21 |
21 |
22 #include "ammoSchemeModel.h" |
22 #include "ammoSchemeModel.h" |
23 #include "hwconsts.h" |
23 #include "hwconsts.h" |
24 |
24 |
25 QList<QVariant> defaultScheme = QList<QVariant>() |
25 QList<QVariant> defaultScheme = QList<QVariant>() |
26 << QVariant("Default") // name 0 |
26 << QVariant("Default") // name 0 |
27 << QVariant(false) // fortsmode 1 |
27 << QVariant(false) // fortsmode 1 |
28 << QVariant(false) // team divide 2 |
28 << QVariant(false) // team divide 2 |
29 << QVariant(false) // solid land 3 |
29 << QVariant(false) // solid land 3 |
30 << QVariant(false) // border 4 |
30 << QVariant(false) // border 4 |
31 << QVariant(false) // low gravity 5 |
31 << QVariant(false) // low gravity 5 |
32 << QVariant(false) // laser sight 6 |
32 << QVariant(false) // laser sight 6 |
33 << QVariant(false) // invulnerable 7 |
33 << QVariant(false) // invulnerable 7 |
34 << QVariant(false) // reset health 8 |
34 << QVariant(false) // reset health 8 |
35 << QVariant(false) // vampiric 9 |
35 << QVariant(false) // vampiric 9 |
36 << QVariant(false) // karma 10 |
36 << QVariant(false) // karma 10 |
37 << QVariant(false) // artillery 11 |
37 << QVariant(false) // artillery 11 |
38 << QVariant(true) // random order 12 |
38 << QVariant(true) // random order 12 |
39 << QVariant(false) // king 13 |
39 << QVariant(false) // king 13 |
40 << QVariant(false) // place hog 14 |
40 << QVariant(false) // place hog 14 |
41 << QVariant(false) // shared ammo 15 |
41 << QVariant(false) // shared ammo 15 |
42 << QVariant(false) // disable girders 16 |
42 << QVariant(false) // disable girders 16 |
43 << QVariant(false) // disable land objects 17 |
43 << QVariant(false) // disable land objects 17 |
44 << QVariant(false) // AI survival 18 |
44 << QVariant(false) // AI survival 18 |
45 << QVariant(false) // inf. attack 19 |
45 << QVariant(false) // inf. attack 19 |
46 << QVariant(false) // reset weps 20 |
46 << QVariant(false) // reset weps 20 |
47 << QVariant(false) // per hog ammo 21 |
47 << QVariant(false) // per hog ammo 21 |
48 << QVariant(false) // no wind 22 |
48 << QVariant(false) // no wind 22 |
49 << QVariant(false) // more wind 23 |
49 << QVariant(false) // more wind 23 |
50 << QVariant(false) // tag team 24 |
50 << QVariant(false) // tag team 24 |
51 << QVariant(false) // bottom border 25 |
51 << QVariant(false) // bottom border 25 |
52 << QVariant(100) // damage modfier 26 |
52 << QVariant(100) // damage modfier 26 |
53 << QVariant(45) // turn time 27 |
53 << QVariant(45) // turn time 27 |
54 << QVariant(100) // init health 28 |
54 << QVariant(100) // init health 28 |
55 << QVariant(15) // sudden death 29 |
55 << QVariant(15) // sudden death 29 |
56 << QVariant(5) // case prob 30 |
56 << QVariant(5) // case prob 30 |
57 << QVariant(3) // mines time 31 |
57 << QVariant(3) // mines time 31 |
58 << QVariant(4) // mines number 32 |
58 << QVariant(4) // mines number 32 |
59 << QVariant(0) // mine dud pct 33 |
59 << QVariant(0) // mine dud pct 33 |
60 << QVariant(2) // explosives 34 |
60 << QVariant(2) // explosives 34 |
61 << QVariant(35) // health case pct 35 |
61 << QVariant(35) // health case pct 35 |
62 << QVariant(25) // health case amt 36 |
62 << QVariant(25) // health case amt 36 |
63 << QVariant(47) // water rise amt 37 |
63 << QVariant(47) // water rise amt 37 |
64 << QVariant(5) // health dec amt 38 |
64 << QVariant(5) // health dec amt 38 |
65 << QVariant(100) // rope modfier 39 |
65 << QVariant(100) // rope modfier 39 |
66 << QVariant(100) // get away time 40 |
66 << QVariant(100) // get away time 40 |
67 ; |
67 ; |
68 |
68 |
69 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
69 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
70 QAbstractTableModel(parent), |
70 QAbstractTableModel(parent), |
71 fileConfig(fileName, QSettings::IniFormat) |
71 fileConfig(fileName, QSettings::IniFormat) |
72 { |
72 { |
73 predefSchemesNames = QStringList() |
73 predefSchemesNames = QStringList() |
74 << "Default" |
74 << "Default" |
75 << "Pro Mode" |
75 << "Pro Mode" |
76 << "Shoppa" |
76 << "Shoppa" |
77 << "Clean Slate" |
77 << "Clean Slate" |
78 << "Minefield" |
78 << "Minefield" |
79 << "Barrel Mayhem" |
79 << "Barrel Mayhem" |
80 << "Tunnel Hogs" |
80 << "Tunnel Hogs" |
81 << "Fort Mode" |
81 << "Fort Mode" |
82 << "Timeless" |
82 << "Timeless" |
83 << "Thinking with Portals" |
83 << "Thinking with Portals" |
84 << "King Mode" |
84 << "King Mode" |
85 ; |
85 ; |
86 |
86 |
87 numberOfDefaultSchemes = predefSchemesNames.size(); |
87 numberOfDefaultSchemes = predefSchemesNames.size(); |
88 |
88 |
89 spNames = QStringList() |
89 spNames = QStringList() |
90 << "name" // 0 |
90 << "name" // 0 |
91 << "fortsmode" // 1 |
91 << "fortsmode" // 1 |
92 << "divteams" // 2 |
92 << "divteams" // 2 |
93 << "solidland" // 3 |
93 << "solidland" // 3 |
94 << "border" // 4 |
94 << "border" // 4 |
95 << "lowgrav" // 5 |
95 << "lowgrav" // 5 |
96 << "laser" // 6 |
96 << "laser" // 6 |
97 << "invulnerability" // 7 |
97 << "invulnerability" // 7 |
98 << "resethealth" // 8 |
98 << "resethealth" // 8 |
99 << "vampiric" // 9 |
99 << "vampiric" // 9 |
100 << "karma" // 10 |
100 << "karma" // 10 |
101 << "artillery" // 11 |
101 << "artillery" // 11 |
102 << "randomorder" // 12 |
102 << "randomorder" // 12 |
103 << "king" // 13 |
