project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetTCP.c
branchhedgeroid
changeset 5317 86984c1034a5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetTCP.c	Thu Jun 23 14:30:04 2011 +0200
@@ -0,0 +1,953 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetTCP.c 3280 2007-07-15 05:55:42Z slouken $ */
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+
+/* The network API for TCP sockets */
+
+/* Since the UNIX/Win32/BeOS code is so different from MacOS,
+   we'll just have two completely different sections here.
+*/
+
+#ifdef MACOS_OPENTRANSPORT
+
+#include <Events.h>
+#include <Threads.h>
+#include <OpenTransport.h>
+#include <OpenTptInternet.h>
+#include <OTDebug.h>
+
+struct _TCPsocket {
+	int ready;
+	SOCKET channel;
+	
+	// These are taken from GUSI interface.
+	// I'm not sure if it's really necessary here yet
+	// ( masahiro minami<elsur@aaa.letter.co.jp> )
+	// ( 01/02/19 )
+	OTEventCode curEvent;
+	OTEventCode newEvent;
+	OTEventCode event;
+	OTEventCode curCompletion;
+	OTEventCode newCompletion;
+	OTEventCode completion;
+	OSStatus	error;
+	TEndpointInfo info;
+	Boolean		readShutdown;
+	Boolean		writeShutdown;
+	Boolean		connected;
+	OTConfigurationRef	config;		// Master configuration. you can clone this.
+	TCPsocket	nextListener;
+	// ( end of new members --- masahiro minami<elsur@aaa.letter.co.jp>
+	
+	IPaddress remoteAddress;
+	IPaddress localAddress;
+	int sflag;
+	
+	// Maybe we don't need this---- it's from original SDL_net
+	// (masahiro minami<elsur@aaa.letter.co.jp>)
+	// ( 01/02/20 )
+	int rcvdPassConn;
+};
+
+// To be used in WaitNextEvent() here and there....
+// (010311 masahiro minami<elsur@aaa.letter.co.jp>)
+EventRecord macEvent;
+
+#if TARGET_API_MAC_CARBON
+/* for Carbon */
+OTNotifyUPP notifier;
+#endif
+
+/* Input: ep - endpointref on which to negotiate the option
+			enableReuseIPMode - desired option setting - true/false
+   Return: kOTNoError indicates that the option was successfully negotiated
+   			OSStatus is an error if < 0, otherwise, the status field is
+   			returned and is > 0.
+   	
+   	IMPORTANT NOTE: The endpoint is assumed to be in synchronous more, otherwise
+   			this code will not function as desired
+*/
+
+/*
+NOTE: As this version is written async way, we don't use this function...
+(010526) masahiro minami<elsur@aaa.letter.co.jp>
+*/
+/*
+OSStatus DoNegotiateIPReuseAddrOption(EndpointRef ep, Boolean enableReuseIPMode)
+
+{
+	UInt8		buf[kOTFourByteOptionSize];	// define buffer for fourByte Option size
+	TOption*	opt;						// option ptr to make items easier to access
+	TOptMgmt	req;
+	TOptMgmt	ret;
+	OSStatus	err;
+	
+	if (!OTIsSynchronous(ep))
+	{
+		return (-1);
+	}
+	opt = (TOption*)buf;					// set option ptr to buffer
+	req.opt.buf	= buf;
+	req.opt.len	= sizeof(buf);
+	req.flags	= T_NEGOTIATE;				// negotiate for option
+
+	ret.opt.buf = buf;
+	ret.opt.maxlen = kOTFourByteOptionSize;
+
+	opt->level	= INET_IP;					// dealing with an IP Level function
+	opt->name	= IP_REUSEADDR;
+	opt->len	= kOTFourByteOptionSize;
+	opt->status = 0;
+	*(UInt32*)opt->value = enableReuseIPMode;		// set the desired option level, true or false
+
+	err = OTOptionManagement(ep, &req, &ret);
+	
