misc/winutils/include/SDL_mixer.h
branchui-scaling
changeset 15283 c4fd2813b127
parent 13390 0135e64c6c66
parent 15279 7ab5cf405686
child 15663 d92eeb468dad
--- a/misc/winutils/include/SDL_mixer.h	Wed May 16 18:22:28 2018 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,634 +0,0 @@
-/*
-  SDL_mixer:  An audio mixer library based on the SDL library
-  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-
-/* $Id$ */
-
-#ifndef _SDL_MIXER_H
-#define _SDL_MIXER_H
-
-#include "SDL_types.h"
-#include "SDL_rwops.h"
-#include "SDL_audio.h"
-#include "SDL_endian.h"
-#include "SDL_version.h"
-#include "begin_code.h"
-
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
-*/
-#define SDL_MIXER_MAJOR_VERSION 1
-#define SDL_MIXER_MINOR_VERSION 2
-#define SDL_MIXER_PATCHLEVEL    12
-
-/* This macro can be used to fill a version structure with the compile-time
- * version of the SDL_mixer library.
- */
-#define SDL_MIXER_VERSION(X)                        \
-{                                   \
-    (X)->major = SDL_MIXER_MAJOR_VERSION;               \
-    (X)->minor = SDL_MIXER_MINOR_VERSION;               \
-    (X)->patch = SDL_MIXER_PATCHLEVEL;              \
-}
-
-/* Backwards compatibility */
-#define MIX_MAJOR_VERSION   SDL_MIXER_MAJOR_VERSION
-#define MIX_MINOR_VERSION   SDL_MIXER_MINOR_VERSION
-#define MIX_PATCHLEVEL      SDL_MIXER_PATCHLEVEL
-#define MIX_VERSION(X)      SDL_MIXER_VERSION(X)
-
-/* This function gets the version of the dynamically linked SDL_mixer library.
-   it should NOT be used to fill a version structure, instead you should
-   use the SDL_MIXER_VERSION() macro.
- */
-extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
-
-typedef enum
-{
-    MIX_INIT_FLAC        = 0x00000001,
-    MIX_INIT_MOD         = 0x00000002,
-    MIX_INIT_MP3         = 0x00000004,
-    MIX_INIT_OGG         = 0x00000008,
-    MIX_INIT_FLUIDSYNTH  = 0x00000010
-} MIX_InitFlags;
-
-/* Loads dynamic libraries and prepares them for use.  Flags should be
-   one or more flags from MIX_InitFlags OR'd together.
-   It returns the flags successfully initialized, or 0 on failure.
- */
-extern DECLSPEC int SDLCALL Mix_Init(int flags);
-
-/* Unloads libraries loaded with Mix_Init */
-extern DECLSPEC void SDLCALL Mix_Quit(void);
-
-
-/* The default mixer has 8 simultaneous mixing channels */
-#ifndef MIX_CHANNELS
-#define MIX_CHANNELS    8
-#endif
-
-/* Good default values for a PC soundcard */
-#define MIX_DEFAULT_FREQUENCY   22050
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN
-#define MIX_DEFAULT_FORMAT  AUDIO_S16LSB
-#else
-#define MIX_DEFAULT_FORMAT  AUDIO_S16MSB
-#endif
-#define MIX_DEFAULT_CHANNELS    2
-#define MIX_MAX_VOLUME      128 /* Volume of a chunk */
-
-/* The internal format for an audio chunk */
-typedef struct Mix_Chunk {
-    int allocated;
-    Uint8 *abuf;
-    Uint32 alen;
-    Uint8 volume;       /* Per-sample volume, 0-128 */
-} Mix_Chunk;
-
-/* The different fading types supported */
-typedef enum {
-    MIX_NO_FADING,
-    MIX_FADING_OUT,
-    MIX_FADING_IN
-} Mix_Fading;
-
-typedef enum {
-    MUS_NONE,
-    MUS_CMD,
-    MUS_WAV,
-    MUS_MOD,
-    MUS_MID,
-    MUS_OGG,
-    MUS_MP3,
-    MUS_MP3_MAD,
-    MUS_FLAC,
-    MUS_MODPLUG
-} Mix_MusicType;
-
-/* The internal format for a music chunk interpreted via mikmod */
-typedef struct _Mix_Music Mix_Music;
-
-/* Open the mixer with a certain audio format */
-extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
-                            int chunksize);
-
-/* Dynamically change the number of channels managed by the mixer.