103 << "king" // 13 |
104 << "placehog" // 14 |
104 << "placehog" // 14 |
105 << "sharedammo" // 15 |
105 << "sharedammo" // 15 |
106 << "disablegirders" // 16 |
106 << "disablegirders" // 16 |
107 << "disablelandobjects" // 17 |
107 << "disablelandobjects" // 17 |
108 << "aisurvival" // 18 |
108 << "aisurvival" // 18 |
109 << "infattack" // 19 |
109 << "infattack" // 19 |
110 << "resetweps" // 20 |
110 << "resetweps" // 20 |
111 << "perhogammo" // 21 |
111 << "perhogammo" // 21 |
112 << "disablewind" // 22 |
112 << "disablewind" // 22 |
113 << "morewind" // 23 |
113 << "morewind" // 23 |
114 << "tagteam" // 24 |
114 << "tagteam" // 24 |
115 << "bottomborder" // 25 |
115 << "bottomborder" // 25 |
116 << "damagefactor" // 26 |
116 << "damagefactor" // 26 |
117 << "turntime" // 27 |
117 << "turntime" // 27 |
118 << "health" // 28 |
118 << "health" // 28 |
119 << "suddendeath" // 29 |
119 << "suddendeath" // 29 |
120 << "caseprobability" // 30 |
120 << "caseprobability" // 30 |
121 << "minestime" // 31 |
121 << "minestime" // 31 |
122 << "minesnum" // 32 |
122 << "minesnum" // 32 |
123 << "minedudpct" // 33 |
123 << "minedudpct" // 33 |
124 << "explosives" // 34 |
124 << "explosives" // 34 |
125 << "healthprobability" // 35 |
125 << "healthprobability" // 35 |
126 << "healthcaseamount" // 36 |
126 << "healthcaseamount" // 36 |
127 << "waterrise" // 37 |
127 << "waterrise" // 37 |
128 << "healthdecrease" // 38 |
128 << "healthdecrease" // 38 |
129 << "ropepct" // 39 |
129 << "ropepct" // 39 |
130 << "getawaytime" // 40 |
130 << "getawaytime" // 40 |
131 ; |
131 ; |
132 |
132 |
133 QList<QVariant> proMode; |
133 QList<QVariant> proMode; |
134 proMode |
134 proMode |
135 << predefSchemesNames[1] // name 0 |
135 << predefSchemesNames[1] // name 0 |
136 << QVariant(false) // fortsmode 1 |
136 << QVariant(false) // fortsmode 1 |
137 << QVariant(false) // team divide 2 |
137 << QVariant(false) // team divide 2 |
138 << QVariant(false) // solid land 3 |
138 << QVariant(false) // solid land 3 |
139 << QVariant(false) // border 4 |
139 << QVariant(false) // border 4 |
140 << QVariant(false) // low gravity 5 |
140 << QVariant(false) // low gravity 5 |
141 << QVariant(false) // laser sight 6 |
141 << QVariant(false) // laser sight 6 |
142 << QVariant(false) // invulnerable 7 |
142 << QVariant(false) // invulnerable 7 |
143 << QVariant(false) // reset health 8 |
143 << QVariant(false) // reset health 8 |
144 << QVariant(false) // vampiric 9 |
144 << QVariant(false) // vampiric 9 |
145 << QVariant(false) // karma 10 |
145 << QVariant(false) // karma 10 |
146 << QVariant(false) // artillery 11 |
146 << QVariant(false) // artillery 11 |
147 << QVariant(true) // random order 12 |
147 << QVariant(true) // random order 12 |
148 << QVariant(false) // king 13 |
148 << QVariant(false) // king 13 |
149 << QVariant(false) // place hog 14 |
149 << QVariant(false) // place hog 14 |
150 << QVariant(true) // shared ammo 15 |
150 << QVariant(true) // shared ammo 15 |
151 << QVariant(false) // disable girders 16 |
151 << QVariant(false) // disable girders 16 |
152 << QVariant(false) // disable land objects 17 |
152 << QVariant(false) // disable land objects 17 |
153 << QVariant(false) // AI survival 18 |
153 << QVariant(false) // AI survival 18 |
154 << QVariant(false) // inf. attack 19 |
154 << QVariant(false) // inf. attack 19 |
155 << QVariant(false) // reset weps 20 |
155 << QVariant(false) // reset weps 20 |
156 << QVariant(false) // per hog ammo 21 |
156 << QVariant(false) // per hog ammo 21 |
157 << QVariant(false) // no wind 22 |
157 << QVariant(false) // no wind 22 |
158 << QVariant(false) // more wind 23 |
158 << QVariant(false) // more wind 23 |
159 << QVariant(false) // tag team 24 |
159 << QVariant(false) // tag team 24 |
160 << QVariant(false) // bottom border 25 |
160 << QVariant(false) // bottom border 25 |
161 << QVariant(100) // damage modfier 26 |
161 << QVariant(100) // damage modfier 26 |
162 << QVariant(15) // turn time 27 |
162 << QVariant(15) // turn time 27 |
163 << QVariant(100) // init health 28 |
163 << QVariant(100) // init health 28 |
164 << QVariant(15) // sudden death 29 |
164 << QVariant(15) // sudden death 29 |
165 << QVariant(0) // case prob 30 |
165 << QVariant(0) // case prob 30 |
166 << QVariant(3) // mines time 31 |
166 << QVariant(3) // mines time 31 |
167 << QVariant(0) // mines number 32 |
167 << QVariant(0) // mines number 32 |
168 << QVariant(0) // mine dud pct 33 |
168 << QVariant(0) // mine dud pct 33 |
169 << QVariant(2) // explosives 34 |
169 << QVariant(2) // explosives 34 |
170 << QVariant(35) // health case pct 35 |
170 << QVariant(35) // health case pct 35 |
171 << QVariant(25) // health case amt 36 |
171 << QVariant(25) // health case amt 36 |
172 << QVariant(47) // water rise amt 37 |
172 << QVariant(47) // water rise amt 37 |
173 << QVariant(5) // health dec amt 38 |
173 << QVariant(5) // health dec amt 38 |
174 << QVariant(100) // rope modfier 39 |
174 << QVariant(100) // rope modfier 39 |
175 << QVariant(100) // get away time 40 |
175 << QVariant(100) // get away time 40 |
176 ; |
176 ; |
177 |
177 |
178 QList<QVariant> shoppa; |
178 QList<QVariant> shoppa; |
179 shoppa |
179 shoppa |
180 << predefSchemesNames[2] // name 0 |
180 << predefSchemesNames[2] // name 0 |