+		// if no error then return the option status value
+	if (err == kOTNoError)
+	{
+		if (opt->status != T_SUCCESS)
+			err = opt->status;
+		else
+			err = kOTNoError;
+	}
+				
+	return err;
+}
+*/
+
+/* A helper function for Mac OpenTransport support*/
+// This function is a complete copy from GUSI
+// ( masahiro minami<elsur@aaa.letter.co.jp> )
+// ( 01/02/19 )
+static __inline__ Uint32 CompleteMask(OTEventCode code)	
+{ 	
+	return 1 << (code & 0x1F);
+}
+
+/* Notifier for async OT calls */
+static pascal void AsyncTCPNotifier( TCPsocket sock, OTEventCode code,
+					OTResult result, void* cookie )
+{
+
+#ifdef DEBUG_NET
+	printf("AsyncTCPNotifier got an event : 0x%8.8x\n", code );
+#endif
+	
+	switch( code & 0x7f000000L)
+	{
+		case 0:
+			sock->newEvent |= code;
+			result = 0;
+			break;
+		case kCOMPLETEEVENT:
+			if(!(code & 0x00FFFFE0 ))
+				sock->newCompletion |= CompleteMask( code );
+			if( code == T_OPENCOMPLETE )
+				sock->channel = (SOCKET)(cookie);
+			break;
+		default:
+			if( code != kOTProviderWillClose )
+				result = 0;
+	}
+	// Do we need these ???? TODO
+	// sock->SetAsyncMacError( result );
+	// sock->Wakeup();
+}
+
+/* Retrieve OT event */
+// This function is taken from GUSI interface.
+// ( 01/02/19 masahiro minami<elsur@aaa.letter.co.jp> )
+static void AsyncTCPPopEvent( TCPsocket sock )
+{
+	// Make sure OT calls are not interrupted
+	// Not sure if we really need this.
+	OTEnterNotifier( sock->channel );
+	
+	sock->event |= (sock->curEvent = sock->newEvent );
+	sock->completion |= ( sock->curCompletion = sock->newCompletion );
+	sock->newEvent = sock->newCompletion = 0;
+	
+	OTLeaveNotifier( sock->channel );
+	
+	if( sock->curEvent & T_UDERR)
+	{
+		// We just clear the error.
+		// Should we feed this back to users ?
+		// (TODO )
+		OTRcvUDErr( sock->channel, NULL );
+		
+#ifdef DEBUG_NET
+		printf("AsyncTCPPopEvent  T_UDERR recognized");
+#endif
+	}
+	
+	// Remote is disconnecting...
+	if( sock->curEvent & ( T_DISCONNECT | T_ORDREL ))
+	{
+		sock->readShutdown = true;
+	}
+	
+	if( sock->curEvent &T_CONNECT )
+	{
+		// Ignore the info of remote (second parameter).
+		// Shoule we care ?
+		// (TODO)
+		OTRcvConnect( sock->channel, NULL );
+		sock->connected = 1;
+	}
+	
+	if( sock->curEvent & T_ORDREL )
+	{
+		OTRcvOrderlyDisconnect( sock->channel );
+	}
+	
+	if( sock->curEvent & T_DISCONNECT )
+	{
+		OTRcvDisconnect( sock->channel, NULL );
+	}
+	
+	// Do we need to ?
+	// (masahiro minami<elsur@aaa.letter.co.jp>)
+	//YieldToAnyThread();
+}
+
+/* Create a new TCPsocket */
+// Because TCPsocket structure gets bigger and bigger,
+// I think we'd better have a constructor function and delete function.
+// ( 01/02/25 masahiro minami<elsur@aaa.letter.co.jp> )
+static TCPsocket AsyncTCPNewSocket()
+{
+	TCPsocket sock;
+	
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		return NULL;
+	}
+	
+	sock->newEvent = 0;
+	sock->event = 0;
+	sock->curEvent = 0;
+	sock->newCompletion = 0;
+	sock->completion = 0;
+	sock->curCompletion = 0;
+	//sock->info = NULL;
+	sock->readShutdown = sock->writeShutdown = sock->connected = false;
+	sock->error = 0;
+	sock->config = NULL;
+	sock->nextListener = NULL;
+	sock->sflag = 0;
+	return sock;	
+}
+
+// hmmm.... do we need this ???
