QTfrontend/model/ammoSchemeModel.cpp
branchios-develop
changeset 13413 ba39a1d396c0
parent 13411 6e8b807bda4b
parent 13412 236cc4cf2448
--- a/QTfrontend/model/ammoSchemeModel.cpp	Sun Jun 10 18:56:51 2018 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,905 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
- */
-
-#include <QDebug>
-#include <QModelIndex>
-
-#include "ammoSchemeModel.h"
-#include "hwconsts.h"
-
-QList<QVariant> defaultScheme = QList<QVariant>()
-                                << QVariant("Default")     // name           0
-                                << QVariant(false)         // fortsmode      1
-                                << QVariant(false)         // team divide    2
-                                << QVariant(false)         // solid land     3
-                                << QVariant(false)         // border         4
-                                << QVariant(false)         // low gravity    5
-                                << QVariant(false)         // laser sight    6
-                                << QVariant(false)         // invulnerable   7
-                                << QVariant(false)         // reset health   8
-                                << QVariant(false)         // vampiric       9
-                                << QVariant(false)         // karma          10
-                                << QVariant(false)         // artillery      11
-                                << QVariant(true)          // random order   12
-                                << QVariant(false)         // king           13
-                                << QVariant(false)         // place hog      14
-                                << QVariant(false)         // shared ammo    15
-                                << QVariant(false)         // disable girders 16
-                                << QVariant(false)         // disable land objects 17
-                                << QVariant(false)         // AI survival    18
-                                << QVariant(false)         // inf. attack    19
-                                << QVariant(false)         // reset weps     20
-                                << QVariant(false)         // per hog ammo   21
-                                << QVariant(false)         // no wind        22
-                                << QVariant(false)         // more wind      23
-                                << QVariant(false)         // tag team       24
-                                << QVariant(false)         // bottom border  25
-                                << QVariant(100)           // damage modfier 26
-                                << QVariant(45)            // turn time      27
-                                << QVariant(100)           // init health    28
-                                << QVariant(15)            // sudden death   29
-                                << QVariant(5)             // case prob      30
-                                << QVariant(3)             // mines time     31
-                                << QVariant(4)             // mines number   32
-                                << QVariant(0)             // mine dud pct   33
-                                << QVariant(2)             // explosives     34
-                                << QVariant(0)             // air mines      35
-                                << QVariant(35)            // health case pct 36
-                                << QVariant(25)            // health case amt 37
-                                << QVariant(47)            // water rise amt 38
-                                << QVariant(5)             // health dec amt 39
-                                << QVariant(100)           // rope modfier   40
-                                << QVariant(100)           // get away time  41
-                                << QVariant(0)             // world edge     42
-                                << QVariant()              // scriptparam    43
-                                ;
-
-AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
-    QAbstractTableModel(parent),
-    fileConfig(fileName, QSettings::IniFormat)
-{
-    predefSchemesNames = QStringList()
-                         << "Default"
-                         << "Pro Mode"
-                         << "Shoppa"
-                         << "Clean Slate"
-                         << "Minefield"
-                         << "Barrel Mayhem"
-                         << "Tunnel Hogs"
-                         << "Timeless"
-                         << "Thinking with Portals"
-                         << "King Mode"
-                         << "Construction Mode"
-                         << "HedgeEditor"
-                         ;
-
-    numberOfDefaultSchemes = predefSchemesNames.size();
-
-    spNames = QStringList()
-              << "name"                //  0
-              << "fortsmode"           //  1
-              << "divteams"            //  2
-              << "solidland"           //  3
-              << "border"              //  4
-              << "lowgrav"             //  5
-              << "laser"               //  6
-              << "invulnerability"     //  7
-              << "resethealth"         //  8
-              << "vampiric"            //  9
-              << "karma"               // 10
-              << "artillery"           // 11
-              << "randomorder"         // 12
-              << "king"                // 13
-              << "placehog"            // 14
-              << "sharedammo"          // 15