181 << QVariant(false) // fortsmode 1 |
181 << QVariant(false) // fortsmode 1 |
182 << QVariant(false) // team divide 2 |
182 << QVariant(false) // team divide 2 |
183 << QVariant(true) // solid land 3 |
183 << QVariant(true) // solid land 3 |
184 << QVariant(true) // border 4 |
184 << QVariant(true) // border 4 |
185 << QVariant(false) // low gravity 5 |
185 << QVariant(false) // low gravity 5 |
186 << QVariant(false) // laser sight 6 |
186 << QVariant(false) // laser sight 6 |
187 << QVariant(false) // invulnerable 7 |
187 << QVariant(false) // invulnerable 7 |
188 << QVariant(false) // reset health 8 |
188 << QVariant(false) // reset health 8 |
189 << QVariant(false) // vampiric 9 |
189 << QVariant(false) // vampiric 9 |
190 << QVariant(false) // karma 10 |
190 << QVariant(false) // karma 10 |
191 << QVariant(false) // artillery 11 |
191 << QVariant(false) // artillery 11 |
192 << QVariant(true) // random order 12 |
192 << QVariant(true) // random order 12 |
193 << QVariant(false) // king 13 |
193 << QVariant(false) // king 13 |
194 << QVariant(false) // place hog 14 |
194 << QVariant(false) // place hog 14 |
195 << QVariant(true) // shared ammo 15 |
195 << QVariant(true) // shared ammo 15 |
196 << QVariant(true) // disable girders 16 |
196 << QVariant(true) // disable girders 16 |
197 << QVariant(false) // disable land objects 17 |
197 << QVariant(false) // disable land objects 17 |
198 << QVariant(false) // AI survival 18 |
198 << QVariant(false) // AI survival 18 |
199 << QVariant(false) // inf. attack 19 |
199 << QVariant(false) // inf. attack 19 |
200 << QVariant(true) // reset weps 20 |
200 << QVariant(true) // reset weps 20 |
201 << QVariant(false) // per hog ammo 21 |
201 << QVariant(false) // per hog ammo 21 |
202 << QVariant(false) // no wind 22 |
202 << QVariant(false) // no wind 22 |
203 << QVariant(false) // more wind 23 |
203 << QVariant(false) // more wind 23 |
204 << QVariant(false) // tag team 24 |
204 << QVariant(false) // tag team 24 |
205 << QVariant(false) // bottom border 25 |
205 << QVariant(false) // bottom border 25 |
206 << QVariant(100) // damage modfier 26 |
206 << QVariant(100) // damage modfier 26 |
207 << QVariant(30) // turn time 27 |
207 << QVariant(30) // turn time 27 |
208 << QVariant(100) // init health 28 |
208 << QVariant(100) // init health 28 |
209 << QVariant(50) // sudden death 29 |
209 << QVariant(50) // sudden death 29 |
210 << QVariant(1) // case prob 30 |
210 << QVariant(1) // case prob 30 |
211 << QVariant(3) // mines time 31 |
211 << QVariant(3) // mines time 31 |
212 << QVariant(0) // mines number 32 |
212 << QVariant(0) // mines number 32 |
213 << QVariant(0) // mine dud pct 33 |
213 << QVariant(0) // mine dud pct 33 |
214 << QVariant(0) // explosives 34 |
214 << QVariant(0) // explosives 34 |
215 << QVariant(0) // health case pct 35 |
215 << QVariant(0) // health case pct 35 |
216 << QVariant(25) // health case amt 36 |
216 << QVariant(25) // health case amt 36 |
217 << QVariant(47) // water rise amt 37 |
217 << QVariant(47) // water rise amt 37 |
218 << QVariant(5) // health dec amt 38 |
218 << QVariant(5) // health dec amt 38 |
219 << QVariant(100) // rope modfier 39 |
219 << QVariant(100) // rope modfier 39 |
220 << QVariant(100) // get away time 40 |
220 << QVariant(100) // get away time 40 |
221 ; |
221 ; |
222 |
222 |
223 QList<QVariant> cleanslate; |
223 QList<QVariant> cleanslate; |
224 cleanslate |
224 cleanslate |
225 << predefSchemesNames[3] // name 0 |
225 << predefSchemesNames[3] // name 0 |
226 << QVariant(false) // fortsmode 1 |
226 << QVariant(false) // fortsmode 1 |
227 << QVariant(false) // team divide 2 |
227 << QVariant(false) // team divide 2 |
228 << QVariant(false) // solid land 3 |
228 << QVariant(false) // solid land 3 |
229 << QVariant(false) // border 4 |
229 << QVariant(false) // border 4 |
230 << QVariant(false) // low gravity 5 |
230 << QVariant(false) // low gravity 5 |
231 << QVariant(false) // laser sight 6 |
231 << QVariant(false) // laser sight 6 |
232 << QVariant(false) // invulnerable 7 |
232 << QVariant(false) // invulnerable 7 |
233 << QVariant(true) // reset health 8 |
233 << QVariant(true) // reset health 8 |
234 << QVariant(false) // vampiric 9 |
234 << QVariant(false) // vampiric 9 |
235 << QVariant(false) // karma 10 |
235 << QVariant(false) // karma 10 |
236 << QVariant(false) // artillery 11 |
236 << QVariant(false) // artillery 11 |
237 << QVariant(true) // random order 12 |
237 << QVariant(true) // random order 12 |
238 << QVariant(false) // king 13 |
238 << QVariant(false) // king 13 |
239 << QVariant(false) // place hog 14 |
239 << QVariant(false) // place hog 14 |
240 << QVariant(false) // shared ammo 15 |
240 << QVariant(false) // shared ammo 15 |
241 << QVariant(false) // disable girders 16 |
241 << QVariant(false) // disable girders 16 |
242 << QVariant(false) // disable land objects 17 |
242 << QVariant(false) // disable land objects 17 |
243 << QVariant(false) // AI survival 18 |
243 << QVariant(false) // AI survival 18 |
244 << QVariant(true) // inf. attack 19 |
244 << QVariant(true) // inf. attack 19 |
245 << QVariant(true) // reset weps 20 |
245 << QVariant(true) // reset weps 20 |
246 << QVariant(false) // per hog ammo 21 |
246 << QVariant(false) // per hog ammo 21 |
247 << QVariant(false) // no wind 22 |
