QTfrontend/pageroomslist.cpp
branchhedgeroid
changeset 6224 42b256eca362
parent 6055 88cfcd9161d3
parent 6223 cc3eb9b7230f
child 6226 3106add9a5bf
--- a/QTfrontend/pageroomslist.cpp	Fri Oct 28 17:41:39 2011 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,399 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include <QGridLayout>
-#include <QPushButton>
-#include <QComboBox>
-#include <QLabel>
-#include <QLineEdit>
-#include <QMessageBox>
-#include <QHeaderView>
-#include <QTableWidget>
-
-#include "ammoSchemeModel.h"
-#include "pageroomslist.h"
-#include "hwconsts.h"
-#include "chatwidget.h"
-
-PageRoomsList::PageRoomsList(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) :
-  AbstractPage(parent)
-{
-    QGridLayout * pageLayout = new QGridLayout(this);
-
-    QHBoxLayout * newRoomLayout = new QHBoxLayout();
-    QLabel * roomNameLabel = new QLabel(this);
-    roomNameLabel->setText(tr("Room Name:"));
-    roomName = new QLineEdit(this);
-    roomName->setMaxLength(60);
-    newRoomLayout->addWidget(roomNameLabel);
-    newRoomLayout->addWidget(roomName);
-    pageLayout->addLayout(newRoomLayout, 0, 0, 1, 2);
-
-    roomsList = new QTableWidget(this);
-    roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
-    roomsList->verticalHeader()->setVisible(false);
-    roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
-    roomsList->setAlternatingRowColors(true);
-    roomsList->setShowGrid(false);
-    roomsList->setSelectionMode(QAbstractItemView::SingleSelection);
-    pageLayout->addWidget(roomsList, 1, 0, 3, 2);
-    pageLayout->setRowStretch(2, 100);
-
-    QHBoxLayout * filterLayout = new QHBoxLayout();
-
-    QLabel * stateLabel = new QLabel(this);
-    stateLabel->setText(tr("State:"));
-    CBState = new QComboBox(this);
-    CBState->addItem(QComboBox::tr("Any"));
-    CBState->addItem(QComboBox::tr("In lobby"));
-    CBState->addItem(QComboBox::tr("In progress"));
-    filterLayout->addWidget(stateLabel);
-    filterLayout->addWidget(CBState);
-    filterLayout->addSpacing(30);
-
-    QLabel * ruleLabel = new QLabel(this);
-    ruleLabel->setText(tr("Rules:"));
-    CBRules = new QComboBox(this);
-    CBRules->addItem(QComboBox::tr("Any"));
-    // not the most elegant solution but it works
-    ammoSchemeModel = new AmmoSchemeModel(this, NULL);
-    for (int i = 0; i < ammoSchemeModel->predefSchemesNames.count(); i++)
-        CBRules->addItem(ammoSchemeModel->predefSchemesNames.at(i).toAscii().constData());
-    filterLayout->addWidget(ruleLabel);
-    filterLayout->addWidget(CBRules);
-    filterLayout->addSpacing(30);
-
-    QLabel * weaponLabel = new QLabel(this);
-    weaponLabel->setText(tr("Weapons:"));
-    CBWeapons = new QComboBox(this);
-    CBWeapons->addItem(QComboBox::tr("Any"));
-    for (int i = 0; i < cDefaultAmmos.count(); i++) {
-        QPair<QString,QString> ammo = cDefaultAmmos.at(i);
-        CBWeapons->addItem(ammo.first.toAscii().constData());
-    }
-    filterLayout->addWidget(weaponLabel);
-    filterLayout->addWidget(CBWeapons);
-    filterLayout->addSpacing(30);
-
-    QLabel * searchLabel = new QLabel(this);
-    searchLabel->setText(tr("Search:"));
-    searchText = new QLineEdit(this);
-    searchText->setMaxLength(60);
-    filterLayout->addWidget(searchLabel);
-    filterLayout->addWidget(searchText);
-
-    pageLayout->addLayout(filterLayout, 4, 0, 1, 2);
-
-    chatWidget = new HWChatWidget(this, gameSettings, sdli, false);
-    pageLayout->addWidget(chatWidget, 5, 0, 1, 3);
-    pageLayout->setRowStretch(5, 350);
-
-    BtnCreate = addButton(tr("Create"), pageLayout, 0, 2);
-    BtnJoin = addButton(tr("Join"), pageLayout, 1, 2);
-    BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 2);
-    BtnClear = addButton(tr("Clear"), pageLayout, 4, 2);
-
-
-    BtnBack = addButton(":/res/Exit.png", pageLayout, 6, 0, true);
-    connect(BtnBack, SIGNAL(clicked()), this, SIGNAL(goBack()));
-
-
-    lblCount = new QLabel(this);
-    pageLayout->addWidget(lblCount, 6, 1, Qt::AlignHCenter);
-    lblCount->setText("?");
-    lblCount->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Maximum);
-
-    connect(chatWidget, SIGNAL(nickCountUpdate(const int)), this, SLOT(updateNickCounter(const int)));
-
-    BtnAdmin = addButton(tr("Admin features"), pageLayout, 6, 2);
-
-    connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
-    connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
-    connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
-    connect(BtnClear, SIGNAL(clicked()), this, SLOT(onClearClick()));
-    connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
-    connect(CBState, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
-    connect(CBRules, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
-    connect(CBWeapons, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
-    connect(searchText, SIGNAL(textChanged (const QString &)), this, SLOT(onRefreshClick()));
-    connect(this, SIGNAL(askJoinConfirmation (const QString &)), this, SLOT(onJoinConfirmation(const QString &)), Qt::QueuedConnection);
-
-    gameInLobby = false;
-}
-
-void PageRoomsList::setAdmin(bool flag)
-{
-    BtnAdmin->setVisible(flag);
-}
-
-void PageRoomsList::setRoomsList(const QStringList & list)
-{
-    QBrush red(QColor(255, 0, 0));
-    QBrush orange(QColor(127, 127, 0));
-    QBrush yellow(QColor(255, 255, 0));
-    QBrush green(QColor(0, 255, 0));
-
-    listFromServer = list;
-    
-    QString selection = "";
