--- a/QTfrontend/pageroomslist.cpp Fri Oct 28 17:41:39 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,399 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include <QGridLayout>
-#include <QPushButton>
-#include <QComboBox>
-#include <QLabel>
-#include <QLineEdit>
-#include <QMessageBox>
-#include <QHeaderView>
-#include <QTableWidget>
-
-#include "ammoSchemeModel.h"
-#include "pageroomslist.h"
-#include "hwconsts.h"
-#include "chatwidget.h"
-
-PageRoomsList::PageRoomsList(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) :
- AbstractPage(parent)
-{
- QGridLayout * pageLayout = new QGridLayout(this);
-
- QHBoxLayout * newRoomLayout = new QHBoxLayout();
- QLabel * roomNameLabel = new QLabel(this);
- roomNameLabel->setText(tr("Room Name:"));
- roomName = new QLineEdit(this);
- roomName->setMaxLength(60);
- newRoomLayout->addWidget(roomNameLabel);
- newRoomLayout->addWidget(roomName);
- pageLayout->addLayout(newRoomLayout, 0, 0, 1, 2);
-
- roomsList = new QTableWidget(this);
- roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
- roomsList->verticalHeader()->setVisible(false);
- roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
- roomsList->setAlternatingRowColors(true);
- roomsList->setShowGrid(false);
- roomsList->setSelectionMode(QAbstractItemView::SingleSelection);
- pageLayout->addWidget(roomsList, 1, 0, 3, 2);
- pageLayout->setRowStretch(2, 100);
-
- QHBoxLayout * filterLayout = new QHBoxLayout();
-
- QLabel * stateLabel = new QLabel(this);
- stateLabel->setText(tr("State:"));
- CBState = new QComboBox(this);
- CBState->addItem(QComboBox::tr("Any"));
- CBState->addItem(QComboBox::tr("In lobby"));
- CBState->addItem(QComboBox::tr("In progress"));
- filterLayout->addWidget(stateLabel);
- filterLayout->addWidget(CBState);
- filterLayout->addSpacing(30);
-
- QLabel * ruleLabel = new QLabel(this);
- ruleLabel->setText(tr("Rules:"));
- CBRules = new QComboBox(this);
- CBRules->addItem(QComboBox::tr("Any"));
- // not the most elegant solution but it works
- ammoSchemeModel = new AmmoSchemeModel(this, NULL);
- for (int i = 0; i < ammoSchemeModel->predefSchemesNames.count(); i++)
- CBRules->addItem(ammoSchemeModel->predefSchemesNames.at(i).toAscii().constData());
- filterLayout->addWidget(ruleLabel);
- filterLayout->addWidget(CBRules);
- filterLayout->addSpacing(30);
-
- QLabel * weaponLabel = new QLabel(this);
- weaponLabel->setText(tr("Weapons:"));
- CBWeapons = new QComboBox(this);
- CBWeapons->addItem(QComboBox::tr("Any"));
- for (int i = 0; i < cDefaultAmmos.count(); i++) {
- QPair<QString,QString> ammo = cDefaultAmmos.at(i);
- CBWeapons->addItem(ammo.first.toAscii().constData());
- }
- filterLayout->addWidget(weaponLabel);
- filterLayout->addWidget(CBWeapons);
- filterLayout->addSpacing(30);
-
- QLabel * searchLabel = new QLabel(this);
- searchLabel->setText(tr("Search:"));
- searchText = new QLineEdit(this);
- searchText->setMaxLength(60);
- filterLayout->addWidget(searchLabel);
- filterLayout->addWidget(searchText);
-
- pageLayout->addLayout(filterLayout, 4, 0, 1, 2);
-
- chatWidget = new HWChatWidget(this, gameSettings, sdli, false);
- pageLayout->addWidget(chatWidget, 5, 0, 1, 3);
- pageLayout->setRowStretch(5, 350);
-
- BtnCreate = addButton(tr("Create"), pageLayout, 0, 2);
- BtnJoin = addButton(tr("Join"), pageLayout, 1, 2);
- BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 2);
- BtnClear = addButton(tr("Clear"), pageLayout, 4, 2);
-
-
- BtnBack = addButton(":/res/Exit.png", pageLayout, 6, 0, true);
- connect(BtnBack, SIGNAL(clicked()), this, SIGNAL(goBack()));
-
-
- lblCount = new QLabel(this);
- pageLayout->addWidget(lblCount, 6, 1, Qt::AlignHCenter);
- lblCount->setText("?");
- lblCount->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Maximum);
-
- connect(chatWidget, SIGNAL(nickCountUpdate(const int)), this, SLOT(updateNickCounter(const int)));
-
- BtnAdmin = addButton(tr("Admin features"), pageLayout, 6, 2);
-
- connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
- connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
- connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
- connect(BtnClear, SIGNAL(clicked()), this, SLOT(onClearClick()));
- connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
- connect(CBState, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
- connect(CBRules, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
- connect(CBWeapons, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
- connect(searchText, SIGNAL(textChanged (const QString &)), this, SLOT(onRefreshClick()));
- connect(this, SIGNAL(askJoinConfirmation (const QString &)), this, SLOT(onJoinConfirmation(const QString &)), Qt::QueuedConnection);
-
- gameInLobby = false;
-}
-
