misc/winutils/include/SDL_main.h
branchui-scaling
changeset 15283 c4fd2813b127
parent 13390 0135e64c6c66
parent 15279 7ab5cf405686
child 15663 d92eeb468dad
--- a/misc/winutils/include/SDL_main.h	Wed May 16 18:22:28 2018 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,106 +0,0 @@
-/*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2012 Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Lesser General Public
-    License as published by the Free Software Foundation; either
-    version 2.1 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Lesser General Public License for more details.
-
-    You should have received a copy of the GNU Lesser General Public
-    License along with this library; if not, write to the Free Software
-    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-
-    Sam Lantinga
-    slouken@libsdl.org
-*/
-
-#ifndef _SDL_main_h
-#define _SDL_main_h
-
-#include "SDL_stdinc.h"
-
-/** @file SDL_main.h
- *  Redefine main() on Win32 and MacOS so that it is called by winmain.c
- */
-
-#if defined(__WIN32__) || \
-    (defined(__MWERKS__) && !defined(__BEOS__)) || \
-    defined(__MACOS__) || defined(__MACOSX__) || \
-    defined(__SYMBIAN32__) || defined(QWS)
-
-#ifdef __cplusplus
-#define C_LINKAGE   "C"
-#else
-#define C_LINKAGE
-#endif /* __cplusplus */
-
-/** The application's main() function must be called with C linkage,
- *  and should be declared like this:
- *      @code
- *      #ifdef __cplusplus
- *      extern "C"
- *      #endif
- *  int main(int argc, char *argv[])
- *  {
- *  }
- *      @endcode
- */
-#define main    SDL_main
-
-/** The prototype for the application's main() function */
-extern C_LINKAGE int SDL_main(int argc, char *argv[]);
-
-
-/** @name From the SDL library code -- needed for registering the app on Win32 */
-/*@{*/
-#ifdef __WIN32__
-
-#include "begin_code.h"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/** This should be called from your WinMain() function, if any */
-extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
-/** This can also be called, but is no longer necessary */
-extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
-/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
-extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-#endif
-/*@}*/
-
-/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
-/*@{*/
-#if defined(__MACOS__)
-
-#include "begin_code.h"
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/** Forward declaration so we don't need to include QuickDraw.h */
-struct QDGlobals;
-
-/** This should be called from your main() function, if any */
-extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
-
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-#endif
-/*@}*/
-
-#endif /* Need to redefine main()? */
-
-#endif /* _SDL_main_h */