-   If decreasing the number of channels, the upper channels are
-   stopped.
-   This function returns the new number of allocated channels.
- */
-extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
-
-/* Find out what the actual audio device parameters are.
-   This function returns 1 if the audio has been opened, 0 otherwise.
- */
-extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
-
-/* Load a wave file or a music (.mod .s3m .it .xm) file */
-extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
-#define Mix_LoadWAV(file)   Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
-extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
-
-/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
-   Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
-extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
-
-/* Load a music file from an SDL_RWop object assuming a specific format */
-extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *rw, Mix_MusicType type, int freesrc);
-
-/* Load a wave file of the mixer format from a memory buffer */
-extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
-
-/* Load raw audio data of the mixer format from a memory buffer */
-extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
-
-/* Free an audio chunk previously loaded */
-extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
-extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
-
-/* Get a list of chunk/music decoders that this build of SDL_mixer provides.
-   This list can change between builds AND runs of the program, if external
-   libraries that add functionality become available.
-   You must successfully call Mix_OpenAudio() before calling these functions.
-   This API is only available in SDL_mixer 1.2.9 and later.
-
-   // usage...
-   int i;
-   const int total = Mix_GetNumChunkDecoders();
-   for (i = 0; i < total; i++)
-       printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i));
-
-   Appearing in this list doesn't promise your specific audio file will
-   decode...but it's handy to know if you have, say, a functioning Timidity
-   install.
-
-   These return values are static, read-only data; do not modify or free it.
-   The pointers remain valid until you call Mix_CloseAudio().
-*/
-extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
-extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
-extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
-extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
-
-/* Find out the music format of a mixer music, or the currently playing
-   music, if 'music' is NULL.
-*/
-extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
-
-/* Set a function that is called after all mixing is performed.
-   This can be used to provide real-time visual display of the audio stream
-   or add a custom mixer filter for the stream data.
-*/
-extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
-                             (void *udata, Uint8 *stream, int len), void *arg);
-
-/* Add your own music player or additional mixer function.
-   If 'mix_func' is NULL, the default music player is re-enabled.
- */
-extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
-                          (void *udata, Uint8 *stream, int len), void *arg);
-
-/* Add your own callback when the music has finished playing.
-   This callback is only called if the music finishes naturally.
- */
-extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
-
-/* Get a pointer to the user data for the current music hook */
-extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
-
-/*
- * Add your own callback when a channel has finished playing. NULL
- *  to disable callback. The callback may be called from the mixer's audio
- *  callback or it could be called as a result of Mix_HaltChannel(), etc.
- *  do not call SDL_LockAudio() from this callback; you will either be
- *  inside the audio callback, or SDL_mixer will explicitly lock the audio
- *  before calling your callback.
- */
-extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
-
-
-/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
-
-#define MIX_CHANNEL_POST  -2
-
-/* This is the format of a special effect callback:
- *
- *   myeffect(int chan, void *stream, int len, void *udata);
- *
- * (chan) is the channel number that your effect is affecting. (stream) is
- *  the buffer of data to work upon. (len) is the size of (stream), and
- *  (udata) is a user-defined bit of data, which you pass as the last arg of
- *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
- *  Your effect changes the contents of (stream) based on whatever parameters
- *  are significant, or just leaves it be, if you prefer. You can do whatever
- *  you like to the buffer, though, and it will continue in its changed state
- *  down the mixing pipeline, through any other effect functions, then finally
- *  to be mixed with the rest of the channels and music for the final output
- *  stream.
- *
- * DO NOT EVER call SDL_LockAudio() from your callback function!
- */
-typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
-
-/*
- * This is a callback that signifies that a channel has finished all its
- *  loops and has completed playback. This gets called if the buffer
- *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
- *  a channel via Mix_AllocateChannels(), or unregister a callback while
- *  it's still playing.
- *
- * DO NOT EVER call SDL_LockAudio() from your callback function!
- */
-typedef void (*Mix_EffectDone_t)(int chan, void *udata);
-
-
-/* Register a special effect function. At mixing time, the channel data is
- *  copied into a buffer and passed through each registered effect function.
