project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/NetRoomState.java
changeset 10017 de822cd3df3a
parent 7584 7831c84cc644
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/NetRoomState.java	Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/NetRoomState.java	Tue Jan 21 22:43:06 2014 +0100
@@ -41,145 +41,145 @@
  * This class manages the room state in a network game.
  */
 class NetRoomState extends BasicRoomState {
-	final Map<String, TeamInGame> requestedTeams = new TreeMap<String, TeamInGame>();
-	private Netplay netplay;
-	
-	public NetRoomState(Netplay netplay) {
-		this.netplay = netplay;
-		initRoomState(false);
-	}
+    final Map<String, TeamInGame> requestedTeams = new TreeMap<String, TeamInGame>();
+    private Netplay netplay;
+
+    public NetRoomState(Netplay netplay) {
+        this.netplay = netplay;
+        initRoomState(false);
+    }
+
+    public void changeWeaponset(Weaponset weaponset) {
+        if(getChiefStatus() && !equal(weaponset, getWeaponset())) {
+            sendToNet(MSG_SEND_WEAPONSET, weaponset);
+            setWeaponset(weaponset);
+        }
+    }
+
+    public void changeMapRecipe(MapRecipe mapRecipe) {
+        if(getChiefStatus() && !equal(mapRecipe, getMapRecipe())) {
+            sendToNet(MSG_SEND_MAP, mapRecipe);
+            setMapRecipe(mapRecipe);
+        }
+    }
+
+    public void changeMapNameAndGenerator(String mapName) {
+        if(getChiefStatus() && !equal(mapName, getMapRecipe().name)) {
+            int newGenerator = MapRecipe.generatorForMapname(mapName);
+            if(newGenerator != getMapRecipe().mapgen) {
+                sendToNet(MSG_SEND_MAP_GENERATOR, newGenerator, null);
+            }
+            sendToNet(MSG_SEND_MAP_NAME, mapName);
+            setMapRecipe(getMapRecipe().withName(mapName).withMapgen(newGenerator));
+        }
+    }
+
+    public void changeMapTemplate(int template) {
+        if(getChiefStatus() && template != getMapRecipe().templateFilter) {
+            sendToNet(MSG_SEND_MAP_TEMPLATE, template, null);
+            setMapRecipe(getMapRecipe().withTemplateFilter(template));
+        }
+    }
+
+    public void changeMazeSize(int mazeSize) {
+        if(getChiefStatus() && mazeSize != getMapRecipe().mazeSize) {
+            sendToNet(MSG_SEND_MAZE_SIZE, mazeSize, 0);
+            setMapRecipe(getMapRecipe().withMazeSize(mazeSize));
+        }
+    }
+
+    public void changeMapSeed(String seed) {
+        if(getChiefStatus() && !equal(seed, getMapRecipe().seed)) {
+            sendToNet(MSG_SEND_MAP_SEED, seed);
+            setMapRecipe(getMapRecipe().withSeed(seed));
+        }
+    }
+
+    public void changeMapTheme(String theme) {
+        if(getChiefStatus() && !equal(theme, getMapRecipe().theme)) {
+            sendToNet(MSG_SEND_MAP_THEME, theme);
+            setMapRecipe(getMapRecipe().withTheme(theme));
+        }
+    }
+
+    public void changeMapDrawdata(byte[] drawdata) {
+        if(getChiefStatus() && !Arrays.equals(drawdata, getMapRecipe().getDrawData())) {
+            sendToNet(MSG_SEND_MAP_DRAWDATA, drawdata);
+            setMapRecipe(getMapRecipe().withDrawData(drawdata));
+        }
+    }
 
