--- a/QTfrontend/SDLs.cpp Fri Oct 21 04:11:26 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,187 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include "SDLs.h"
-
-#include "SDL.h"
-#include "SDL_mixer.h"
-
-#include "HWDataManager.h"
-
-#include "HWApplication.h"
-
-
-extern char sdlkeys[1024][2][128];
-extern char xb360buttons[][128];
-extern char xb360dpad[128];
-extern char xbox360axes[][128];
-
-SDLInteraction::SDLInteraction()
-{
-
- SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
-
- musicInitialized = 0;
- music = NULL;
- if(SDL_NumJoysticks())
- addGameControllerKeys();
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
-}
-
-SDLInteraction::~SDLInteraction()
-{
- if (musicInitialized == 1) {
- if (music != NULL)
- Mix_FreeMusic(music);
- Mix_CloseAudio();
- }
- SDL_Quit();
-}
-
-QStringList SDLInteraction::getResolutions() const
-{
- QStringList result;
-
- SDL_Rect **modes;
-
- modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
-
- if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1))
- {
- result << "640x480";
- } else
- {
- for(int i = 0; modes[i]; ++i)
- if ((modes[i]->w >= 640) && (modes[i]->h >= 480))
- result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h);
- }
-
- return result;
-}
-
-void SDLInteraction::addGameControllerKeys() const
-{
- QStringList result;
-
- int i = 0;
- while(i < 1024 && sdlkeys[i][1][0] != '\0')
- i++;
-
- // Iterate through all game controllers
- for(int jid = 0; jid < SDL_NumJoysticks(); jid++)
- {
- SDL_Joystick* joy = SDL_JoystickOpen(jid);
-
- // Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only)
- QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1");
-
- // Connected Xbox 360 controller? Use specific button names then
- // Might be interesting to add 'named' buttons for the most often used gamepads
- bool isxb = joyname.contains("Xbox 360");
-
- // This part of the string won't change for multiple keys/hats, so keep it
- QString prefix = QString("%1 (%2): ").arg(joyname).arg(jid + 1);
-
- // Register entries for missing axes not assigned to sticks of this joystick/gamepad
- for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++)
- {
- // Again store the part of the string not changing for multiple uses
- QString axis = prefix + HWApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1);
-
- // Entry for "Axis Up"
- sprintf(sdlkeys[i][0], "j%da%du", jid, aid);
- sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData());
-
- // Entry for "Axis Down"
- sprintf(sdlkeys[i][0], "j%da%dd", jid, aid);
- sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData());
- }
-
- // Register entries for all coolie hats of this joystick/gamepad
- for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++)
- {
- // Again store the part of the string not changing for multiple uses
- QString hat = prefix + (isxb ? (HWApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : HWApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1));
-
- // Entry for "Hat Up"
- sprintf(sdlkeys[i][0], "j%dh%du", jid, hid);
- sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData());
-
- // Entry for "Hat Down"
- sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid);
- sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData());
-
- // Entry for "Hat Left"
- sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid);
- sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Left)")).toUtf8().constData());
-
- // Entry for "Hat Right"
- sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid);
- sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Right)")).toUtf8().constData());
- }
-
- // Register entries for all buttons of this joystick/gamepad
- for(int bid = 0; bid < SDL_JoystickNumButtons(joy) && i < 1022; bid++)
- {
- // Buttons
- sprintf(sdlkeys[i][0], "j%db%d", jid, bid);
- sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (HWApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : HWApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toUtf8().constData());
- }
- // Close the game controller as we no longer need it
- SDL_JoystickClose(joy);
- }
-
- // Terminate the list
- sdlkeys[i][0][0] = '\0';
- sdlkeys[i][1][0] = '\0';
-}
-
-void SDLInteraction::SDLMusicInit()
-{
- if (musicInitialized == 0) {
- SDL_Init(SDL_INIT_AUDIO);
- Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024);
- musicInitialized = 1;
- }
-}
-
-void SDLInteraction::StartMusic()
-{
- SDLMusicInit();
- QFile * tmpFile = HWDataManager::instance().findFileForRead("Music/main_theme.ogg");
-
- if (music == NULL)
- music = Mix_LoadMUS(tmpFile->fileName().toLocal8Bit().constData());
-
- // this QFile isn't needed any further
- delete tmpFile;
-
- Mix_VolumeMusic(MIX_MAX_VOLUME - 28);
- Mix_FadeInMusic(music, -1, 1750);
-}
-
-void SDLInteraction::StopMusic()
-{
- if (music != NULL) {
- // fade out music to finish 0,5 seconds from now
- while(!Mix_FadeOutMusic(1000) && Mix_PlayingMusic()) {
- SDL_Delay(100);
- }
- }
-}
-