+// ( 01/02/25 masahiro minami<elsur@aaa.letter.co.jp>)
+static void AsycnTCPDeleteSocket( TCPsocket sock )
+{
+	SDLNet_TCP_Close( sock );
+}
+/* Open a TCP network socket
+   If 'remote' is NULL, this creates a local server socket on the given port,
+   otherwise a TCP connection to the remote host and port is attempted.
+   The newly created socket is returned, or NULL if there was an error.
+
+   ( re-written by masahiro minami<elsur@aaa.letter.co.jp>
+     Now endpoint is created in Async mode.
+     01/02/20 )
+*/
+TCPsocket SDLNet_TCP_Open(IPaddress *ip)
+{
+	EndpointRef dummy = NULL;
+
+	TCPsocket sock = AsyncTCPNewSocket();
+	if( ! sock)
+		return NULL;
+
+	// Determin whether bind locally, or connect to remote
+	if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) )
+	{
+		// ######## Connect to remote
+		OTResult stat;
+		InetAddress inAddr;
+		TBind bindReq;
+
+		// Open endpoint
+		sock->error = OTAsyncOpenEndpoint(
+			OTCreateConfiguration(kTCPName), NULL, &(sock->info),
+			(OTNotifyProcPtr)(AsyncTCPNotifier),
+			sock );
+
+		AsyncTCPPopEvent( sock );
+		while( !sock->error && !( sock->completion & CompleteMask(T_OPENCOMPLETE)))
+		{
+			//SetThreadState( kCurrentThreadID, kReadyThreadState, kNoThreadID );
+			//YieldToAnyThread();
+			//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+			AsyncTCPPopEvent( sock );
+		}
+
+		if( !sock->channel )
+		{
+			SDLNet_SetError("OTAsyncOpenEndpoint failed --- client socket could not be opened");
+			goto error_return;
+		}
+
+		// Set blocking mode
+		// I'm not sure if this is a good solution....
+		// Check out Apple's sample code, OT Virtual Server
+		// ( 010314 masahiro minami<elsur@aaa.letter.co.jp>)
+
+		sock->error = OTSetBlocking( sock->channel );
+		if( sock->error != kOTNoError )
+		{
+			SDLNet_SetError("OTSetBlocking() returned an error");
+			goto error_return;
+		}
+
+		// Bind the socket
+		OTInitInetAddress(&inAddr, 0, 0 );
+		bindReq.addr.len = sizeof( InetAddress );
+		bindReq.addr.buf = (unsigned char*)&inAddr;
+		bindReq.qlen = 0;
+
+		sock->error = OTBind( sock->channel, &bindReq, NULL );
+		AsyncTCPPopEvent(sock);
+		while( !sock->error && !( sock->completion & CompleteMask(T_BINDCOMPLETE)))
+		{
+			//YieldToAnyThread();
+			//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+			AsyncTCPPopEvent(sock);
+		}
+
+
+		switch( stat = OTGetEndpointState( sock->channel ))
+		{
+			InetAddress inAddr;
+			TCall sndCall;
+			OTResult res;
+
+			case T_OUTCON:
+				SDLNet_SetError("SDLNet_Open() failed -- T_OUTCON");
+				goto error_return;
+				break;
+			case T_IDLE:
+				sock->readShutdown = false;
+				sock->writeShutdown = false;
+				sock->event &=~T_CONNECT;
+
+				OTMemzero(&sndCall, sizeof(TCall));
+				OTInitInetAddress(&inAddr, ip->port, ip->host );
+				sndCall.addr.len = sizeof(InetAddress);
+				sndCall.addr.buf = (unsigned char*)&inAddr;
+				sock->connected = 0;
+				res = OTConnect( sock->channel, &sndCall, NULL );
+				AsyncTCPPopEvent(sock);
+				while( sock->error == kOTNoDataErr || !sock->connected )
+					AsyncTCPPopEvent(sock);
+				break;
+			default:
+				// What's to be done ? (TODO)
+				SDLNet_SetError("SDLNet_TCP_Open() failed -- EndpointState not good");
+				goto error_return;
+
+		}
+		if( !(sock->event & (T_CONNECT|T_DISCONNECT)))
+			goto error_return;
+
+		AsyncTCPPopEvent( sock );
+		while( !(sock->event & (T_CONNECT|T_DISCONNECT)))
+		{
+			AsyncTCPPopEvent( sock );
+		}
+		// OTConnect successfull
+		if( sock->event & T_CONNECT)
+		{
+			sock->remoteAddress.host = inAddr.fHost;
+			sock->remoteAddress.port = inAddr.fPort;
+			sock->sflag = false;
+		}
+		else
+		{
+			// OTConnect failed
+			sock->event &= ~T_DISCONNECT;
+			goto error_return;
+		}
+	}
+	else
+	{
+		// ######## Bind locally
+		TBind bindReq;
+		InetAddress	inAddr;
+
+	// First, get InetInterfaceInfo.
