project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/Netplay.java
changeset 10017 de822cd3df3a
parent 7691 55c0a856ecd0
child 15511 fb23e49b2d4e
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/Netplay.java	Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/Netplay.java	Tue Jan 21 22:43:06 2014 +0100
@@ -1,535 +1,535 @@
-/*
- * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- */
-
-package org.hedgewars.hedgeroid.netplay;
-
-import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.*;
-
-import java.io.IOException;
-import java.util.Arrays;
-import java.util.Collections;
-import java.util.LinkedList;
-import java.util.List;
-
-import org.hedgewars.hedgeroid.RoomStateManager;
-import org.hedgewars.hedgeroid.Datastructures.GameConfig;
-import org.hedgewars.hedgeroid.Datastructures.MapRecipe;
-import org.hedgewars.hedgeroid.Datastructures.Player;
-import org.hedgewars.hedgeroid.Datastructures.PlayerInRoom;
-import org.hedgewars.hedgeroid.Datastructures.Room;
-import org.hedgewars.hedgeroid.Datastructures.Scheme;
-import org.hedgewars.hedgeroid.Datastructures.Schemes;
-import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
-import org.hedgewars.hedgeroid.Datastructures.TeamIngameAttributes;
-import org.hedgewars.hedgeroid.Datastructures.Weaponset;
-import org.hedgewars.hedgeroid.Datastructures.Weaponsets;
-import org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType;
-import org.hedgewars.hedgeroid.util.ObservableTreeMap;
-
-import android.annotation.SuppressLint;
-import android.content.Context;
-import android.content.Intent;
-import android.os.Handler;
-import android.os.Looper;
-import android.os.Message;
-import android.support.v4.content.LocalBroadcastManager;
-import android.util.Log;
-import android.util.Pair;
-
-
-/**
- * This class manages the application's networking state.
- */
-public class Netplay {
-	public static enum State { NOT_CONNECTED, CONNECTING, LOBBY, ROOM }
-	
-	// Extras in broadcasts
-	public static final String EXTRA_PLAYERNAME = "playerName";
-	public static final String EXTRA_MESSAGE = "message";
-	public static final String EXTRA_HAS_ERROR = "hasError";
-	public static final String EXTRA_REASON = "reason";
-	
-	private static final String ACTIONPREFIX = "org.hedgewars.hedgeroid.netconn.";
-	public static final String ACTION_DISCONNECTED = ACTIONPREFIX+"DISCONNECTED";
-	public static final String ACTION_CONNECTED = ACTIONPREFIX+"CONNECTED";
-	public static final String ACTION_PASSWORD_REQUESTED = ACTIONPREFIX+"PASSWORD_REQUESTED";
-	public static final String ACTION_ENTERED_ROOM_FROM_LOBBY = ACTIONPREFIX+"ENTERED_ROOM";
-	public static final String ACTION_LEFT_ROOM = ACTIONPREFIX+"LEFT_ROOM";
-	public static final String ACTION_STATE_CHANGED = ACTIONPREFIX+"STATE_CHANGED";
-	
-	public static final String DEFAULT_SERVER = "netserver.hedgewars.org";
-	public static final int DEFAULT_PORT = 46631;
-		
-	private final Context appContext;
-	private final LocalBroadcastManager broadcastManager;
-	private final FromNetHandler fromNetHandler = new FromNetHandler();
-	public final Scheme defaultScheme;
-	public final Weaponset defaultWeaponset;
-	
-	private State state = State.NOT_CONNECTED;
-	private String playerName;
-	
-	// null or stale if not in room state
-	private final NetRoomState netRoomState = new NetRoomState(this);
-	
-	// null if there is no running connection (==state is NOT_CONNECTED)
-	private ThreadedNetConnection connection;
-	
-	public final ObservableTreeMap<String, Player> lobbyPlayerlist = new ObservableTreeMap<String, Player>();
-	public final ObservableTreeMap<String, PlayerInRoom> roomPlayerlist = new ObservableTreeMap<String, PlayerInRoom>();
-	public final Roomlist roomList = new Roomlist();
-	public final MessageLog lobbyChatlog;
-	public final MessageLog roomChatlog;
-	
-	private final List<GameMessageListener> gameMessageListeners = new LinkedList<GameMessageListener>();
-	private final List<RunGameListener> runGameListeners = new LinkedList<RunGameListener>();
-	
-	public Netplay(Context appContext, Scheme defaultScheme, Weaponset defaultWeaponset) {
-		this.appContext = appContext;
-		broadcastManager = LocalBroadcastManager.getInstance(appContext);
-		lobbyChatlog = new MessageLog(appContext);
-		roomChatlog = new MessageLog(appContext);
-		this.defaultScheme = defaultScheme;
-		this.defaultWeaponset = defaultWeaponset;
-	}
-	
-	public RoomStateManager getRoomStateManager() {
-		return netRoomState;
-	}
-	
-	private void clearLobbyState() {
-		lobbyPlayerlist.clear();
-		roomList.clear();
-		lobbyChatlog.clear();
-	}
-	
-	private void initRoomState(boolean chief) {
-		roomChatlog.clear();
-		roomPlayerlist.clear();
-		netRoomState.initRoomState(chief);
-	}
-	
-	public void registerGameMessageListener(GameMessageListener listener) {
-		gameMessageListeners.add(listener);
-	}
-	
-	public void unregisterGameMessageListener(GameMessageListener listener) {
-		gameMessageListeners.remove(listener);
-	}
-	
-	public void registerRunGameListener(RunGameListener listener) {
-		runGameListeners.add(listener);
-	}
-	
-	public void unregisterRunGameListener(RunGameListener listener) {
-		runGameListeners.remove(listener);
-	}
-	
-	public void connectToDefaultServer(String playerName) {
-		connect(playerName, DEFAULT_SERVER, DEFAULT_PORT);
-	}
-	
-	/**
-	 * Establish a new connection. Only call if the current state is NOT_CONNECTED.
