share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/first_blood.lua
branchwebgl
changeset 9521 8054d9d775fd
parent 9282 92af50454cf2
parent 9519 b8b5c82eb61b
child 9950 2759212a27de
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/first_blood.lua	Fri Oct 11 11:55:31 2013 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,750 +0,0 @@
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/Animate.lua")
-
------------------------------Variables---------------------------------
-startDialogue = {}
-damageAnim = {}
-onShroomAnim = {}
-onFlowerAnim = {}
-tookParaAnim = {}
-tookPunchAnim = {}
-onMoleHeadAnim = {}
-tookRope2Anim = {}
-challengeAnim = {}
-challengeFailedAnim = {}
-challengeCompletedAnim = {}
-beforeKillAnim = {}
-closeCannim = {}
-cannKilledAnim = {}
-cannKilledEarlyAnim = {}
-princessDamagedAnim = {}
-elderDamagedAnim = {}
-pastMoleHeadAnim = {}
-
-
-targets = {}
-crates = {}
-targXdif2 = {2755, 2638, 2921, 2973, 3162, 3067, 3062, 1300}
-targYdif2 = {1197, 1537, 1646, 1857, 1804, 1173, 1167, 1183}
-targXdif1 = {2749, 2909, 2770, 2836, 1558, 1305}
-targYdif1 = {1179, 1313, 1734, 1441, 1152, 1259}
-targetPosX = {{821, 866, 789}, {614, 656, 638}, {1238, 1237, 1200}}
-targetPosY = {{1342, 1347, 1326}, {1112, 1121, 1061}, {1152, 1111, 1111}}
-crateNum = {6, 8}
-
-
-stage = 1
-cratesCollected = 0
-chalTries = 0
-targetsDestroyed = 0
-targsWave = 1
-tTime = -1
-difficulty = 0
-
-cannibalVisible = false
-cannibalKilles = false
-youngdamaged = false
-youngKilled = false
-elderDamaged = false
-princessDamaged = false
-elderKilled = false
-princessKilled = false
-rope1Taken = false
-paraTaken = false
-rope2Taken = false
-punchTaken = false
-canKilled = false
-desertTaken = false
-challengeFailed = false
-deleteCrate = false
-difficultyChoice = false
-princessFace = "Left"
-elderFace = "Left"
-
-goals = {
-  [startDialogue] = {loc("First Blood"), loc("First Steps"), loc("Press [Left] or [Right] to move around, [Enter] to jump"), 1, 4000},
-  [onShroomAnim] = {loc("First Blood"), loc("A leap in a leap"), loc("Go on top of the flower"), 1, 4000},
-  [onFlowerAnim] = {loc("First Blood"), loc("Hightime"), loc("Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"), 1, 7000},
-  [tookParaAnim] = {loc("First Blood"), loc("Omnivore"), loc("Get on the head of the mole"), 1, 4000},
-  [onMoleHeadAnim] = {loc("First Blood"), loc("The Leap of Faith"), loc("Use the parachute ([Space] while in air) to get the next crate"), 1, 4000},
-  [tookRope2Anim] = {loc("First Blood"), loc("The Rising"), loc("Do the deed"), 1, 4000},
-  [tookPunchAnim] = {loc("First Blood"), loc("The Slaughter"), loc("Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."), 1, 5000},
-  [challengeAnim] = {loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000},
-  [challengeFailedAnim] = {loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000},
-  [challengeCompletedAnim] = {loc("First Blood"), loc("The Ultimate Weapon"), loc("Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"), 1, 5000},
-  [beforeKillAnim] = {loc("First Blood"), loc("The First Blood"), loc("Kill the cannibal!"), 1, 5000},
-  [closeCannim] = {loc("First Blood"), loc("The First Blood"), loc("KILL IT!"), 1, 5000}
-}
------------------------------Animations--------------------------------
-function Skipanim(anim)
-  AnimSwitchHog(youngh)
-  if goals[anim] ~= nil then
-    ShowMission(unpack(goals[anim]))
-  end
-  if anim == startDialogue then
-    HogTurnLeft(princess, false)
-  end
-end
-
-function SkipDamageAnim(anim)
-  SwitchHog(youngh)
-  SetInputMask(0xFFFFFFFF)
-end
-
-function SkipOnShroom()
-  Skipanim(onShroomAnim)
-  AnimSetGearPosition(elderh, 2700, 1278)
-end
-
-function AnimationSetup()
-  AddSkipFunction(damageAnim, SkipDamageAnim, {damageAnim})
