project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/RoomStateManager.java
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/RoomStateManager.java Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/RoomStateManager.java Tue Jan 21 22:43:06 2014 +0100
@@ -33,78 +33,78 @@
* using these fragments both for setting up networked and local games, despite
* the fact that for local games the settings can be changed immediately in
* memory, while they have to be sent out to the server for networked games.
- *
+ *
* If/when the state changes as result of calling one of the "changeX" or
* "requestX" functions, that will also trigger the corresponding change
* listener method. There is no guarantee that calling a changeX method will
* actually change the setting (e.g. if you're not room chief).
- *
+ *
* For local games, getChiefStatus is always true.
- *
+ *
* Implementations of this interface are probably not thread safe and should
* only be used on the UI thread.
*/
public interface RoomStateManager {
- // Query current state
- MapRecipe getMapRecipe();
- boolean getChiefStatus();
- Scheme getScheme();
- String getGameStyle();
- Weaponset getWeaponset();
- Map<String, TeamInGame> getTeams();
-
- // Manipulate state
- void changeMapRecipe(MapRecipe map);
- void changeMapTheme(String theme);
+ // Query current state
+ MapRecipe getMapRecipe();
+ boolean getChiefStatus();
+ Scheme getScheme();
+ String getGameStyle();
+ Weaponset getWeaponset();
+ Map<String, TeamInGame> getTeams();
+
+ // Manipulate state
+ void changeMapRecipe(MapRecipe map);
+ void changeMapTheme(String theme);
+
+ /**
+ * This function sets both the map's name and generator. There is no function
+ * to change them independendly since e.g. the QtFrontend relies on them being
+ * consistent.
+ *
+ * If the name parameter is equal to one of the MapRecipe.MAPNAME_REGULAR, MAPNAME_MAZE
+ * or MAPNAME_DRAWN constants, the map generator is set accordingly. Otherwise, the
+ * map generator is set to represent a mapfile. The map's name is always set to
+ * the parameter.
+ */
+ void changeMapNameAndGenerator(String mapName);
+ void changeMapTemplate(int template);
+ void changeMazeSize(int mazeSize);
+ void changeMapSeed(String seed);
+ void changeMapDrawdata(byte[] drawdata);
+
+ void changeScheme(Scheme scheme);
+ void changeGameStyle(String style);
+ void changeWeaponset(Weaponset weaponset);
- /**
- * This function sets both the map's name and generator. There is no function
- * to change them independendly since e.g. the QtFrontend relies on them being
- * consistent.
- *
- * If the name parameter is equal to one of the MapRecipe.MAPNAME_REGULAR, MAPNAME_MAZE
- * or MAPNAME_DRAWN constants, the map generator is set accordingly. Otherwise, the
- * map generator is set to represent a mapfile. The map's name is always set to
- * the parameter.
- */
- void changeMapNameAndGenerator(String mapName);
- void changeMapTemplate(int template);
- void changeMazeSize(int mazeSize);
- void changeMapSeed(String seed);
- void changeMapDrawdata(byte[] drawdata);
-
- void changeScheme(Scheme scheme);
- void changeGameStyle(String style);
- void changeWeaponset(Weaponset weaponset);
-
- void requestAddTeam(Team team, int colorIndex);
- void requestRemoveTeam(String teamname);
- void changeTeamColorIndex(String teamname, int colorIndex);
- void changeTeamHogCount(String teamname, int hogcount);
-
- // Observe changes
- void addListener(Listener observer);
- void removeListener(Listener observer);
-
- public interface Listener {
- void onMapChanged(MapRecipe recipe);
- void onChiefStatusChanged(boolean isChief);
- void onSchemeChanged(Scheme scheme);
- void onGameStyleChanged(String gameStyle);
- void onWeaponsetChanged(Weaponset weaponset);
- void onTeamsChanged(Map<String, TeamInGame> teams);
- }
-
- public static class ListenerAdapter implements Listener {
- public void onMapChanged(MapRecipe recipe) {}
- public void onChiefStatusChanged(boolean isChief) {}
- public void onSchemeChanged(Scheme scheme) {}
- public void onGameStyleChanged(String gameStyle) {}
- public void onWeaponsetChanged(Weaponset weaponset) {}
- public void onTeamsChanged(Map<String, TeamInGame> teams) {}
- }
-
- public interface Provider {
- RoomStateManager getRoomStateManager();
- }
+ void requestAddTeam(Team team, int colorIndex);
+ void requestRemoveTeam(String teamname);
+ void changeTeamColorIndex(String teamname, int colorIndex);
+ void changeTeamHogCount(String teamname, int hogcount);
+
+ // Observe changes
+ void addListener(Listener observer);
+ void removeListener(Listener observer);
+
+ public interface Listener {
+ void onMapChanged(MapRecipe recipe);
+ void onChiefStatusChanged(boolean isChief);
+ void onSchemeChanged(Scheme scheme);
+ void onGameStyleChanged(String gameStyle);
+ void onWeaponsetChanged(Weaponset weaponset);
+ void onTeamsChanged(Map<String, TeamInGame> teams);
+ }
+
+ public static class ListenerAdapter implements Listener {
+ public void onMapChanged(MapRecipe recipe) {}
+ public void onChiefStatusChanged(boolean isChief) {}
+ public void onSchemeChanged(Scheme scheme) {}
+ public void onGameStyleChanged(String gameStyle) {}
+ public void onWeaponsetChanged(Weaponset weaponset) {}
+ public void onTeamsChanged(Map<String, TeamInGame> teams) {}
+ }
+
+ public interface Provider {
+ RoomStateManager getRoomStateManager();
+ }
}