-	public void changeWeaponset(Weaponset weaponset) {
-		if(getChiefStatus() && !equal(weaponset, getWeaponset())) {
-			sendToNet(MSG_SEND_WEAPONSET, weaponset);
-			setWeaponset(weaponset);
-		}
-	}
-	
-	public void changeMapRecipe(MapRecipe mapRecipe) {
-		if(getChiefStatus() && !equal(mapRecipe, getMapRecipe())) {
-			sendToNet(MSG_SEND_MAP, mapRecipe);
-			setMapRecipe(mapRecipe);
-		}
-	}
-	
-	public void changeMapNameAndGenerator(String mapName) {
-		if(getChiefStatus() && !equal(mapName, getMapRecipe().name)) {
-			int newGenerator = MapRecipe.generatorForMapname(mapName);
-			if(newGenerator != getMapRecipe().mapgen) {
-				sendToNet(MSG_SEND_MAP_GENERATOR, newGenerator, null);
-			}
-			sendToNet(MSG_SEND_MAP_NAME, mapName);
-			setMapRecipe(getMapRecipe().withName(mapName).withMapgen(newGenerator));
-		}
-	}
-	
-	public void changeMapTemplate(int template) {
-		if(getChiefStatus() && template != getMapRecipe().templateFilter) {
-			sendToNet(MSG_SEND_MAP_TEMPLATE, template, null);
-			setMapRecipe(getMapRecipe().withTemplateFilter(template));
-		}
-	}
-	
-	public void changeMazeSize(int mazeSize) {
-		if(getChiefStatus() && mazeSize != getMapRecipe().mazeSize) {
-			sendToNet(MSG_SEND_MAZE_SIZE, mazeSize, 0);
-			setMapRecipe(getMapRecipe().withMazeSize(mazeSize));
-		}
-	}
-	
-	public void changeMapSeed(String seed) {
-		if(getChiefStatus() && !equal(seed, getMapRecipe().seed)) {
-			sendToNet(MSG_SEND_MAP_SEED, seed);
-			setMapRecipe(getMapRecipe().withSeed(seed));
-		}
-	}
-	
-	public void changeMapTheme(String theme) {
-		if(getChiefStatus() && !equal(theme, getMapRecipe().theme)) {
-			sendToNet(MSG_SEND_MAP_THEME, theme);
-			setMapRecipe(getMapRecipe().withTheme(theme));
-		}
-	}
-	
-	public void changeMapDrawdata(byte[] drawdata) {
-		if(getChiefStatus() && !Arrays.equals(drawdata, getMapRecipe().getDrawData())) {
-			sendToNet(MSG_SEND_MAP_DRAWDATA, drawdata);
-			setMapRecipe(getMapRecipe().withDrawData(drawdata));
-		}
-	}
-	
-	public void changeGameStyle(String gameStyle) {
-		if(getChiefStatus() && !equal(gameStyle, getGameStyle())) {
-			sendToNet(MSG_SEND_GAMESTYLE, gameStyle);
-			setGameStyle(gameStyle);
-		}
-	}
-	
-	public void changeScheme(Scheme scheme) {
-		if(getChiefStatus() && !equal(scheme, getScheme())) {
-			sendToNet(MSG_SEND_SCHEME, scheme);
-			setScheme(scheme);
-		}
-	}
-	
-	void initRoomState(boolean chief) {
-		setTeams(Collections.<String, TeamInGame>emptyMap());
-		requestedTeams.clear();
-		
-		setChief(chief);
-		setGameStyle(GameConfig.DEFAULT_STYLE);
-		setMapRecipe(MapRecipe.makeRandomMap(0, "seed", GameConfig.DEFAULT_THEME));
-		setScheme(netplay.defaultScheme);
-		setWeaponset(netplay.defaultWeaponset);
-		sendFullConfig();
-	}
-	
-	void sendFullConfig() {
-		if(getChiefStatus()) {
-			sendToNet(MSG_SEND_GAMESTYLE, getGameStyle());
-			sendToNet(MSG_SEND_SCHEME, getScheme());
-			sendToNet(MSG_SEND_WEAPONSET, getWeaponset());
-			sendToNet(MSG_SEND_MAP, getMapRecipe());
-		}
-	}
-	
-	private boolean sendToNet(ToNetMsgType what, Object obj) {
-		return netplay.sendToNet(what, 0, obj);
-	}
-	
-	private boolean sendToNet(ToNetMsgType what, int arg1, Object obj) {
-		return netplay.sendToNet(what, arg1, obj);
-	}
+    public void changeGameStyle(String gameStyle) {
+        if(getChiefStatus() && !equal(gameStyle, getGameStyle())) {
+            sendToNet(MSG_SEND_GAMESTYLE, gameStyle);
+            setGameStyle(gameStyle);
+        }
+    }
+
+    public void changeScheme(Scheme scheme) {
+        if(getChiefStatus() && !equal(scheme, getScheme())) {
+            sendToNet(MSG_SEND_SCHEME, scheme);
+            setScheme(scheme);
+        }
+    }
+
+    void initRoomState(boolean chief) {
+        setTeams(Collections.<String, TeamInGame>emptyMap());
+        requestedTeams.clear();
+
+        setChief(chief);
+        setGameStyle(GameConfig.DEFAULT_STYLE);
+        setMapRecipe(MapRecipe.makeRandomMap(0, "seed", GameConfig.DEFAULT_THEME));
+        setScheme(netplay.defaultScheme);
+        setWeaponset(netplay.defaultWeaponset);
+        sendFullConfig();
+    }
+
+    void sendFullConfig() {
+        if(getChiefStatus()) {
+            sendToNet(MSG_SEND_GAMESTYLE, getGameStyle());
+            sendToNet(MSG_SEND_SCHEME, getScheme());
+            sendToNet(MSG_SEND_WEAPONSET, getWeaponset());
+            sendToNet(MSG_SEND_MAP, getMapRecipe());
+        }
+    }
 