-  table.insert(damageAnim, {func = AnimWait, args = {youngh, 500}, skipFunc = Skipanim, skipArgs = damageAnim})
-  table.insert(damageAnim, {func = AnimSay, args = {elderh, loc("Watch your steps, young one!"), SAY_SAY, 2000}})
-  table.insert(damageAnim, {func = AnimGearWait, args = {youngh, 500}})
-
-  AddSkipFunction(princessDamagedAnim, SkipDamageAnim, {princessDamagedAnim})
-  table.insert(princessDamagedAnim, {func = AnimWait, args = {princess, 500}, skipFunc = Skipanim, skipArgs = princessDamagedAnim})
-  table.insert(princessDamagedAnim, {func = AnimSay, args = {princess, loc("Why do men keep hurting me?"), SAY_THINK, 3000}})
-  table.insert(princessDamagedAnim, {func = AnimGearWait, args = {youngh, 500}})
-
-  AddSkipFunction(elderDamagedAnim, SkipDamageAnim, {elderDamagedAnim})
-  table.insert(elderDamagedAnim, {func = AnimWait, args = {elderh, 500}, skipFunc = Skipanim, skipArgs = elderDamagedAnim})
-  table.insert(elderDamagedAnim, {func = AnimSay, args = {elderh, loc("Violence is not the answer to your problems!"), SAY_SAY, 3000}})
-  table.insert(elderDamagedAnim, {func = AnimGearWait, args = {youngh, 500}})
-  
-  AddSkipFunction(startDialogue, Skipanim, {startDialogue})
-  table.insert(startDialogue, {func = AnimWait, args = {youngh, 3500}, skipFunc = Skipanim, skipArgs = startDialogue})
-  table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."),  5000}})
-  table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."), 5000}})
-  table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."), 5000}})
-  table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("And so it began..."), 1000}})
-  table.insert(startDialogue, {func = AnimSay, args = {elderh, loc("What are you doing at a distance so great, young one?"), SAY_SHOUT, 4000}})
-  table.insert(startDialogue, {func = AnimSay, args = {elderh, loc("Come closer, so that your training may continue!"), SAY_SHOUT, 6000}})
-  table.insert(startDialogue, {func = AnimSay, args = {youngh, loc("This is it! It's time to make Fell From Heaven fall for me..."), SAY_THINK, 6000}})
-  table.insert(startDialogue, {func = AnimJump, args = {youngh, "long"}})
-  table.insert(startDialogue, {func = AnimTurn, args = {princess, "Right"}})
-  table.insert(startDialogue, {func = AnimSwitchHog, args = {youngh}})
-  table.insert(startDialogue, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("First Steps"), loc("Press [Left] or [Right] to move around, [Enter] to jump"), 1, 4000}}) 
-
-  AddSkipFunction(onShroomAnim, SkipOnShroom, {onShroomAnim})
-  table.insert(onShroomAnim, {func = AnimSay, args = {elderh, loc("I can see you have been training diligently."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = onShroomAnim})
-  table.insert(onShroomAnim, {func = AnimSay, args = {elderh, loc("The wind whispers that you are ready to become familiar with tools, now..."), SAY_SAY, 4000}})
-  table.insert(onShroomAnim, {func = AnimSay, args = {elderh, loc("Open that crate and we will continue!"), SAY_SAY, 5000}})
-  table.insert(onShroomAnim, {func = AnimMove, args = {elderh, "Right", 2700, 0}})
-  table.insert(onShroomAnim, {func = AnimTurn, args = {elderh, "Left"}})
-  table.insert(onShroomAnim, {func = AnimSay, args = {princess, loc("He moves like an eagle in the sky."), SAY_THINK, 4000}})
-  table.insert(onShroomAnim, {func = AnimSwitchHog, args = {youngh}})
-  table.insert(onShroomAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("A leap in a leap"), loc("Go on top of the flower"), 1, 4000}}) 
-
-  AddSkipFunction(onFlowerAnim, Skipanim, {onFlowerAnim})
-  table.insert(onFlowerAnim, {func = AnimSay, args = {elderh, loc("See that crate farther on the right?"), SAY_SAY, 4000}})
-  table.insert(onFlowerAnim, {func = AnimSay, args = {elderh, loc("Swing, Leaks A Lot, on the wings of the wind!"), SAY_SAY, 6000}})
