope modfier   39
   534             << QVariant(100)           // rope modfier   39
   535         << QVariant(100)           // get away time  40
   535             << QVariant(100)           // get away time  40
   536         ;
   536             ;
   537 
   537 
   538     QList<QVariant> kingmode;
   538     QList<QVariant> kingmode;
   539     kingmode
   539     kingmode
   540         << predefSchemesNames[10]  // name           0
   540             << predefSchemesNames[10]  // name           0
   541         << QVariant(false)         // fortsmode      1
   541             << QVariant(false)         // fortsmode      1
   542         << QVariant(false)         // team divide    2
   542             << QVariant(false)         // team divide    2
   543         << QVariant(false)         // solid land     3
   543             << QVariant(false)         // solid land     3
   544         << QVariant(false)         // border         4
   544             << QVariant(false)         // border         4
   545         << QVariant(false)         // low gravity    5
   545             << QVariant(false)         // low gravity    5
   546         << QVariant(false)         // laser sight    6
   546             << QVariant(false)         // laser sight    6
   547         << QVariant(false)         // invulnerable   7
   547             << QVariant(false)         // invulnerable   7
   548         << QVariant(false)         // reset health   8
   548             << QVariant(false)         // reset health   8
   549         << QVariant(false)         // vampiric       9
   549             << QVariant(false)         // vampiric       9
   550         << QVariant(false)         // karma          10
   550             << QVariant(false)         // karma          10
   551         << QVariant(false)         // artillery      11
   551             << QVariant(false)         // artillery      11
   552         << QVariant(true)          // random order   12
   552             << QVariant(true)          // random order   12
   553         << QVariant(true)          // king           13
   553             << QVariant(true)          // king           13
   554         << QVariant(false)         // place hog      14
   554             << QVariant(false)         // place hog      14
   555         << QVariant(false)         // shared ammo    15
   555             << QVariant(false)         // shared ammo    15
   556         << QVariant(false)         // disable girders 16
   556             << QVariant(false)         // disable girders 16
   557         << QVariant(false)         // disable land objects 17
   557             << QVariant(false)         // disable land objects 17
   558         << QVariant(false)         // AI survival    18
   558             << QVariant(false)         // AI survival    18
   559         << QVariant(false)         // inf. attack    19
   559             << QVariant(false)         // inf. attack    19
   560         << QVariant(false)         // reset weps     20
   560             << QVariant(false)         // reset weps     20
   561         << QVariant(false)         // per hog ammo   21
   561             << QVariant(false)         // per hog ammo   21
   562         << QVariant(false)         // no wind        22
   562             << QVariant(false)         // no wind        22
   563         << QVariant(false)         // more wind      23
   563             << QVariant(false)         // more wind      23
   564         << QVariant(false)         // tag team       24
   564             << QVariant(false)         // tag team       24
   565         << QVariant(false)         // bottom border  25
   565             << QVariant(false)         // bottom border  25
   566         << QVariant(100)           // damage modfier 26
   566             << QVariant(100)           // damage modfier 26
   567         << QVariant(45)            // turn time      27
   567             << QVariant(45)            // turn time      27
   568         << QVariant(100)           // init health    28
   568             << QVariant(100)           // init health    28
   569         << QVariant(15)            // sudden death   29
   569             << QVariant(15)            // sudden death   29
   570         << QVariant(5)             // case prob      30
   570             << QVariant(5)             // case prob      30
   571         << QVariant(3)             // mines time     31
   571             << QVariant(3)             // mines time     31
   572         << QVariant(4)             // mines number   32
   572             << QVariant(4)             // mines number   32
   573         << QVariant(0)             // mine dud pct   33
   573             << QVariant(0)             // mine dud pct   33
   574         << QVariant(2)             // explosives     34
   574             << QVariant(2)             // explosives     34
   575         << QVariant(35)            // health case pct 35
   575             << QVariant(35)            // health case pct 35
   576         << QVariant(25)            // health case amt 36
   576             << QVariant(25)            // health case amt 36
   577         << QVariant(47)            // water rise amt 37
   577             << QVariant(47)            // water rise amt 37
   578         << QVariant(5)             // health dec amt 38
   578             << QVariant(5)             // health dec amt 38
   579         << QVariant(100)           // rope modfier   39