247 << QVariant(false) // no wind 22 |
248 << QVariant(false) // more wind 23 |
248 << QVariant(false) // more wind 23 |
249 << QVariant(false) // tag team 24 |
249 << QVariant(false) // tag team 24 |
250 << QVariant(false) // bottom border 25 |
250 << QVariant(false) // bottom border 25 |
251 << QVariant(100) // damage modfier 26 |
251 << QVariant(100) // damage modfier 26 |
252 << QVariant(45) // turn time 27 |
252 << QVariant(45) // turn time 27 |
253 << QVariant(100) // init health 28 |
253 << QVariant(100) // init health 28 |
254 << QVariant(15) // sudden death 29 |
254 << QVariant(15) // sudden death 29 |
255 << QVariant(5) // case prob 30 |
255 << QVariant(5) // case prob 30 |
256 << QVariant(3) // mines time 31 |
256 << QVariant(3) // mines time 31 |
257 << QVariant(4) // mines number 32 |
257 << QVariant(4) // mines number 32 |
258 << QVariant(0) // mine dud pct 33 |
258 << QVariant(0) // mine dud pct 33 |
259 << QVariant(2) // explosives 34 |
259 << QVariant(2) // explosives 34 |
260 << QVariant(35) // health case pct 35 |
260 << QVariant(35) // health case pct 35 |
261 << QVariant(25) // health case amt 36 |
261 << QVariant(25) // health case amt 36 |
262 << QVariant(47) // water rise amt 37 |
262 << QVariant(47) // water rise amt 37 |
263 << QVariant(5) // health dec amt 38 |
263 << QVariant(5) // health dec amt 38 |
264 << QVariant(100) // rope modfier 39 |
264 << QVariant(100) // rope modfier 39 |
265 << QVariant(100) // get away time 40 |
265 << QVariant(100) // get away time 40 |
266 ; |
266 ; |
267 |
267 |
268 QList<QVariant> minefield; |
268 QList<QVariant> minefield; |
269 minefield |
269 minefield |
270 << predefSchemesNames[4] // name 0 |
270 << predefSchemesNames[4] // name 0 |
271 << QVariant(false) // fortsmode 1 |
271 << QVariant(false) // fortsmode 1 |
272 << QVariant(false) // team divide 2 |
272 << QVariant(false) // team divide 2 |
273 << QVariant(false) // solid land 3 |
273 << QVariant(false) // solid land 3 |
274 << QVariant(false) // border 4 |
274 << QVariant(false) // border 4 |
275 << QVariant(false) // low gravity 5 |
275 << QVariant(false) // low gravity 5 |
276 << QVariant(false) // laser sight 6 |
276 << QVariant(false) // laser sight 6 |
277 << QVariant(false) // invulnerable 7 |
277 << QVariant(false) // invulnerable 7 |
278 << QVariant(false) // reset health 8 |
278 << QVariant(false) // reset health 8 |
279 << QVariant(false) // vampiric 9 |
279 << QVariant(false) // vampiric 9 |
280 << QVariant(false) // karma 10 |
280 << QVariant(false) // karma 10 |
281 << QVariant(false) // artillery 11 |
281 << QVariant(false) // artillery 11 |
282 << QVariant(true) // random order 12 |
282 << QVariant(true) // random order 12 |
283 << QVariant(false) // king 13 |
283 << QVariant(false) // king 13 |
284 << QVariant(false) // place hog 14 |
284 << QVariant(false) // place hog 14 |
285 << QVariant(true) // shared ammo 15 |
285 << QVariant(true) // shared ammo 15 |
286 << QVariant(true) // disable girders 16 |
286 << QVariant(true) // disable girders 16 |
287 << QVariant(false) // disable land objects 17 |
287 << QVariant(false) // disable land objects 17 |
288 << QVariant(false) // AI survival 18 |
288 << QVariant(false) // AI survival 18 |
289 << QVariant(false) // inf. attack 19 |
289 << QVariant(false) // inf. attack 19 |
290 << QVariant(false) // reset weps 20 |
290 << QVariant(false) // reset weps 20 |
291 << QVariant(false) // per hog ammo 21 |
291 << QVariant(false) // per hog ammo 21 |
292 << QVariant(false) // no wind 22 |
292 << QVariant(false) // no wind 22 |
293 << QVariant(false) // more wind 23 |
293 << QVariant(false) // more wind 23 |
294 << QVariant(false) // tag team 24 |
294 << QVariant(false) // tag team 24 |
295 << QVariant(false) // bottom border 25 |
295 << QVariant(false) // bottom border 25 |
296 << QVariant(100) // damage modfier 26 |
296 << QVariant(100) // damage modfier 26 |
297 << QVariant(30) // turn time 27 |
297 << QVariant(30) // turn time 27 |
298 << QVariant(50) // init health 28 |
298 << QVariant(50) // init health 28 |
299 << QVariant(15) // sudden death 29 |
299 << QVariant(15) // sudden death 29 |
300 << QVariant(0) // case prob 30 |
300 << QVariant(0) // case prob 30 |
301 << QVariant(0) // mines time 31 |
301 << QVariant(0) // mines time 31 |
302 << QVariant(80) // mines number 32 |
302 << QVariant(80) // mines number 32 |
303 << QVariant(0) // mine dud pct 33 |
303 << QVariant(0) // mine dud pct 33 |
304 << QVariant(0) // explosives 34 |
304 << QVariant(0) // explosives 34 |
305 << QVariant(35) // health case pct 35 |
305 << QVariant(35) // health case pct 35 |
306 << QVariant(25) // health case amt 36 |
306 << QVariant(25) // health case amt 36 |
307 << QVariant(47) // water rise amt 37 |
307 << QVariant(47) // water rise amt 37 |
308 << QVariant(5) // health dec amt 38 |
308 << QVariant(5) // health dec amt 38 |
309 << QVariant(100) // rope modfier 39 |
309 << QVariant(100) // rope modfier 39 |
310 << QVariant(100) // get away time 40 |
310 << QVariant(100) // get away time 40 |
311 ; |
311 ; |
312 |
312 |
313 QList<QVariant> barrelmayhem; |
313 QList<QVariant> barrelmayhem; |
314 barrelmayhem |
314 barrelmayhem |
315 << predefSchemesNames[5] // name 0 |
315 << predefSchemesNames[5] // name 0 |