-  table.insert(onFlowerAnim, {func = AnimSay, args = {princess, loc("His arms are so strong!"), SAY_THINK, 4000}})
-  table.insert(onFlowerAnim, {func = AnimSwitchHog, args = {youngh}})
-  table.insert(onFlowerAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("Hightime"), loc("Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"), 1, 7000}}) 
-  
-  AddSkipFunction(tookParaAnim, Skipanim, {tookParaAnim})
-  table.insert(tookParaAnim, {func = AnimGearWait, args = {youngh, 1000}, skipFunc = Skipanim, skipArgs = tookParaAnim})
-  table.insert(tookParaAnim, {func = AnimSay, args = {elderh, loc("Use the rope to get on the head of the mole, young one!"), SAY_SHOUT, 4000}})
-  table.insert(tookParaAnim, {func = AnimSay, args = {elderh, loc("Worry not, for it is a peaceful animal! There is no reason to be afraid..."), SAY_SHOUT, 5000}})
-  table.insert(tookParaAnim, {func = AnimSay, args = {elderh, loc("We all know what happens when you get frightened..."), SAY_SAY, 4000}})
-  table.insert(tookParaAnim, {func = AnimSay, args = {youngh, loc("So humiliating..."), SAY_SAY, 4000}})
-  table.insert(tookParaAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("Omnivore"), loc("Get on the head of the mole"), 1, 4000}}) 
-  table.insert(tookParaAnim, {func = AnimSwitchHog, args = {youngh}})
-
-  AddSkipFunction(onMoleHeadAnim, Skipanim, {onMoleHeadAnim})
-  table.insert(onMoleHeadAnim, {func = AnimSay, args = {elderh, loc("Perfect! Now try to get the next crate without hurting yourself!"), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = onMoleHeadAnim})
-  table.insert(onMoleHeadAnim, {func = AnimSay, args = {elderh, loc("The giant umbrella from the last crate should help break the fall."), SAY_SAY, 4000}})
-  table.insert(onMoleHeadAnim, {func = AnimSay, args = {princess, loc("He's so brave..."), SAY_THINK, 4000}})
-  table.insert(onMoleHeadAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Leap of Faith"), loc("Use the parachute ([Space] while in air) to get the next crate"), 1, 4000}}) 
-  table.insert(onMoleHeadAnim, {func = AnimSwitchHog, args = {youngh}})
-
-  AddSkipFunction(pastMoleHeadAnim, Skipanim, {pastMoleHeadAnim})
-  table.insert(pastMoleHeadAnim, {func = AnimSay, args = {elderh, loc("I see you have already taken the leap of faith."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = pastMoleHeadAnim})
-  table.insert(pastMoleHeadAnim, {func = AnimSay, args = {elderh, loc("Get that crate!"), SAY_SAY, 4000}})
-  table.insert(pastMoleHeadAnim, {func = AnimSwitchHog, args = {youngh}})
-
-  AddSkipFunction(tookRope2Anim, Skipanim, {tookRope2Anim})
-  table.insert(tookRope2Anim, {func = AnimSay, args = {elderh, loc("Impressive...you are still dry as the corpse of a hawk after a week in the desert..."), SAY_SAY, 5000}, skipFunc = Skipanim, skipArgs = tookRope2Anim})
-  table.insert(tookRope2Anim, {func = AnimSay, args = {elderh, loc("You probably know what to do next..."), SAY_SAY, 4000}})
-  table.insert(tookRope2Anim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Rising"), loc("Do the deed"), 1, 4000}}) 
-  table.insert(tookRope2Anim, {func = AnimSwitchHog, args = {youngh}})
-
-  AddSkipFunction(tookPunchAnim, Skipanim, {tookPunchAnim})
-  table.insert(tookPunchAnim, {func = AnimSay, args = {elderh, loc("It is time to practice your fighting skills."), SAY_SAY, 4000}})
-  table.insert(tookPunchAnim, {func = AnimSay, args = {elderh, loc("Imagine those targets are the wolves that killed your parents! Take your anger out on them!"), SAY_SAY, 5000}})
-  table.insert(tookPunchAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Slaughter"), loc("Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."), 1, 5000}}) 
-  table.insert(tookPunchAnim, {func = AnimSwitchHog, args = {youngh}})
-