-	 * 
-	 * The state will switch to CONNECTING immediately. After that, it can asynchronously change to any other state.
-	 * State changes are indicated by broadcasts. In particular, if an error occurs while trying to connect, the state
-	 * will change back to NOT_CONNECTED and an ACTION_DISCONNECTED broadcast is sent.
-	 */
-	public void connect(String name, String host, int port) {
-		playerName = name;
-		if(state != State.NOT_CONNECTED) {
-			throw new IllegalStateException("Attempt to start a new connection while the old one was still running.");
-		}
-		
-		clearLobbyState();
-		changeState(State.CONNECTING);
-		connection = ThreadedNetConnection.startConnection(appContext, fromNetHandler, name, host, port);
-		connection.setFastTickRate(true);
-	}
-	
-	public void sendNick(String nick) {
-		playerName = nick;
-		sendToNet(MSG_SEND_NICK, nick);
-	}
-	public void sendPassword(String password) { sendToNet(MSG_SEND_PASSWORD, password); }
-	public void sendQuit(String message) { sendToNet(MSG_SEND_QUIT, message); }
-	public void sendRoomlistRequest() { sendToNet(MSG_SEND_ROOMLIST_REQUEST); }
-	public void sendPlayerInfoQuery(String name) { sendToNet(MSG_SEND_PLAYER_INFO_REQUEST, name); }
-	public void sendChat(String s) { sendToNet(MSG_SEND_CHAT, s); }
-	public void sendTeamChat(String s) { sendToNet(MSG_SEND_TEAMCHAT, s); }
-	public void sendFollowPlayer(String nick) { sendToNet(MSG_SEND_FOLLOW_PLAYER, nick); }
-	public void sendJoinRoom(String name) { sendToNet(MSG_SEND_JOIN_ROOM, name); }
-	public void sendCreateRoom(String name) { sendToNet(MSG_SEND_CREATE_ROOM, name); }
-	public void sendLeaveRoom(String message) { sendToNet(MSG_SEND_LEAVE_ROOM, message); }
-	public void sendKick(String player) { sendToNet(MSG_SEND_KICK, player); }
-	public void sendEngineMessage(byte[] engineMessage) { sendToNet(MSG_SEND_ENGINE_MESSAGE, engineMessage); }
-	public void sendRoundFinished(boolean withoutError) { sendToNet(MSG_SEND_ROUND_FINISHED, Boolean.valueOf(withoutError)); }
-	public void sendToggleReady() { sendToNet(MSG_SEND_TOGGLE_READY); }
-	public void sendStartGame() { sendToNet(MSG_SEND_START_GAME); }
-	
-	public void disconnect() { sendToNet(MSG_DISCONNECT, "User Quit"); }
-	
-	private static Netplay instance;
-	
-	/**
-	 * Retrieve the single app-wide instance of the netplay interface, creating it if it
-	 * does not exist yet.
-	 * 
-	 * @param applicationContext
-	 * @return
-	 */
-	public static Netplay getAppInstance(Context applicationContext) {
-		if(instance == null) {
-			// We will need some default values for rooms, best load them here
-			Scheme defaultScheme = null;
-			Weaponset defaultWeaponset = null;
-			try {
-				List<Scheme> schemes = Schemes.loadBuiltinSchemes(applicationContext);
-				for(Scheme scheme : schemes) {
-					if(scheme.name.equals(GameConfig.DEFAULT_SCHEME)) {
-						defaultScheme = scheme;
-					}
-				}
-				List<Weaponset> weaponsets = Weaponsets.loadBuiltinWeaponsets(applicationContext);
-				for(Weaponset weaponset : weaponsets) {
-					if(weaponset.name.equals(GameConfig.DEFAULT_WEAPONSET)) {
-						defaultWeaponset = weaponset;
-					}
-				}
-			} catch(IOException e) {
-				throw new RuntimeException(e);
-			}
-			
-			if(defaultScheme==null || defaultWeaponset==null) {
-				throw new RuntimeException("Unable to load default scheme or weaponset");
-			}
-			
-			instance = new Netplay(applicationContext, defaultScheme, defaultWeaponset);
-		}
-		return instance;
-	}
-
-	public State getState() {
-		return state;
-	}
-	
-	private void changeState(State newState) {
-		if(newState != state) {
-			state = newState;
-			broadcastManager.sendBroadcastSync(new Intent(ACTION_STATE_CHANGED));
-		}
-	}
-	
-	public boolean isChief() {
-		if(netRoomState != null) {
-			return netRoomState.getChiefStatus();
-		} else {
-			return false;
-		}
-	}
-	
-	public String getPlayerName() {
-		return playerName;
-	}
-	
-	boolean sendToNet(ToNetMsgType what) {
-		return sendToNet(what, 0, null);
-	}
-	
-	boolean sendToNet(ToNetMsgType what, Object obj) {
-		return sendToNet(what, 0, obj);
-	}
-	
-	boolean sendToNet(ToNetMsgType what, int arg1, Object obj) {
-		if(connection != null) {
-			Handler handler = connection.toNetHandler;
-			return handler.sendMessage(handler.obtainMessage(what.ordinal(), arg1, 0, obj));
-		} else {
-			return false;
-		}
-	}
-	
-	private MessageLog getCurrentLog() {
-		if(state == State.ROOM) {
-			return roomChatlog;
-		} else {
-			return lobbyChatlog;
-		}
-	}
