share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.lua
changeset 5845 b20a1e0a0e7e
parent 5844 fdf22a4843f7
child 5846 99e0dccf5529
--- a/share/hedgewars/Data/Scripts/Multiplayer/GaudyRacer.lua	Sat Sep 10 21:23:12 2011 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,730 +0,0 @@
-
-------------------------------------------
--- RACER
--- a crazy, map-independant racing script
--- by mikade
------------------------------------------
-
------------------------------------
---0.1: with apologies to tumbler
------------------------------------
--- added tumbler movement system
--- added weapon systems
--- added timer to stop tumbler
--- added racer circle arrays
--- added changing of circs on contact
--- added a "track complete" etc
-
------------------------------------
---0.2: for your racing convenience
------------------------------------
-
--- added resurrection
--- added team tracking
--- added proper scoring (hopefully, finally)
--- changed showmission icons to match feedback
--- changed circles to be netural colours, and then change to team col
--- cleaned up code
--- cleaned up gameplay: removing control on resurrect, trackcomplete, maxpointset etc
--- improved player feedback: race record, clan record, no record etc.
-
------------------------------------
---0.3: user-requested features
------------------------------------
-
--- hogs now start at the location of the first waypoint \o/
--- added sticky camera. Hog will no longer lose focus on explosions etc.
--- increased maximum complexity for tracks
-
------------------------------------
---0.4: user-requested features
------------------------------------
-
--- added movement trail
--- removed exploder weapon
--- removed mortar weapon
-
------------------------------------
--- 0.5 gaudy feature experimentation
------------------------------------
--- added a booster
--- added flame trail for booster
--- added and removed dx/dy on mortar launch
--- added and removed keypress-based mortar fire
--- changed mortar for a gtShell, probably more useful for tunneling
--- added dx/dy *2 shell fire
-
-----------------------------------
--- 0.6 modesty / display mod
-----------------------------------
--- author branding removed
--- version numbers removed
-
------------------------------
--- SCRIPT BEGINS
------------------------------
-
--- enable awesome translaction support so we can use loc() wherever we want
-loadfile(GetDataPath() .. "Scripts/Locale.lua")()
-
-------------------
--- Got Variables?
-------------------
-
-local roundLimit = 3
-local roundNumber = 0
-local firstClan = 10
-
-local versionNo = loc("v.06")
-
---------------------------
--- hog and team tracking variales
---------------------------
-
-local numhhs = 0 -- store number of hedgehogs
-local hhs = {} -- store hedgehog gears
-
-local numTeams --  store the number of teams in the game
-local teamNameArr = {}	-- store the list of teams
-local teamClan = {}
-local teamSize = {}	-- store how many hogs per team
-local teamIndex = {} -- at what point in the hhs{} does each team begin
-
-local teamComment = {}
-local teamScore = {}
-
----------
--- tumbler stuff
----------
-
-local moveTimer = 0
-local leftOn = false
-local rightOn = false
-local upOn = false
-local downOn = false
-
-local shotsMax = 30	--10
-local shotsLeft = 10
-
-local TimeLeftCounter = 0
-local TimeLeft = 60
-local stopMovement = false
-local tumbleStarted = false
-
--------
--- racer vars
---------
-
-local boosterOn = false
-local boosterFuel = 75
-local boosterPower = 0.3
-local boosterTimer = 0
-
-local bestClan = nil
-local bestTime = nil
-
-local gameBegun = false
-local gameOver = false
-local racerActive = false
-local trackTime = 0
-local wpCheckCounter = 0
-
-local wpCirc = {}
-local wpX = {}
-local wpY = {}
-local wpCol = {}
-local wpActive = {}
-local wpRad = 75
-local wpCount = 0
-local wpLimit = 20
-
--------------------
--- general methods
--------------------
-
-function RebuildTeamInfo()
-
-
-	-- make a list of individual team names
-	for i = 0, 7 do
-		teamNameArr[i] = " " -- = i
-		teamSize[i] = 0
-		teamIndex[i] = 0
-		teamScore[i] = 100000
-	end
-	numTeams = 0
-
-	for i = 0, (numhhs-1) do
-
-		z = 0
-		unfinished = true
-		while(unfinished == true) do
-
-			newTeam = true
-			tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
-
-			if tempHogTeamName == teamNameArr[z] then
-				newTeam = false
-				unfinished = false
-			end
-
-			z = z + 1
-
-			if z == TeamsCount then
-				unfinished = false
-				if newTeam == true then
-					teamNameArr[numTeams] = tempHogTeamName
-					numTeams = numTeams + 1
-				end
-			end
-
-		end
-
-	end
-
