misc/winutils/include/SDL_mouse.h
changeset 10017 de822cd3df3a
parent 7809 7d4fb2f35f4f
--- a/misc/winutils/include/SDL_mouse.h	Tue Jan 21 22:38:13 2014 +0100
+++ b/misc/winutils/include/SDL_mouse.h	Tue Jan 21 22:43:06 2014 +0100
@@ -37,14 +37,14 @@
 extern "C" {
 #endif
 
-typedef struct WMcursor WMcursor;	/**< Implementation dependent */
+typedef struct WMcursor WMcursor;   /**< Implementation dependent */
 typedef struct SDL_Cursor {
-	SDL_Rect area;			/**< The area of the mouse cursor */
-	Sint16 hot_x, hot_y;		/**< The "tip" of the cursor */
-	Uint8 *data;			/**< B/W cursor data */
-	Uint8 *mask;			/**< B/W cursor mask */
-	Uint8 *save[2];			/**< Place to save cursor area */
-	WMcursor *wm_cursor;		/**< Window-manager cursor */
+    SDL_Rect area;          /**< The area of the mouse cursor */
+    Sint16 hot_x, hot_y;        /**< The "tip" of the cursor */
+    Uint8 *data;            /**< B/W cursor data */
+    Uint8 *mask;            /**< B/W cursor mask */
+    Uint8 *save[2];         /**< Place to save cursor area */
+    WMcursor *wm_cursor;        /**< Window-manager cursor */
 } SDL_Cursor;
 
 /* Function prototypes */
@@ -83,11 +83,11 @@
  * Cursors created with this function must be freed with SDL_FreeCursor().
  */
 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
-		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
+        (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
 
 /**
  * Set the currently active cursor to the specified one.
- * If the cursor is currently visible, the change will be immediately 
+ * If the cursor is currently visible, the change will be immediately
  * represented on the display.
  */
 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
@@ -113,25 +113,25 @@
 
 /*@{*/
 /** Used as a mask when testing buttons in buttonstate
- *  Button 1:	Left mouse button
- *  Button 2:	Middle mouse button
- *  Button 3:	Right mouse button
- *  Button 4:	Mouse wheel up	 (may also be a real button)
- *  Button 5:	Mouse wheel down (may also be a real button)
+ *  Button 1:   Left mouse button
+ *  Button 2:   Middle mouse button
+ *  Button 3:   Right mouse button
+ *  Button 4:   Mouse wheel up   (may also be a real button)
+ *  Button 5:   Mouse wheel down (may also be a real button)
  */
-#define SDL_BUTTON(X)		(1 << ((X)-1))
-#define SDL_BUTTON_LEFT		1
-#define SDL_BUTTON_MIDDLE	2
-#define SDL_BUTTON_RIGHT	3
-#define SDL_BUTTON_WHEELUP	4
-#define SDL_BUTTON_WHEELDOWN	5
-#define SDL_BUTTON_X1		6
-#define SDL_BUTTON_X2		7
-#define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
-#define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
-#define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
-#define SDL_BUTTON_X1MASK	SDL_BUTTON(SDL_BUTTON_X1)
-#define SDL_BUTTON_X2MASK	SDL_BUTTON(SDL_BUTTON_X2)
+#define SDL_BUTTON(X)       (1 << ((X)-1))
+#define SDL_BUTTON_LEFT     1
+#define SDL_BUTTON_MIDDLE   2
+#define SDL_BUTTON_RIGHT    3
+#define SDL_BUTTON_WHEELUP  4
+#define SDL_BUTTON_WHEELDOWN    5
+#define SDL_BUTTON_X1       6
+#define SDL_BUTTON_X2       7
+#define SDL_BUTTON_LMASK    SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK    SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK    SDL_BUTTON(SDL_BUTTON_RIGHT)
+#define SDL_BUTTON_X1MASK   SDL_BUTTON(SDL_BUTTON_X1)
+#define SDL_BUTTON_X2MASK   SDL_BUTTON(SDL_BUTTON_X2)
 /*@}*/
 
 /* Ends C function definitions when using C++ */