-	
-	public static enum FromNetMsgType {
-		MSG_LOBBY_JOIN,
-		MSG_LOBBY_LEAVE,
-		MSG_ROOM_JOIN,
-		MSG_ROOM_LEAVE,
-		MSG_CLIENT_FLAGS,
-		MSG_CHAT,
-		MSG_MESSAGE,
-		MSG_ROOM_ADD,
-		MSG_ROOM_UPDATE,
-		MSG_ROOM_DELETE,
-		MSG_ROOMLIST,
-		MSG_CONNECTED,
-		MSG_DISCONNECTED,
-		MSG_PASSWORD_REQUEST,
-		MSG_ENTER_ROOM_FROM_LOBBY,
-		MSG_LEAVE_ROOM,
-		MSG_TEAM_ADDED,
-		MSG_TEAM_DELETED,
-		MSG_TEAM_ACCEPTED,
-		MSG_TEAM_COLOR_CHANGED,
-		MSG_HOG_COUNT_CHANGED,
-		MSG_ENGINE_MESSAGE,
-		MSG_RUN_GAME,
-		MSG_SCHEME_CHANGED,
-		MSG_MAP_CHANGED,
-		MSG_SCRIPT_CHANGED,
-		MSG_WEAPONSET_CHANGED;
-		
-		static final List<FromNetMsgType> values = Collections.unmodifiableList(Arrays.asList(FromNetMsgType.values()));
-	}
-	
-	/**
-	 * Processes messages from the networking system. Always runs on the main thread.
-	 */
-	@SuppressLint("HandlerLeak")
-	final class FromNetHandler extends Handler {
-		public FromNetHandler() {
-			super(Looper.getMainLooper());
-		}
-		
-		@SuppressWarnings("unchecked")
-		@Override
-		public void handleMessage(Message msg) {
-			switch(FromNetMsgType.values.get(msg.what)) {
-			case MSG_LOBBY_JOIN: {
-				String name = (String)msg.obj;
-				lobbyPlayerlist.put(name, new Player(name, false, false));
-				lobbyChatlog.appendPlayerJoin(name);
-				break;
-			}
-			case MSG_LOBBY_LEAVE: {
-				Pair<String, String> args = (Pair<String, String>)msg.obj;
-				lobbyPlayerlist.remove(args.first);
-				lobbyChatlog.appendPlayerLeave(args.first, args.second);
-				break;
-			}
-			case MSG_ROOM_JOIN: {
-				String name = (String)msg.obj;
-				Player p = lobbyPlayerlist.get(name);
-				if(p==null) {
-					Log.w("Netplay", "Unknown player joined room: "+name);
-					p = new Player(name, false, false);
-				}
-				roomPlayerlist.put(name, new PlayerInRoom(p, false, false));
-				roomChatlog.appendPlayerJoin(name);
-				break;
-			}
-			case MSG_ROOM_LEAVE: {
-				Pair<String, String> args = (Pair<String, String>)msg.obj;
-				roomPlayerlist.remove(args.first);
-				roomChatlog.appendPlayerLeave(args.first, args.second);
-				break;
-			}
-			case MSG_CLIENT_FLAGS: {
-				ClientFlagsUpdate upd = (ClientFlagsUpdate)msg.obj;
-				PlayerInRoom pir = roomPlayerlist.get(upd.nick);
-				if(pir != null) {
-					roomPlayerlist.put(upd.nick, upd.applyTo(pir));
-				}
-				Player p = lobbyPlayerlist.get(upd.nick);
-				if(p != null) {
-					lobbyPlayerlist.put(upd.nick, upd.applyTo(p));
-				} else {
-					Log.w("Netplay", "Received client flags for unknown player "+upd.nick);
-				}
-				if(playerName.equals(upd.nick) && upd.appliesTo(ClientFlagsUpdate.FLAG_CHIEF)) {
-					netRoomState.setChief(upd.newFlagState);
-				}
-				break;
-			}
-			case MSG_CHAT: {
-				Pair<String, String> args = (Pair<String, String>)msg.obj;
-				getCurrentLog().appendChat(args.first, args.second);
-				for(GameMessageListener listener : gameMessageListeners) {
-					listener.onChatMessage(args.first, args.second);
-				}
-				break;
-			}
-			case MSG_MESSAGE: {
-				getCurrentLog().appendMessage(msg.arg1, (String)msg.obj);
-				for(GameMessageListener listener : gameMessageListeners) {
-					listener.onMessage(1, (String)msg.obj);
-				}
-				break;
-			}
-			case MSG_ROOM_ADD: {
-				Room room = (Room)msg.obj;
-				roomList.addRoomWithNewId(room);
-				break;
-			}
-			case MSG_ROOM_UPDATE: {
-				Pair<String, Room> args = (Pair<String, Room>)msg.obj;
-				roomList.updateRoom(args.first, args.second);
-				break;
-			}
-			case MSG_ROOM_DELETE: {
-				roomList.remove((String)msg.obj);
-				break;
-			}
-			case MSG_ROOMLIST: {
-				Room[] rooms = (Room[])msg.obj;
-				roomList.updateList(rooms);
-				break;
-			}
-			case MSG_CONNECTED: {
-				playerName = (String)msg.obj;
-				changeState(State.LOBBY);
-				broadcastManager.sendBroadcast(new Intent(ACTION_CONNECTED));
-				break;
-			}
-			case MSG_DISCONNECTED: {
-				Pair<Boolean, String> args = (Pair<Boolean, String>)msg.obj;
-				for(GameMessageListener listener : gameMessageListeners) {
-					listener.onNetDisconnected();
-				}
-				changeState(State.NOT_CONNECTED);
-				connection = null;
-				Intent intent = new Intent(ACTION_DISCONNECTED);
-				intent.putExtra(EXTRA_HAS_ERROR, args.first);
-				intent.putExtra(EXTRA_MESSAGE, args.second);
-				broadcastManager.sendBroadcastSync(intent);
-				break;
-			}
-			case MSG_PASSWORD_REQUEST: {
-				Intent intent = new Intent(ACTION_PASSWORD_REQUESTED);
-				intent.putExtra(EXTRA_PLAYERNAME, (String)msg.obj);