316 << QVariant(false) // fortsmode 1 |
316 << QVariant(false) // fortsmode 1 |
317 << QVariant(false) // team divide 2 |
317 << QVariant(false) // team divide 2 |
318 << QVariant(false) // solid land 3 |
318 << QVariant(false) // solid land 3 |
319 << QVariant(false) // border 4 |
319 << QVariant(false) // border 4 |
320 << QVariant(false) // low gravity 5 |
320 << QVariant(false) // low gravity 5 |
321 << QVariant(false) // laser sight 6 |
321 << QVariant(false) // laser sight 6 |
322 << QVariant(false) // invulnerable 7 |
322 << QVariant(false) // invulnerable 7 |
323 << QVariant(false) // reset health 8 |
323 << QVariant(false) // reset health 8 |
324 << QVariant(false) // vampiric 9 |
324 << QVariant(false) // vampiric 9 |
325 << QVariant(false) // karma 10 |
325 << QVariant(false) // karma 10 |
326 << QVariant(false) // artillery 11 |
326 << QVariant(false) // artillery 11 |
327 << QVariant(true) // random order 12 |
327 << QVariant(true) // random order 12 |
328 << QVariant(false) // king 13 |
328 << QVariant(false) // king 13 |
329 << QVariant(false) // place hog 14 |
329 << QVariant(false) // place hog 14 |
330 << QVariant(true) // shared ammo 15 |
330 << QVariant(true) // shared ammo 15 |
331 << QVariant(false) // disable girders 16 |
331 << QVariant(false) // disable girders 16 |
332 << QVariant(false) // disable land objects 17 |
332 << QVariant(false) // disable land objects 17 |
333 << QVariant(false) // AI survival 18 |
333 << QVariant(false) // AI survival 18 |
334 << QVariant(false) // inf. attack 19 |
334 << QVariant(false) // inf. attack 19 |
335 << QVariant(false) // reset weps 20 |
335 << QVariant(false) // reset weps 20 |
336 << QVariant(false) // per hog ammo 21 |
336 << QVariant(false) // per hog ammo 21 |
337 << QVariant(false) // no wind 22 |
337 << QVariant(false) // no wind 22 |
338 << QVariant(false) // more wind 23 |
338 << QVariant(false) // more wind 23 |
339 << QVariant(false) // tag team 24 |
339 << QVariant(false) // tag team 24 |
340 << QVariant(false) // bottom border 25 |
340 << QVariant(false) // bottom border 25 |
341 << QVariant(100) // damage modfier 26 |
341 << QVariant(100) // damage modfier 26 |
342 << QVariant(30) // turn time 27 |
342 << QVariant(30) // turn time 27 |
343 << QVariant(100) // init health 28 |
343 << QVariant(100) // init health 28 |
344 << QVariant(15) // sudden death 29 |
344 << QVariant(15) // sudden death 29 |
345 << QVariant(0) // case prob 30 |
345 << QVariant(0) // case prob 30 |
346 << QVariant(0) // mines time 31 |
346 << QVariant(0) // mines time 31 |
347 << QVariant(0) // mines number 32 |
347 << QVariant(0) // mines number 32 |
348 << QVariant(0) // mine dud pct 33 |
348 << QVariant(0) // mine dud pct 33 |
349 << QVariant(80) // explosives 34 |
349 << QVariant(80) // explosives 34 |
350 << QVariant(35) // health case pct 35 |
350 << QVariant(35) // health case pct 35 |
351 << QVariant(25) // health case amt 36 |
351 << QVariant(25) // health case amt 36 |
352 << QVariant(47) // water rise amt 37 |
352 << QVariant(47) // water rise amt 37 |
353 << QVariant(5) // health dec amt 38 |
353 << QVariant(5) // health dec amt 38 |
354 << QVariant(100) // rope modfier 39 |
354 << QVariant(100) // rope modfier 39 |
355 << QVariant(100) // get away time 40 |
355 << QVariant(100) // get away time 40 |
356 ; |
356 ; |
357 |
357 |
358 QList<QVariant> tunnelhogs; |
358 QList<QVariant> tunnelhogs; |
359 tunnelhogs |
359 tunnelhogs |
360 << predefSchemesNames[6] // name 0 |
360 << predefSchemesNames[6] // name 0 |
361 << QVariant(false) // fortsmode 1 |
361 << QVariant(false) // fortsmode 1 |
362 << QVariant(false) // team divide 2 |
362 << QVariant(false) // team divide 2 |
363 << QVariant(false) // solid land 3 |
363 << QVariant(false) // solid land 3 |
364 << QVariant(true) // border 4 |
364 << QVariant(true) // border 4 |
365 << QVariant(false) // low gravity 5 |
365 << QVariant(false) // low gravity 5 |
366 << QVariant(false) // laser sight 6 |
366 << QVariant(false) // laser sight 6 |
367 << QVariant(false) // invulnerable 7 |
367 << QVariant(false) // invulnerable 7 |
368 << QVariant(false) // reset health 8 |
368 << QVariant(false) // reset health 8 |
369 << QVariant(false) // vampiric 9 |
369 << QVariant(false) // vampiric 9 |
370 << QVariant(false) // karma 10 |
370 << QVariant(false) // karma 10 |
371 << QVariant(false) // artillery 11 |
371 << QVariant(false) // artillery 11 |
372 << QVariant(true) // random order 12 |
372 << QVariant(true) // random order 12 |
373 << QVariant(false) // king 13 |
373 << QVariant(false) // king 13 |
374 << QVariant(false) // place hog 14 |
374 << QVariant(false) // place hog 14 |
375 << QVariant(true) // shared ammo 15 |
375 << QVariant(true) // shared ammo 15 |
376 << QVariant(true) // disable girders 16 |
376 << QVariant(true) // disable girders 16 |
377 << QVariant(true) // disable land objects 17 |
377 << QVariant(true) // disable land objects 17 |
378 << QVariant(false) // AI survival 18 |
378 << QVariant(false) // AI survival 18 |
379 << QVariant(false) // inf. attack 19 |
379 << QVariant(false) // inf. attack 19 |
380 << QVariant(false) // reset weps 20 |
380 << QVariant(false) // reset weps 20 |
381 << QVariant(false) // per hog ammo 21 |
381 << QVariant(false) // per hog ammo 21 |
382 << QVariant(false) // no wind 22 |