+	// I don't search for all of them.
+	// Does that matter ?
+
+		sock->error = OTAsyncOpenEndpoint(
+			OTCreateConfiguration("tilisten, tcp"), NULL, &(sock->info),
+			(OTNotifyProcPtr)(AsyncTCPNotifier),
+			sock);
+		AsyncTCPPopEvent( sock );
+		while( !sock->error && !( sock->completion & CompleteMask( T_OPENCOMPLETE)))
+		{
+			AsyncTCPPopEvent( sock );
+		}
+
+		if( ! sock->channel )
+		{
+			SDLNet_SetError("OTAsyncOpenEndpoint failed --- server socket could not be opened");
+			goto error_return;
+		}
+
+		// Create a master OTConfiguration
+		sock->config = OTCreateConfiguration(kTCPName);
+		if( ! sock->config )
+		{
+			SDLNet_SetError("Could not create master OTConfiguration");
+			goto error_return;
+		}
+
+		// Bind the socket
+		OTInitInetAddress(&inAddr, ip->port, 0 );
+		inAddr.fAddressType = AF_INET;
+		bindReq.addr.len = sizeof( InetAddress );
+		bindReq.addr.buf = (unsigned char*)&inAddr;
+		bindReq.qlen = 35;	// This number is NOT well considered. (TODO)
+		sock->localAddress.host = inAddr.fHost;
+		sock->localAddress.port = inAddr.fPort;
+		sock->sflag = true;
+		
+		sock->error = OTBind( sock->channel, &bindReq, NULL );
+		AsyncTCPPopEvent(sock);
+		while( !sock->error && !( sock->completion & CompleteMask(T_BINDCOMPLETE)))
+		{
+			AsyncTCPPopEvent(sock);
+		}
+		if( sock->error != kOTNoError )
+		{
+			SDLNet_SetError("Could not bind server socket");
+			goto error_return;
+		}
+		
+		if( dummy )
+			OTCloseProvider( dummy );
+
+	}
+	
+	sock->ready = 0;
+	return sock;
+	
+	error_return:
+	if( dummy )
+		OTCloseProvider( dummy );
+	SDLNet_TCP_Close( sock );
+	return NULL;	
+}
+
+/* Accept an incoming connection on the given server socket.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Accept(TCPsocket server)
+{
+	
+	/* Only server sockets can accept */
+	if ( ! server->sflag ) {
+		SDLNet_SetError("Only server sockets can accept()");
+		return(NULL);
+	}
+	server->ready = 0;
+
+	/* Accept a new TCP connection on a server socket */
+	{
+		InetAddress peer;
+		TCall peerinfo;
+		TCPsocket sock = NULL;
+		Boolean mustListen = false;
+		OTResult err;
+		
+		memset(&peerinfo, 0, (sizeof peerinfo ));
+		peerinfo.addr.buf = (Uint8 *) &peer;
+		peerinfo.addr.maxlen = sizeof(peer);
+		
+		while( mustListen || !sock )
+		{
+			// OTListen
+			// We do NOT block ---- right thing ? (TODO)
+			err = OTListen( server->channel, &peerinfo );
+
+			if( err )
+				goto error_return;
+			else
+			{
+				mustListen = false;
+				sock = AsyncTCPNewSocket();
+				if( ! sock )
+					goto error_return;
+			}
+		}
+		if( sock )
+		{
+			// OTAsyncOpenEndpoint
+			server->error = OTAsyncOpenEndpoint( OTCloneConfiguration( server->config ),