- *  After it passes through all the functions, it is mixed into the final
- *  output stream. The copy to buffer is performed once, then each effect
- *  function performs on the output of the previous effect. Understand that
- *  this extra copy to a buffer is not performed if there are no effects
- *  registered for a given chunk, which saves CPU cycles, and any given
- *  effect will be extra cycles, too, so it is crucial that your code run
- *  fast. Also note that the data that your function is given is in the
- *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
- *  although they may in reality be the same. This is an unfortunate but
- *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
- *  handle the data before you register your effect, and take appropriate
- *  actions.
- * You may also specify a callback (Mix_EffectDone_t) that is called when
- *  the channel finishes playing. This gives you a more fine-grained control
- *  than Mix_ChannelFinished(), in case you need to free effect-specific
- *  resources, etc. If you don't need this, you can specify NULL.
- * You may set the callbacks before or after calling Mix_PlayChannel().
- * Things like Mix_SetPanning() are just internal special effect functions,
- *  so if you are using that, you've already incurred the overhead of a copy
- *  to a separate buffer, and that these effects will be in the queue with
- *  any functions you've registered. The list of registered effects for a
- *  channel is reset when a chunk finishes playing, so you need to explicitly
- *  set them with each call to Mix_PlayChannel*().
- * You may also register a special effect function that is to be run after
- *  final mixing occurs. The rules for these callbacks are identical to those
- *  in Mix_RegisterEffect, but they are run after all the channels and the
- *  music have been mixed into a single stream, whereas channel-specific
- *  effects run on a given channel before any other mixing occurs. These
- *  global effect callbacks are call "posteffects". Posteffects only have
- *  their Mix_EffectDone_t function called when they are unregistered (since
- *  the main output stream is never "done" in the same sense as a channel).
- *  You must unregister them manually when you've had enough. Your callback
- *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
- *  processing is considered a posteffect.
- *
- * After all these effects have finished processing, the callback registered
- *  through Mix_SetPostMix() runs, and then the stream goes to the audio
- *  device.
- *
- * DO NOT EVER call SDL_LockAudio() from your callback function!
- *
- * returns zero if error (no such channel), nonzero if added.
- *  Error messages can be retrieved from Mix_GetError().
- */
-extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
-                    Mix_EffectDone_t d, void *arg);
-
-
-/* You may not need to call this explicitly, unless you need to stop an
- *  effect from processing in the middle of a chunk's playback.
- * Posteffects are never implicitly unregistered as they are for channels,
- *  but they may be explicitly unregistered through this function by
- *  specifying MIX_CHANNEL_POST for a channel.
- * returns zero if error (no such channel or effect), nonzero if removed.
- *  Error messages can be retrieved from Mix_GetError().
- */
-extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
-
-
-/* You may not need to call this explicitly, unless you need to stop all
- *  effects from processing in the middle of a chunk's playback. Note that
- *  this will also shut off some internal effect processing, since
- *  Mix_SetPanning() and others may use this API under the hood. This is
- *  called internally when a channel completes playback.
- * Posteffects are never implicitly unregistered as they are for channels,
- *  but they may be explicitly unregistered through this function by
- *  specifying MIX_CHANNEL_POST for a channel.
- * returns zero if error (no such channel), nonzero if all effects removed.
- *  Error messages can be retrieved from Mix_GetError().
- */
-extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
-
-
-#define MIX_EFFECTSMAXSPEED  "MIX_EFFECTSMAXSPEED"
-
-/*
- * These are the internally-defined mixing effects. They use the same API that
- *  effects defined in the application use, but are provided here as a
- *  convenience. Some effects can reduce their quality or use more memory in
- *  the name of speed; to enable this, make sure the environment variable
- *  MIX_EFFECTSMAXSPEED (see above) is defined before you call
- *  Mix_OpenAudio().
- */
-
-
-/* Set the panning of a channel. The left and right channels are specified
- *  as integers between 0 and 255, quietest to loudest, respectively.
- *
- * Technically, this is just individual volume control for a sample with
- *  two (stereo) channels, so it can be used for more than just panning.
- *  If you want real panning, call it like this:
- *
- *   Mix_SetPanning(channel, left, 255 - left);
- *
- * ...which isn't so hard.
- *
- * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
- *  the panning will be done to the final mixed stream before passing it on
- *  to the audio device.
- *
- * This uses the Mix_RegisterEffect() API internally, and returns without
- *  registering the effect function if the audio device is not configured
- *  for stereo output. Setting both (left) and (right) to 255 causes this
- *  effect to be unregistered, since that is the data's normal state.
