share/hedgewars/Data/Scripts/Multiplayer/ShoppaMap.lua
changeset 10604 f2f9928ea2e7
parent 10423 b9d6463cf2ca
child 10611 58cad46782ff
--- a/share/hedgewars/Data/Scripts/Multiplayer/ShoppaMap.lua	Tue Dec 02 13:29:06 2014 -0500
+++ b/share/hedgewars/Data/Scripts/Multiplayer/ShoppaMap.lua	Tue Dec 02 14:26:16 2014 -0500
@@ -1,32 +1,10 @@
 ObjectList = {}
-PointsBuffer = ''  -- A string to accumulate points in
+
+HedgewarsScriptLoad("/Scripts/Draw.lua")
 
 -- Overall padding for roping freedom
 Padding = 430
 
-function AddPoint(x, y, width, erase)
- PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff))
- if width then
-     width = bor(width,0x80)
-     if erase then
-         width = bor(width,0x40)
-     end
-     PointsBuffer = PointsBuffer .. string.char(width)
- else
-     PointsBuffer = PointsBuffer .. string.char(0)
- end
- if #PointsBuffer > 245 then
-     ParseCommand('draw '..PointsBuffer)
-     PointsBuffer = ''
- end
-end
-function FlushPoints()
- if #PointsBuffer > 0 then
-     ParseCommand('draw '..PointsBuffer)
-     PointsBuffer = ''
- end
-end
-
 -- This could probably use less points and more precision
 -- 700x700 for object space
 function DrawStar(x, y, d, f)