--- a/share/hedgewars/Data/Missions/Training/portal.lua Thu Aug 11 23:05:14 2016 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,205 +0,0 @@
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/Utils.lua")
-
-local MineArray = {}
-local player
-local adviceGiven = false
-local adviceGiven2 = false
-
-function onGameInit()
- Seed = 0 -- The base number for the random number generator
- GameFlags = gfInfAttack +gfBorder +gfDisableWind +gfSolidLand
- TurnTime = 1500000 -- The time the player has to move each round (in ms)
- CaseFreq = 0 -- The frequency of crate drops
- MinesNum = 0 -- The number of mines being placed
- Explosives = 0 -- The number of explosives being placed
- Delay = 10 -- The delay between each round
- Map = "portal" -- The map to be played
- Theme = "Hell" -- The theme to be used
- -- Disable Sudden Death
- HealthDecrease = 0
- WaterRise = 0
-
- AddTeam(loc("Subjects"), 0xFFFF01, "Simple", "Island", "Default", "cm_test")
- player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses")
-
- AddTeam(loc("Hell Army"), 0xFF0402, "skull", "Island", "Default", "cm_hellish")
- enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns")
- enemy2 = AddHog(loc("Voldemort"), 1, 150, "WizardHat")
- enemy3 = AddHog(loc("Zombi"), 1, 100, "Zombi")
- enemy4 = AddHog(loc("Predator"), 1, 14, "anzac")
- enemy5 = AddHog(loc("Oneye"), 1, 50, "cyclops")
- enemy6 = AddHog(loc("Razac"), 1, 50, "Evil")
- enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1")
- enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet")
-
- AddTeam(loc("Badmad"), 0xFF0402, "skull", "Island", "Default", "cm_pentagram")
- enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2")
- enemy10 = AddHog(loc("Hidden"), 1, 40, "bushhider")
- enemy11 = AddHog(loc("Ronald"), 1, 70, "clown")
- enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef")
- enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog")
-
- SetGearPosition(player, 350, 1820)
- SetGearPosition(enemy1, 2037, 1313)
- SetGearPosition(enemy2, 1369, 1605)
- SetGearPosition(enemy3, 1750, 1937)
- SetGearPosition(enemy4, 3125, 89)
- SetGearPosition(enemy5, 743, 900)
- SetGearPosition(enemy6, 130, 360)
- SetGearPosition(enemy7, 1333, 640)
- SetGearPosition(enemy8, 1355, 200)
- SetGearPosition(enemy9, 2680, 225)
- SetGearPosition(enemy10, 2970, 800)
- SetGearPosition(enemy11, 4050, 1964)
- SetGearPosition(enemy12, 2666, 950)
- SetGearPosition(enemy13, 3306, 1205)
-
-end
-
-function onAmmoStoreInit()
-
- SetAmmo(amFirePunch, 0,0,0,1)
- SetAmmo(amParachute, 0, 0, 0, 2)
- SetAmmo(amGirder, 0, 0, 0, 3)
- SetAmmo(amTeleport, 0, 0, 0, 1)
- SetAmmo(amLaserSight,0,0,0,1)
- SetAmmo(amHellishBomb,0,0,0,1)
- SetAmmo(amGrenade,0,0,0,1)
- SetAmmo(amRope,0,0,0,1)
- SetAmmo(amDEagle,0,0,0,1)
- SetAmmo(amExtraTime,0,0,0,2)
- SetAmmo(amSkip,9,0,0,0)
- SetAmmo(amBlowTorch, 0, 0, 0, 1)
- SetAmmo(amPickHammer, 0, 0, 0, 1)
- SetAmmo(amSnowball, 0, 0, 0, 1)
-
-end
-
-function onGameStart()
-
- SetWind(100)
-
- MineArray[0] = AddGear(840, 1847, gtMine, 0, 0, 0, 0)
- MineArray[1] = AddGear(900, 1847, gtMine, 0, 0, 0, 0)
- MineArray[2] = AddGear(1000, 1847, gtMine, 0, 0, 0, 0)
- MineArray[3] = AddGear(1100, 1847, gtMine, 0, 0, 0, 0)
- MineArray[4] = AddGear(1140, 1847, gtMine, 0, 0, 0, 0)
- MineArray[5] = AddGear(1170, 1847, gtMine, 0, 0, 0, 0)
- MineArray[6] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
- MineArray[7] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
- MineArray[8] = AddGear(1230, 1847, gtMine, 0, 0, 0, 0)
- MineArray[9] = AddGear(1280, 1847, gtMine, 0, 0, 0, 0)
- MineArray[10] = AddGear(1302, 1847, gtMine, 0, 0, 0, 0)
- MineArray[11] = AddGear(1350, 1847, gtMine, 0, 0, 0, 0)
- MineArray[12] = AddGear(1383, 1847, gtMine, 0, 0, 0, 0)
- MineArray[13] = AddGear(1400, 1847, gtMine, 0, 0, 0, 0)
- MineArray[14] = AddGear(1423, 1847, gtMine, 0, 0, 0, 0)
- MineArray[15] = AddGear(1470, 1847, gtMine, 0, 0, 0, 0)