-				broadcastManager.sendBroadcast(intent);
-				break;
-			}
-			case MSG_ENTER_ROOM_FROM_LOBBY: {
-				initRoomState((Boolean)msg.obj);
-				changeState(State.ROOM);
-				Intent intent = new Intent(ACTION_ENTERED_ROOM_FROM_LOBBY);
-				broadcastManager.sendBroadcastSync(intent);
-				break;
-			}
-			case MSG_LEAVE_ROOM: {
-				changeState(State.LOBBY);
-				Intent intent = new Intent(ACTION_LEFT_ROOM);
-				intent.putExtra(EXTRA_MESSAGE, (String)msg.obj);
-				intent.putExtra(EXTRA_REASON, msg.arg1);
-				broadcastManager.sendBroadcastSync(intent);
-				break;
-			}
-			case MSG_TEAM_ADDED: {
-				TeamInGame newTeam = (TeamInGame)msg.obj;
-				if(isChief()) {
-					int freeColor = TeamInGame.getUnusedOrRandomColorIndex(netRoomState.getTeams().values());
-					sendToNet(MSG_SEND_TEAM_HOG_COUNT, newTeam.ingameAttribs.hogCount, newTeam.team.name);
-					sendToNet(MSG_SEND_TEAM_COLOR_INDEX, freeColor, newTeam.team.name);
-					newTeam = newTeam.withAttribs(newTeam.ingameAttribs.withColorIndex(freeColor));
-				}
-				netRoomState.putTeam(newTeam);
-				break;
-			}
-			case MSG_TEAM_DELETED: {
-				netRoomState.removeTeam((String)msg.obj);
-				break;
-			}
-			case MSG_TEAM_ACCEPTED: {
-				TeamInGame requestedTeam = netRoomState.requestedTeams.remove(msg.obj);
-				if(requestedTeam!=null) {
-					netRoomState.putTeam(requestedTeam);
-					if(isChief()) {
-						// Not strictly necessary, but QtFrontend does it...
-						sendToNet(MSG_SEND_TEAM_HOG_COUNT, requestedTeam.ingameAttribs.hogCount, requestedTeam.team.name);
-					}
-				} else {
-					Log.e("Netplay", "Got accepted message for team that was never requested.");
-				}
-				break;
-			}
-			case MSG_TEAM_COLOR_CHANGED: {
-				TeamInGame oldEntry = netRoomState.getTeams().get((String)msg.obj);
-				if(oldEntry != null) {
-					/*
-					 * If we are chief, we ignore colors from the outside. They only come from the server
-					 * when someone adds a team then, and we override that choice anyway.
-					 * Worse, that color message arrives *after* we have overridden the color, so it would
-					 * re-override it right back.
-					 */
-					if(!isChief()) {
-						TeamIngameAttributes newAttribs = oldEntry.ingameAttribs.withColorIndex(msg.arg1);
-						netRoomState.putTeam(oldEntry.withAttribs(newAttribs));
-					}
-				} else {
-					Log.e("Netplay", "Color update for unknown team "+msg.obj);
-				}
-				break;
-			}
-			case MSG_HOG_COUNT_CHANGED: {
-				TeamInGame oldEntry = netRoomState.getTeams().get((String)msg.obj);
-				if(oldEntry != null) {
-					TeamIngameAttributes newAttribs = oldEntry.ingameAttribs.withHogCount(msg.arg1);
-					netRoomState.putTeam(oldEntry.withAttribs(newAttribs));
-				} else {
-					Log.e("Netplay", "Hog count update for unknown team "+msg.obj);
-				}
-				break;
-			}
-			case MSG_ENGINE_MESSAGE: {
-				byte[] em = (byte[])msg.obj;
-				for(GameMessageListener listener : gameMessageListeners) {
-					listener.onEngineMessage(em);
-				}
-				break;
-			}
-			case MSG_RUN_GAME: {
-				GameConfig config = (GameConfig)msg.obj;
-				for(RunGameListener listener : runGameListeners) {
-					listener.runGame(config);
-				}
-				break;
-			}
-			case MSG_MAP_CHANGED: {
-				netRoomState.setMapRecipe((MapRecipe)msg.obj);
-				break;
-			}
-			case MSG_SCHEME_CHANGED: {
-				netRoomState.setScheme((Scheme)msg.obj);
-				break;
-			}
-			case MSG_SCRIPT_CHANGED: {
-				netRoomState.setGameStyle((String)msg.obj);
-				break;
-			}
-			case MSG_WEAPONSET_CHANGED: {
-				netRoomState.setWeaponset((Weaponset)msg.obj);
-				break;
-			}
-			default: {
-				Log.e("FromNetHandler", "Unknown message type: "+msg.what);
-				break;
-			}
-			}
-		}
-	}
-}
+/*
+ * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ */
+
+package org.hedgewars.hedgeroid.netplay;
+
+import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.*;
+
+import java.io.IOException;
+import java.util.Arrays;
+import java.util.Collections;
+import java.util.LinkedList;
+import java.util.List;
+
+import org.hedgewars.hedgeroid.RoomStateManager;
+import org.hedgewars.hedgeroid.Datastructures.GameConfig;
+import org.hedgewars.hedgeroid.Datastructures.MapRecipe;
+import org.hedgewars.hedgeroid.Datastructures.Player;
+import org.hedgewars.hedgeroid.Datastructures.PlayerInRoom;
+import org.hedgewars.hedgeroid.Datastructures.Room;
+import org.hedgewars.hedgeroid.Datastructures.Scheme;
+import org.hedgewars.hedgeroid.Datastructures.Schemes;
+import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