-	-- find out how many hogs per team, and the index of the first hog in hhs
-	for i = 0, (numTeams-1) do
-		for z = 0, (numhhs-1) do
-			if GetHogTeamName(hhs[z]) == teamNameArr[i] then
-				teamClan[i] = GetHogClan(hhs[z])
-				if teamSize[i] == 0 then
-					teamIndex[i] = z -- should give starting index
-				end
-				teamSize[i] = teamSize[i] + 1
-				--add a pointer so this hog appears at i in hhs
-			end
-		end
-
-	end
-
-end
-
-
------------------
--- RACER METHODS
------------------
-
-function GetSpeed()
-
-	dx, dy = GetGearVelocity(CurrentHedgehog)
-
-	x = dx*dx
-	y = dy*dy
-	z = x+y
-
-	z = z*100
-
-	k = z%1
-
-	if k ~= 0 then
-	 z = z - k
-	end
-
-	return(z)
-
-end
-
-function CheckWaypoints()
-
-	trackFinished = true
-
-	for i = 0, (wpCount-1) do
-
-		g1X, g1Y = GetGearPosition(CurrentHedgehog)
-		g2X, g2Y = wpX[i], wpY[i]
-
-		g1X = g1X - g2X
-		g1Y = g1Y - g2Y
-		dist = (g1X*g1X) + (g1Y*g1Y)
-
-		--if i == 0 then
-		--	AddCaption(dist .. "/" .. (wpRad*wpRad) )
-		--end
-
-		if dist < (wpRad*wpRad) then
-			--AddCaption("howdy")
-			wpActive[i] = true
-			wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new				--GetClanColor(1)
-			SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i])
-		end
-
-		if wpActive[i] == false then
-			trackFinished = false
-		end
-
-	end
-
-	return(trackFinished)
-
-end
-
-function AdjustScores()
-
-	--[[if bestTime == nil then
-		bestTime = 100000
-		bestClan = 10
-		bestTimeComment = "N/A"
-	else
-		bestTimeComment = (bestTime/1000) ..loc("s")
-	end]]
-
-	if bestTime == nil then
-		bestTime = 100000
-		bestClan = 10
-		bestTimeComment = "N/A"
-	end
-
-	newScore = false
-
-	-- update this clan's time if the new track is better
-	for i = 0, (numTeams-1) do
-		if teamClan[i] == GetHogClan(CurrentHedgehog) then
-			if trackTime < teamScore[i] then
-				teamScore[i] = trackTime
-				newScore = true
-			else
-				newScore = false
-			end
-		end
-	end
-
-	--bestTime = 100000
-	--bestClan = 10
-
-	-- find the best time out of those so far
-	for i = 0, (numTeams-1) do
-		if teamScore[i] < bestTime then
-			bestTime = teamScore[i]
-			bestClan = teamClan[i]
-		end
-	end
-
-	if bestTime ~= 100000 then
-		bestTimeComment = (bestTime/1000) ..loc("s")
-	end
-
-	if newScore == true then
-		if trackTime == bestTime then -- best time of the race
-			ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
-		else	-- best time for the clan
-			ShowMission("RACER", loc("TRACK COMPLETED"), loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
-		end
-	else -- not any kind of new score
-		ShowMission("RACER", loc("TRACK COMPLETED"), loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" .. loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
-	end
-
-end
-
-function CheckForNewRound()
-
-	if GetHogClan(CurrentHedgehog) == firstClan then
-
-		roundNumber = roundNumber + 1
-
-		for i = 0, 7 do
-				if teamNameArr[i] ~= " " then				-- teamScore[teamClan[i]]
-					teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
-				elseif teamNameArr[i] == " " then
-					teamComment[i] = "|"
-				end
-		end
-		ShowMission("RACER", loc("STATUS UPDATE"), loc("Rounds Complete") .. ": " .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" .. loc("Best Team Times: ") .. "|" .. teamComment[0] .. teamComment[1] .. teamComment[2] .. teamComment[3] .. teamComment[4] .. teamComment[5] .. teamComment[6] .. teamComment[7], 0, 1600)
-
-		-- end game if its at round limit
-		if roundNumber == roundLimit then
-			for i = 0, (numhhs-1) do
-				if GetHogClan(hhs[i]) ~= bestClan then
-					SetEffect(hhs[i], heResurrectable, false)
-					SetHealth(hhs[i],0)
-				end
-			end
-			gameOver = true
-			TurnTimeLeft = 1
-		end
-
-	end
-
-end
-
-function DisableTumbler()
-	stopMovement = true
-	upOn = false
-	down = false
-	leftOn = false
-	rightOn = false
-	boosterOn = false
-end
-
-----------------------------------
--- GAME METHODS / EVENT HANDLERS
-----------------------------------
-
-function onGameInit()
-	--Theme = "Hell"
-	--GameFlags
-	--GameFlags = gfDisableWind
-end
-
-
-function onGameStart()
-	RebuildTeamInfo()
-	ShowMission("RACER", "", "", 4, 4000)
-end
-
-function onHJump()
-	if (shotsLeft > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then -- seems to not work with a hedgehog nil chek
-
-		shotsLeft = shotsLeft - 1
-		morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtShell, 0, 0, 0, 1)
-		AddCaption(loc("Shots Left: ") .. shotsLeft)
-
-
-		-- based on player movement already
-		CopyPV(CurrentHedgehog, morte) -- new addition
-
-		--x2
-		x,y = GetGearVelocity(morte)
-		x = x*2
-		y = y*2
-		SetGearVelocity(morte, x, y)
-
-		--- or based on keys?
