--- a/QTfrontend/gamecfgwidget.h Fri Oct 28 17:41:39 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,87 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#ifndef GAMECONFIGWIDGET_H
-#define GAMECONFIGWIDGET_H
-
-#include <QWidget>
-#include <QStringList>
-#include <QGroupBox>
-#include <QSpinBox>
-#include <QRegExp>
-
-#include "mapContainer.h"
-
-class QCheckBox;
-class QVBoxLayout;
-class QLabel;
-class QTableView;
-
-class GameCFGWidget : public QGroupBox
-{
- Q_OBJECT
-
-public:
- GameCFGWidget(QWidget* parent);
- quint32 getGameFlags() const;
- quint32 getInitHealth() const;
- QByteArray getFullConfig() const;
- QComboBox * Scripts;
- QComboBox * GameSchemes;
- QComboBox * WeaponsName;
- HWMapContainer* pMapContainer;
- QTableView * tv;
- QVariant schemeData(int column) const;
-
-public slots:
- void setParam(const QString & param, const QStringList & value);
- void fullNetConfig();
- void resendSchemeData();
-
-signals:
- void paramChanged(const QString & param, const QStringList & value);
- void goToSchemes(int);
- void goToWeapons(int);
- void goToDrawMap();
-
-private slots:
- void ammoChanged(int index);
- void mapChanged(const QString &);
- void templateFilterChanged(int);
- void seedChanged(const QString &);
- void themeChanged(const QString &);
- void schemeChanged(int);
- void scriptChanged(int);
- void jumpToSchemes();
- void jumpToWeapons();
- void mapgenChanged(MapGenerator m);
- void maze_sizeChanged(int s);
- void onDrawnMapChanged(const QByteArray & data);
-
-private:
- QGridLayout mainLayout;
- QCheckBox * bindEntries;
- QString curNetAmmoName;
- QString curNetAmmo;
- QRegExp seedRegexp;
-
- void setNetAmmo(const QString& name, const QString& ammo);
-
-};
-
-#endif // GAMECONFIGWIDGET_H