+import org.hedgewars.hedgeroid.Datastructures.TeamIngameAttributes;
+import org.hedgewars.hedgeroid.Datastructures.Weaponset;
+import org.hedgewars.hedgeroid.Datastructures.Weaponsets;
+import org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType;
+import org.hedgewars.hedgeroid.util.ObservableTreeMap;
+
+import android.annotation.SuppressLint;
+import android.content.Context;
+import android.content.Intent;
+import android.os.Handler;
+import android.os.Looper;
+import android.os.Message;
+import android.support.v4.content.LocalBroadcastManager;
+import android.util.Log;
+import android.util.Pair;
+
+
+/**
+ * This class manages the application's networking state.
+ */
+public class Netplay {
+    public static enum State { NOT_CONNECTED, CONNECTING, LOBBY, ROOM }
+
+    // Extras in broadcasts
+    public static final String EXTRA_PLAYERNAME = "playerName";
+    public static final String EXTRA_MESSAGE = "message";
+    public static final String EXTRA_HAS_ERROR = "hasError";
+    public static final String EXTRA_REASON = "reason";
+
+    private static final String ACTIONPREFIX = "org.hedgewars.hedgeroid.netconn.";
+    public static final String ACTION_DISCONNECTED = ACTIONPREFIX+"DISCONNECTED";
+    public static final String ACTION_CONNECTED = ACTIONPREFIX+"CONNECTED";
+    public static final String ACTION_PASSWORD_REQUESTED = ACTIONPREFIX+"PASSWORD_REQUESTED";
+    public static final String ACTION_ENTERED_ROOM_FROM_LOBBY = ACTIONPREFIX+"ENTERED_ROOM";
+    public static final String ACTION_LEFT_ROOM = ACTIONPREFIX+"LEFT_ROOM";
+    public static final String ACTION_STATE_CHANGED = ACTIONPREFIX+"STATE_CHANGED";
+
+    public static final String DEFAULT_SERVER = "netserver.hedgewars.org";
+    public static final int DEFAULT_PORT = 46631;
+
+    private final Context appContext;
+    private final LocalBroadcastManager broadcastManager;
+    private final FromNetHandler fromNetHandler = new FromNetHandler();
+    public final Scheme defaultScheme;
+    public final Weaponset defaultWeaponset;
+
+    private State state = State.NOT_CONNECTED;
+    private String playerName;
+
+    // null or stale if not in room state
+    private final NetRoomState netRoomState = new NetRoomState(this);
+
+    // null if there is no running connection (==state is NOT_CONNECTED)
+    private ThreadedNetConnection connection;
+
+    public final ObservableTreeMap<String, Player> lobbyPlayerlist = new ObservableTreeMap<String, Player>();
+    public final ObservableTreeMap<String, PlayerInRoom> roomPlayerlist = new ObservableTreeMap<String, PlayerInRoom>();
+    public final Roomlist roomList = new Roomlist();
+    public final MessageLog lobbyChatlog;
+    public final MessageLog roomChatlog;
+
+    private final List<GameMessageListener> gameMessageListeners = new LinkedList<GameMessageListener>();
+    private final List<RunGameListener> runGameListeners = new LinkedList<RunGameListener>();
+
+    public Netplay(Context appContext, Scheme defaultScheme, Weaponset defaultWeaponset) {
+        this.appContext = appContext;
+        broadcastManager = LocalBroadcastManager.getInstance(appContext);
+        lobbyChatlog = new MessageLog(appContext);
+        roomChatlog = new MessageLog(appContext);
+        this.defaultScheme = defaultScheme;
+        this.defaultWeaponset = defaultWeaponset;
+    }
+
+    public RoomStateManager getRoomStateManager() {
+        return netRoomState;
+    }
+
+    private void clearLobbyState() {
+        lobbyPlayerlist.clear();
+        roomList.clear();
+        lobbyChatlog.clear();
+    }
+
+    private void initRoomState(boolean chief) {
+        roomChatlog.clear();
+        roomPlayerlist.clear();
+        netRoomState.initRoomState(chief);
+    }
+
+    public void registerGameMessageListener(GameMessageListener listener) {
+        gameMessageListeners.add(listener);
+    }
+
+    public void unregisterGameMessageListener(GameMessageListener listener) {
+        gameMessageListeners.remove(listener);
+    }
+
+    public void registerRunGameListener(RunGameListener listener) {
+        runGameListeners.add(listener);
+    }
+
+    public void unregisterRunGameListener(RunGameListener listener) {
+        runGameListeners.remove(listener);
+    }
+
+    public void connectToDefaultServer(String playerName) {
+        connect(playerName, DEFAULT_SERVER, DEFAULT_PORT);
+    }
+
+    /**
+     * Establish a new connection. Only call if the current state is NOT_CONNECTED.
