QTfrontend/gamecfgwidget.cpp
changeset 2739 f860f27028cc
parent 2726 a84fc5113d01
child 2762 2fbc8d35eb52
equal deleted inserted replaced
2738:bfccb2ec4334 2739:f860f27028cc
    50 	GBoxOptionsLayout->addWidget(GameSchemes, 0, 1);
    50 	GBoxOptionsLayout->addWidget(GameSchemes, 0, 1);
    51 	connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
    51 	connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
    52 
    52 
    53 	GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0);
    53 	GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0);
    54 
    54 
    55 
    55 	QPixmap pmEdit(":/res/edit.png");
       
    56 	
    56 	QPushButton * goToSchemePage = new QPushButton(GBoxOptions);
    57 	QPushButton * goToSchemePage = new QPushButton(GBoxOptions);
    57 	goToSchemePage->setText(tr("Edit schemes"));
    58 	//goToSchemePage->setText(tr("Edit schemes"));
    58 	GBoxOptionsLayout->addWidget(goToSchemePage, 1, 0, 1, 2);
    59 	goToSchemePage->setIconSize(pmEdit.size());
       
    60 	goToSchemePage->setIcon(pmEdit);
       
    61 	goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
       
    62 	GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2);
    59 	connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes()));
    63 	connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes()));
    60 
    64 
    61 	GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 2, 0);
    65 	GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0);
    62 
    66 
    63 	WeaponsName = new QComboBox(GBoxOptions);
    67 	WeaponsName = new QComboBox(GBoxOptions);
    64 	GBoxOptionsLayout->addWidget(WeaponsName, 2, 1);
    68 	GBoxOptionsLayout->addWidget(WeaponsName, 1, 1);
    65 
    69 
    66 	connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
    70 	connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
    67 
    71 
    68 	QPushButton * goToWeaponPage = new QPushButton(GBoxOptions);
    72 	QPushButton * goToWeaponPage = new QPushButton(GBoxOptions);
    69 	goToWeaponPage->setText(tr("Edit weapons"));
    73 	//goToWeaponPage->setText(tr("Edit weapons"));
    70 	GBoxOptionsLayout->addWidget(goToWeaponPage, 3, 0, 1, 2);
    74 	goToWeaponPage->setIconSize(pmEdit.size());
       
    75 	goToWeaponPage->setIcon(pmEdit);
       
    76 	goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
       
    77 	GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2);
    71 
    78 
    72 	connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
    79 	connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
    73 
    80 
    74 	connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
    81 	connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
    75 	connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
    82 	connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));