+				NULL, &(sock->info), (OTNotifyProcPtr)AsyncTCPNotifier, sock );
+			AsyncTCPPopEvent( sock );
+			while( !sock->error && !( sock->completion & CompleteMask( T_OPENCOMPLETE)))
+			{
+				AsyncTCPPopEvent( sock );
+			}
+			if( ! sock->channel )
+			{
+				mustListen = false;
+				goto error_return;
+			}
+			
+			// OTAccept
+			server->completion &= ~(CompleteMask(T_ACCEPTCOMPLETE));
+			server->error = OTAccept( server->channel, sock->channel, &peerinfo );
+			AsyncTCPPopEvent( server );
+			while( !(server->completion & CompleteMask(T_ACCEPTCOMPLETE)))
+			{
+				AsyncTCPPopEvent( server );
+			}
+			
+			switch( server->error )
+			{
+				case kOTLookErr:
+					switch( OTLook(server->channel ))
+					{
+						case T_LISTEN:
+							mustListen = true;
+							break;
+						case T_DISCONNECT:
+							goto error_return;
+					}
+					break;
+				case 0:
+					sock->nextListener = server->nextListener;
+					server->nextListener = sock;
+					sock->remoteAddress.host = peer.fHost;
+					sock->remoteAddress.port = peer.fPort;
+					return sock;
+					// accept successful
+					break;
+				default:
+					free( sock );
+			}
+		}
+		sock->remoteAddress.host = peer.fHost;
+		sock->remoteAddress.port = peer.fPort;
+		sock->sflag = 0;
+		sock->ready = 0;
+
+		/* The socket is ready */
+		return(sock);
+	
+	// Error; close the socket and return	
+	error_return:
+		SDLNet_TCP_Close(sock);
+		return(NULL);
+	}
+}
+
+/* Get the IP address of the remote system associated with the socket.
+   If the socket is a server socket, this function returns NULL.
+*/
+IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
+{
+	if ( sock->sflag ) {
+		return(NULL);
+	}
+	return(&sock->remoteAddress);
+}
+
+/* Send 'len' bytes of 'data' over the non-server socket 'sock'
+   This function returns the actual amount of data sent.  If the return value
+   is less than the amount of data sent, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
+{
+	const Uint8 *data = (const Uint8 *)datap;	/* For pointer arithmetic */
+	int sent, left;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot send");
+		return(-1);
+	}
+
+	/* Keep sending data until it's sent or an error occurs */
+	left = len;
+	sent = 0;
+	errno = 0;
+	do {
+		len = OTSnd(sock->channel, (void *)data, left, 0);
+		if (len == kOTFlowErr)
+			len = 0;
+		if ( len > 0 ) {
+			sent += len;
+			left -= len;
+			data += len;
+		}
+		// Do we need to ?
+		// ( masahiro minami<elsur@aaa.letter.co.jp> )
+		// (TODO)
+		//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+		//AsyncTCPPopEvent(sock);
+	} while ( (left > 0) && (len > 0) );
+
+	return(sent);
+}
+
+/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
+   and store them in the buffer pointed to by 'data'.