+     *
+     * The state will switch to CONNECTING immediately. After that, it can asynchronously change to any other state.
+     * State changes are indicated by broadcasts. In particular, if an error occurs while trying to connect, the state
+     * will change back to NOT_CONNECTED and an ACTION_DISCONNECTED broadcast is sent.
+     */
+    public void connect(String name, String host, int port) {
+        playerName = name;
+        if(state != State.NOT_CONNECTED) {
+            throw new IllegalStateException("Attempt to start a new connection while the old one was still running.");
+        }
+
+        clearLobbyState();
+        changeState(State.CONNECTING);
+        connection = ThreadedNetConnection.startConnection(appContext, fromNetHandler, name, host, port);
+        connection.setFastTickRate(true);
+    }
+
+    public void sendNick(String nick) {
+        playerName = nick;
+        sendToNet(MSG_SEND_NICK, nick);
+    }
+    public void sendPassword(String password) { sendToNet(MSG_SEND_PASSWORD, password); }
+    public void sendQuit(String message) { sendToNet(MSG_SEND_QUIT, message); }
+    public void sendRoomlistRequest() { sendToNet(MSG_SEND_ROOMLIST_REQUEST); }
+    public void sendPlayerInfoQuery(String name) { sendToNet(MSG_SEND_PLAYER_INFO_REQUEST, name); }
+    public void sendChat(String s) { sendToNet(MSG_SEND_CHAT, s); }
+    public void sendTeamChat(String s) { sendToNet(MSG_SEND_TEAMCHAT, s); }
+    public void sendFollowPlayer(String nick) { sendToNet(MSG_SEND_FOLLOW_PLAYER, nick); }
+    public void sendJoinRoom(String name) { sendToNet(MSG_SEND_JOIN_ROOM, name); }
+    public void sendCreateRoom(String name) { sendToNet(MSG_SEND_CREATE_ROOM, name); }
+    public void sendLeaveRoom(String message) { sendToNet(MSG_SEND_LEAVE_ROOM, message); }
+    public void sendKick(String player) { sendToNet(MSG_SEND_KICK, player); }
+    public void sendEngineMessage(byte[] engineMessage) { sendToNet(MSG_SEND_ENGINE_MESSAGE, engineMessage); }
+    public void sendRoundFinished(boolean withoutError) { sendToNet(MSG_SEND_ROUND_FINISHED, Boolean.valueOf(withoutError)); }
+    public void sendToggleReady() { sendToNet(MSG_SEND_TOGGLE_READY); }
+    public void sendStartGame() { sendToNet(MSG_SEND_START_GAME); }
+
+    public void disconnect() { sendToNet(MSG_DISCONNECT, "User Quit"); }
+
+    private static Netplay instance;
+
+    /**
+     * Retrieve the single app-wide instance of the netplay interface, creating it if it
+     * does not exist yet.
+     *
+     * @param applicationContext
+     * @return
+     */
+    public static Netplay getAppInstance(Context applicationContext) {
+        if(instance == null) {
+            // We will need some default values for rooms, best load them here
+            Scheme defaultScheme = null;
+            Weaponset defaultWeaponset = null;
+            try {
+                List<Scheme> schemes = Schemes.loadBuiltinSchemes(applicationContext);
+                for(Scheme scheme : schemes) {
+                    if(scheme.name.equals(GameConfig.DEFAULT_SCHEME)) {
+                        defaultScheme = scheme;
+                    }
+                }
+                List<Weaponset> weaponsets = Weaponsets.loadBuiltinWeaponsets(applicationContext);
+                for(Weaponset weaponset : weaponsets) {
+                    if(weaponset.name.equals(GameConfig.DEFAULT_WEAPONSET)) {
+                        defaultWeaponset = weaponset;
+                    }
+                }
+            } catch(IOException e) {
+                throw new RuntimeException(e);
+            }
+
+            if(defaultScheme==null || defaultWeaponset==null) {
+                throw new RuntimeException("Unable to load default scheme or weaponset");
+            }
+
+            instance = new Netplay(applicationContext, defaultScheme, defaultWeaponset);
+        }
+        return instance;
+    }
+
+    public State getState() {
+        return state;
+    }
+
+    private void changeState(State newState) {
+        if(newState != state) {
+            state = newState;
+            broadcastManager.sendBroadcastSync(new Intent(ACTION_STATE_CHANGED));
+        }
+    }
+
+    public boolean isChief() {
+        if(netRoomState != null) {
+            return netRoomState.getChiefStatus();
+        } else {
+            return false;
+        }
+    }
+
+    public String getPlayerName() {
+        return playerName;
+    }
+
+    boolean sendToNet(ToNetMsgType what) {
+        return sendToNet(what, 0, null);
+    }
+
+    boolean sendToNet(ToNetMsgType what, Object obj) {
+        return sendToNet(what, 0, obj);
+    }
+
+    boolean sendToNet(ToNetMsgType what, int arg1, Object obj) {
+        if(connection != null) {
+            Handler handler = connection.toNetHandler;
+            return handler.sendMessage(handler.obtainMessage(what.ordinal(), arg1, 0, obj));
+        } else {
+            return false;
+        }
+    }
+
+    private MessageLog getCurrentLog() {
+        if(state == State.ROOM) {
+            return roomChatlog;
+        } else {
+            return lobbyChatlog;
+        }
+    }
+
+    public static enum FromNetMsgType {
+        MSG_LOBBY_JOIN,
+        MSG_LOBBY_LEAVE,
+        MSG_ROOM_JOIN,
+        MSG_ROOM_LEAVE,
+        MSG_CLIENT_FLAGS,
+        MSG_CHAT,
+        MSG_MESSAGE,
+        MSG_ROOM_ADD,
+        MSG_ROOM_UPDATE,
+        MSG_ROOM_DELETE,
+        MSG_ROOMLIST,
+        MSG_CONNECTED,
+        MSG_DISCONNECTED,
+        MSG_PASSWORD_REQUEST,
+        MSG_ENTER_ROOM_FROM_LOBBY,
+        MSG_LEAVE_ROOM,
+        MSG_TEAM_ADDED,
+        MSG_TEAM_DELETED,
+        MSG_TEAM_ACCEPTED,
+        MSG_TEAM_COLOR_CHANGED,
+        MSG_HOG_COUNT_CHANGED,
+        MSG_ENGINE_MESSAGE,
+        MSG_RUN_GAME,
+        MSG_SCHEME_CHANGED,
+        MSG_MAP_CHANGED,
+        MSG_SCRIPT_CHANGED,
+        MSG_WEAPONSET_CHANGED;
+
+        static final List<FromNetMsgType> values = Collections.unmodifiableList(Arrays.asList(FromNetMsgType.values()));
+    }
+
+    /**
+     * Processes messages from the networking system. Always runs on the main thread.