-              << "disablegirders"      // 16
-              << "disablelandobjects"  // 17
-              << "aisurvival"          // 18
-              << "infattack"           // 19
-              << "resetweps"           // 20
-              << "perhogammo"          // 21
-              << "disablewind"         // 22
-              << "morewind"            // 23
-              << "tagteam"             // 24
-              << "bottomborder"        // 25
-              << "damagefactor"        // 26
-              << "turntime"            // 27
-              << "health"              // 28
-              << "suddendeath"         // 29
-              << "caseprobability"     // 30
-              << "minestime"           // 31
-              << "minesnum"            // 32
-              << "minedudpct"          // 33
-              << "explosives"          // 34
-              << "airmines"            // 35
-              << "healthprobability"   // 36
-              << "healthcaseamount"    // 37
-              << "waterrise"           // 38
-              << "healthdecrease"      // 39
-              << "ropepct"             // 40
-              << "getawaytime"         // 41
-              << "worldedge"           // 42
-              << "scriptparam"         // scriptparam    43
-              ;
-
-    QList<QVariant> proMode;
-    proMode
-            << predefSchemesNames[1]   // name           0
-            << QVariant(false)         // fortsmode      1
-            << QVariant(false)         // team divide    2
-            << QVariant(false)         // solid land     3
-            << QVariant(false)         // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(false)         // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(false)         // artillery      11
-            << QVariant(true)          // random order   12
-            << QVariant(false)         // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(true)          // shared ammo    15
-            << QVariant(false)         // disable girders 16
-            << QVariant(false)         // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(false)         // inf. attack    19
-            << QVariant(false)         // reset weps     20
-            << QVariant(false)         // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(15)            // turn time      27
-            << QVariant(100)           // init health    28
-            << QVariant(15)            // sudden death   29
-            << QVariant(0)             // case prob      30
-            << QVariant(3)             // mines time     31
-            << QVariant(0)             // mines number   32
-            << QVariant(0)             // mine dud pct   33
-            << QVariant(2)             // explosives     34
-            << QVariant(0)             // air mines      35
-            << QVariant(35)            // health case pct 36
-            << QVariant(25)            // health case amt 37
-            << QVariant(47)            // water rise amt 38
-            << QVariant(5)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-
-    QList<QVariant> shoppa;
-    shoppa
-            << predefSchemesNames[2]   // name           0
-            << QVariant(false)         // fortsmode      1
-            << QVariant(false)         // team divide    2
-            << QVariant(true)          // solid land     3
-            << QVariant(true)          // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(false)         // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(false)         // artillery      11
-            << QVariant(true)          // random order   12
-            << QVariant(false)         // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(true)          // shared ammo    15
-            << QVariant(true)          // disable girders 16
-            << QVariant(true)         // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(false)         // inf. attack    19
-            << QVariant(true)          // reset weps     20
-            << QVariant(false)         // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(30)            // turn time      27
-            << QVariant(100)           // init health    28
-            << QVariant(50)            // sudden death   29
-            << QVariant(1)             // case prob      30
-            << QVariant(0)             // mines time     31
-            << QVariant(0)             // mines number   32
-            << QVariant(0)             // mine dud pct   33
-            << QVariant(0)             // explosives     34
-            << QVariant(0)             // air mines      35
-            << QVariant(0)             // health case pct 36
-            << QVariant(25)            // health case amt 37
-            << QVariant(0)             // water rise amt 38
-            << QVariant(0)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-
-    QList<QVariant> cleanslate;
-    cleanslate
-            << predefSchemesNames[3]   // name           0
-            << QVariant(false)         // fortsmode      1
-            << QVariant(false)         // team divide    2
-            << QVariant(false)         // solid land     3
-            << QVariant(false)         // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(true)          // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(false)         // artillery      11
-            << QVariant(true)          // random order   12
-            << QVariant(false)         // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(false)         // shared ammo    15
