equal
deleted
inserted
replaced
124 |
124 |
125 // Ready button |
125 // Ready button |
126 |
126 |
127 BtnGo = new QPushButton(this); |
127 BtnGo = new QPushButton(this); |
128 BtnGo->setIconSize(QSize(25, 34)); |
128 BtnGo->setIconSize(QSize(25, 34)); |
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129 BtnGo->setWhatsThis(tr("Turn on the lightbulb to show the other players when you're ready to fight.")); |
129 setReadyStatus(false); |
130 setReadyStatus(false); |
130 BtnGo->setMinimumWidth(50); |
131 BtnGo->setMinimumWidth(50); |
131 BtnGo->setMinimumHeight(50); |
132 BtnGo->setMinimumHeight(50); |
132 |
133 |
133 bottomLayout->addStretch(); |
134 bottomLayout->addStretch(); |
217 void PageNetGame::setReadyStatus(bool isReady) |
218 void PageNetGame::setReadyStatus(bool isReady) |
218 { |
219 { |
219 if(isReady) |
220 if(isReady) |
220 { |
221 { |
221 BtnGo->setIcon(QIcon(":/res/lightbulb_on.png")); |
222 BtnGo->setIcon(QIcon(":/res/lightbulb_on.png")); |
222 BtnGo->setWhatsThis(tr("You are ready for action! Click on the lightbulb if you are not ready.")); |
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223 } |
223 } |
224 else |
224 else |
225 { |
225 { |
226 BtnGo->setIcon(QIcon(":/res/lightbulb_off.png")); |
226 BtnGo->setIcon(QIcon(":/res/lightbulb_off.png")); |
227 BtnGo->setWhatsThis(tr("You're not ready for action yet. Turn on the lightbulb when you're ready so other players will know this.")); |
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228 } |
227 } |
229 } |
228 } |
230 |
229 |
231 void PageNetGame::onRoomNameEdited() |
230 void PageNetGame::onRoomNameEdited() |
232 { |
231 { |