share/hedgewars/Data/Missions/Scenario/User_Mission_-_Bamboo_Thicket.lua
author Wuzzy <Wuzzy2@mail.ru>
Wed, 01 Aug 2018 15:50:39 +0200
changeset 13583 141cdfe0f3ca
parent 13496 cbda0f842364
child 14464 ead8928a59f8
permissions -rw-r--r--
Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color Missing: fruit02, HedgeEditor


HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Achievements.lua")

local player = nil 
local enemy = nil
local firedShell = false
local turnNumber = 0

local hhs = {}
local numhhs = 0

function onGameInit()

	Seed = 0 
	TurnTime = 20000 
	CaseFreq = 0 
	MinesNum = 0 
	Explosives = 0 
	Map = "Bamboo" 
	Theme = "Bamboo"
	-- Disable Sudden Death
	HealthDecrease = 0
	WaterRise = 0
	GameFlags = gfDisableWind

	AddTeam(loc("Pathetic Resistance"), -1, "Plinko", "Island", "Default", "cm_yinyang")
	player = AddHog(loc("Ikeda"), 0, 10, "StrawHat")
			
	AddTeam(loc("Cybernetic Empire"), -6, "ring", "Island", "Robot", "cm_cyborg")
	enemy = AddHog(loc("Unit 835"), 1, 10, "cyborg1")

	SetGearPosition(player,142,656)
	SetGearPosition(enemy,1824,419)

end

function onGameStart()

	ShowMission(loc("Bamboo Thicket"), loc("Scenario"), loc("Eliminate the enemy."), -amBazooka, 0)

	-- CRATE LIST.
	SpawnSupplyCrate(891,852,amBazooka)
	SpawnSupplyCrate(962,117,amBlowTorch)

	SpawnSupplyCrate(403,503,amParachute)

	AddAmmo(enemy, amGrenade, 100)

	SetWind(100)
		
end

function onNewTurn()
	turnNumber = turnNumber + 1
end

function onAmmoStoreInit()
	SetAmmo(amSkip, 9, 0, 0, 0)
	SetAmmo(amGirder, 4, 0, 0, 0)
	SetAmmo(amBlowTorch, 0, 0, 0, 1)
	SetAmmo(amParachute, 0, 0, 0, 2)
	SetAmmo(amBazooka, 0, 0, 0, 2)
end


function onGearAdd(gear)

	if GetGearType(gear) == gtHedgehog then
		hhs[numhhs] = gear
		numhhs = numhhs + 1
	elseif GetGearType(gear) == gtShell then
		firedShell = true
	end

end

function onGearDelete(gear)

	if (gear == enemy) then
		
		ShowMission(loc("Bamboo Thicket"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
		
		if (turnNumber < 6) and (firedShell == false) then
			awardAchievement(loc("Energetic Engineer"))
		end

	elseif gear == player then
		ShowMission(loc("Bamboo Thicket"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
	end

end