share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua
branchqmlfrontend
changeset 12855 1b2b84315d27
parent 11843 01f88c3b7b66
parent 12854 28cb18c5e712
child 12856 95d903b976d0
--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua	Thu Aug 11 23:05:14 2016 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,97 +0,0 @@
-
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-
-local player = nil -- This variable will point to the hog's gear
-local enemy = nil
-
-local GameOver = false
-
-function onGameInit()
-
-	-- Things we don't modify here will use their default values.
-
-	Seed = 0 -- The base number for the random number generator
-	GameFlags = gfInfAttack + gfDisableWind-- Game settings and rules
-	TurnTime = 90000 -- The time the player has to move each round (in ms)
-	CaseFreq = 0 -- The frequency of crate drops
-	MinesNum = 0 -- The number of mines being placed
-	MinesTime  = 1000
-	Explosives = 0 -- The number of explosives being placed
-	Delay = 10 -- The delay between each round
-	Map = "Hydrant" -- The map to be played
-	Theme = "City" -- The theme to be used
-	SuddenDeathTurns = 99999
-
-	AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
-	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
-			
-	AddTeam(loc("Toxic Team"), 	1175851, "Simple", "Island", "Default")
-	enemy = AddHog(loc("Poison"), 1, 100, "Skull")
-
-	SetGearPosition(player,430,516)
-	SetGearPosition(enemy,1464,936)
-
-end
-
-
-function onGameStart()
-
-
-	SpawnAmmoCrate(426,886,amJetpack)
-	SpawnAmmoCrate(1544,690,amFirePunch)
-	SpawnAmmoCrate(950,851,amBlowTorch)
-	SpawnAmmoCrate(1032,853,amParachute)
-
-	AddGear(579, 296, gtMine, 0, 0, 0, 0)
-
-	ShowMission(loc("Operation Diver"), "", loc("Eliminate Poison before the time runs out") .. loc("|- Mines Time:") .. " " .. 1 .. " " .. loc("sec"), -amFirePunch, 0);
-	--SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70)
-
-	SetWind(-100)
-
-end
-
-
-function onGameTick()
-
-
-	if (TotalRounds == 3) and (GameOver == false) then
-		SetHealth(player, 0)
-		GameOver = true
-	end
-
-	if TurnTimeLeft == 1 then
-		SetHealth(player, 0)
-		GameOver = true
-	end
-
-end
-
-
-function onAmmoStoreInit()
-	SetAmmo(amFirePunch, 1, 0, 0, 1)
-	SetAmmo(amBlowTorch, 0, 0, 0, 1)
-	SetAmmo(amGirder, 1, 0, 0, 0)
-	SetAmmo(amParachute, 0, 0, 0, 1)
-	SetAmmo(amJetpack, 0, 0, 0, 1)
-end
-
-
-function onGearAdd(gear)
-
-	if GetGearType(gear) == gtJetpack then
-		SetHealth(gear,1000)
-	end
-
-end
-
-function onGearDelete(gear)
-
-	if (gear == enemy) and (GameOver == false) then
-		ShowMission(loc("Operation Diver"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
-	elseif gear == player then
-		ShowMission(loc("Operation Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)		
-		GameOver = true
-	end
-
-end