-            << QVariant(false)         // disable girders 16
-            << QVariant(false)         // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(true)          // inf. attack    19
-            << QVariant(true)          // reset weps     20
-            << QVariant(false)         // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(45)            // turn time      27
-            << QVariant(100)           // init health    28
-            << QVariant(15)            // sudden death   29
-            << QVariant(5)             // case prob      30
-            << QVariant(3)             // mines time     31
-            << QVariant(4)             // mines number   32
-            << QVariant(0)             // mine dud pct   33
-            << QVariant(2)             // explosives     34
-            << QVariant(0)             // air mines      35
-            << QVariant(35)            // health case pct 36
-            << QVariant(25)            // health case amt 37
-            << QVariant(47)            // water rise amt 38
-            << QVariant(5)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-
-    QList<QVariant> minefield;
-    minefield
-            << predefSchemesNames[4]   // name           0
-            << QVariant(false)         // fortsmode      1
-            << QVariant(false)         // team divide    2
-            << QVariant(false)         // solid land     3
-            << QVariant(false)         // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(false)         // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(false)         // artillery      11
-            << QVariant(true)          // random order   12
-            << QVariant(false)         // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(true)          // shared ammo    15
-            << QVariant(true)          // disable girders 16
-            << QVariant(false)         // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(false)         // inf. attack    19
-            << QVariant(false)         // reset weps     20
-            << QVariant(false)         // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(30)            // turn time      27
-            << QVariant(50)            // init health    28
-            << QVariant(15)            // sudden death   29
-            << QVariant(0)             // case prob      30
-            << QVariant(0)             // mines time     31
-            << QVariant(200)           // mines number   32
-            << QVariant(0)             // mine dud pct   33
-            << QVariant(0)             // explosives     34
-            << QVariant(0)             // air mines      35
-            << QVariant(35)            // health case pct 36
-            << QVariant(25)            // health case amt 37
-            << QVariant(47)            // water rise amt 38
-            << QVariant(5)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-
-    QList<QVariant> barrelmayhem;
-    barrelmayhem
-            << predefSchemesNames[5]   // name           0
-            << QVariant(false)         // fortsmode      1
-            << QVariant(false)         // team divide    2
-            << QVariant(false)         // solid land     3
-            << QVariant(false)         // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(false)         // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(false)         // artillery      11
-            << QVariant(true)          // random order   12
-            << QVariant(false)         // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(true)          // shared ammo    15
-            << QVariant(false)         // disable girders 16
-            << QVariant(false)         // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(false)         // inf. attack    19
-            << QVariant(false)         // reset weps     20
-            << QVariant(false)         // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(30)            // turn time      27
-            << QVariant(100)           // init health    28
-            << QVariant(15)            // sudden death   29
-            << QVariant(0)             // case prob      30
-            << QVariant(0)             // mines time     31
-            << QVariant(0)             // mines number   32
-            << QVariant(0)             // mine dud pct   33
-            << QVariant(200)           // explosives     34
-            << QVariant(0)             // air mines      35
-            << QVariant(35)            // health case pct 36
-            << QVariant(25)            // health case amt 37
-            << QVariant(47)            // water rise amt 38
-            << QVariant(5)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-
-    QList<QVariant> tunnelhogs;
-    tunnelhogs
-            << predefSchemesNames[6]   // name           0
-            << QVariant(false)         // fortsmode      1
-            << QVariant(false)         // team divide    2
-            << QVariant(false)         // solid land     3
-            << QVariant(true)          // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(false)         // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(false)         // artillery      11
-            << QVariant(true)          // random order   12
-            << QVariant(false)         // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(true)          // shared ammo    15
-            << QVariant(true)          // disable girders 16
