hedgewars/uTeams.pas
changeset 1 30f2d1037d5d
child 4 bcbd7adb4e4b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uTeams.pas	Mon Aug 22 13:35:41 2005 +0000
@@ -0,0 +1,268 @@
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ *    this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ *    derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *)
+
+unit uTeams;
+interface
+uses SDLh, uConsts, uKeys, uGears, uRandom;
+{$INCLUDE options.inc}
+type PHedgehog = ^THedgehog;
+     PTeam     = ^TTeam;
+     PHHAmmo   = ^THHAmmo;
+     THedgehog = record
+                 Name: string[15];
+                 Gear: PGear;
+                 NameRect, HealthRect, HealthTagRect: TSDL_Rect;
+                 Ammo: PHHAmmo;
+                 CurSlot, CurAmmo: LongWord;
+                 AltSlot, AltAmmo: LongWord;
+                 Team: PTeam;
+                 AttacksNum: Longword;
+                 visStepPos: LongWord;
+                 BotLevel  : LongWord; // 0 - человек
+                 end;
+     THHAmmo   = array[0..cMaxSlot, 0..cMaxSlotAmmo] of TAmmo;
+     TTeam = record
+             Next: PTeam;
+             Color: Cardinal;
+             TeamName: string[15];
+             ExtDriven: boolean;
+             Aliases: array[0..cKeyMaxIndex] of shortstring;
+             Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
+             Ammos: array[0..cMaxHHIndex] of THHAmmo;
+             CurrHedgehog: integer;
+             NameRect, CrossHairRect, GraveRect: TSDL_Rect;
+             GraveName: string;
+             FortName: string;
+             AttackBar: LongWord;
+             end;
+
+var CurrentTeam: PTeam = nil;
+    TeamsList: PTeam = nil;
+
+function AddTeam: PTeam;
+procedure ApplyAmmoChanges(Hedgehog: PHedgehog);
+procedure SwitchHedgehog;
+procedure InitTeams;
+procedure OnUsedAmmo(Ammo: PHHAmmo);
+
+implementation
+uses uMisc, uStore, uWorld, uIO, uAIActions;
+
+procedure FreeTeamsList; forward;
+
+procedure SwitchHedgehog;
+var tteam: PTeam;
+    th: integer;
+begin
+FreeActionsList;
+TargetPoint.X:= NoPointX;
+if CurrentTeam = nil then OutError('nil Team', true);
+tteam:= CurrentTeam;
+with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
+     if Gear <> nil then Gear.Message:= 0;
+
+repeat
+  CurrentTeam:= CurrentTeam.Next;
+  if CurrentTeam = nil then CurrentTeam:= TeamsList;
+  th:= CurrentTeam.CurrHedgehog;
+  repeat
+    CurrentTeam.CurrHedgehog:= Succ(CurrentTeam.CurrHedgehog) mod cMaxHHIndex;
+  until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam.CurrHedgehog = th)
+until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam = tteam);
+
+if (CurrentTeam = tteam) then
+   begin
+   if GameType = gmtDemo then
+      begin
+      SendIPC('q');
+      GameState:= gsExit;
+      exit
+      end else OutError('There''s only one team on map!', true);
+   end;
+with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
+     begin
+     AttacksNum:= 0;
+     with Gear^ do
+          begin
+          State:= State or gstHHDriven;
+          Active:= true
+          end;
+     FollowGear:= Gear
+     end;
+ResetKbd;
+cWindSpeed:= (GetRandom * 2 - 1) * cMaxWindSpeed;
+{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF}
+ApplyAmmoChanges(@CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]);
+TurnTimeLeft:= cHedgehogTurnTime
+end;
+
+procedure SetFirstTurnHedgehog;
+var i: integer;
+begin
+if CurrentTeam=nil then OutError('nil Team (SetFirstTurnHedgehog)', true);
+i:= 0;
+while (i<cMaxHHIndex)and(CurrentTeam.Hedgehogs[i].Gear=nil) do inc(i);
+if CurrentTeam.Hedgehogs[i].Gear = nil then OutError(errmsgIncorrectUse + ' (sfth)', true);