-	public void requestAddTeam(Team team, int colorIndex) {
-		TeamIngameAttributes tia = new TeamIngameAttributes(netplay.getPlayerName(), colorIndex, TeamIngameAttributes.DEFAULT_HOG_COUNT, false);
-		TeamInGame newTeamInGame = new TeamInGame(team, tia);
-		requestedTeams.put(team.name, newTeamInGame);
-		sendToNet(MSG_SEND_ADD_TEAM, newTeamInGame);
-	}
+    private boolean sendToNet(ToNetMsgType what, Object obj) {
+        return netplay.sendToNet(what, 0, obj);
+    }
+
+    private boolean sendToNet(ToNetMsgType what, int arg1, Object obj) {
+        return netplay.sendToNet(what, arg1, obj);
+    }
 
-	public void requestRemoveTeam(String teamname) {
-		sendToNet(MSG_SEND_REMOVE_TEAM, teamname);
-	}
+    public void requestAddTeam(Team team, int colorIndex) {
+        TeamIngameAttributes tia = new TeamIngameAttributes(netplay.getPlayerName(), colorIndex, TeamIngameAttributes.DEFAULT_HOG_COUNT, false);
+        TeamInGame newTeamInGame = new TeamInGame(team, tia);
+        requestedTeams.put(team.name, newTeamInGame);
+        sendToNet(MSG_SEND_ADD_TEAM, newTeamInGame);
+    }
+
+    public void requestRemoveTeam(String teamname) {
+        sendToNet(MSG_SEND_REMOVE_TEAM, teamname);
+    }
 
-	public void changeTeamColorIndex(String teamname, int colorIndex) {
-		if(getChiefStatus()) {
-			TeamInGame team = getTeams().get(teamname);
-			if(team.ingameAttribs.colorIndex != colorIndex) {
-				sendToNet(MSG_SEND_TEAM_COLOR_INDEX, colorIndex, teamname);
-				putTeam(team.withAttribs(team.ingameAttribs.withColorIndex(colorIndex)));
-			}
-		}
-	}
+    public void changeTeamColorIndex(String teamname, int colorIndex) {
+        if(getChiefStatus()) {
+            TeamInGame team = getTeams().get(teamname);
+            if(team.ingameAttribs.colorIndex != colorIndex) {
+                sendToNet(MSG_SEND_TEAM_COLOR_INDEX, colorIndex, teamname);
+                putTeam(team.withAttribs(team.ingameAttribs.withColorIndex(colorIndex)));
+            }
+        }
+    }
 
-	public void changeTeamHogCount(String teamname, int hogcount) {
-		if(getChiefStatus()) {
-			TeamInGame team = getTeams().get(teamname);
-			if(team.ingameAttribs.hogCount != hogcount) {
-				sendToNet(MSG_SEND_TEAM_HOG_COUNT, hogcount, teamname);
-				putTeam(team.withAttribs(team.ingameAttribs.withHogCount(hogcount)));
-			}
-		}
-	}
+    public void changeTeamHogCount(String teamname, int hogcount) {
+        if(getChiefStatus()) {
+            TeamInGame team = getTeams().get(teamname);
+            if(team.ingameAttribs.hogCount != hogcount) {
+                sendToNet(MSG_SEND_TEAM_HOG_COUNT, hogcount, teamname);
+                putTeam(team.withAttribs(team.ingameAttribs.withHogCount(hogcount)));
+            }
+        }
+    }
 }