project_files/frontlib/ipc/ipcconn.h
changeset 7224 5143861c83bd
parent 7179 f84805e6df03
--- a/project_files/frontlib/ipc/ipcconn.h	Mon Jun 11 00:06:22 2012 +0200
+++ b/project_files/frontlib/ipc/ipcconn.h	Tue Jun 12 11:25:05 2012 +0200
@@ -15,11 +15,9 @@
 typedef enum {IPC_NOT_CONNECTED, IPC_LISTENING, IPC_CONNECTED} IpcConnState;
 
 struct _flib_ipcconn;
-typedef struct _flib_ipcconn *flib_ipcconn;
+typedef struct _flib_ipcconn flib_ipcconn;
 
 /**
- * TODO move demo recording up by one layer?
- *
  * Start an engine connection by listening on a random port. The selected port can
  * be queried with flib_ipcconn_port and has to be passed to the engine.
  *
@@ -32,19 +30,19 @@
  * We stop accepting new connections once a connection has been established, so you
  * need to create a new ipcconn in order to start a new connection.
  */
-flib_ipcconn flib_ipcconn_create(bool recordDemo, const char *localPlayerName);
+flib_ipcconn *flib_ipcconn_create();
 
-uint16_t flib_ipcconn_port(flib_ipcconn ipc);
+uint16_t flib_ipcconn_port(flib_ipcconn *ipc);
 
 /**
- * Free resources, close sockets, and set the pointer to NULL.
+ * Free resources and close sockets.
  */
-void flib_ipcconn_destroy(flib_ipcconn *ipcptr);
+void flib_ipcconn_destroy(flib_ipcconn *ipc);
 
 /**
  * Determine the current connection state
  */
-IpcConnState flib_ipcconn_state(flib_ipcconn ipc);
+IpcConnState flib_ipcconn_state(flib_ipcconn *ipc);
 
 /**
  * Receive a single message (up to 256 bytes) and copy it into the data buffer.
@@ -58,7 +56,7 @@
  * no further message is returned, to ensure you see all messages that were sent
  * before the connection closed.
  */
-int flib_ipcconn_recv_message(flib_ipcconn ipc, void *data);
+int flib_ipcconn_recv_message(flib_ipcconn *ipc, void *data);
 
 /**
  * Try to receive 4097 bytes. This is the size of the reply the engine sends
@@ -66,9 +64,9 @@
  * twocolor image of the map (256x128), the last byte is the number of hogs that
  * fit on the map.
  */
-int flib_ipcconn_recv_map(flib_ipcconn ipc, void *data);
+int flib_ipcconn_recv_map(flib_ipcconn *ipc, void *data);
 
-int flib_ipcconn_send_raw(flib_ipcconn ipc, const void *data, size_t len);
+int flib_ipcconn_send_raw(flib_ipcconn *ipc, const void *data, size_t len);
 
 /**
  * Write a single message (up to 255 bytes) to the engine. This call blocks until the
@@ -77,32 +75,17 @@
  * Calling this function in a state other than IPC_CONNECTED will fail immediately.
  * Returns a negative value on failure.
  */
-int flib_ipcconn_send_message(flib_ipcconn ipc, void *data, size_t len);
+int flib_ipcconn_send_message(flib_ipcconn *ipc, void *data, size_t len);
 
 /**
  * Convenience function for sending a 0-delimited string.
  */
-int flib_ipcconn_send_messagestr(flib_ipcconn ipc, char *data);
+int flib_ipcconn_send_messagestr(flib_ipcconn *ipc, char *data);
 
 /**
  * Call regularly to allow background work to proceed
  */
-void flib_ipcconn_accept(flib_ipcconn ipc);
-
-/**
- * Get a record of the connection. This should be called after
- * the connection is closed and all messages have been received.
- *
- * If demo recording was not enabled, or if the recording failed for some reason,
- * the buffer will be empty.
- *
- * If save=true is passed, the result will be a savegame, otherwise it will be a
- * demo.
- *
- * The buffer is only valid until flib_ipcconn_getsave is called again or the ipcconn
- * is destroyed.
- */
-flib_constbuffer flib_ipcconn_getrecord(flib_ipcconn ipc, bool save);
+void flib_ipcconn_accept(flib_ipcconn *ipc);
 
 #endif /* IPCCONN_H_ */