382 << QVariant(false) // no wind 22 |
383 << QVariant(false) // more wind 23 |
383 << QVariant(false) // more wind 23 |
384 << QVariant(false) // tag team 24 |
384 << QVariant(false) // tag team 24 |
385 << QVariant(false) // bottom border 25 |
385 << QVariant(false) // bottom border 25 |
386 << QVariant(100) // damage modfier 26 |
386 << QVariant(100) // damage modfier 26 |
387 << QVariant(30) // turn time 27 |
387 << QVariant(30) // turn time 27 |
388 << QVariant(100) // init health 28 |
388 << QVariant(100) // init health 28 |
389 << QVariant(15) // sudden death 29 |
389 << QVariant(15) // sudden death 29 |
390 << QVariant(5) // case prob 30 |
390 << QVariant(5) // case prob 30 |
391 << QVariant(3) // mines time 31 |
391 << QVariant(3) // mines time 31 |
392 << QVariant(10) // mines number 32 |
392 << QVariant(10) // mines number 32 |
393 << QVariant(10) // mine dud pct 33 |
393 << QVariant(10) // mine dud pct 33 |
394 << QVariant(10) // explosives 34 |
394 << QVariant(10) // explosives 34 |
395 << QVariant(35) // health case pct 35 |
395 << QVariant(35) // health case pct 35 |
396 << QVariant(25) // health case amt 36 |
396 << QVariant(25) // health case amt 36 |
397 << QVariant(47) // water rise amt 37 |
397 << QVariant(47) // water rise amt 37 |
398 << QVariant(5) // health dec amt 38 |
398 << QVariant(5) // health dec amt 38 |
399 << QVariant(100) // rope modfier 39 |
399 << QVariant(100) // rope modfier 39 |
400 << QVariant(100) // get away time 40 |
400 << QVariant(100) // get away time 40 |
401 ; |
401 ; |
402 |
402 |
403 QList<QVariant> forts; |
403 QList<QVariant> forts; |
404 forts |
404 forts |
405 << predefSchemesNames[7] // name 0 |
405 << predefSchemesNames[7] // name 0 |
406 << QVariant(true) // fortsmode 1 |
406 << QVariant(true) // fortsmode 1 |
407 << QVariant(true) // team divide 2 |
407 << QVariant(true) // team divide 2 |
408 << QVariant(false) // solid land 3 |
408 << QVariant(false) // solid land 3 |
409 << QVariant(false) // border 4 |
409 << QVariant(false) // border 4 |
410 << QVariant(true) // low gravity 5 |
410 << QVariant(true) // low gravity 5 |
411 << QVariant(false) // laser sight 6 |
411 << QVariant(false) // laser sight 6 |
412 << QVariant(false) // invulnerable 7 |
412 << QVariant(false) // invulnerable 7 |
413 << QVariant(false) // reset health 8 |
413 << QVariant(false) // reset health 8 |
414 << QVariant(false) // vampiric 9 |
414 << QVariant(false) // vampiric 9 |
415 << QVariant(false) // karma 10 |
415 << QVariant(false) // karma 10 |
416 << QVariant(false) // artillery 11 |
416 << QVariant(false) // artillery 11 |
417 << QVariant(true) // random order 12 |
417 << QVariant(true) // random order 12 |
418 << QVariant(false) // king 13 |
418 << QVariant(false) // king 13 |
419 << QVariant(false) // place hog 14 |
419 << QVariant(false) // place hog 14 |
420 << QVariant(false) // shared ammo 15 |
420 << QVariant(false) // shared ammo 15 |
421 << QVariant(false) // disable girders 16 |
421 << QVariant(false) // disable girders 16 |
422 << QVariant(false) // disable land objects 17 |
422 << QVariant(false) // disable land objects 17 |
423 << QVariant(false) // AI survival 18 |
423 << QVariant(false) // AI survival 18 |
424 << QVariant(false) // inf. attack 19 |
424 << QVariant(false) // inf. attack 19 |
425 << QVariant(false) // reset weps 20 |
425 << QVariant(false) // reset weps 20 |
426 << QVariant(false) // per hog ammo 21 |
426 << QVariant(false) // per hog ammo 21 |
427 << QVariant(false) // no wind 22 |
427 << QVariant(false) // no wind 22 |
428 << QVariant(false) // more wind 23 |
428 << QVariant(false) // more wind 23 |
429 << QVariant(false) // tag team 24 |
429 << QVariant(false) // tag team 24 |
430 << QVariant(false) // bottom border 25 |
430 << QVariant(false) // bottom border 25 |
431 << QVariant(100) // damage modfier 26 |
431 << QVariant(100) // damage modfier 26 |
432 << QVariant(45) // turn time 27 |
432 << QVariant(45) // turn time 27 |
433 << QVariant(100) // init health 28 |
433 << QVariant(100) // init health 28 |
434 << QVariant(15) // sudden death 29 |
434 << QVariant(15) // sudden death 29 |
435 << QVariant(5) // case prob 30 |
435 << QVariant(5) // case prob 30 |
436 << QVariant(3) // mines time 31 |
436 << QVariant(3) // mines time 31 |
437 << QVariant(0) // mines number 32 |
437 << QVariant(0) // mines number 32 |
438 << QVariant(0) // mine dud pct 33 |
438 << QVariant(0) // mine dud pct 33 |
439 << QVariant(0) // explosives 34 |
439 << QVariant(0) // explosives 34 |
440 << QVariant(35) // health case pct 35 |
440 << QVariant(35) // health case pct 35 |
441 << QVariant(25) // health case amt 36 |
441 << QVariant(25) // health case amt 36 |
442 << QVariant(47) // water rise amt 37 |
442 << QVariant(47) // water rise amt 37 |
443 << QVariant(5) // health dec amt 38 |
443 << QVariant(5) // health dec amt 38 |
444 << QVariant(100) // rope modfier 39 |
444 << QVariant(100) // rope modfier 39 |
445 << QVariant(100) // get away time 40 |
445 << QVariant(100) // get away time 40 |
446 ; |
446 ; |
447 |
447 |
448 QList<QVariant> timeless; |
448 QList<QVariant> timeless; |
449 timeless |
449 timeless |
450 << predefSchemesNames[8] // name 0 |
450 << predefSchemesNames[8] // name 0 |
451 << QVariant(false) // fortsmode 1 |