-void PageRoomsList::setAdmin(bool flag)
-{
- BtnAdmin->setVisible(flag);
-}
-
-void PageRoomsList::setRoomsList(const QStringList & list)
-{
- QBrush red(QColor(255, 0, 0));
- QBrush orange(QColor(127, 127, 0));
- QBrush yellow(QColor(255, 255, 0));
- QBrush green(QColor(0, 255, 0));
-
- listFromServer = list;
-
- QString selection = "";
-
- if(QTableWidgetItem *item = roomsList->item(roomsList->currentRow(), 0))
- selection = item->text();
-
- roomsList->clear();
- roomsList->setColumnCount(7);
- roomsList->setHorizontalHeaderLabels(
- QStringList() <<
- QTableWidget::tr("Room Name") <<
- QTableWidget::tr("C") <<
- QTableWidget::tr("T") <<
- QTableWidget::tr("Owner") <<
- QTableWidget::tr("Map") <<
- QTableWidget::tr("Rules") <<
- QTableWidget::tr("Weapons")
- );
-
- // set minimum sizes
-// roomsList->horizontalHeader()->resizeSection(0, 200);
-// roomsList->horizontalHeader()->resizeSection(1, 50);
-// roomsList->horizontalHeader()->resizeSection(2, 50);
-// roomsList->horizontalHeader()->resizeSection(3, 100);
-// roomsList->horizontalHeader()->resizeSection(4, 100);
-// roomsList->horizontalHeader()->resizeSection(5, 100);
-// roomsList->horizontalHeader()->resizeSection(6, 100);
-
- // set resize modes
-// roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
-
- bool gameCanBeJoined = true;
-
- if (list.size() % 8)
- return;
-
- roomsList->setRowCount(list.size() / 8);
- for(int i = 0, r = 0; i < list.size(); i += 8, r++)
- {
- // if we are joining a game
- // TODO: Should NOT be done here
- if (gameInLobby) {
- if (gameInLobbyName == list[i + 1]) {
- gameCanBeJoined = list[i].compare("True");
- }
- }
-
- // check filter settings
- #define NO_FILTER_MATCH roomsList->setRowCount(roomsList->rowCount() - 1); --r; continue
-
- if (list[i].compare("True") && CBState->currentIndex() == 2) { NO_FILTER_MATCH; }
- if (list[i].compare("False") && CBState->currentIndex() == 1) { NO_FILTER_MATCH; }
- if (CBRules->currentIndex() != 0 && list[i + 6].compare(CBRules->currentText())) { NO_FILTER_MATCH; }
- if (CBWeapons->currentIndex() != 0 && list[i + 7].compare(CBWeapons->currentText())) { NO_FILTER_MATCH; }
- bool found = list[i + 1].contains(searchText->text(), Qt::CaseInsensitive);
- if (!found) {
- for (int a = 4; a <= 7; ++a) {
- QString compString = list[i + a];
- if (a == 5 && compString == "+rnd+") {
- compString = "Random Map";
- } else if (a == 5 && compString == "+maze+") {
- compString = "Random Maze";
- } else if (a == 5 && compString == "+drawn+") {
- compString = "Drawn Map";
- }
- if (compString.contains(searchText->text(), Qt::CaseInsensitive)) {
- found = true;
- break;
- }
- }
- }
- if (!searchText->text().isEmpty() && !found) { NO_FILTER_MATCH; }
-
- QTableWidgetItem * item;
- item = new QTableWidgetItem(list[i + 1]); // room name
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-
- // pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
- if(list[i].compare("True"))
- {
- item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
- item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
- }
- else
- {
- item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
- item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
- }
-
- roomsList->setItem(r, 0, item);
-
- item = new QTableWidgetItem(list[i + 2]); // number of clients
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setTextAlignment(Qt::AlignCenter);
- item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
- roomsList->setItem(r, 1, item);
-
- item = new QTableWidgetItem(list[i + 3]); // number of teams
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setTextAlignment(Qt::AlignCenter);
- item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
- //Should we highlight "full" games? Might get misinterpreted
- //if(list[i + 3].toInt() >= cMaxTeams)
- // item->setForeground(red);
- roomsList->setItem(r, 2, item);
-
- item = new QTableWidgetItem(list[i + 4].left(15)); // name of host
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
- roomsList->setItem(r, 3, item);
-
- if(list[i + 5] == "+rnd+")
- {
- item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
-// FIXME - need real icons. Disabling until then
-// item->setIcon(QIcon(":/res/mapRandom.png"));
- }
- else if (list[i+5] == "+maze+")
- {
- item = new QTableWidgetItem(tr("Random Maze"));
-// FIXME - need real icons. Disabling until then
-// item->setIcon(QIcon(":/res/mapMaze.png"));
- }
- else
- {
- item = new QTableWidgetItem(list[i + 5]); // selected map
-
- // check to see if we've got this map
- // not perfect but a start
- if(!mapList->contains(list[i + 5]))
- {
- item->setForeground(red);
- item->setIcon(QIcon(":/res/mapMissing.png"));
- }
- else
- {
- // todo: mission icon?