-            << QVariant(true)          // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(false)         // inf. attack    19
-            << QVariant(false)         // reset weps     20
-            << QVariant(false)         // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(30)            // turn time      27
-            << QVariant(100)           // init health    28
-            << QVariant(15)            // sudden death   29
-            << QVariant(5)             // case prob      30
-            << QVariant(3)             // mines time     31
-            << QVariant(10)            // mines number   32
-            << QVariant(10)            // mine dud pct   33
-            << QVariant(10)            // explosives     34
-            << QVariant(4)             // air mines      35
-            << QVariant(35)            // health case pct 36
-            << QVariant(25)            // health case amt 37
-            << QVariant(47)            // water rise amt 38
-            << QVariant(5)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-
-    QList<QVariant> timeless;
-    timeless
-            << predefSchemesNames[7]   // name           0
-            << QVariant(false)         // fortsmode      1
-            << QVariant(false)         // team divide    2
-            << QVariant(false)         // solid land     3
-            << QVariant(false)         // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(false)         // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(false)         // artillery      11
-            << QVariant(true)          // random order   12
-            << QVariant(false)         // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(false)         // shared ammo    15
-            << QVariant(false)         // disable girders 16
-            << QVariant(false)         // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(false)         // inf. attack    19
-            << QVariant(false)         // reset weps     20
-            << QVariant(true)          // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(9999)          // turn time      27
-            << QVariant(100)           // init health    28
-            << QVariant(15)            // sudden death   29
-            << QVariant(5)             // case prob      30
-            << QVariant(3)             // mines time     31
-            << QVariant(5)             // mines number   32
-            << QVariant(10)            // mine dud pct   33
-            << QVariant(2)             // explosives     34
-            << QVariant(0)             // air mines      35
-            << QVariant(35)            // health case pct 36
-            << QVariant(30)            // health case amt 37
-            << QVariant(0)             // water rise amt 38
-            << QVariant(0)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-
-    QList<QVariant> thinkingportals;
-    thinkingportals
-            << predefSchemesNames[8]   // name           0
-            << QVariant(false)         // fortsmode      1
-            << QVariant(false)         // team divide    2
-            << QVariant(false)         // solid land     3
-            << QVariant(false)         // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(false)         // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(true)          // artillery      11
-            << QVariant(true)          // random order   12
-            << QVariant(false)         // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(false)         // shared ammo    15
-            << QVariant(false)         // disable girders 16
-            << QVariant(false)         // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(false)         // inf. attack    19
-            << QVariant(false)         // reset weps     20
-            << QVariant(false)         // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(45)            // turn time      27
-            << QVariant(100)           // init health    28
-            << QVariant(15)            // sudden death   29
-            << QVariant(2)             // case prob      30
-            << QVariant(3)             // mines time     31
-            << QVariant(5)             // mines number   32
-            << QVariant(0)             // mine dud pct   33
-            << QVariant(5)             // explosives     34
-            << QVariant(4)             // air mines      35
-            << QVariant(25)            // health case pct 36
-            << QVariant(25)            // health case amt 37
-            << QVariant(47)            // water rise amt 38
-            << QVariant(5)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-
-    QList<QVariant> kingmode;
-    kingmode
-            << predefSchemesNames[9]  // name           0
-            << QVariant(false)         // fortsmode      1
-            << QVariant(false)         // team divide    2
-            << QVariant(false)         // solid land     3
-            << QVariant(false)         // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(false)         // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(false)         // artillery      11
-            << QVariant(true)          // random order   12
-            << QVariant(true)          // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(false)         // shared ammo    15
-            << QVariant(false)         // disable girders 16
-            << QVariant(false)         // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(false)         // inf. attack    19
-            << QVariant(false)         // reset weps     20
