hedgewars/hwengine.pas
changeset 8308 cdf83bdf7b27
parent 8307 8d7c52b24e28
child 8310 a98c349bc06b
--- a/hedgewars/hwengine.pas	Mon Dec 17 00:18:18 2012 +0100
+++ b/hedgewars/hwengine.pas	Mon Dec 17 00:34:49 2012 +0100
@@ -543,62 +543,8 @@
 
 {$IFNDEF HWLIBRARY}
 
-///////////////////////////////////////////////////////////////////////////////
 {$INCLUDE "ArgParsers.inc"}
 
-procedure GetParams;
-var startIndex,tmpInt: LongInt;
-    debug: string;
-begin
-    (*
-    tmpInt:=0;
-    while (tmpInt <= ParamCount) do
-        begin
-        WriteLn(stdout,inttostr(tmpInt) + ': ' + ParamStr(tmpInt));
-        inc(tmpInt);
-        end;
-    *)
-
-    if (ParamCount = 3) and (ParamStr(3) = 'landpreview') then
-    begin
-        PathPrefix := ParamStr(1);
-        ipcPort    := StrToInt(ParamStr(2));
-        GameType   := gmtLandPreview;
-        exit;
-    end;
-
-    //TODO: prepend something so that we can use a cDefaultParamNum of parameters
-    if ParamCount = cDefaultParamNum then
-    begin
-        internalStartGameWithParameters();
-        exit;
-    end
-{$IFDEF USE_VIDEO_RECORDING}
-    else if ParamCount = cVideorecParamNum then
-    begin
-        internalStartVideoRecordingWithParameters();
-        exit;
-    end
-{$ENDIF};
-
-    UserPathPrefix := '.';
-    PathPrefix     := cDefaultPathPrefix;
-    recordFileName := '';
-    startIndex     := 1;
-    playReplayFileWithParameters(startIndex);
-
-    if (recordFileName = '') then
-        begin
-        DisplayUsage();
-        GameType:= gmtSyntax;
-        end;
-    (*
-    WriteLn(stdout,'PathPrefix:     ' + PathPrefix);
-    WriteLn(stdout,'UserPathPrefix: ' + UserPathPrefix);
-    WriteLn(stdout,'recordFilename: ' + recordFilename);
-    *)
-end;
-
 ///////////////////////////////////////////////////////////////////////////////
 /////////////////////////////////// m a i n ///////////////////////////////////
 ///////////////////////////////////////////////////////////////////////////////
@@ -608,9 +554,8 @@
 
     if GameType = gmtLandPreview then
         GenLandPreview()
-    else if GameType = gmtSyntax then
-        //Exit cleanly
-    else Game();
+    else if GameType <> gmtSyntax then
+        Game();
 
     // return 1 when engine is not called correctly
     halt(LongInt(GameType = gmtSyntax));