share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua
changeset 4662 63aafc9c2a81
child 4674 6c9d96d06800
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua	Fri Dec 24 00:53:50 2010 -0500
@@ -0,0 +1,96 @@
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+local player = nil -- This variable will point to the hog's gear
+local enemy = nil
+
+local GameOver = false
+
+function onGameInit()
+
+	-- Things we don't modify here will use their default values.
+
+	Seed = 0 -- The base number for the random number generator
+	GameFlags = gfInfAttack + gfDisableWind-- Game settings and rules
+	TurnTime = 90000 -- The time the player has to move each round (in ms)
+	CaseFreq = 0 -- The frequency of crate drops
+	MinesNum = 0 -- The number of mines being placed
+	MinesTime  = 1000
+	Explosives = 0 -- The number of explosives being placed
+	Delay = 10 -- The delay between each round
+	Map = "Hydrant" -- The map to be played
+	Theme = "City" -- The theme to be used
+
+	AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
+	player = AddHog(loc("Hunter"), 0, 1, "NoHat")
+			
+	AddTeam(loc("Toxic Team"), 	1175851, "Simple", "Island", "Default")
+	enemy = AddHog(loc("Poison"), 1, 100, "Skull")
+
+	SetGearPosition(player, 1454, 1540)
+	SetGearPosition(enemy, 2488, 1960)
+
+end
+
+
+function onGameStart()
+
+
+	SpawnAmmoCrate(1450,1910,amJetpack)
+	SpawnAmmoCrate(2568,1714,amFirePunch)
+	SpawnAmmoCrate(1974,1875,amBlowTorch)
+	SpawnAmmoCrate(2056,1877,amParachute)
+
+	AddGear(1603, 1320, gtMine, 0, 0, 0, 0)
+
+	ShowMission(loc("Operation Diver"), loc("by mikade"), loc("Eliminate Poison before the time runs out"), -amFirePunch, 0);
+	--SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70)
+
+	SetWind(-100)
+
+end
+
+
+function onGameTick()
+
+
+	if (TotalRounds == 3) and (GameOver == false) then
+		SetHealth(player, 0)
+		GameOver = true
+	end
+
+	if TurnTimeLeft == 1 then
+		SetHealth(player, 0)
+		GameOver = true
+	end
+
+end
+
+
+function onAmmoStoreInit()
+	SetAmmo(amFirePunch, 1, 0, 0, 1)
+	SetAmmo(amBlowTorch, 0, 0, 0, 1)
+	SetAmmo(amGirder, 1, 0, 0, 0)
+	SetAmmo(amParachute, 0, 0, 0, 1)
+	SetAmmo(amJetpack, 0, 0, 0, 1)
+end
+
+
+function onGearAdd(gear)
+
+	if GetGearType(gear) == gtJetpack then
+		SetHealth(gear,1000)
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if (gear == enemy) and (GameOver == false) then
+		ShowMission(loc("Operation Diver"), loc("MISSION SUCCESS"), loc("Congratulations!"), 0, 0)
+	elseif gear == player then
+		ShowMission(loc("Operation Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)		
+		GameOver = true
+	end
+
+end