+     */
+    @SuppressLint("HandlerLeak")
+    final class FromNetHandler extends Handler {
+        public FromNetHandler() {
+            super(Looper.getMainLooper());
+        }
+
+        @SuppressWarnings("unchecked")
+        @Override
+        public void handleMessage(Message msg) {
+            switch(FromNetMsgType.values.get(msg.what)) {
+            case MSG_LOBBY_JOIN: {
+                String name = (String)msg.obj;
+                lobbyPlayerlist.put(name, new Player(name, false, false));
+                lobbyChatlog.appendPlayerJoin(name);
+                break;
+            }
+            case MSG_LOBBY_LEAVE: {
+                Pair<String, String> args = (Pair<String, String>)msg.obj;
+                lobbyPlayerlist.remove(args.first);
+                lobbyChatlog.appendPlayerLeave(args.first, args.second);
+                break;
+            }
+            case MSG_ROOM_JOIN: {
+                String name = (String)msg.obj;
+                Player p = lobbyPlayerlist.get(name);
+                if(p==null) {
+                    Log.w("Netplay", "Unknown player joined room: "+name);
+                    p = new Player(name, false, false);
+                }
+                roomPlayerlist.put(name, new PlayerInRoom(p, false, false));
+                roomChatlog.appendPlayerJoin(name);
+                break;
+            }
+            case MSG_ROOM_LEAVE: {
+                Pair<String, String> args = (Pair<String, String>)msg.obj;
+                roomPlayerlist.remove(args.first);
+                roomChatlog.appendPlayerLeave(args.first, args.second);
+                break;
+            }
+            case MSG_CLIENT_FLAGS: {
+                ClientFlagsUpdate upd = (ClientFlagsUpdate)msg.obj;
+                PlayerInRoom pir = roomPlayerlist.get(upd.nick);
+                if(pir != null) {
+                    roomPlayerlist.put(upd.nick, upd.applyTo(pir));
+                }
+                Player p = lobbyPlayerlist.get(upd.nick);
+                if(p != null) {
+                    lobbyPlayerlist.put(upd.nick, upd.applyTo(p));
+                } else {
+                    Log.w("Netplay", "Received client flags for unknown player "+upd.nick);
+                }
+                if(playerName.equals(upd.nick) && upd.appliesTo(ClientFlagsUpdate.FLAG_CHIEF)) {
+                    netRoomState.setChief(upd.newFlagState);
+                }
+                break;
+            }
+            case MSG_CHAT: {
+                Pair<String, String> args = (Pair<String, String>)msg.obj;
+                getCurrentLog().appendChat(args.first, args.second);
+                for(GameMessageListener listener : gameMessageListeners) {
+                    listener.onChatMessage(args.first, args.second);
+                }
+                break;
+            }
+            case MSG_MESSAGE: {
+                getCurrentLog().appendMessage(msg.arg1, (String)msg.obj);
+                for(GameMessageListener listener : gameMessageListeners) {
+                    listener.onMessage(1, (String)msg.obj);
+                }
+                break;
+            }
+            case MSG_ROOM_ADD: {
+                Room room = (Room)msg.obj;
+                roomList.addRoomWithNewId(room);
+                break;
+            }
+            case MSG_ROOM_UPDATE: {
+                Pair<String, Room> args = (Pair<String, Room>)msg.obj;
+                roomList.updateRoom(args.first, args.second);
+                break;
+            }
+            case MSG_ROOM_DELETE: {
+                roomList.remove((String)msg.obj);
+                break;
+            }
+            case MSG_ROOMLIST: {
+                Room[] rooms = (Room[])msg.obj;
+                roomList.updateList(rooms);
+                break;
+            }
+            case MSG_CONNECTED: {
+                playerName = (String)msg.obj;
+                changeState(State.LOBBY);
+                broadcastManager.sendBroadcast(new Intent(ACTION_CONNECTED));
+                break;
+            }
+            case MSG_DISCONNECTED: {
+                Pair<Boolean, String> args = (Pair<Boolean, String>)msg.obj;
+                for(GameMessageListener listener : gameMessageListeners) {
+                    listener.onNetDisconnected();
+                }
+                changeState(State.NOT_CONNECTED);
+                connection = null;
+                Intent intent = new Intent(ACTION_DISCONNECTED);
+                intent.putExtra(EXTRA_HAS_ERROR, args.first);
+                intent.putExtra(EXTRA_MESSAGE, args.second);
+                broadcastManager.sendBroadcastSync(intent);
+                break;
+            }
+            case MSG_PASSWORD_REQUEST: {
+                Intent intent = new Intent(ACTION_PASSWORD_REQUESTED);
+                intent.putExtra(EXTRA_PLAYERNAME, (String)msg.obj);
+                broadcastManager.sendBroadcast(intent);