-		--[[x = 0
-		y = 0
-
-		launchPower = 0.5
-
-		if leftOn == true then
-			x = x - launchPower
-		end
-		if rightOn == true then
-			x = x + launchPower
-		end
-
-		if upOn == true then
-			y = y - launchPower
-		end
-		if downOn == true then
-			y = y + launchPower
-		end
-
-		SetGearVelocity(morte, x, y)]]
-
-
-	end
-end
-
-function onLJump()
-
-
-	if (wpCount < wpLimit) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == false) then -- seems to not work with a hedgehog nil chek
-
-		wpX[wpCount] = GetX(CurrentHedgehog)
-		wpY[wpCount] = GetY(CurrentHedgehog)
-		wpCol[wpCount] = 0xffffffff
-		wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
-																		--100	  --0		--75	--wpCol[wpCount]
-		SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 0, 10, 0, wpRad, 5, wpCol[wpCount])
-
-		wpCount = wpCount + 1
-
-		AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
-
-		if wpCount == wpLimit then
-			AddCaption(loc("Race complexity limit reached."))
-			DisableTumbler()
-		end
-
-	end
-
-
-	if (boosterFuel > 0) and (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (gameBegun == true) then
-
-		if boosterOn == false then
-			boosterOn = true
-		else
-			boosterOn = false
-		end
-
-	end
-
-end
-
-function onLeft()
-	if (CurrentHedgehog ~= nil) and (stopMovement == false) then
-		leftOn = true
-	end
-end
-
-function onRight()
-	if (CurrentHedgehog ~= nil) and (stopMovement == false) then
-		rightOn = true
-	end
-end
-
-function onUp()
-	if (CurrentHedgehog ~= nil) and (stopMovement == false) then
-		upOn = true
-	end
-end
-
-function onDown()
-	if (CurrentHedgehog ~= nil) and (stopMovement == false) then
-		downOn = true
-	end
-end
-
-function onDownUp()
-	downOn = false
-end
-function onUpUp()
-	upOn = false
-end
-function onLeftUp()
-	leftOn = false
-end
-function onRightUp()
-	rightOn = false
-end
-
-function onNewTurn()
-
-	CheckForNewRound()
-
-	--if gameOver == false then
-		shotsLeft = shotsMax
-		stopMovement = false
-		tumbleStarted = false
-		boosterOn = false
-		boosterFuel = 75
-		SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel)
-		--SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLeft+gmLJump+gmPrecise+gmRight+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)))
-		--AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
-	--end
-
-
-
-	-- Set the waypoints to unactive on new round
-	for i = 0,(wpCount-1) do
-		wpActive[i] = false
-		wpCol[i] = 0xffffffff
-		SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 0, 10, 0, wpRad, 5, wpCol[i])
-	end
-
-	-- Handle Starting Stage of Game
-	if (gameOver == false) and (gameBegun == false) then
-		if wpCount >= 3 then
-			gameBegun = true
-			racerActive = true
-			roundNumber = 0 -- 0
-			firstClan = GetHogClan(CurrentHedgehog)
-			ShowMission("RACER", loc("GAME BEGUN!!!"), loc("Complete the track as fast as you can!"), 2, 4000)
-		else
-			ShowMission("RACER", loc("NOT ENOUGH WAYPOINTS"), loc("Place more waypoints using [ENTER]"), 2, 4000)
-		end
-	end
-
-	if gameOver == true then
-		gameBegun = false
-		stopMovement = true
-		tumbleStarted = false
-	end
-
-end
-
-function onGameTick()
-
-	-- start the player tumbling with a boom once their turn has actually begun
-	if tumbleStarted == false then
-		if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
-			AddCaption("Good to go!")