-  AddSkipFunction(challengeAnim, Skipanim, {challengeAnim})
-  table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("I hope you are prepared for a small challenge, young one."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeAnim})
-  table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("Your movement skills will be evaluated now."), SAY_SAY, 4000}})
-  table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("Collect all the crates, but remember, our time in this life is limited!"), SAY_SAY, 4000}})
-  table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("How difficult would you like it to be?")}})
-  table.insert(challengeAnim, {func = AnimSwitchHog, args = {youngh}})
-  table.insert(challengeAnim, {func = AnimWait, args = {youngh, 500}})
-
-  AddSkipFunction(challengeFailedAnim, Skipanim, {challengeFailedAnim})
-  table.insert(challengeFailedAnim, {func = AnimSay, args = {elderh, loc("Hmmm...perhaps a little more time will help."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeFailedAnim})
-  table.insert(challengeFailedAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000}}) 
-  table.insert(challengeFailedAnim, {func = AnimSwitchHog, args = {youngh}})
-
-  AddSkipFunction(challengeCompletedAnim, Skipanim, {challengeCompletedAnim})
-  table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The spirits of the ancerstors are surely pleased, Leaks A Lot."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeCompletedAnim})
-  table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("You have proven yourself worthy to see our most ancient secret!"), SAY_SAY, 4000}})
-  table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The weapon in that last crate was bestowed upon us by the ancients!"), SAY_SAY, 4000}})
-  table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("Use it with precaution!"), SAY_SAY, 4000}})
-  table.insert(challengeCompletedAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Ultimate Weapon"), loc("Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"), 1, 5000}}) 
-  table.insert(challengeCompletedAnim, {func = AnimSwitchHog, args = {youngh}})
-
-  AddSkipFunction(beforeKillAnim, Skipanim, {beforeKillAnim})
-  table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, loc("What do my faulty eyes observe? A spy!"), SAY_SHOUT, 4000}, skipFunc = Skipanim, skipArgs = beforeKillAnim})
-  table.insert(beforeKillAnim, {func = AnimFollowGear, args = {cannibal}})
-  table.insert(beforeKillAnim, {func = AnimWait, args = {cannibal, 1000}})
-  table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, loc("Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"), SAY_SHOUT, 4000}})
-  table.insert(beforeKillAnim, {func = AnimSay, args = {cannibal, loc("Oh, my!"), SAY_THINK, 4000}})
-  table.insert(beforeKillAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The First Blood"), loc("Kill the cannibal!"), 1, 5000}}) 
-  table.insert(beforeKillAnim, {func = AnimSwitchHog, args = {youngh}})
-  
-  AddSkipFunction(closeCannim, Skipanim, {closeCannim})
-  table.insert(closeCannim, {func = AnimSay, args = {elderh, loc("I see you would like his punishment to be more...personal..."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = closeCannim})
-  table.insert(closeCannim, {func = AnimSay, args = {cannibal, loc("I'm certain that this is a misunderstanding, fellow hedgehogs!"), SAY_SAY, 4000}})
-  table.insert(closeCannim, {func = AnimSay, args = {cannibal, loc("If only I were given a chance to explain my being here..."), SAY_SAY, 4000}})
-  table.insert(closeCannim, {func = AnimSay, args = {elderh, loc("Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"), SAY_SAY, 6000}})
-  table.insert(closeCannim, {func = AnimSay, args = {elderh, loc("Here...pick your weapon!"), SAY_SAY, 5000}})