- MineArray[16] = AddGear(1480, 1847, gtMine, 0, 0, 0, 0)
- MineArray[17] = AddGear(1311, 1847, gtMine, 0, 0, 0, 0)
-
- MineArray[18] = AddGear(840, 1785, gtMine, 0, 0, 0, 0)
- MineArray[19] = AddGear(900, 1785, gtMine, 0, 0, 0, 0)
- MineArray[20] = AddGear(1000, 1785, gtMine, 0, 0, 0, 0)
- MineArray[21] = AddGear(1100, 1785, gtMine, 0, 0, 0, 0)
- MineArray[22] = AddGear(1140, 1785, gtMine, 0, 0, 0, 0)
- MineArray[23] = AddGear(1170, 1785, gtMine, 0, 0, 0, 0)
- MineArray[24] = AddGear(1200, 1785, gtMine, 0, 0, 0, 0)
- MineArray[25] = AddGear(1230, 1785, gtMine, 0, 0, 0, 0)
- MineArray[26] = AddGear(1280, 1785, gtMine, 0, 0, 0, 0)
- MineArray[27] = AddGear(1302, 1785, gtMine, 0, 0, 0, 0)
- MineArray[28] = AddGear(1350, 1785, gtMine, 0, 0, 0, 0)
- MineArray[29] = AddGear(1383, 1785, gtMine, 0, 0, 0, 0)
- MineArray[30] = AddGear(1400, 1785, gtMine, 0, 0, 0, 0)
- MineArray[31] = AddGear(1423, 1785, gtMine, 0, 0, 0, 0)
- MineArray[32] = AddGear(1470, 1785, gtMine, 0, 0, 0, 0)
- MineArray[33] = AddGear(1480, 1785, gtMine, 0, 0, 0, 0)
- MineArray[34] = AddGear(1311, 1785, gtMine, 0, 0, 0, 0)
-
- MineArray[35] = AddGear(4029, 89, gtMine, 0, 0, 0, 120)
-
- for i = 0,#MineArray do
- SetTimer(MineArray[i],050)
- SetState(MineArray[i],544)
- end
- --needed this MineArray cause timer didn't work, its was always 3sec, i wanna instant mines
-
- --UTILITY CRATE--
- parachute = SpawnUtilityCrate(1670, 1165, amParachute)
- girder = SpawnUtilityCrate(2101, 1297, amGirder)
- SpawnUtilityCrate(3965, 625, amBlowTorch)
- SpawnUtilityCrate(2249, 93, amBlowTorch)
- SpawnUtilityCrate(2181, 829, amBlowTorch)
- SpawnUtilityCrate(1820, 567, amBlowTorch)
- SpawnUtilityCrate(1375, 900, amTeleport)
- SpawnUtilityCrate(130, 600, amPickHammer)
- SpawnUtilityCrate(1660,1820, amLaserSight)
- SpawnUtilityCrate(4070,1840, amLaserSight)
-
-
- --AMMO CRATE--
- portalgun = SpawnAmmoCrate(505, 1943, amPortalGun, 1000)
- extratime = SpawnAmmoCrate(4020, 785, amExtraTime, 2)
- SpawnAmmoCrate(425, 613, amSnowball)
- SpawnAmmoCrate(861, 633, amHellishBomb)
- SpawnAmmoCrate(2510, 623, amSnowball)
- SpawnAmmoCrate(2900, 1600, amGrenade)
- SpawnAmmoCrate(2680, 320, amGrenade)
- SpawnAmmoCrate(2650, 80, amDEagle)
- SpawnAmmoCrate(3000, 100, amDEagle)
- SpawnAmmoCrate(2900, 1400, amRope)
- SpawnAmmoCrate(4025, 1117, amFirePunch)
-
- --HEALTH CRATE--
- SpawnHealthCrate(2000, 780)
-
- --GIRDER--
- PlaceGirder(3363, 1323, 4)
-
- ShowMission (loc("Portal Mind Challenge"), loc("Mission"),
- loc("Defeat all enemies!") .. "|" .. loc("In this mission you have infinite time."),
- -amPortalGun, 5000)
- HogSay(player, loc("I should get myself a portal device, maybe this crate has one."), SAY_THINK)
-
-end
-
-function onGameTick()
-
- if (player ~= nil) then
- if (gearIsInBox(player, 1650, 1907, 200, 60) and (adviceGiven == false)) then
- adviceGiven = true
- HogSay(player, loc("Hmmm, I’ll have to find some way of moving him off this anti-portal surface."), SAY_THINK)
- elseif (gearIsInBox(player, 2960, 790, 200, 60) and (adviceGiven2 == false)) then
- adviceGiven2 = true
- HogSay(player, loc("The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."), SAY_THINK)
- end
- end
-
-end
-
-function onGearDelete(gear)
- -- Check gear collection
- if CurrentHedgehog == player and (band(GetGearMessage(gear), gmDestroy) ~= 0) then
- if gear == portalgun then
- HogSay(player, loc("Great! Let’s kill all these enemies, using portals."), SAY_THINK)
- end
-
- if gear == girder then
- HogSay(player, loc("This will be useful when I need a new platform or if I want to rise."), SAY_THINK)
- end
-
- if gear == parachute then
- HogSay(player, loc("You can’t open a portal on the blue surface."), SAY_THINK)
- end
-
- if gear == extratime then
- HogSay(player, loc("What?! For all this struggle I just win some ... time? Oh dear!"), SAY_SHOUT)
- end
- end
-
- if gear == player then
- player = nil
- end
-end
-