QTfrontend/net/newnetclient.h
changeset 6616 f77bb02b669f
parent 6060 fdfc01419815
child 6700 e04da46ee43c
--- a/QTfrontend/net/newnetclient.h	Mon Jan 30 23:20:28 2012 +0100
+++ b/QTfrontend/net/newnetclient.h	Mon Jan 30 17:32:18 2012 -0500
@@ -36,142 +36,144 @@
 
 class HWNewNet : public QObject
 {
-  Q_OBJECT
+        Q_OBJECT
 
- public:
-  enum ClientState { Disconnected, Connecting, Connected, InLobby, InRoom, InGame };
+    public:
+        enum ClientState { Disconnected, Connecting, Connected, InLobby, InRoom, InGame };
 
-  HWNewNet();
-  ~HWNewNet();
-  void Connect(const QString & hostName, quint16 port, const QString & nick);
-  void Disconnect();
-  void SendPasswordHash(const QString & hash);
-  void NewNick(const QString & nick);
-  bool isRoomChief();
-  bool isInRoom();
-  ClientState clientState();
-  QString getNick();
-  QString getRoom();
-  QString getHost();
+        HWNewNet();
+        ~HWNewNet();
+        void Connect(const QString & hostName, quint16 port, const QString & nick);
+        void Disconnect();
+        void SendPasswordHash(const QString & hash);
+        void NewNick(const QString & nick);
+        bool isRoomChief();
+        bool isInRoom();
+        ClientState clientState();
+        QString getNick();
+        QString getRoom();
+        QString getHost();
 
- private:
-  bool isChief;
-  QString mynick;
-  QString myroom;
-  QString myhost;
-  QTcpSocket NetSocket;
-  QString seed;
-  bool m_game_connected;
+    private:
+        bool isChief;
+        QString mynick;
+        QString myroom;
+        QString myhost;
+        QTcpSocket NetSocket;
+        QString seed;
+        bool m_game_connected;
 
-  template <typename T>
-  void SendCfgStrNet(T a) {
-    QByteArray strmsg;
-    strmsg.append(a);
-    quint8 sz = strmsg.size();
-    QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg;
-    QString _msg = delimeter + QString(enginemsg.toBase64());
-    RawSendNet(_msg);
-  }
+        template <typename T>
+        void SendCfgStrNet(T a)
+        {
+            QByteArray strmsg;
+            strmsg.append(a);
+            quint8 sz = strmsg.size();
+            QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg;
+            QString _msg = delimeter + QString(enginemsg.toBase64());
+            RawSendNet(_msg);
+        }
 
-  template <typename T>
-  void SendCfgStrLoc(T a) {
-    QByteArray strmsg;
-    strmsg.append(QString(a).toUtf8());
-    quint8 sz = strmsg.size();
-    QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg;
-    emit FromNet(enginemsg);
-  }
+        template <typename T>
+        void SendCfgStrLoc(T a)
+        {
+            QByteArray strmsg;
+            strmsg.append(QString(a).toUtf8());
+            quint8 sz = strmsg.size();
+            QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg;
+            emit FromNet(enginemsg);
+        }
 
-  QStringList cmdbuf;
+        QStringList cmdbuf;
 
-  void RawSendNet(const QString & buf);
-  void RawSendNet(const QByteArray & buf);
-  void ParseCmd(const QStringList & lst);
-  void handleNotice(int n);
+        void RawSendNet(const QString & buf);
+        void RawSendNet(const QByteArray & buf);
+        void ParseCmd(const QStringList & lst);
+        void handleNotice(int n);
 
-  int loginStep;
-  ClientState netClientState;
+        int loginStep;
+        ClientState netClientState;
 
- signals:
-  void AskForRunGame();
-  void connected();
-  void disconnected(const QString & reason);
-  void Error(const QString & errmsg);
-  void Warning(const QString & wrnmsg);
-  void AskForPassword(const QString & nick);
-  void NickTaken(const QString & nick);
-  void AuthFailed();
-  void EnteredGame();
-  void LeftRoom(const QString & reason);
-  void nickAdded(const QString& nick, bool notifyNick);
-  void nickRemoved(const QString& nick);
-  void nickAddedLobby(const QString& nick, bool notifyNick);
-  void nickRemovedLobby(const QString& nick);
-  void FromNet(const QByteArray & buf);
-  void adminAccess(bool);
-  void roomMaster(bool);
+    signals:
+        void AskForRunGame();
+        void connected();
+        void disconnected(const QString & reason);
+        void Error(const QString & errmsg);
+        void Warning(const QString & wrnmsg);
+        void AskForPassword(const QString & nick);
+        void NickTaken(const QString & nick);
+        void AuthFailed();
+        void EnteredGame();
+        void LeftRoom(const QString & reason);
+        void nickAdded(const QString& nick, bool notifyNick);
+        void nickRemoved(const QString& nick);
+        void nickAddedLobby(const QString& nick, bool notifyNick);
+        void nickRemovedLobby(const QString& nick);
+        void FromNet(const QByteArray & buf);
+        void adminAccess(bool);
+        void roomMaster(bool);
 