-  table.insert(closeCannim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The First Blood"), loc("KILL IT!"), 1, 5000}}) 
-  table.insert(closeCannim, {func = AnimSwitchHog, args = {youngh}})
-
-  table.insert(cannKilledAnim, {func = AnimSay, args = {elderh, loc("Yes, yeees! You are now ready to enter the real world!"), SAY_SHOUT, 6000}})
-
-  table.insert(cannKilledEarlyAnim, {func = AnimSay, args = {elderh, loc("What?! A cannibal? Here? There is no time to waste! Come, you are prepared."), SAY_SHOUT, 4000}})
-end
------------------------------Events------------------------------------
-function CheckNeedToTurn(gear)
-  if youngKilled then
-    return false
-  end
-  if gear == princess then
-    if princessKilled ~= true then
-      if (GetX(princess) > GetX(youngh) and princessFace == "Right")
-        or (GetX(princess) < GetX(youngh) and princessFace == "Left") then
-      --if (GetX(princess) > GetX(youngh))
-       -- or (GetX(princess) < GetX(youngh)) then
-        return true
-      end
-    end
-  else
-    if elderKilled ~= true then
-      if (GetX(elderh) > GetX(youngh) and elderFace == "Right")
-        or (GetX(elderh) < GetX(youngh) and elderFace == "Left") then
-        return true
-      end
-    end
-  end
-  return false
-end
-
-function DoNeedToTurn(gear)
-  if gear == princess then
-    if GetX(princess) > GetX(youngh) then
-      HogTurnLeft(princess, true)
-      princessFace = "Left"
-    elseif GetX(princess) < GetX(youngh) then
-      HogTurnLeft(princess, false)
-      princessFace = "Right"
-    end
-  else
-    if GetX(elderh) > GetX(youngh) then
-      HogTurnLeft(elderh, true)
-      elderFace = "Left"
-    elseif GetX(elderh) < GetX(youngh) then
-      HogTurnLeft(elderh, false)
-      elderFace = "Right"
-    end
-  end
-end
-
-function CheckDamage()
-  return youngdamaged and StoppedGear(youngh) 
-end
-
-function DoOnDamage()
-  AddAnim(damageAnim)
-  youngdamaged = false
-  AddFunction({func = ResetTurnTime, args = {}})
-end
-
-function CheckDeath()
-  return youngKilled
-end
-
-function DoDeath()
-  RemoveEventFunc(CheckKilledOthers)
-  RemoveEventFunc(CheckDamage)
-  RemoveEventFunc(CheckDamagedOthers)
-  FinishThem()
-  ShowMission(loc("First Blood"), loc("The wasted youth"), loc("Leaks A Lot gave his life for his tribe! He should have survived!"), 2, 4000)
-end
-
-function CheckDamagedOthers()
-  return (princessDamaged and StoppedGear(princess)) or (elderDamaged and StoppedGear(elderh))
-end
-
-function CheckKilledOthers()
-  return princessKilled or elderKilled
-end
-
-function DoOnDamagedOthers()
-  if princessDamaged then
-    AddAnim(princessDamagedAnim)
-  end
-  if elderDamaged then
-    AddAnim(elderDamagedAnim)
-  end
-  elderDamaged = false
-  princessDamaged = false
-  AddFunction({func = ResetTurnTime, args = {}})
-end
-
-function DoKilledOthers()
-  AddCaption(loc("After Leaks A Lot betrayed his tribe, he joined the cannibals..."))
-  FinishThem()
-end
-
-function CheckMovedUntilJump()
-   return GetX(youngh) >= 2343
-end
-
-function DoMovedUntilJump()
-  ShowMission(loc("First Blood"), loc("Step By Step"), loc("Hint: Double Jump - Press [Backspace] twice"), -amSkip, 0)
-  AddEvent(CheckOnShroom, {}, DoOnShroom, {}, 0)
-end
-
-function CheckOnShroom()
-  return GetX(youngh) >= 2461 and StoppedGear(youngh)
-end
-
-function DoOnShroom()
-  ropeCrate1 = SpawnUtilityCrate(2751, 1194, amRope)
-  SetGearMessage(CurrentHedgehog, 0)
-  AddAnim(onShroomAnim)
-  AddEvent(CheckOnFlower, {}, DoOnFlower, {}, 0)
-end
-
-function CheckOnFlower()
-  return rope1Taken and StoppedGear(youngh)
-end
-
-function DoOnFlower()
-  AddAmmo(youngh, amRope, 100)
-  paraCrate = SpawnUtilityCrate(3245, 1758, amParachute)
-  SetGearMessage(CurrentHedgehog, 0)
-  AddAnim(onFlowerAnim)