451 << QVariant(false) // fortsmode 1 |
452 << QVariant(false) // team divide 2 |
452 << QVariant(false) // team divide 2 |
453 << QVariant(false) // solid land 3 |
453 << QVariant(false) // solid land 3 |
454 << QVariant(false) // border 4 |
454 << QVariant(false) // border 4 |
455 << QVariant(false) // low gravity 5 |
455 << QVariant(false) // low gravity 5 |
456 << QVariant(false) // laser sight 6 |
456 << QVariant(false) // laser sight 6 |
457 << QVariant(false) // invulnerable 7 |
457 << QVariant(false) // invulnerable 7 |
458 << QVariant(false) // reset health 8 |
458 << QVariant(false) // reset health 8 |
459 << QVariant(false) // vampiric 9 |
459 << QVariant(false) // vampiric 9 |
460 << QVariant(false) // karma 10 |
460 << QVariant(false) // karma 10 |
461 << QVariant(false) // artillery 11 |
461 << QVariant(false) // artillery 11 |
462 << QVariant(true) // random order 12 |
462 << QVariant(true) // random order 12 |
463 << QVariant(false) // king 13 |
463 << QVariant(false) // king 13 |
464 << QVariant(false) // place hog 14 |
464 << QVariant(false) // place hog 14 |
465 << QVariant(false) // shared ammo 15 |
465 << QVariant(false) // shared ammo 15 |
466 << QVariant(false) // disable girders 16 |
466 << QVariant(false) // disable girders 16 |
467 << QVariant(false) // disable land objects 17 |
467 << QVariant(false) // disable land objects 17 |
468 << QVariant(false) // AI survival 18 |
468 << QVariant(false) // AI survival 18 |
469 << QVariant(false) // inf. attack 19 |
469 << QVariant(false) // inf. attack 19 |
470 << QVariant(false) // reset weps 20 |
470 << QVariant(false) // reset weps 20 |
471 << QVariant(true) // per hog ammo 21 |
471 << QVariant(true) // per hog ammo 21 |
472 << QVariant(false) // no wind 22 |
472 << QVariant(false) // no wind 22 |
473 << QVariant(false) // more wind 23 |
473 << QVariant(false) // more wind 23 |
474 << QVariant(false) // tag team 24 |
474 << QVariant(false) // tag team 24 |
475 << QVariant(false) // bottom border 25 |
475 << QVariant(false) // bottom border 25 |
476 << QVariant(100) // damage modfier 26 |
476 << QVariant(100) // damage modfier 26 |
477 << QVariant(9999) // turn time 27 |
477 << QVariant(9999) // turn time 27 |
478 << QVariant(100) // init health 28 |
478 << QVariant(100) // init health 28 |
479 << QVariant(15) // sudden death 29 |
479 << QVariant(15) // sudden death 29 |
480 << QVariant(5) // case prob 30 |
480 << QVariant(5) // case prob 30 |
481 << QVariant(3) // mines time 31 |
481 << QVariant(3) // mines time 31 |
482 << QVariant(5) // mines number 32 |
482 << QVariant(5) // mines number 32 |
483 << QVariant(10) // mine dud pct 33 |
483 << QVariant(10) // mine dud pct 33 |
484 << QVariant(2) // explosives 34 |
484 << QVariant(2) // explosives 34 |
485 << QVariant(35) // health case pct 35 |
485 << QVariant(35) // health case pct 35 |
486 << QVariant(30) // health case amt 36 |
486 << QVariant(30) // health case amt 36 |
487 << QVariant(0) // water rise amt 37 |
487 << QVariant(0) // water rise amt 37 |
488 << QVariant(0) // health dec amt 38 |
488 << QVariant(0) // health dec amt 38 |
489 << QVariant(100) // rope modfier 39 |
489 << QVariant(100) // rope modfier 39 |
490 << QVariant(100) // get away time 40 |
490 << QVariant(100) // get away time 40 |
491 ; |
491 ; |
492 |
492 |
493 QList<QVariant> thinkingportals; |
493 QList<QVariant> thinkingportals; |
494 thinkingportals |
494 thinkingportals |
495 << predefSchemesNames[9] // name 0 |
495 << predefSchemesNames[9] // name 0 |
496 << QVariant(false) // fortsmode 1 |
496 << QVariant(false) // fortsmode 1 |
497 << QVariant(false) // team divide 2 |
497 << QVariant(false) // team divide 2 |
498 << QVariant(false) // solid land 3 |
498 << QVariant(false) // solid land 3 |
499 << QVariant(false) // border 4 |
499 << QVariant(false) // border 4 |
500 << QVariant(false) // low gravity 5 |
500 << QVariant(false) // low gravity 5 |
501 << QVariant(false) // laser sight 6 |
501 << QVariant(false) // laser sight 6 |
502 << QVariant(false) // invulnerable 7 |
502 << QVariant(false) // invulnerable 7 |
503 << QVariant(false) // reset health 8 |
503 << QVariant(false) // reset health 8 |
504 << QVariant(false) // vampiric 9 |
504 << QVariant(false) // vampiric 9 |
505 << QVariant(false) // karma 10 |
505 << QVariant(false) // karma 10 |
506 << QVariant(true) // artillery 11 |
506 << QVariant(true) // artillery 11 |
507 << QVariant(true) // random order 12 |
507 << QVariant(true) // random order 12 |
508 << QVariant(false) // king 13 |
508 << QVariant(false) // king 13 |
509 << QVariant(false) // place hog 14 |
509 << QVariant(false) // place hog 14 |
510 << QVariant(false) // shared ammo 15 |
510 << QVariant(false) // shared ammo 15 |
511 << QVariant(false) // disable girders 16 |
511 << QVariant(false) // disable girders 16 |
512 << QVariant(false) // disable land objects 17 |
512 << QVariant(false) // disable land objects 17 |
513 << QVariant(false) // AI survival 18 |
513 << QVariant(false) // AI survival 18 |
514 << QVariant(false) // inf. attack 19 |
514 << QVariant(false) // inf. attack 19 |
515 << QVariant(false) // reset weps 20 |
515 << QVariant(false) // reset weps 20 |
516 << QVariant(false) // per hog ammo 21 |
516 << QVariant(false) // per hog ammo 21 |
517 << QVariant(false) // no wind 22 |
