gameServer/stresstest3.hs
changeset 4568 f85243bf890e
parent 4566 87ee1be17d27
parent 4340 1168d7d525ff
child 4570 fa19f0579083
--- a/gameServer/stresstest3.hs	Sun Dec 19 20:45:15 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,75 +0,0 @@
-{-# LANGUAGE CPP #-}
-
-module Main where
-
-import IO
-import System.IO
-import Control.Concurrent
-import Network
-import Control.OldException
-import Control.Monad
-import System.Random
-import Control.Monad.State
-import Data.List
-
-#if !defined(mingw32_HOST_OS)
-import System.Posix
-#endif
-
-type SState = Handle
-io = liftIO
-
-readPacket :: StateT SState IO [String]
-readPacket = do
-    h <- get
-    p <- io $ hGetPacket h []
-    return p
-    where
-    hGetPacket h buf = do
-        l <- hGetLine h
-        if (not $ null l) then hGetPacket h (buf ++ [l]) else return buf
-
-waitPacket :: String -> StateT SState IO Bool
-waitPacket s = do
-    p <- readPacket
-    return $ head p == s
-
-sendPacket :: [String] -> StateT SState IO ()
-sendPacket s = do
-    h <- get
-    io $ do
-        mapM_ (hPutStrLn h) s
-        hPutStrLn h ""
-        hFlush h
-
-emulateSession :: StateT SState IO ()
-emulateSession = do
-    n <- io $ randomRIO (100000::Int, 100100)
-    waitPacket "CONNECTED"
-    sendPacket ["NICK", "test" ++ (show n)]
-    waitPacket "NICK"
-    sendPacket ["PROTO", "31"]
-    waitPacket "PROTO"
-    b <- waitPacket "LOBBY:JOINED"
-    --io $ print b
-    sendPacket ["QUIT", "BYE"]
-    return ()
-
-testing = Control.OldException.handle print $ do
-    putStr "+"
-    sock <- connectTo "127.0.0.1" (PortNumber 46631)
-    evalStateT emulateSession sock
-    --hClose sock
-    putStr "-"
-    hFlush stdout
-
-forks = forM_ [1..100] $ const $ do
-    delay <- randomRIO (10000::Int, 30000)
-    threadDelay delay
-    forkIO testing
-
-main = withSocketsDo $ do
-#if !defined(mingw32_HOST_OS)
-    installHandler sigPIPE Ignore Nothing;
-#endif
-    forks