misc/winutils/include/SDL.h
branchui-scaling
changeset 15283 c4fd2813b127
parent 13390 0135e64c6c66
parent 15279 7ab5cf405686
child 15663 d92eeb468dad
--- a/misc/winutils/include/SDL.h	Wed May 16 18:22:28 2018 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,101 +0,0 @@
-/*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2012 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-    Sam Lantinga
-    slouken@libsdl.org
-*/
-
-/** @file SDL.h
- *  Main include header for the SDL library
- */
-
-#ifndef _SDL_H
-#define _SDL_H
-
-#include "SDL_main.h"
-#include "SDL_stdinc.h"
-#include "SDL_audio.h"
-#include "SDL_cdrom.h"
-#include "SDL_cpuinfo.h"
-#include "SDL_endian.h"
-#include "SDL_error.h"
-#include "SDL_events.h"
-#include "SDL_loadso.h"
-#include "SDL_mutex.h"
-#include "SDL_rwops.h"
-#include "SDL_thread.h"
-#include "SDL_timer.h"
-#include "SDL_video.h"
-#include "SDL_version.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/** @file SDL.h
- *  @note As of version 0.5, SDL is loaded dynamically into the application
- */
-
-/** @name SDL_INIT Flags
- *  These are the flags which may be passed to SDL_Init() -- you should
- *  specify the subsystems which you will be using in your application.
- */
-/*@{*/
-#define SDL_INIT_TIMER      0x00000001
-#define SDL_INIT_AUDIO      0x00000010
-#define SDL_INIT_VIDEO      0x00000020
-#define SDL_INIT_CDROM      0x00000100
-#define SDL_INIT_JOYSTICK   0x00000200
-#define SDL_INIT_NOPARACHUTE    0x00100000  /**< Don't catch fatal signals */
-#define SDL_INIT_EVENTTHREAD    0x01000000  /**< Not supported on all OS's */
-#define SDL_INIT_EVERYTHING 0x0000FFFF
-/*@}*/
-
-/** This function loads the SDL dynamically linked library and initializes
- *  the subsystems specified by 'flags' (and those satisfying dependencies)
- *  Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- *  signal handlers for some commonly ignored fatal signals (like SIGSEGV)
- */
-extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
-
-/** This function initializes specific SDL subsystems */
-extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
-
-/** This function cleans up specific SDL subsystems */
-extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
-
-/** This function returns mask of the specified subsystems which have
- *  been initialized.
- *  If 'flags' is 0, it returns a mask of all initialized subsystems.
- */
-extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
-
-/** This function cleans up all initialized subsystems and unloads the
- *  dynamically linked library.  You should call it upon all exit conditions.
- */
-extern DECLSPEC void SDLCALL SDL_Quit(void);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_H */