-			tumbleStarted = true
-			racerActive = true
-			trackTime = 0
-			TimeLeft = 60
-
-			-- if the gamehas started put the player in the middle of the first
-			--waypoint that was placed
-			if gameBegun == true then
-				SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
-				AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
-				FollowGear(CurrentHedgehog)
-			else -- otherwise just start him tumbling from wherever he is
-				AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
-			end
-
-		end
-	end
-
-	-- has the player started his tumbling spree?
-	if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
-
-		--AddCaption(LOC_NOT("Speed: ") .. GetSpeed())
-
-		-- if the RACE has started, show tracktimes and keep tabs on waypoints
-		if (racerActive == true) and (gameBegun == true) then
-
-			trackTime = trackTime + 1
-
-			wpCheckCounter = wpCheckCounter + 1
-			if (wpCheckCounter == 100) then
-
-				AddCaption(loc("Track Time: ") .. (trackTime/1000) .. loc("s") )
-				wpCheckCounter = 0
-				if (CheckWaypoints() == true) then
-					AdjustScores()
-					racerActive = false
-					DisableTumbler()
-				end
-
-			end
-
-		end
-
-		if boosterOn == true then
-			boosterTimer = boosterTimer + 1
-			if boosterTimer == 150 then --200
-				boosterTimer = 0
-				boosterFuel = boosterFuel - 1
-				SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), boosterFuel)
-				if boosterFuel == 0 then
-					boosterOn = false
-				end
-			end
-		end
-
-		-- Calculate and display turn time
-		TimeLeftCounter = TimeLeftCounter + 1
-		if TimeLeftCounter == 1000 then
-			TimeLeftCounter = 0
-			TimeLeft = TimeLeft - 1
-
-			if TimeLeft >= 0 then
-				--TurnTimeLeft = TimeLeft
-				--AddCaption(LOC_NOT("Time Left: ") .. TimeLeft)
-			end
-
-		end
-
-		-- if the player has expended his tunbling time, stop him tumbling
-		if TimeLeft == 0 then
-			DisableTumbler()
-		end
-
-
-		-- handle movement based on IO
-		moveTimer = moveTimer + 1
-		if moveTimer == 100 then -- 100
-			moveTimer = 0
-
-			-- keep in mind gravity is acting on the hog
-			-- so his down is more powerful than his up
-
-			dx, dy = GetGearVelocity(CurrentHedgehog)
-
-			dxlimit = 0.4 --0.4
-			dylimit = 0.4 --0.4
-
-			if boosterOn == true then
-
-				--flame trail, now removed
-				AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtFlame, 0, 0, 0, 0)
-				--tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
-
-				dxlimit = dxlimit + boosterPower
-				dylimit = dylimit + boosterPower
-			else
-				tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtDust, 0, false)
-				g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-				SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(GetHogClan(CurrentHedgehog)) )
-			end
-
-			if dx > dxlimit then
-				dx = dxlimit
-			end
-			if dy > dylimit then
-				dy = dylimit
-			end
-			if dx < -dxlimit then
-				dx = -dxlimit
-			end
-			if dy < -dylimit then
-				dy = -dylimit
-			end
-
-
-			dxPower = 0.1 --0.1
-			dyPower = 0.1 --0.1
-
-			if leftOn == true then
-				dx = dx - dxPower
-			end
-			if rightOn == true then
-				dx = dx + dxPower
-			end
-
-			if upOn == true then
-				dy = dy - dyPower -- -0.1 -- new addition
-			end
-			if downOn == true then
-				dy = dy + dyPower
-			end
-
-			--if leftOn == true then
-			--	dx = dx - 0.04
-			--end
-			--if rightOn == true then
-			--	dx = dx + 0.04
-			--end
-
-			--if upOn == true then
-			--	dy = dy - 0.1
-			--end
-			--if downOn == true then
-			--	dy = dy + 0.06
-			--end
-
-			SetGearVelocity(CurrentHedgehog, dx, dy)
-
-		end
-
-	end
-
-end
-
-function onGearDamage(gear, damage)
-	--if gear == CurrentHedgehog then
-		-- You are now tumbling
-	--end
-end
-
-function onGearResurrect(gear)
-
-	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
-
-	-- if the player stops and "dies" or flies into water, stop him tumbling
-	if gear == CurrentHedgehog then
-		DisableTumbler()
-	end
-
-end
-
-function onGearAdd(gear)
-
-	if GetGearType(gear) == gtHedgehog then
-		hhs[numhhs] = gear
-		numhhs = numhhs + 1
-		SetEffect(gear, heResurrectable, true)
-	end
-
-end
-
-function onGearDelete(gear)
-	--not needed today, yet
-
-	--sticky camera
-	if CurrentHedgehog ~= nil then
-		FollowGear(CurrentHedgehog)
-	end
-
-end