517 << QVariant(false) // no wind 22 |
518 << QVariant(false) // more wind 23 |
518 << QVariant(false) // more wind 23 |
519 << QVariant(false) // tag team 24 |
519 << QVariant(false) // tag team 24 |
520 << QVariant(false) // bottom border 25 |
520 << QVariant(false) // bottom border 25 |
521 << QVariant(100) // damage modfier 26 |
521 << QVariant(100) // damage modfier 26 |
522 << QVariant(45) // turn time 27 |
522 << QVariant(45) // turn time 27 |
523 << QVariant(100) // init health 28 |
523 << QVariant(100) // init health 28 |
524 << QVariant(15) // sudden death 29 |
524 << QVariant(15) // sudden death 29 |
525 << QVariant(2) // case prob 30 |
525 << QVariant(2) // case prob 30 |
526 << QVariant(3) // mines time 31 |
526 << QVariant(3) // mines time 31 |
527 << QVariant(5) // mines number 32 |
527 << QVariant(5) // mines number 32 |
528 << QVariant(0) // mine dud pct 33 |
528 << QVariant(0) // mine dud pct 33 |
529 << QVariant(5) // explosives 34 |
529 << QVariant(5) // explosives 34 |
530 << QVariant(25) // health case pct 35 |
530 << QVariant(25) // health case pct 35 |
531 << QVariant(25) // health case amt 36 |
531 << QVariant(25) // health case amt 36 |
532 << QVariant(47) // water rise amt 37 |
532 << QVariant(47) // water rise amt 37 |
533 << QVariant(5) // health dec amt 38 |
533 << QVariant(5) // health dec amt 38 |
534 << QVariant(100) // rope modfier 39 |
534 << QVariant(100) // rope modfier 39 |
535 << QVariant(100) // get away time 40 |
535 << QVariant(100) // get away time 40 |
536 ; |
536 ; |
537 |
537 |
538 QList<QVariant> kingmode; |
538 QList<QVariant> kingmode; |
539 kingmode |
539 kingmode |
540 << predefSchemesNames[10] // name 0 |
540 << predefSchemesNames[10] // name 0 |
541 << QVariant(false) // fortsmode 1 |
541 << QVariant(false) // fortsmode 1 |
542 << QVariant(false) // team divide 2 |
542 << QVariant(false) // team divide 2 |
543 << QVariant(false) // solid land 3 |
543 << QVariant(false) // solid land 3 |
544 << QVariant(false) // border 4 |
544 << QVariant(false) // border 4 |
545 << QVariant(false) // low gravity 5 |
545 << QVariant(false) // low gravity 5 |
546 << QVariant(false) // laser sight 6 |
546 << QVariant(false) // laser sight 6 |
547 << QVariant(false) // invulnerable 7 |
547 << QVariant(false) // invulnerable 7 |
548 << QVariant(false) // reset health 8 |
548 << QVariant(false) // reset health 8 |
549 << QVariant(false) // vampiric 9 |
549 << QVariant(false) // vampiric 9 |
550 << QVariant(false) // karma 10 |
550 << QVariant(false) // karma 10 |
551 << QVariant(false) // artillery 11 |
551 << QVariant(false) // artillery 11 |
552 << QVariant(true) // random order 12 |
552 << QVariant(true) // random order 12 |
553 << QVariant(true) // king 13 |
553 << QVariant(true) // king 13 |
554 << QVariant(false) // place hog 14 |
554 << QVariant(false) // place hog 14 |
555 << QVariant(false) // shared ammo 15 |
555 << QVariant(false) // shared ammo 15 |
556 << QVariant(false) // disable girders 16 |
556 << QVariant(false) // disable girders 16 |
557 << QVariant(false) // disable land objects 17 |
557 << QVariant(false) // disable land objects 17 |
558 << QVariant(false) // AI survival 18 |
558 << QVariant(false) // AI survival 18 |
559 << QVariant(false) // inf. attack 19 |
559 << QVariant(false) // inf. attack 19 |
560 << QVariant(false) // reset weps 20 |
560 << QVariant(false) // reset weps 20 |
561 << QVariant(false) // per hog ammo 21 |
561 << QVariant(false) // per hog ammo 21 |
562 << QVariant(false) // no wind 22 |
562 << QVariant(false) // no wind 22 |
563 << QVariant(false) // more wind 23 |
563 << QVariant(false) // more wind 23 |
564 << QVariant(false) // tag team 24 |
564 << QVariant(false) // tag team 24 |
565 << QVariant(false) // bottom border 25 |
565 << QVariant(false) // bottom border 25 |
566 << QVariant(100) // damage modfier 26 |
566 << QVariant(100) // damage modfier 26 |
567 << QVariant(45) // turn time 27 |
567 << QVariant(45) // turn time 27 |
568 << QVariant(100) // init health 28 |
568 << QVariant(100) // init health 28 |
569 << QVariant(15) // sudden death 29 |
569 << QVariant(15) // sudden death 29 |
570 << QVariant(5) // case prob 30 |
570 << QVariant(5) // case prob 30 |
571 << QVariant(3) // mines time 31 |
571 << QVariant(3) // mines time 31 |
572 << QVariant(4) // mines number 32 |
572 << QVariant(4) // mines number 32 |
573 << QVariant(0) // mine dud pct 33 |
573 << QVariant(0) // mine dud pct 33 |
574 << QVariant(2) // explosives 34 |
574 << QVariant(2) // explosives 34 |
575 << QVariant(35) // health case pct 35 |
575 << QVariant(35) // health case pct 35 |
576 << QVariant(25) // health case amt 36 |
576 << QVariant(25) // health case amt 36 |
577 << QVariant(47) // water rise amt 37 |
577 << QVariant(47) // water rise amt 37 |
578 << QVariant(5) // health dec amt 38 |
578 << QVariant(5) // health dec amt 38 |
579 << QVariant(100) // rope modfier 39 |
579 << QVariant(100) // rope modfier 39 |
580 << QVariant(100) // get away time 40 |
580 << QVariant(100) // get away time 40 |
581 ; |
581 ; |
582 |
582 |
583 |
583 |
584 schemes.append(defaultScheme); |
584 schemes.append(defaultScheme); |
585 schemes.append(proMode); |
585 schemes.append(proMode); |
586 schemes.append(shoppa); |
586 schemes.append(shoppa); |