-  AddEvent(CheckTookParaCrate, {}, DoTookParaCrate, {}, 0)
-end
-
-function CheckTookParaCrate()
-  return paraTaken and StoppedGear(youngh)
-end
-
-function DoTookParaCrate()
-  AddAmmo(youngh, amParachute, 100)
-  SetGearMessage(CurrentHedgehog, 0)
-  AddAnim(tookParaAnim)
-  AddEvent(CheckOnMoleHead, {}, DoOnMoleHead, {}, 0)
-  AddEvent(CheckPastMoleHead, {}, DoPastMoleHead, {}, 0)
-end
-
-function CheckOnMoleHead()
-  x = GetX(youngh)
-  return x >= 3005 and x <= 3126 and StoppedGear(youngh)
-end
-
-function CheckPastMoleHead()
-  x = GetX(youngh)
-  y = GetY(youngh)
-  return x < 3005 and y > 1500 and StoppedGear(youngh) 
-end
-
-function DoPastMoleHead()
-  RemoveEventFunc(CheckOnMoleHead)
-  ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope)
-  AddAmmo(youngh, amRope, 0)
-  SetGearMessage(CurrentHedgehog, 0)
-  AddAnim(pastMoleHeadAnim)
-  AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0)
-end
-
-function DoOnMoleHead()
-  RemoveEventFunc(CheckPastMoleHead)
-  ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope)
-  AddAmmo(youngh, amRope, 0)
-  SetGearMessage(CurrentHedgehog, 0)
-  AddAnim(onMoleHeadAnim)
-  AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0)
-end
-
-function CheckTookRope2()
-  return rope2Taken and StoppedGear(youngh)
-end
-
-function DoTookRope2()
-  AddAmmo(youngh, amRope, 100)
-  SetGearMessage(CurrentHedgehog, 0)
-  AddAnim(tookRope2Anim)
-  punchCrate = SpawnAmmoCrate(2460, 1321, amFirePunch)
-  AddEvent(CheckTookPunch, {}, DoTookPunch, {})
-end
-
-function CheckTookPunch()
-  return punchTaken and StoppedGear(youngh)
-end
-
-function DoTookPunch()
-  AddAmmo(youngh, amFirePunch, 100)
-  AddAmmo(youngh, amRope, 0)
-  SetGearMessage(CurrentHedgehog, 0)
-  AddAnim(tookPunchAnim)
-  targets[1] = AddGear(1594, 1185, gtTarget, 0, 0, 0, 0)
-  targets[2] = AddGear(2188, 1314, gtTarget, 0, 0, 0, 0)
-  targets[3] = AddGear(1961, 1318, gtTarget, 0, 0, 0, 0)
-  targets[4] = AddGear(1961, 1200, gtTarget, 0, 0, 0, 0)
-  targets[5] = AddGear(1800, 900, gtTarget, 0, 0, 0, 0)
-  AddEvent(CheckTargDestroyed, {}, DoTargDestroyed, {}, 0)
-end
-
-function CheckTargDestroyed()
-  return targetsDestroyed == 5 and StoppedGear(youngh)
-end
-
-function DoTargDestroyed()
-  SetGearMessage(CurrentHedgehog, 0)
-  AddAnim(challengeAnim)
-  targetsDestroyed = 0
-  AddFunction({func = SetChoice, args = {}})
-  ropeCrate3 = SpawnAmmoCrate(2000, 1200, amRope)
-  AddEvent(CheckTookRope3, {}, AddAmmo, {youngh, amRope, 100}, 0)
-  AddEvent(CheckCratesColled, {}, DoCratesColled, {}, 0)
-  AddEvent(CheckChallengeWon, {}, DoChallengeWon, {}, 0)
-  AddEvent(CheckTimesUp, {}, DoTimesUp, {}, 1)
-end
-
-function CheckChoice()
-  return difficulty ~= 0
-end
-
-function DoChoice()
-  difficultyChoice = false
-  SetInputMask(0xFFFFFFFF)
-  StartChallenge(120000 + chalTries * 20000)
-end
-
-function CheckCratesColled()
-  return cratesCollected == crateNum[difficulty]
-end
-
-function DoCratesColled()
-  RemoveEventFunc(CheckTimesUp)
-  TurnTimeLeft = -1
-  AddCaption(loc("As the challenge was completed, Leaks A Lot set foot on the ground..."))
-end
-
-function CheckChallengeWon()
-  return cratesCollected == crateNum[difficulty] and StoppedGear(youngh)
-end
-
-function DoChallengeWon()
-  desertCrate = SpawnAmmoCrate(1240, 1212, amDEagle)
-  SetGearMessage(CurrentHedgehog, 0)
-  AddAnim(challengeCompletedAnim)
-  AddEvent(CheckDesertColled, {}, DoDesertColled, {}, 0)
-end
-
-function CheckTookRope3()
-  return rope3Taken
-end
-
-function CheckTimesUp()
-  return TurnTimeLeft == 100
-end
-
-function DoTimesUp()
-  challengeFailed = true
-  deleteCrate = true
-  DeleteGear(crates[1])
-  TurnTimeLeft = -1
-  AddCaption(loc("And so happenned that Leaks A Lot failed to complete the challenge! He landed, pressured by shame..."))