+   This function returns the actual amount of data received.  If the return
+   value is less than or equal to zero, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
+{
+	int len = 0;
+	OSStatus res;
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot receive");
+		return(-1);
+	}
+
+	do
+	{
+		res = OTRcv(sock->channel, data, maxlen-len, 0);
+		if (res > 0) {
+			len = res;
+		}
+
+#ifdef DEBUG_NET
+		if ( res != kOTNoDataErr )
+			printf("SDLNet_TCP_Recv received ; %d\n", res );
+#endif
+		
+		AsyncTCPPopEvent(sock);
+		if( res == kOTLookErr )
+		{
+			res = OTLook(sock->channel );
+			continue;
+		}
+	} while ( (len == 0) && (res == kOTNoDataErr) );
+
+	sock->ready = 0;
+	if ( len == 0 ) { /* Open Transport error */
+#ifdef DEBUG_NET
+		printf("Open Transport error: %d\n", res);
+#endif
+		return(-1);
+	}
+	return(len);
+}
+
+/* Close a TCP network socket */
+void SDLNet_TCP_Close(TCPsocket sock)
+{
+	if ( sock != NULL ) {
+		if ( sock->channel != INVALID_SOCKET ) {
+			//closesocket(sock->channel);
+			OTSndOrderlyDisconnect( sock->channel );
+		}
+		free(sock);
+	}
+}
+
+#else /* !MACOS_OPENTRANSPORT */
+
+struct _TCPsocket {
+	int ready;
+	SOCKET channel;
+	IPaddress remoteAddress;
+	IPaddress localAddress;
+	int sflag;
+};
+
+/* Open a TCP network socket
+   If 'remote' is NULL, this creates a local server socket on the given port,
+   otherwise a TCP connection to the remote host and port is attempted.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Open(IPaddress *ip)
+{
+	TCPsocket sock;
+	struct sockaddr_in sock_addr;
+
+	/* Allocate a TCP socket structure */
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		goto error_return;
+	}
+
+	/* Open the socket */
+	sock->channel = socket(AF_INET, SOCK_STREAM, 0);
+	if ( sock->channel == INVALID_SOCKET ) {
+		SDLNet_SetError("Couldn't create socket");
+		goto error_return;
+	}
+
+	/* Connect to remote, or bind locally, as appropriate */
+	if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) ) {
+
+	// #########  Connecting to remote
+	
+		memset(&sock_addr, 0, sizeof(sock_addr));
+		sock_addr.sin_family = AF_INET;
+		sock_addr.sin_addr.s_addr = ip->host;
+		sock_addr.sin_port = ip->port;
+
+		/* Connect to the remote host */
+		if ( connect(sock->channel, (struct sockaddr *)&sock_addr,
+				sizeof(sock_addr)) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't connect to remote host");
+			goto error_return;
+		}
+		sock->sflag = 0;
+	} else {
+
+	// ##########  Binding locally
+
+		memset(&sock_addr, 0, sizeof(sock_addr));
+		sock_addr.sin_family = AF_INET;
+		sock_addr.sin_addr.s_addr = INADDR_ANY;
+		sock_addr.sin_port = ip->port;
+
+/*
+ * Windows gets bad mojo with SO_REUSEADDR:
+ * http://www.devolution.com/pipermail/sdl/2005-September/070491.html
+ *   --ryan.
+ */
+#ifndef WIN32
+		/* allow local address reuse */
+		{ int yes = 1;
+			setsockopt(sock->channel, SOL_SOCKET, SO_REUSEADDR, (char*)&yes, sizeof(yes));
+		}
+#endif
+
+		/* Bind the socket for listening */
+		if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
+				sizeof(sock_addr)) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't bind to local port");
+			goto error_return;
+		}
+		if ( listen(sock->channel, 5) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't listen to local port");
+			goto error_return;
+		}
+
+		/* Set the socket to non-blocking mode for accept() */
+#if defined(__BEOS__) && defined(SO_NONBLOCK)
+		/* On BeOS r5 there is O_NONBLOCK but it's for files only */
+		{
+			long b = 1;
+			setsockopt(sock->channel, SOL_SOCKET, SO_NONBLOCK, &b, sizeof(b));
+		}
+#elif defined(O_NONBLOCK)
+		{
+			fcntl(sock->channel, F_SETFL, O_NONBLOCK);
+		}
+#elif defined(WIN32)
+		{
+			unsigned long mode = 1;
+			ioctlsocket (sock->channel, FIONBIO, &mode);
+		}
+#elif defined(__OS2__)
+		{
+			int dontblock = 1;
+			ioctl(sock->channel, FIONBIO, &dontblock);
+		}
+#else
+#warning How do we set non-blocking mode on other operating systems?
