QTfrontend/weapons.h
changeset 8608 50cc0131b109
child 8610 6d6b5b529890
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/weapons.h	Thu Feb 28 22:47:42 2013 +0100
@@ -0,0 +1,66 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+
+// TODO: keep on documenting all the weapons
+//skip---------------------------------|
+//structure------------------------------------------------------------------|
+
+#define AMMOLINE_DEFAULT_QT     "9391929422199121032235111001201000000211110101011111121"
+#define AMMOLINE_DEFAULT_PROB   "0405040541600655546554464776576666666155510101115411121"
+#define AMMOLINE_DEFAULT_DELAY  "0000000000000205500000040007004000000000220000000600020"
+#define AMMOLINE_DEFAULT_CRATE  "1311110312111111123114111111111111111211111101111111121"
+
+#define AMMOLINE_CRAZY_QT       "9999999999999999992999999999999999299999999909999992999"
+#define AMMOLINE_CRAZY_PROB     "1111110111111111111111111111111111111111111101111111111"
+#define AMMOLINE_CRAZY_DELAY    "0000000000000000000000000000000000000000000000000000020"
+#define AMMOLINE_CRAZY_CRATE    "1311110312111111123114111111111111111211110101111111121"
+
+#define AMMOLINE_PROMODE_QT     "9090009000000000000009000000000000000000000000000000000"
+#define AMMOLINE_PROMODE_PROB   "0000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_PROMODE_DELAY  "0000000000000205500000040007004000000000200000000000020"
+#define AMMOLINE_PROMODE_CRATE  "1111110111111111111111111111111111111111100101111111121"
+
+#define AMMOLINE_SHOPPA_QT      "0000009900000000000000000000000000000000000000000000000"
+#define AMMOLINE_SHOPPA_PROB    "4444410044244402210112121222422000000002000400010011001"
+#define AMMOLINE_SHOPPA_DELAY   "0000000000000000000000000000000000000000000000000000020"
+#define AMMOLINE_SHOPPA_CRATE   "1111110111111111111111111111111111111111101101111111121"
+
+#define AMMOLINE_CLEAN_QT       "1010009000010000011000000000000000000000000000001000000"
+#define AMMOLINE_CLEAN_PROB     "0405040541600655546554464776576666666155510101115411121"
+#define AMMOLINE_CLEAN_DELAY    "0000000000000000000000000000000000000000000000000000020"
+#define AMMOLINE_CLEAN_CRATE    "1311110312111111123114111111111111111211111101111111121"
+
+#define AMMOLINE_MINES_QT       "0000009900090000000300000000000000000000000000000000000"
+#define AMMOLINE_MINES_PROB     "0000000000000000000000000000000000000000000000000000000"
+#define AMMOLINE_MINES_DELAY    "0000000000000205500000040007004000000000200000000600020"
+#define AMMOLINE_MINES_CRATE    "1111110111111111111111111111111111111111111101111111121"
+
+#define AMMOLINE_PORTALS_QT     "9000009002000000002100000000000000110000090000000000000"
+#define AMMOLINE_PORTALS_PROB   "0405040541600655546554464776576666666155510101115411121"
+#define AMMOLINE_PORTALS_DELAY  "0000000000000205500000040007004000000000200000000600020"
+#define AMMOLINE_PORTALS_CRATE  "1311110312111111123114111111111111111211111101111111121"
+
+#define AMMOLINE_ONEEVERY_QT    "1111119111111111111111111111111111111111111111111111111"
+#define AMMOLINE_ONEEVERY_PROB  "1111110111111111111111111111111111111111111111111111111"
+#define AMMOLINE_ONEEVERY_DELAY "0000000000000205500000040007004000000000220000000600020"
+#define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111"
+
+//When adding new weapons also inster one element in cDefaultAmmos list (hwconsts.cpp.in)
+
+