hedgewars/uGearsRender.pas
changeset 5031 e26f430be1ed
parent 5025 ac1691d35cf2
child 5039 2376d5899ff9
--- a/hedgewars/uGearsRender.pas	Sun Mar 20 08:42:32 2011 +0000
+++ b/hedgewars/uGearsRender.pas	Sun Mar 20 12:52:36 2011 -0400
@@ -259,8 +259,8 @@
     if (Gear^.State and gstHHDriven) <> 0 then
         begin
         if ((Gear^.State and gstHHThinking) = 0) and
-        (ShowCrosshair  or ((CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtRope))) and
-        ((Gear^.State and (gstAttacked or gstAnimation)) = 0) then
+        ShowCrosshair and
+        ((Gear^.State and gstAnimation) = 0) then
             begin
     (* These calculations are a little complex for a few reasons:
     1: I need to draw the laser from weapon origin to nearest land