project_files/HedgewarsMobile/Classes/PascalImports.h
changeset 3703 12d17c6e8855
parent 3680 aaf832c6fbd7
child 3737 2ba6ac8a114b
--- a/project_files/HedgewarsMobile/Classes/PascalImports.h	Sun Aug 01 17:58:09 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/PascalImports.h	Mon Aug 02 00:55:24 2010 +0200
@@ -13,7 +13,7 @@
 #ifdef __cplusplus
 extern "C" {
 #endif
-    
+
     /* add C declarations below for all exported Pascal functions/procedure
      * that you want to use
      */
@@ -25,50 +25,50 @@
     void HW_versionInfo(short int *netProto, char **versionStr);
 
     void HW_click(void);
-    
+
     void HW_zoomIn(void);
     void HW_zoomOut(void);
     void HW_zoomReset(void);
     void HW_ammoMenu(void);
-    
+
     void HW_walkingKeysUp(void);
     void HW_otherKeysUp(void);
     void HW_allKeysUp(void);
-    
+
     void HW_walkLeft(void);
     void HW_walkRight(void);
     void HW_aimUp(void);
     void HW_aimDown(void);
     void HW_preciseSet(BOOL status);
-    
+
     void HW_shoot(void);
     void HW_jump(void);
     void HW_backjump(void);
-    
+
     void HW_chat(void);
     void HW_chatEnd(void);
     void HW_tab(void);
     void HW_pause(void);
-    
+
     void HW_terminate(BOOL andCloseFrontend);
-    
+
     void HW_setLandscape(BOOL rotate);
     void HW_setCursor(int x, int y);
     void HW_getCursor(int *x, int *y);
 
     void HW_setPianoSound(int snd);
-    
+
     float HW_zoomFactor(void);
     int HW_zoomLevel(void);
-    
+
     BOOL HW_isAmmoOpen(void);
     BOOL HW_isPaused(void);
     BOOL HW_isWeaponRequiringClick(void);
     BOOL HW_isWeaponTimerable(void);
     BOOL HW_isWeaponSwitch(void);
-    
+
     void HW_setGrenadeTime(int time);
-    
+
 #ifdef __cplusplus
 }
 #endif