-            << QVariant(false)         // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(45)            // turn time      27
-            << QVariant(100)           // init health    28
-            << QVariant(15)            // sudden death   29
-            << QVariant(5)             // case prob      30
-            << QVariant(3)             // mines time     31
-            << QVariant(4)             // mines number   32
-            << QVariant(0)             // mine dud pct   33
-            << QVariant(2)             // explosives     34
-            << QVariant(0)             // air mines      35
-            << QVariant(35)            // health case pct 36
-            << QVariant(25)            // health case amt 37
-            << QVariant(47)            // water rise amt 38
-            << QVariant(5)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-
-	QList<QVariant> construction;
-    construction
-            << predefSchemesNames[10]  // name           0
-            << QVariant(false)         // fortsmode      1
-            << QVariant(false)         // team divide    2
-            << QVariant(false)         // solid land     3
-            << QVariant(false)         // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(false)         // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(false)         // artillery      11
-            << QVariant(true)          // random order   12
-            << QVariant(false)          // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(false)         // shared ammo    15
-            << QVariant(true)         // disable girders 16
-            << QVariant(true)         // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(true)         // inf. attack    19
-            << QVariant(false)         // reset weps     20
-            << QVariant(true)         // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(45)            // turn time      27
-            << QVariant(100)           // init health    28
-            << QVariant(15)            // sudden death   29
-            << QVariant(5)             // case prob      30
-            << QVariant(3)             // mines time     31
-            << QVariant(0)             // mines number   32
-            << QVariant(0)             // mine dud pct   33
-            << QVariant(0)             // explosives     34
-            << QVariant(0)             // air mines      35
-            << QVariant(35)            // health case pct 36
-            << QVariant(25)            // health case amt 37
-            << QVariant(47)            // water rise amt 38
-            << QVariant(5)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-
-	QList<QVariant> hedgeeditor;
-    hedgeeditor
-            << predefSchemesNames[11]  // name           0
-            << QVariant(false)         // fortsmode      1
-            << QVariant(false)         // team divide    2
-            << QVariant(false)         // solid land     3
-            << QVariant(false)         // border         4
-            << QVariant(false)         // low gravity    5
-            << QVariant(false)         // laser sight    6
-            << QVariant(false)         // invulnerable   7
-            << QVariant(false)         // reset health   8
-            << QVariant(false)         // vampiric       9
-            << QVariant(false)         // karma          10
-            << QVariant(false)         // artillery      11
-            << QVariant(false)         // random order   12
-            << QVariant(false)         // king           13
-            << QVariant(false)         // place hog      14
-            << QVariant(false)         // shared ammo    15
-            << QVariant(false)         // disable girders 16
-            << QVariant(false)         // disable land objects 17
-            << QVariant(false)         // AI survival    18
-            << QVariant(false)         // inf. attack    19
-            << QVariant(false)         // reset weps     20
-            << QVariant(true)          // per hog ammo   21
-            << QVariant(false)         // no wind        22
-            << QVariant(false)         // more wind      23
-            << QVariant(false)         // tag team       24
-            << QVariant(false)         // bottom border  25
-            << QVariant(100)           // damage modfier 26
-            << QVariant(9999)          // turn time      27
-            << QVariant(100)           // init health    28
-            << QVariant(50)            // sudden death   29
-            << QVariant(5)             // case prob      30
-            << QVariant(3)             // mines time     31
-            << QVariant(0)             // mines number   32
-            << QVariant(0)             // mine dud pct   33
-            << QVariant(0)             // explosives     34
-            << QVariant(0)             // air mines      35
-            << QVariant(35)            // health case pct 36
-            << QVariant(25)            // health case amt 37
-            << QVariant(0)            // water rise amt 38
-            << QVariant(0)             // health dec amt 39
-            << QVariant(100)           // rope modfier   40
-            << QVariant(100)           // get away time  41
-            << QVariant(0)             // world edge     42
-            << QVariant()              // scriptparam    43
-            ;
-			
- 
-			
-    schemes.append(defaultScheme);
-    schemes.append(proMode);
-    schemes.append(shoppa);
-    schemes.append(cleanslate);
-    schemes.append(minefield);
