hedgewars/uAI.pas
changeset 522 ca089787f59d
parent 509 fd58135a4407
child 542 ec26095f1bed
--- a/hedgewars/uAI.pas	Thu May 24 20:33:07 2007 +0000
+++ b/hedgewars/uAI.pas	Sat May 26 16:49:37 2007 +0000
@@ -281,7 +281,7 @@
 if ((Me^.State and (gstAttacking or gstHHJumping or gstFalling or gstMoving)) <> 0)
    or isInMultiShoot then exit;
 
-DeleteCI(Me); // don't let collision info in Land to confuse AI
+//DeleteCI(Me); // this might break demo 
 Me^.State:= Me^.State or gstHHThinking;
 Me^.Message:= 0;