-// FIXME - need real icons. Disabling until then
-// item->setIcon(QIcon(":/res/mapCustom.png"));
- }
- }
-
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setToolTip(tr("Games may be played on precreated or randomized maps."));
- roomsList->setItem(r, 4, item);
-
- item = new QTableWidgetItem(list[i + 6].left(24)); // selected game scheme
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
- roomsList->setItem(r, 5, item);
-
- item = new QTableWidgetItem(list[i + 7].left(24)); // selected weapon scheme
- item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
- item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
- roomsList->setItem(r, 6, item);
-
- if(!list[i + 1].compare(selection) && !selection.isEmpty())
- roomsList->selectionModel()->setCurrentIndex(roomsList->model()->index(r, 0), QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
- }
-
- roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
- roomsList->horizontalHeader()->setResizeMode(1, QHeaderView::ResizeToContents);
- roomsList->horizontalHeader()->setResizeMode(2, QHeaderView::ResizeToContents);
- roomsList->horizontalHeader()->setResizeMode(3, QHeaderView::ResizeToContents);
- roomsList->horizontalHeader()->setResizeMode(4, QHeaderView::ResizeToContents);
- roomsList->horizontalHeader()->setResizeMode(5, QHeaderView::ResizeToContents);
- roomsList->horizontalHeader()->setResizeMode(6, QHeaderView::ResizeToContents);
-
- // TODO: Should NOT be done here
- if (gameInLobby) {
- gameInLobby = false;
- if (gameCanBeJoined) {
- emit askForJoinRoom(gameInLobbyName);
- } else {
- emit askJoinConfirmation(gameInLobbyName);
- }
- }
-
-// roomsList->resizeColumnsToContents();
-}
-
-void PageRoomsList::onCreateClick()
-{
- if (roomName->text().size())
- emit askForCreateRoom(roomName->text());
- else
- QMessageBox::critical(this,
- tr("Error"),
- tr("Please enter room name"),
- tr("OK"));
-}
-
-void PageRoomsList::onJoinClick()
-{
- QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
- if (!curritem)
- {
- QMessageBox::critical(this,
- tr("Error"),
- tr("Please select room from the list"),
- tr("OK"));
- return;
- }
-
- for (int i = 0; i < listFromServer.size(); i += 8) {
- if (listFromServer[i + 1] == curritem->data(Qt::DisplayRole).toString()) {
- gameInLobby = listFromServer[i].compare("True");
- break;
- }
- }
-
- if (gameInLobby) {
- gameInLobbyName = curritem->data(Qt::DisplayRole).toString();
- emit askForRoomList();
- } else {
- emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
- }
-}
-
-void PageRoomsList::onRefreshClick()
-{
- emit askForRoomList();
-}
-
-void PageRoomsList::onClearClick()
-{
- CBState->setCurrentIndex(0);
- CBRules->setCurrentIndex(0);
- CBWeapons->setCurrentIndex(0);
- searchText->clear();
-}
-
-void PageRoomsList::onJoinConfirmation(const QString & room)
-{
- if (QMessageBox::warning(this,
- tr("Warning"),
- tr("The game you are trying to join has started.\nDo you still want to join the room?"),
- QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes)
- {
- emit askForJoinRoom(room);
- }
-}
-
-void PageRoomsList::updateNickCounter(int cnt)
-{
- lblCount->setText(tr("%1 players online", 0, cnt).arg(cnt));
-}
-