-    schemes.append(barrelmayhem);
-    schemes.append(tunnelhogs);
-    schemes.append(timeless);
-    schemes.append(thinkingportals);
-    schemes.append(kingmode);
-    schemes.append(construction);
-    schemes.append(hedgeeditor);
-
-
-    int size = fileConfig.beginReadArray("schemes");
-    for (int i = 0; i < size; ++i)
-    {
-        fileConfig.setArrayIndex(i);
-
-        if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString()))
-        {
-            QList<QVariant> scheme;
-
-            for (int k = 0; k < spNames.size(); ++k)
-                scheme << fileConfig.value(spNames[k], defaultScheme[k]);
-
-            schemes.append(scheme);
-        }
-    }
-    fileConfig.endArray();
-}
-
-QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
-{
-    Q_UNUSED(section);
-    Q_UNUSED(orientation);
-    Q_UNUSED(role);
-
-    return QVariant();
-}
-
-int AmmoSchemeModel::rowCount(const QModelIndex &parent) const
-{
-    if (parent.isValid())
-        return 0;
-    else
-        return schemes.size();
-}
-
-int AmmoSchemeModel::columnCount(const QModelIndex & parent) const
-{
-    if (parent.isValid())
-        return 0;
-    else
-        return defaultScheme.size();
-}
-
-bool AmmoSchemeModel::hasScheme(QString name)
-{
-    for(int i=0; i<schemes.size(); i++)
-    {
-        if(schemes[i][0] == name)
-        {
-            return true;
-        }
-    }
-    return false;
-}
-
-Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const
-{
-    Q_UNUSED(index);
-
-    return
-        Qt::ItemIsEnabled
-        | Qt::ItemIsSelectable
-        | Qt::ItemIsEditable;
-}
-
-bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role)
-{
-    if (!index.isValid() || index.row() < numberOfDefaultSchemes
-            || index.row() >= schemes.size()
-            || index.column() >= defaultScheme.size()
-            || role != Qt::EditRole)
-        return false;
-
-    schemes[index.row()][index.column()] = value;
-
-    emit dataChanged(index, index);
-    return true;
-}
-
-bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent)
-{
-    Q_UNUSED(count);
-
-    beginInsertRows(parent, schemes.size(), schemes.size());
-
-    if (row == -1)
-    {
-        QList<QVariant> newScheme = defaultScheme;
-
-        QString newName = tr("New");
-        if(hasScheme(newName))
-        {
-            //name already used -> look for an appropriate name:
-            int i=2;
-            while(hasScheme(newName = tr("New (%1)").arg(i++))) ;
-        }
-        newScheme[0] = QVariant(newName);
-        schemes.insert(schemes.size(), newScheme);
-    }
-    else
-    {
-        QList<QVariant> newScheme = schemes[row];
-        QString oldName = newScheme[0].toString();
-        QString newName = tr("Copy of %1").arg(oldName);
-        if(hasScheme(newName))
-        {
-            //name already used -> look for an appropriate name:
-            int i=2;
-            while(hasScheme(newName = tr("Copy of %1 (%2)").arg(oldName).arg(i++)));
-        }
-        newScheme[0] = QVariant(newName);
-        schemes.insert(schemes.size(), newScheme);
-    }
-
-    endInsertRows();
-
-    return true;
-}
-
-bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent)
-{
-    if(count != 1
-            || row < numberOfDefaultSchemes
-            || row >= schemes.size())
-        return false;
-
-    beginRemoveRows(parent, row, row);
-
-    schemes.removeAt(row);
-
-    endRemoveRows();
-
-    return true;
-}
-
-QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const
-{
-    if (!index.isValid() || index.row() < 0
-            || index.row() >= schemes.size()
-            || index.column() >= defaultScheme.size()
-            || (role != Qt::EditRole && role != Qt::DisplayRole)
-       )
-        return QVariant();
-
-    return schemes[index.row()][index.column()];
-}
-
-void AmmoSchemeModel::Save()
-{
-    fileConfig.beginWriteArray("schemes", schemes.size() - numberOfDefaultSchemes);
-
-    for (int i = 0; i < schemes.size() - numberOfDefaultSchemes; ++i)
-    {
-        fileConfig.setArrayIndex(i);
-
-        QList<QVariant> scheme = schemes[i + numberOfDefaultSchemes];
-
-        for (int k = 0; k < scheme.size(); ++k)
-            fileConfig.setValue(spNames[k], scheme[k]);
-    }
-    fileConfig.endArray();
-}
-
-
-NetAmmoSchemeModel::NetAmmoSchemeModel(QObject * parent) :
-    QAbstractTableModel(parent)
-{
-    netScheme = defaultScheme;
-}
-
-QVariant NetAmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
-{
-    Q_UNUSED(section);
-    Q_UNUSED(orientation);
-    Q_UNUSED(role);
-
-    return QVariant();
-}
-
-int NetAmmoSchemeModel::rowCount(const QModelIndex & parent) const
-{
-    if (parent.isValid())
-        return 0;
-    else
-        return 1;
-}
-
-int NetAmmoSchemeModel::columnCount(const QModelIndex & parent) const
-{
-    if (parent.isValid())
-        return 0;
-    else
-        return defaultScheme.size();
-}
-
-QVariant NetAmmoSchemeModel::data(const QModelIndex &index, int role) const
-{
-    if (!index.isValid() || index.row() < 0
-            || index.row() > 1
-            || index.column() >= defaultScheme.size()
-            || (role != Qt::EditRole && role != Qt::DisplayRole)
-       )
-        return QVariant();
-
-    return netScheme[index.column()];
-}
-
-void NetAmmoSchemeModel::setNetSchemeConfig(QStringList cfg)
-{
-    if(cfg.size() != netScheme.size())
-    {
-        qWarning("Incorrect scheme cfg size");
-        return;
-    }
-
-    cfg[cfg.size()-1] = cfg[cfg.size()-1].mid(1);
-
-    for(int i = 0; i < cfg.size(); ++i)
-        netScheme[i] = QVariant(cfg[i]);
-
-    reset();
-}