+                break;
+            }
+            case MSG_ENTER_ROOM_FROM_LOBBY: {
+                initRoomState((Boolean)msg.obj);
+                changeState(State.ROOM);
+                Intent intent = new Intent(ACTION_ENTERED_ROOM_FROM_LOBBY);
+                broadcastManager.sendBroadcastSync(intent);
+                break;
+            }
+            case MSG_LEAVE_ROOM: {
+                changeState(State.LOBBY);
+                Intent intent = new Intent(ACTION_LEFT_ROOM);
+                intent.putExtra(EXTRA_MESSAGE, (String)msg.obj);
+                intent.putExtra(EXTRA_REASON, msg.arg1);
+                broadcastManager.sendBroadcastSync(intent);
+                break;
+            }
+            case MSG_TEAM_ADDED: {
+                TeamInGame newTeam = (TeamInGame)msg.obj;
+                if(isChief()) {
+                    int freeColor = TeamInGame.getUnusedOrRandomColorIndex(netRoomState.getTeams().values());
+                    sendToNet(MSG_SEND_TEAM_HOG_COUNT, newTeam.ingameAttribs.hogCount, newTeam.team.name);
+                    sendToNet(MSG_SEND_TEAM_COLOR_INDEX, freeColor, newTeam.team.name);
+                    newTeam = newTeam.withAttribs(newTeam.ingameAttribs.withColorIndex(freeColor));
+                }
+                netRoomState.putTeam(newTeam);
+                break;
+            }
+            case MSG_TEAM_DELETED: {
+                netRoomState.removeTeam((String)msg.obj);
+                break;
+            }
+            case MSG_TEAM_ACCEPTED: {
+                TeamInGame requestedTeam = netRoomState.requestedTeams.remove(msg.obj);
+                if(requestedTeam!=null) {
+                    netRoomState.putTeam(requestedTeam);
+                    if(isChief()) {
+                        // Not strictly necessary, but QtFrontend does it...
+                        sendToNet(MSG_SEND_TEAM_HOG_COUNT, requestedTeam.ingameAttribs.hogCount, requestedTeam.team.name);
+                    }
+                } else {
+                    Log.e("Netplay", "Got accepted message for team that was never requested.");
+                }
+                break;
+            }
+            case MSG_TEAM_COLOR_CHANGED: {
+                TeamInGame oldEntry = netRoomState.getTeams().get((String)msg.obj);
+                if(oldEntry != null) {
+                    /*
+                     * If we are chief, we ignore colors from the outside. They only come from the server
+                     * when someone adds a team then, and we override that choice anyway.
+                     * Worse, that color message arrives *after* we have overridden the color, so it would
+                     * re-override it right back.
+                     */
+                    if(!isChief()) {
+                        TeamIngameAttributes newAttribs = oldEntry.ingameAttribs.withColorIndex(msg.arg1);
+                        netRoomState.putTeam(oldEntry.withAttribs(newAttribs));
+                    }
+                } else {
+                    Log.e("Netplay", "Color update for unknown team "+msg.obj);
+                }
+                break;
+            }
+            case MSG_HOG_COUNT_CHANGED: {
+                TeamInGame oldEntry = netRoomState.getTeams().get((String)msg.obj);
+                if(oldEntry != null) {
+                    TeamIngameAttributes newAttribs = oldEntry.ingameAttribs.withHogCount(msg.arg1);
+                    netRoomState.putTeam(oldEntry.withAttribs(newAttribs));
+                } else {
+                    Log.e("Netplay", "Hog count update for unknown team "+msg.obj);
+                }
+                break;
+            }
+            case MSG_ENGINE_MESSAGE: {
+                byte[] em = (byte[])msg.obj;
+                for(GameMessageListener listener : gameMessageListeners) {
+                    listener.onEngineMessage(em);
+                }
+                break;
+            }
+            case MSG_RUN_GAME: {
+                GameConfig config = (GameConfig)msg.obj;
+                for(RunGameListener listener : runGameListeners) {
+                    listener.runGame(config);
+                }
+                break;
+            }
+            case MSG_MAP_CHANGED: {
+                netRoomState.setMapRecipe((MapRecipe)msg.obj);
+                break;
+            }
+            case MSG_SCHEME_CHANGED: {
+                netRoomState.setScheme((Scheme)msg.obj);
+                break;
+            }
+            case MSG_SCRIPT_CHANGED: {
+                netRoomState.setGameStyle((String)msg.obj);
+                break;
+            }
+            case MSG_WEAPONSET_CHANGED: {
+                netRoomState.setWeaponset((Weaponset)msg.obj);
+                break;
+            }
+            default: {
+                Log.e("FromNetHandler", "Unknown message type: "+msg.what);
+                break;
+            }
+            }
+        }
+    }
+}