-  AddEvent(CheckChallengeFailed, {}, DoChallengeFailed, {}, 0)
-end
-
-function CheckChallengeFailed()
-  return challengeFailed and StoppedGear(youngh)
-end
-
-function DoChallengeFailed()
-  challengeFailed = false
-  SetGearMessage(CurrentHedgehog, 0)
-  AddAnim(challengeFailedAnim)
-  chalTries = chalTries + 1
-  difficulty = 0
-  AddFunction({func = SetChoice, args = {}})
-end
-
-function CheckDesertColled()
-  return desertTaken and StoppedGear(youngh)
-end
-
-function DoDesertColled()
-  AddAmmo(youngh, amDEagle, 100)
-  PutTargets(1)
-  AddEvent(CheckTargetsKilled, {}, DoTargetsKilled, {}, 1)
-  AddEvent(CheckCannibalKilled, {}, DoCannibalKilledEarly, {}, 0)
-  ShowMission(loc("First Blood"), loc("The Bull's Eye"), loc("[Up], [Down] to aim, [Space] to shoot!"), 1, 5000)
-end
-
-function CheckTargetsKilled()
-  return targetsDestroyed == 3 and StoppedGear(youngh)
-end
-
-function DoTargetsKilled()
-  targetsDestroyed = 0
-  targsWave = targsWave + 1
-  if targsWave > 3 then
-    RemoveEventFunc(CheckTargetsKilled)
-    SetState(cannibal, gstVisible)
-    cannibalVisible = true
-    SetGearMessage(CurrentHedgehog, 0)
-    AddAnim(beforeKillAnim)
-    AddEvent(CheckCloseToCannibal, {}, DoCloseToCannibal, {}, 0)
-    AddEvent(CheckCannibalKilled, {}, DoCannibalKilled, {}, 0)
-  else
-    PutTargets(targsWave)
-  end
-end
-
-function CheckCloseToCannibal()
-  if CheckCannibalKilled() then
-    return false
-  end
-  return math.abs(GetX(cannibal) - GetX(youngh)) <= 400 and StoppedGear(youngh)
-end
-
-function DoCloseToCannibal()
-  SetGearMessage(CurrentHedgehog, 0)
-  AddAnim(closeCannim)
-  AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][1], targetPosY[1][1], amWhip}})
-  AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][2], targetPosY[1][2], amBaseballBat}})
-  AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][3], targetPosY[1][3], amHammer}})
-end
-
-function CheckCannibalKilled()
-  return cannibalKilled and StoppedGear(youngh)
-end
-
-function DoCannibalKilled()
-  AddAnim(cannKilledAnim)
-  if not progress then
-    SaveCampaignVar("Progress", "1")
-  end
-end
-
-function DoCannibalKilledEarly()
-  AddAnim(cannKilledEarlyAnim)
-  DoCannibalKilled()
-end
-
------------------------------Misc--------------------------------------
-function StartChallenge(time)
-  cratesCollected = 0
-  PutCrate(1)
-  TurnTimeLeft = time
-  ShowMission(loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000) 
-end
-
-function SetChoice()
-  SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLJump+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)))
-  difficultyChoice = true
-  ShowMission(loc("First Blood"), loc("The Torment"), loc("Select difficulty: [Left] - easier or [Right] - harder"), 0, 4000)
-  AddEvent(CheckChoice, {}, DoChoice, {}, 0) 
-end
-
-function SetTime(time)
-  TurnTimeLeft = time
-end
-
-function ResetTurnTime()
-  TurnTimeLeft = tTime
-  tTime = -1
-end
-
-function PutCrate(i)
-  if i > crateNum[difficulty] then
-    return
-  end
-  if difficulty == 1 then
-    crates[1] = SpawnAmmoCrate(targXdif1[i], targYdif1[i], amRope)
-  else
-    crates[1] = SpawnAmmoCrate(targXdif2[i], targYdif2[i], amRope)
-  end
-end
-
-function PutTargets(i)
-  targets[1] = AddGear(targetPosX[i][1], targetPosY[i][1], gtTarget, 0, 0, 0, 0)
-  targets[2] = AddGear(targetPosX[i][2], targetPosY[i][2], gtTarget, 0, 0, 0, 0)
-  targets[3] = AddGear(targetPosX[i][3], targetPosY[i][3], gtTarget, 0, 0, 0, 0)
-end
-
-function FinishThem()
-  SetHealth(elderh, 0)
-  SetHealth(youngh, 0)
-  SetHealth(princess, 0)
-end
------------------------------Main Functions----------------------------
-
-function onGameInit()
-	Seed = 69 
-	GameFlags = gfInfAttack + gfSolidLand + gfDisableWind 
-	TurnTime = 100000 
-	CaseFreq = 0
-	MinesNum = 0
