hedgewars/uAmmos.pas
changeset 15220 ceb289e8a582
parent 13854 ccfbc5f59c52
child 15246 4aa19b21707d
--- a/hedgewars/uAmmos.pas	Mon Jul 08 15:16:05 2019 +0300
+++ b/hedgewars/uAmmos.pas	Mon Jul 08 21:44:26 2019 +0200
@@ -126,21 +126,23 @@
             end;
         ammos[a]:= cnt;
 
-        if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0)
-        and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then
-            Ammoz[a].SkipTurns:= 1;
-
-        if ((GameFlags and gfPlaceHog) <> 0)
+        if (((GameFlags and gfPlaceHog) <> 0)
+        or (((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0)))
         and (a <> amTeleport) and (a <> amSkip)
         and (Ammoz[a].SkipTurns < 10000) then
             inc(Ammoz[a].SkipTurns,10000);
-    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
+    if (((GameFlags and gfPlaceHog) <> 0)
+    or (((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0)))
+    and (a = amTeleport) then
         ammos[a]:= AMMO_INFINITE
         end
 
     else
         ammos[a]:= AMMO_INFINITE;
-    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
+
+    if (((GameFlags and gfPlaceHog) <> 0)
+    or (((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0)))
+    and (a = amTeleport) then
         begin
         InitialCountsLocal[Pred(StoreCnt)][a]:= cnt;
         InitialAmmoCounts[a]:= cnt;
@@ -496,7 +498,7 @@
     ammoReinforcement:= s;
 end;
 
-// Restore indefinitely disabled weapons and initial weapon counts.  Only used for hog placement right now
+// Restore indefinitely disabled weapons and initial weapon counts.
 procedure ResetWeapons;
 var i, t: Longword;
     a: TAmmoType;