-  void netSchemeConfig(QStringList &);
-  void paramChanged(const QString & param, const QStringList & value);
-  void configAsked();
+        void netSchemeConfig(QStringList &);
+        void paramChanged(const QString & param, const QStringList & value);
+        void configAsked();
 
-  void TeamAccepted(const QString&);
-  void AddNetTeam(const HWTeam&);
-  void RemoveNetTeam(const HWTeam&);
-  void hhnumChanged(const HWTeam&);
-  void teamColorChanged(const HWTeam&);
-  void chatStringLobby(const QString&);
-  void chatStringLobby(const QString&, const QString&);
-  void chatStringFromNet(const QString&);
-  void chatStringFromMe(const QString&);
-  void chatStringFromMeLobby(const QString&);
+        void TeamAccepted(const QString&);
+        void AddNetTeam(const HWTeam&);
+        void RemoveNetTeam(const HWTeam&);
+        void hhnumChanged(const HWTeam&);
+        void teamColorChanged(const HWTeam&);
+        void chatStringLobby(const QString&);
+        void chatStringLobby(const QString&, const QString&);
+        void chatStringFromNet(const QString&);
+        void chatStringFromMe(const QString&);
+        void chatStringFromMeLobby(const QString&);
 
-  void roomsList(const QStringList&);
-  void serverMessage(const QString &);
-  void serverMessageNew(const QString &);
-  void serverMessageOld(const QString &);
-  void latestProtocolVar(int);
+        void roomsList(const QStringList&);
+        void serverMessage(const QString &);
+        void serverMessageNew(const QString &);
+        void serverMessageOld(const QString &);
+        void latestProtocolVar(int);
 
-  void setReadyStatus(const QString & nick, bool isReady);
-  void setMyReadyStatus(bool isReady);
+        void setReadyStatus(const QString & nick, bool isReady);
+        void setMyReadyStatus(bool isReady);
 
- public slots:
-  void ToggleReady();
-  void chatLineToNet(const QString& str);
-  void chatLineToLobby(const QString& str);
-  void SendTeamMessage(const QString& str);
-  void SendNet(const QByteArray & buf);
-  void AddTeam(const HWTeam & team);
-  void RemoveTeam(const HWTeam& team);
-  void onHedgehogsNumChanged(const HWTeam& team);
-  void onTeamColorChanged(const HWTeam& team);
-  void onParamChanged(const QString & param, const QStringList & value);
+    public slots:
+        void ToggleReady();
+        void chatLineToNet(const QString& str);
+        void chatLineToLobby(const QString& str);
+        void SendTeamMessage(const QString& str);
+        void SendNet(const QByteArray & buf);
+        void AddTeam(const HWTeam & team);
+        void RemoveTeam(const HWTeam& team);
+        void onHedgehogsNumChanged(const HWTeam& team);
+        void onTeamColorChanged(const HWTeam& team);
+        void onParamChanged(const QString & param, const QStringList & value);
 
-  void setServerMessageNew(const QString &);
-  void setServerMessageOld(const QString &);
-  void setLatestProtocolVar(int proto);
-  void askServerVars();
+        void setServerMessageNew(const QString &);
+        void setServerMessageOld(const QString &);
+        void setLatestProtocolVar(int proto);
+        void askServerVars();
 
-  void JoinRoom(const QString & room);
-  void CreateRoom(const QString & room);
-  void updateRoomName(const QString &);
-  void askRoomsList();
-  void gameFinished(bool correcly);
-  void banPlayer(const QString &);
-  void kickPlayer(const QString &);
-  void infoPlayer(const QString &);
-  void followPlayer(const QString &);
-  void startGame();
-  void toggleRestrictJoins();
-  void toggleRestrictTeamAdds();
-  void partRoom();
-  void clearAccountsCache();
+        void JoinRoom(const QString & room);
+        void CreateRoom(const QString & room);
+        void updateRoomName(const QString &);
+        void askRoomsList();
+        void gameFinished(bool correcly);
+        void banPlayer(const QString &);
+        void kickPlayer(const QString &);
+        void infoPlayer(const QString &);
+        void followPlayer(const QString &);
+        void startGame();
+        void toggleRestrictJoins();
+        void toggleRestrictTeamAdds();
+        void partRoom();
+        void clearAccountsCache();
 
- private slots:
-  void ClientRead();
-  void OnConnect();
-  void OnDisconnect();
-  void displayError(QAbstractSocket::SocketError socketError); 
+    private slots:
+        void ClientRead();
+        void OnConnect();
+        void OnDisconnect();
+        void displayError(QAbstractSocket::SocketError socketError);
 };
 
 #endif // _NEW_NETCLIENT_INCLUDED