-	MinesTime = 3000
-	Explosives = 0
-	Delay = 10 
-	Map = "A_Classic_Fairytale_first_blood"
-	Theme = "Nature"
-
-
-	AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
-	youngh = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo")
-  elderh = AddHog(loc("Righteous Beard"), 0, 99, "IndianChief")
-  princess = AddHog(loc("Fell From Heaven"), 0, 300, "tiara")
-  AnimSetGearPosition(princess, 1911, 1361)
-  HogTurnLeft(princess, true)
-  AnimSetGearPosition(elderh, 2667, 1208)
-  HogTurnLeft(elderh, true)
-  AnimSetGearPosition(youngh, 1862, 1362)
-  HogTurnLeft(youngh, false)
-
-  AddTeam(loc("Cannibals"), 14483456, "Skull", "Island", "Pirate","cm_vampire")
-  cannibal = AddHog(loc("Brainiac"), 0, 5, "Zombi")
-  AnimSetGearPosition(cannibal, 525, 1256)
-  HogTurnLeft(cannibal, false)
-  
-  AnimInit()
-  AnimationSetup()
-end
-
-function onGameStart()
-  progress = tonumber(GetCampaignVar("Progress"))
-  TurnTimeLeft = -1
-  FollowGear(youngh)
-	ShowMission(loc("A Classic Fairytale"), loc("First Blood"), loc("Finish your training|Hint: Animations can be skipped with the [Precise] key."), -amSkip, 0)
-  SetState(cannibal, gstInvisible)
-
-  AddAnim(startDialogue)
-  princessFace = "Right"
-  AddEvent(CheckNeedToTurn, {princess}, DoNeedToTurn, {princess}, 1)
-  AddEvent(CheckNeedToTurn, {elderh}, DoNeedToTurn, {elderh}, 1)
-  AddEvent(CheckDamage, {}, DoOnDamage, {}, 1)
-  AddEvent(CheckDeath, {}, DoDeath, {}, 0)
-  AddEvent(CheckDamagedOthers, {}, DoOnDamagedOthers, {}, 1)
-  AddEvent(CheckKilledOthers, {}, DoKilledOthers, {}, 0)
-  AddEvent(CheckMovedUntilJump, {}, DoMovedUntilJump, {}, 0)
-end
-
-function onGameTick()
-  AnimUnWait()
-  if ShowAnimation() == false then
-    return
-  end
-  ExecuteAfterAnimations()
-  CheckEvents()
-end
-
-function onGearDelete(gear)
-  if gear == ropeCrate1 then
-    rope1Taken = true
-  elseif gear == paraCrate then
-    paraTaken = true
-  elseif gear == ropeCrate2 then
-    rope2Taken = true
-  elseif gear == ropeCrate3 then
-    rope3Taken = true
-  elseif gear == crates[1] and deleteCrate == true then
-    deleteCrate = false
-  elseif gear == crates[1] and challengeFailed == false then
-    crates[1] = nil
-    cratesCollected = cratesCollected + 1
-    PutCrate(cratesCollected + 1)
-  elseif gear == punchCrate then
-    punchTaken = true
-  elseif gear == desertCrate then
-    desertTaken = true
-  elseif GetGearType(gear) == gtTarget then
-    i = 1
-    while targets[i] ~= gear do
-      i = i + 1
-    end
-    targets[i] = nil
-    targetsDestroyed = targetsDestroyed + 1 
-  elseif gear == cannibal then
-    cannibalKilled = true
-  elseif gear == princess then
-    princessKilled = true
-  elseif gear == elderh then
-    elderKilled = true
-  elseif gear == youngh then
-    youngKilled = true
-  end
-end
-
-function onAmmoStoreInit()
-  SetAmmo(amWhip, 0, 0, 0, 8)
-  SetAmmo(amBaseballBat, 0, 0, 0, 8)
-  SetAmmo(amHammer, 0, 0, 0, 8)
-end
-
-function onNewTurn()
-  if CurrentHedgehog == cannibal and cannibalVisible == false then
-    SetState(cannibal, gstInvisible)
-  end
-  SwitchHog(youngh)
-  FollowGear(youngh)
-  TurnTimeLeft = -1
-end
-
-function onGearDamage(gear, damage)
-  if gear == youngh then
-    youngdamaged = true
-    tTime = TurnTimeLeft
-  elseif gear == princess then
-    princessDamaged = true
-    tTime = TurnTimeLeft
-  elseif gear == elderh then
-    elderDamaged = true
-    tTime = TurnTimeLeft
-  elseif gear == cannibal then
-    cannibalVisible = true
-    cannibalDamaged = true
-    SetState(cannibal, 0)
-  end
-end
-
-function onPrecise()
-  if GameTime > 2000 then
-    SetAnimSkip(true)
-  end
-end
-
-function onLeft()
-  if difficultyChoice == true then
-    difficulty = 1
-  end
-end
-
-function onRight()
-  if difficultyChoice == true then
-    difficulty = 2
-  end
-end
-