   579             << QVariant(100)           // rope modfier   39
   580         << QVariant(100)           // get away time  40
   580             << QVariant(100)           // get away time  40
   581         ;
   581             ;
   582 
   582 
   583 
   583 
   584     schemes.append(defaultScheme);
   584     schemes.append(defaultScheme);
   585     schemes.append(proMode);
   585     schemes.append(proMode);
   586     schemes.append(shoppa);
   586     schemes.append(shoppa);
   593     schemes.append(thinkingportals);
   593     schemes.append(thinkingportals);
   594     schemes.append(kingmode);
   594     schemes.append(kingmode);
   595 
   595 
   596 
   596 
   597     int size = fileConfig.beginReadArray("schemes");
   597     int size = fileConfig.beginReadArray("schemes");
   598     for (int i = 0; i < size; ++i) {
   598     for (int i = 0; i < size; ++i)
       
   599     {
   599         fileConfig.setArrayIndex(i);
   600         fileConfig.setArrayIndex(i);
   600 
   601 
   601         if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString()))
   602         if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString()))
   602         {
   603         {
   603             QList<QVariant> scheme;
   604             QList<QVariant> scheme;
   647 }
   648 }
   648 
   649 
   649 bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role)
   650 bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role)
   650 {
   651 {
   651     if (!index.isValid() || index.row() < numberOfDefaultSchemes
   652     if (!index.isValid() || index.row() < numberOfDefaultSchemes
   652         || index.row() >= schemes.size()
   653             || index.row() >= schemes.size()
   653         || index.column() >= defaultScheme.size()
   654             || index.column() >= defaultScheme.size()
   654         || role != Qt::EditRole)
   655             || role != Qt::EditRole)
   655         return false;
   656         return false;
   656 
   657 
   657     schemes[index.row()][index.column()] = value;
   658     schemes[index.row()][index.column()] = value;
   658 
   659 
   659     emit dataChanged(index, index);
   660     emit dataChanged(index, index);
   685 }
   686 }
   686 
   687 
   687 bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent)
   688 bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent)
   688 {
   689 {
   689     if(count != 1
   690     if(count != 1
   690         || row < numberOfDefaultSchemes
   691             || row < numberOfDefaultSchemes
   691         || row >= schemes.size())
   692             || row >= schemes.size())
   692         return false;
   693         return false;
   693 
   694 
   694     beginRemoveRows(parent, row, row);
   695     beginRemoveRows(parent, row, row);
   695 
   696 
   696     schemes.removeAt(row);
   697     schemes.removeAt(row);
   701 }
   702 }
   702 
   703 
   703 QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const
   704 QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const
   704 {
   705 {
   705     if (!index.isValid() || index.row() < 0
   706     if (!index.isValid() || index.row() < 0
   706         || index.row() >= schemes.size()
   707             || index.row() >= schemes.size()
   707         || index.column() >= defaultScheme.size()
   708             || index.column() >= defaultScheme.size()
   708         || (role != Qt::EditRole && role != Qt::DisplayRole)
   709             || (role != Qt::EditRole && role != Qt::DisplayRole)
   709         )
   710        )
   710         return QVariant();
   711         return QVariant();
   711 
   712 
   712     return schemes[index.row()][index.column()];
   713     return schemes[index.row()][index.column()];
   713 }
   714 }
   714 
   715 
   715 void AmmoSchemeModel::Save()
   716 void AmmoSchemeModel::Save()
   716 {
   717 {
   717     fileConfig.beginWriteArray("schemes", schemes.size() - numberOfDefaultSchemes);
   718     fileConfig.beginWriteArray("schemes", schemes.size() - numberOfDefaultSchemes);
   718 
   719 
   719     for (int i = 0; i < schemes.size() - numberOfDefaultSchemes; ++i) {
   720     for (int i = 0; i < schemes.size() - numberOfDefaultSchemes; ++i)
       
   721     {
   720         fileConfig.setArrayIndex(i);
   722         fileConfig.setArrayIndex(i);
   721 
   723 
   722         QList<QVariant> scheme = schemes[i + numberOfDefaultSchemes];
   724         QList<QVariant> scheme = schemes[i + numberOfDefaultSchemes];
   723 
   725 
   724         for (int k = 0; k < scheme.size(); ++k)
   726         for (int k = 0; k < scheme.size(); ++k)
   760 }
   762 }
   761 
   763 
   762 QVariant NetAmmoSchemeModel::data(const QModelIndex &index, int role) const
   764 QVariant NetAmmoSchemeModel::data(const QModelIndex &index, int role) const
   763 {
   765 {
   764     if (!index.isValid() || index.row() < 0
   766     if (!index.isValid() || index.row() < 0
   765         || index.row() > 1
   767             || index.row() > 1
   766         || index.column() >= defaultScheme.size()
   768             || index.column() >= defaultScheme.size()
   767         || (role != Qt::EditRole && role != Qt::DisplayRole)
   769             || (role != Qt::EditRole && role != Qt::DisplayRole)
   768         )
   770        )
   769         return QVariant();
   771         return QVariant();
   770 
   772 
   771     return netScheme[index.column()];
   773     return netScheme[index.column()];
   772 }
   774 }
   773 
   775