-    
-    if(QTableWidgetItem *item = roomsList->item(roomsList->currentRow(), 0))
-        selection = item->text();
-    
-    roomsList->clear();
-    roomsList->setColumnCount(7);
-    roomsList->setHorizontalHeaderLabels(
-            QStringList() <<
-            QTableWidget::tr("Room Name") <<
-            QTableWidget::tr("C") <<
-            QTableWidget::tr("T") <<
-            QTableWidget::tr("Owner") <<
-            QTableWidget::tr("Map") <<
-            QTableWidget::tr("Rules") <<
-            QTableWidget::tr("Weapons")
-            );
-
-    // set minimum sizes
-//  roomsList->horizontalHeader()->resizeSection(0, 200);
-//  roomsList->horizontalHeader()->resizeSection(1, 50);
-//  roomsList->horizontalHeader()->resizeSection(2, 50);
-//  roomsList->horizontalHeader()->resizeSection(3, 100);
-//  roomsList->horizontalHeader()->resizeSection(4, 100);
-//  roomsList->horizontalHeader()->resizeSection(5, 100);
-//  roomsList->horizontalHeader()->resizeSection(6, 100);
-
-    // set resize modes
-//  roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
-
-    bool gameCanBeJoined = true;
-
-    if (list.size() % 8)
-        return;
-
-    roomsList->setRowCount(list.size() / 8);
-    for(int i = 0, r = 0; i < list.size(); i += 8, r++)
-    {
-        // if we are joining a game
-        // TODO: Should NOT be done here
-        if (gameInLobby) {
-            if (gameInLobbyName == list[i + 1]) {
-                gameCanBeJoined = list[i].compare("True");
-            }
-        }
-        
-        // check filter settings
-        #define NO_FILTER_MATCH roomsList->setRowCount(roomsList->rowCount() - 1); --r; continue
-        
-        if (list[i].compare("True") && CBState->currentIndex() == 2) { NO_FILTER_MATCH; }
-        if (list[i].compare("False") && CBState->currentIndex() == 1) { NO_FILTER_MATCH; }
-        if (CBRules->currentIndex() != 0 && list[i + 6].compare(CBRules->currentText())) { NO_FILTER_MATCH; }
-        if (CBWeapons->currentIndex() != 0 && list[i + 7].compare(CBWeapons->currentText())) { NO_FILTER_MATCH; }
-        bool found = list[i + 1].contains(searchText->text(), Qt::CaseInsensitive);
-        if (!found) {
-            for (int a = 4; a <= 7; ++a) {
-                QString compString = list[i + a];
-                if (a == 5 && compString == "+rnd+") {
-                    compString = "Random Map";
-                } else if (a == 5 && compString == "+maze+") {
-                    compString = "Random Maze";
-                } else if (a == 5 && compString == "+drawn+") {
-                    compString = "Drawn Map";
-                }
-                if (compString.contains(searchText->text(), Qt::CaseInsensitive)) {
-                    found = true;
-                    break;
-                }
-            }
-        }
-        if (!searchText->text().isEmpty() && !found) { NO_FILTER_MATCH; }
-        
-        QTableWidgetItem * item;
-        item = new QTableWidgetItem(list[i + 1]); // room name
-        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-        
-        // pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
-        if(list[i].compare("True"))
-        {
-            item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
-            item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
-        }
-        else
-        {
-            item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
-            item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
-        }
-
-        roomsList->setItem(r, 0, item);
-
-        item = new QTableWidgetItem(list[i + 2]); // number of clients
-        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-        item->setTextAlignment(Qt::AlignCenter);
-        item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
-        roomsList->setItem(r, 1, item);
-
-        item = new QTableWidgetItem(list[i + 3]); // number of teams
-        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-        item->setTextAlignment(Qt::AlignCenter);
-        item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
-        //Should we highlight "full" games? Might get misinterpreted
-        //if(list[i + 3].toInt() >= cMaxTeams)
-        //    item->setForeground(red);
-        roomsList->setItem(r, 2, item);
-
-        item = new QTableWidgetItem(list[i + 4].left(15)); // name of host
-        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-        item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
-        roomsList->setItem(r, 3, item);
-
-        if(list[i + 5] == "+rnd+")
-        {
-            item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
-// FIXME - need real icons. Disabling until then
-//            item->setIcon(QIcon(":/res/mapRandom.png"));
-        }
-        else if (list[i+5] == "+maze+")
-        {
-            item = new QTableWidgetItem(tr("Random Maze"));
-// FIXME - need real icons. Disabling until then
-//            item->setIcon(QIcon(":/res/mapMaze.png"));
-        }
-        else
-        {
-            item = new QTableWidgetItem(list[i + 5]); // selected map
-            
-            // check to see if we've got this map
-            // not perfect but a start
-            if(!mapList->contains(list[i + 5]))
-            {
-                item->setForeground(red);
-                item->setIcon(QIcon(":/res/mapMissing.png"));
-            }
-            else
-            {
-               // todo: mission icon?