- *
- * returns zero if error (no such channel or Mix_RegisterEffect() fails),
- *  nonzero if panning effect enabled. Note that an audio device in mono
- *  mode is a no-op, but this call will return successful in that case.
- *  Error messages can be retrieved from Mix_GetError().
- */
-extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
-
-
-/* Set the position of a channel. (angle) is an integer from 0 to 360, that
- *  specifies the location of the sound in relation to the listener. (angle)
- *  will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
- *  Angle 0 is due north, and rotates clockwise as the value increases.
- *  For efficiency, the precision of this effect may be limited (angles 1
- *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
- *  (distance) is an integer between 0 and 255 that specifies the space
- *  between the sound and the listener. The larger the number, the further
- *  away the sound is. Using 255 does not guarantee that the channel will be
- *  culled from the mixing process or be completely silent. For efficiency,
- *  the precision of this effect may be limited (distance 0 through 5 might
- *  all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
- *  and (distance) to 0 unregisters this effect, since the data would be
- *  unchanged.
- *
- * If you need more precise positional audio, consider using OpenAL for
- *  spatialized effects instead of SDL_mixer. This is only meant to be a
- *  basic effect for simple "3D" games.
- *
- * If the audio device is configured for mono output, then you won't get
- *  any effectiveness from the angle; however, distance attenuation on the
- *  channel will still occur. While this effect will function with stereo
- *  voices, it makes more sense to use voices with only one channel of sound,
- *  so when they are mixed through this effect, the positioning will sound
- *  correct. You can convert them to mono through SDL before giving them to
- *  the mixer in the first place if you like.
- *
- * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
- *  the positioning will be done to the final mixed stream before passing it
- *  on to the audio device.
- *
- * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
- *
- * returns zero if error (no such channel or Mix_RegisterEffect() fails),
- *  nonzero if position effect is enabled.
- *  Error messages can be retrieved from Mix_GetError().
- */
-extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
-
-
-/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
- *  that specifies the location of the sound in relation to the listener.
- *  Distance 0 is overlapping the listener, and 255 is as far away as possible
- *  A distance of 255 does not guarantee silence; in such a case, you might
- *  want to try changing the chunk's volume, or just cull the sample from the
- *  mixing process with Mix_HaltChannel().
- * For efficiency, the precision of this effect may be limited (distances 1
- *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
- *  (distance) is an integer between 0 and 255 that specifies the space
- *  between the sound and the listener. The larger the number, the further
- *  away the sound is.
- * Setting (distance) to 0 unregisters this effect, since the data would be
- *  unchanged.
- * If you need more precise positional audio, consider using OpenAL for
- *  spatialized effects instead of SDL_mixer. This is only meant to be a
- *  basic effect for simple "3D" games.
- *
- * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
- *  the distance attenuation will be done to the final mixed stream before
- *  passing it on to the audio device.
- *
- * This uses the Mix_RegisterEffect() API internally.
- *
- * returns zero if error (no such channel or Mix_RegisterEffect() fails),
- *  nonzero if position effect is enabled.
- *  Error messages can be retrieved from Mix_GetError().
- */
-extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
-
-
-/*
- * !!! FIXME : Haven't implemented, since the effect goes past the
- *              end of the sound buffer. Will have to think about this.
- *               --ryan.
- */
-#if 0
-/* Causes an echo effect to be mixed into a sound. (echo) is the amount
- *  of echo to mix. 0 is no echo, 255 is infinite (and probably not
- *  what you want).
- *
- * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
- *  the reverbing will be done to the final mixed stream before passing it on
- *  to the audio device.
- *
- * This uses the Mix_RegisterEffect() API internally. If you specify an echo
- *  of zero, the effect is unregistered, as the data is already in that state.
- *
- * returns zero if error (no such channel or Mix_RegisterEffect() fails),
- *  nonzero if reversing effect is enabled.
- *  Error messages can be retrieved from Mix_GetError().
- */
-extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
-#endif
-
-/* Causes a channel to reverse its stereo. This is handy if the user has his
- *  speakers hooked up backwards, or you would like to have a minor bit of
- *  psychedelia in your sound code.  :)  Calling this function with (flip)
- *  set to non-zero reverses the chunks's usual channels. If (flip) is zero,
- *  the effect is unregistered.