+CurrentTeam.CurrHedgehog:= i;
+end;
+
+function AddTeam: PTeam;
+begin
+try
+   New(Result);
+except Result:= nil; OutError(errmsgDynamicVar, true) end;
+FillChar(Result^, sizeof(TTeam), 0);
+Result.AttackBar:= 1;
+if TeamsList = nil then TeamsList:= Result
+                   else begin
+                        Result.Next:= TeamsList;
+                        TeamsList:= Result
+                        end;
+CurrentTeam:= Result
+end;
+
+procedure FreeTeamsList;
+var t, tt: PTeam;
+begin
+tt:= TeamsList;
+TeamsList:= nil;
+while tt<>nil do
+      begin
+      t:= tt;
+      tt:= tt.Next;
+      try
+      Dispose(t)
+      except OutError(errmsgDynamicVar) end;
+      end;
+end;
+
+procedure InitTeams;
+var p: PTeam;
+    i: integer;
+begin
+p:= TeamsList;
+while p <> nil do
+      begin
+      for i:= 0 to cMaxHHIndex do
+          if p.Hedgehogs[i].Gear <> nil then
+             begin
+             p.Ammos[i][0, 0]:= Ammoz[amGrenade].Ammo;
+             p.Ammos[i][0, 1]:= Ammoz[amUFO].Ammo;
+             p.Ammos[i][1, 0]:= Ammoz[amBazooka].Ammo;
+             p.Ammos[i][2, 0]:= Ammoz[amShotgun].Ammo;
+             p.Ammos[i][3, 0]:= Ammoz[amPickHammer].Ammo;
+             p.Ammos[i][3, 1]:= Ammoz[amRope].Ammo;
+             p.Ammos[i][4, 0]:= Ammoz[amSkip].Ammo;
+             p.Hedgehogs[i].Gear.Health:= 100;
+             p.Hedgehogs[i].Ammo:= @p.Ammos[0]
+             {0 - общее на всех оружие, i - у каждого своё
+             можно группировать ёжиков, чтобы у каждой группы было своё оружие}
+             end;
+      p:= p.Next
+      end;
+SetFirstTurnHedgehog;
+end;
+
+procedure ApplyAmmoChanges(Hedgehog: PHedgehog);
+var s: shortstring;
+begin
+with Hedgehog^ do
+     begin     
+     if Ammo[CurSlot, CurAmmo].Count = 0 then
+        begin
+        CurAmmo:= 0;
+        while (CurAmmo <= cMaxSlotAmmo) and (Ammo[CurSlot, CurAmmo].Count = 0) do inc(CurAmmo)
+        end;
+
+with Ammo[CurSlot, CurAmmo] do
+     begin
+     s:= Ammoz[AmmoType].Name;
+     if Count <> AMMO_INFINITE then
+        s:= s + ' (' + IntToStr(Count) + ')';
+     if (Propz and ammoprop_Timerable) <> 0 then
+        s:= s + ', ' + inttostr(Timer div 1000) + ' sec';
+     AddCaption(s, Team.Color, capgrpAmmoinfo);
+     if (Propz and ammoprop_NeedTarget) <> 0
+        then begin
+        Gear.State:= Gear.State or      gstHHChooseTarget;
+        isCursorVisible:= true
+        end else begin
+        Gear.State:= Gear.State and not gstHHChooseTarget;
+        AdjustMPoint;
+        isCursorVisible:= false
+        end
+     end
+     end
+end;
+
+procedure PackAmmo(Ammo: PHHAmmo; Slot: integer);
+var ami: integer;
+    b: boolean;
+begin
+    repeat
+      b:= false;
+      ami:= 0;
+      while (not b) and (ami < cMaxSlotAmmo) do
+          if (Ammo[slot, ami].Count = 0)
+             and (Ammo[slot, ami + 1].Count > 0) then b:= true
+                                                 else inc(ami);
+      if b then // есть пустое место
+         begin
+         Ammo[slot, ami]:= Ammo[slot, ami + 1]
+         end
+    until not b;
+end;
+
+procedure OnUsedAmmo(Ammo: PHHAmmo);
+var s, a: Longword;
+begin
+with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
+     begin
+     if CurAmmoGear = nil then begin s:= CurSlot; a:= CurAmmo end
+                          else begin s:= AltSlot; a:= AltAmmo end;
+     with Ammo[s, a] do
+          if Count <> AMMO_INFINITE then
+             begin
+             dec(Count);
+             if Count = 0 then PackAmmo(Ammo, CurSlot)
+             end
+     end
+end;
+
+initialization
+
+finalization
+
+FreeTeamsList
+
+end.