-// FIXME - need real icons. Disabling until then
-//               item->setIcon(QIcon(":/res/mapCustom.png"));
-            }
-        }
-        
-        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-        item->setToolTip(tr("Games may be played on precreated or randomized maps."));
-        roomsList->setItem(r, 4, item);
-
-        item = new QTableWidgetItem(list[i + 6].left(24)); // selected game scheme
-        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-        item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
-        roomsList->setItem(r, 5, item);
-
-        item = new QTableWidgetItem(list[i + 7].left(24)); // selected weapon scheme
-        item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
-        item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
-        roomsList->setItem(r, 6, item);
-
-        if(!list[i + 1].compare(selection) && !selection.isEmpty())
-            roomsList->selectionModel()->setCurrentIndex(roomsList->model()->index(r, 0), QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
-    }
-
-    roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
-    roomsList->horizontalHeader()->setResizeMode(1, QHeaderView::ResizeToContents);
-    roomsList->horizontalHeader()->setResizeMode(2, QHeaderView::ResizeToContents);
-    roomsList->horizontalHeader()->setResizeMode(3, QHeaderView::ResizeToContents);
-    roomsList->horizontalHeader()->setResizeMode(4, QHeaderView::ResizeToContents);
-    roomsList->horizontalHeader()->setResizeMode(5, QHeaderView::ResizeToContents);
-    roomsList->horizontalHeader()->setResizeMode(6, QHeaderView::ResizeToContents);
-
-    // TODO: Should NOT be done here
-    if (gameInLobby) {
-        gameInLobby = false;
-        if (gameCanBeJoined) {
-            emit askForJoinRoom(gameInLobbyName);
-        } else {
-            emit askJoinConfirmation(gameInLobbyName);
-        }
-    }
-
-//  roomsList->resizeColumnsToContents();
-}
-
-void PageRoomsList::onCreateClick()
-{
-    if (roomName->text().size())
-        emit askForCreateRoom(roomName->text());
-    else
-        QMessageBox::critical(this,
-                tr("Error"),
-                tr("Please enter room name"),
-                tr("OK"));
-}
-
-void PageRoomsList::onJoinClick()
-{
-    QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
-    if (!curritem)
-    {
-        QMessageBox::critical(this,
-                tr("Error"),
-                tr("Please select room from the list"),
-                tr("OK"));
-        return;
-    }
-
-    for (int i = 0; i < listFromServer.size(); i += 8) {
-        if (listFromServer[i + 1] == curritem->data(Qt::DisplayRole).toString()) {
-            gameInLobby = listFromServer[i].compare("True");
-            break;
-        }
-    }
-    
-    if (gameInLobby) {
-        gameInLobbyName = curritem->data(Qt::DisplayRole).toString();
-        emit askForRoomList();
-    } else {
-        emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
-    }
-}
-
-void PageRoomsList::onRefreshClick()
-{
-    emit askForRoomList();
-}
-
-void PageRoomsList::onClearClick()
-{
-    CBState->setCurrentIndex(0);
-    CBRules->setCurrentIndex(0);
-    CBWeapons->setCurrentIndex(0);
-    searchText->clear();
-}
-
-void PageRoomsList::onJoinConfirmation(const QString & room)
-{
-    if (QMessageBox::warning(this,
-        tr("Warning"),
-        tr("The game you are trying to join has started.\nDo you still want to join the room?"),
-        QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes)
-    {
-        emit askForJoinRoom(room);
-    }
-}
-
-void PageRoomsList::updateNickCounter(int cnt)
-{
-    lblCount->setText(tr("%1 players online", 0, cnt).arg(cnt));
-}
-