- *
- * This uses the Mix_RegisterEffect() API internally, and thus is probably
- *  more CPU intensive than having the user just plug in his speakers
- *  correctly. Mix_SetReverseStereo() returns without registering the effect
- *  function if the audio device is not configured for stereo output.
- *
- * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
- *  on the final mixed stream before sending it on to the audio device (a
- *  posteffect).
- *
- * returns zero if error (no such channel or Mix_RegisterEffect() fails),
- *  nonzero if reversing effect is enabled. Note that an audio device in mono
- *  mode is a no-op, but this call will return successful in that case.
- *  Error messages can be retrieved from Mix_GetError().
- */
-extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
-
-/* end of effects API. --ryan. */
-
-
-/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
-   them dynamically to the next sample if requested with a -1 value below.
-   Returns the number of reserved channels.
- */
-extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
-
-/* Channel grouping functions */
-
-/* Attach a tag to a channel. A tag can be assigned to several mixer
-   channels, to form groups of channels.
-   If 'tag' is -1, the tag is removed (actually -1 is the tag used to
-   represent the group of all the channels).
-   Returns true if everything was OK.
- */
-extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
-/* Assign several consecutive channels to a group */
-extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
-/* Finds the first available channel in a group of channels,
-   returning -1 if none are available.
- */
-extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
-/* Returns the number of channels in a group. This is also a subtle
-   way to get the total number of channels when 'tag' is -1
- */
-extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
-/* Finds the "oldest" sample playing in a group of channels */
-extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
-/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
-extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
-
-/* Play an audio chunk on a specific channel.
-   If the specified channel is -1, play on the first free channel.
-   If 'loops' is greater than zero, loop the sound that many times.
-   If 'loops' is -1, loop inifinitely (~65000 times).
-   Returns which channel was used to play the sound.
-*/
-#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
-/* The same as above, but the sound is played at most 'ticks' milliseconds */
-extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
-extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
-
-/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
-extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
-extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
-#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
-extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
-
-/* Set the volume in the range of 0-128 of a specific channel or chunk.
-   If the specified channel is -1, set volume for all channels.
-   Returns the original volume.
-   If the specified volume is -1, just return the current volume.
-*/
-extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
-extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
-extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
-
-/* Halt playing of a particular channel */
-extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
-extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
-extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
-
-/* Change the expiration delay for a particular channel.
-   The sample will stop playing after the 'ticks' milliseconds have elapsed,
-   or remove the expiration if 'ticks' is -1
-*/
-extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
-
-/* Halt a channel, fading it out progressively till it's silent
-   The ms parameter indicates the number of milliseconds the fading
-   will take.
- */
-extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
-extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
-extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
-
-/* Query the fading status of a channel */
-extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
-extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
-
-/* Pause/Resume a particular channel */
-extern DECLSPEC void SDLCALL Mix_Pause(int channel);
-extern DECLSPEC void SDLCALL Mix_Resume(int channel);
-extern DECLSPEC int SDLCALL Mix_Paused(int channel);
-
-/* Pause/Resume the music stream */
-extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
-extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
-extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
-extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
-
-/* Set the current position in the music stream.
-   This returns 0 if successful, or -1 if it failed or isn't implemented.
-   This function is only implemented for MOD music formats (set pattern
-   order number) and for OGG, FLAC, MP3_MAD, and MODPLUG music (set
-   position in seconds), at the moment.
-*/
-extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
-
-/* Check the status of a specific channel.
-   If the specified channel is -1, check all channels.
-*/
-extern DECLSPEC int SDLCALL Mix_Playing(int channel);
-extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
-
-/* Stop music and set external music playback command */
-extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
-
-/* Synchro value is set by MikMod from modules while playing */
-extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
-extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
-
-/* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */
-extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths);
-extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void);
-extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (*function)(const char*, void*), void *data);
-
-/* Get the Mix_Chunk currently associated with a mixer channel
-    Returns NULL if it's an invalid channel, or there's no chunk associated.
-*/
-extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
-
-/* Close the mixer, halting all playing audio */
-extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
-
-/* We'll use SDL for reporting errors */
-#define Mix_SetError    SDL_SetError
-#define Mix_GetError    SDL_GetError
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_MIXER_H */