+#endif
+		sock->sflag = 1;
+	}
+	sock->ready = 0;
+
+#ifdef TCP_NODELAY
+	/* Set the nodelay TCP option for real-time games */
+	{ int yes = 1;
+	setsockopt(sock->channel, IPPROTO_TCP, TCP_NODELAY, (char*)&yes, sizeof(yes));
+	}
+#endif /* TCP_NODELAY */
+
+	/* Fill in the channel host address */
+	sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
+	sock->remoteAddress.port = sock_addr.sin_port;
+
+	/* The socket is ready */
+	return(sock);
+
+error_return:
+	SDLNet_TCP_Close(sock);
+	return(NULL);
+}
+
+/* Accept an incoming connection on the given server socket.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Accept(TCPsocket server)
+{
+	TCPsocket sock;
+	struct sockaddr_in sock_addr;
+	int sock_alen;
+
+	/* Only server sockets can accept */
+	if ( ! server->sflag ) {
+		SDLNet_SetError("Only server sockets can accept()");
+		return(NULL);
+	}
+	server->ready = 0;
+
+	/* Allocate a TCP socket structure */
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		goto error_return;
+	}
+
+	/* Accept a new TCP connection on a server socket */
+	sock_alen = sizeof(sock_addr);
+	sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr,
+#ifdef USE_GUSI_SOCKETS
+						(unsigned int *)&sock_alen);
+#else
+								&sock_alen);
+#endif
+	if ( sock->channel == SOCKET_ERROR ) {
+		SDLNet_SetError("accept() failed");
+		goto error_return;
+	}
+#ifdef WIN32
+	{
+		/* passing a zero value, socket mode set to block on */
+		unsigned long mode = 0;
+		ioctlsocket (sock->channel, FIONBIO, &mode);
+	}
+#elif defined(O_NONBLOCK)
+	{
+		int flags = fcntl(sock->channel, F_GETFL, 0);
+		fcntl(sock->channel, F_SETFL, flags & ~O_NONBLOCK);
+	}
+#endif /* WIN32 */
+	sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
+	sock->remoteAddress.port = sock_addr.sin_port;
+
+	sock->sflag = 0;
+	sock->ready = 0;
+
+	/* The socket is ready */
+	return(sock);
+
+error_return:
+	SDLNet_TCP_Close(sock);
+	return(NULL);
+}
+
+/* Get the IP address of the remote system associated with the socket.
+   If the socket is a server socket, this function returns NULL.
+*/
+IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
+{
+	if ( sock->sflag ) {
+		return(NULL);
+	}
+	return(&sock->remoteAddress);
+}
+
+/* Send 'len' bytes of 'data' over the non-server socket 'sock'
+   This function returns the actual amount of data sent.  If the return value
+   is less than the amount of data sent, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
+{
+	const Uint8 *data = (const Uint8 *)datap;	/* For pointer arithmetic */
+	int sent, left;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot send");
+		return(-1);
+	}
+
+	/* Keep sending data until it's sent or an error occurs */
+	left = len;
+	sent = 0;
+	errno = 0;
+	do {
+		len = send(sock->channel, (const char *) data, left, 0);
+		if ( len > 0 ) {
+			sent += len;
+			left -= len;
+			data += len;
+		}
+	} while ( (left > 0) && ((len > 0) || (errno == EINTR)) );
+
+	return(sent);
+}
+
+/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
+   and store them in the buffer pointed to by 'data'.
+   This function returns the actual amount of data received.  If the return
+   value is less than or equal to zero, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
+{
+	int len;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot receive");
+		return(-1);
+	}
+
+	errno = 0;
+	do {
+		len = recv(sock->channel, (char *) data, maxlen, 0);
+	} while ( errno == EINTR );
+
+	sock->ready = 0;
+	return(len);
+}
+
+/* Close a TCP network socket */
+void SDLNet_TCP_Close(TCPsocket sock)
+{
+	if ( sock != NULL ) {
+		if ( sock->channel != INVALID_SOCKET ) {
+			closesocket(sock->channel);
+		}
+		free(sock);
+	}
+}
+
+#endif /* MACOS_OPENTRANSPORT */