gameServer/HWProtoLobbyState.hs
author nemo
Thu, 25 Jun 2009 10:49:05 +0000
changeset 2194 1597710c6118
parent 2155 d897222d3339
child 2352 7eaf82cf0890
permissions -rw-r--r--
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)

module HWProtoLobbyState where

import qualified Data.Map as Map
import qualified Data.IntMap as IntMap
import qualified Data.IntSet as IntSet
import qualified Data.Foldable as Foldable
import Maybe
import Data.List
--------------------------------------
import CoreTypes
import Actions
import Utils

answerAllTeams teams = concatMap toAnswer teams
	where
		toAnswer team =
			[AnswerThisClient $ teamToNet team,
			AnswerThisClient ["TEAM_COLOR", teamname team, teamcolor team],
			AnswerThisClient ["HH_NUM", teamname team, show $ hhnum team]]

handleCmd_lobby :: CmdHandler

handleCmd_lobby clID clients rooms ["LIST"] =
	[AnswerThisClient ("ROOMS" : roomsInfoList)]
	where
		roomsInfoList = concatMap roomInfo $ sameProtoRooms
		sameProtoRooms = filter (\r -> (roomProto r == protocol) && (not $ isRestrictedJoins r)) roomsList
		roomsList = IntMap.elems rooms
		protocol = clientProto client
		client = clients IntMap.! clID
		roomInfo room = [
				name room,
				(show $ playersIn room) ++ "(" ++ (show $ length $ teams room) ++ ")",
				show $ gameinprogress room
				]


handleCmd_lobby clID clients _ ["CHAT", msg] =
	[AnswerOthersInRoom ["CHAT", clientNick, msg]]
	where
		clientNick = nick $ clients IntMap.! clID


handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, roomPassword] =
	if haveSameRoom then
		[Warning "Room exists"]
	else if illegalName newRoom then
		[Warning "Illegal room name"]
	else
		[RoomRemoveThisClient "", -- leave lobby
		AddRoom newRoom roomPassword,
		AnswerThisClient ["NOT_READY", clientNick]
		]
	where
		clientNick = nick $ clients IntMap.! clID
		haveSameRoom = isJust $ find (\room -> newRoom == name room) $ IntMap.elems rooms


handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom] =
	handleCmd_lobby clID clients rooms ["CREATE_ROOM", newRoom, ""]


handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, roomPassword] =
	if noSuchRoom then
		[Warning "No such room"]
	else if isRestrictedJoins jRoom then
		[Warning "Joining restricted"]
	else if roomPassword /= password jRoom then
		[Warning "Wrong password"]
	else
		[RoomRemoveThisClient "", -- leave lobby
		RoomAddThisClient rID] -- join room
		++ answerNicks
		++ answerReady
		++ [AnswerThisRoom ["NOT_READY", nick client]]
		++ answerFullConfig
		++ answerTeams
		++ watchRound
	where
		noSuchRoom = isNothing mbRoom
		mbRoom = find (\r -> roomName == name r && roomProto r == clientProto client) $ IntMap.elems rooms 
		jRoom = fromJust mbRoom
		rID = roomUID jRoom
		client = clients IntMap.! clID
		roomClientsIDs = IntSet.elems $ playersIDs jRoom
		answerNicks = if playersIn jRoom /= 0 then
					[AnswerThisClient $ ["JOINED"] ++ (map (\clID -> nick $ clients IntMap.! clID) $ roomClientsIDs)]
				else
					[]
		answerReady =
			map (\c -> AnswerThisClient [if isReady c then "READY" else "NOT_READY", nick c]) $
			map (\clID -> clients IntMap.! clID) roomClientsIDs

		toAnswer (paramName, paramStrs) = AnswerThisClient $ "CFG" : paramName : paramStrs
		
		answerFullConfig = map toAnswer (leftConfigPart ++ rightConfigPart)
		(leftConfigPart, rightConfigPart) = partition (\(p, _) -> p /= "MAP") (Map.toList $ params jRoom)

		watchRound = if not $ gameinprogress jRoom then
					[]
				else
					[AnswerThisClient  ["RUN_GAME"],
					AnswerThisClient $ "EM" : toEngineMsg "e$spectate 1" : (Foldable.toList $ roundMsgs jRoom)]

		answerTeams = if gameinprogress jRoom then
				answerAllTeams (teamsAtStart jRoom)
			else
				answerAllTeams (teams jRoom)


handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName] =
	handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, ""]

	---------------------------
	-- Administrator's stuff --

handleCmd_lobby clID clients rooms ["KICK", kickNick] =
	if not $ isAdministrator client then
		[]
	else
		if noSuchClient then
			[]
		else
			if kickID == clID then
				[]
			else
				[KickClient kickID]
	where
		client = clients IntMap.! clID
		maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
		noSuchClient = isNothing maybeClient
		kickID = clientUID $ fromJust maybeClient


handleCmd_lobby clID clients rooms ["BAN", banNick] =
	if not $ isAdministrator client then
		[]
	else
		BanClient banNick : handleCmd_lobby clID clients rooms ["KICK", banNick]
	where
		client = clients IntMap.! clID


handleCmd_lobby clID clients rooms ["SET_SERVER_MESSAGE", newMessage] =
	if not $ isAdministrator client then
		[]
	else
		[ModifyServerInfo (\si -> si{serverMessage = newMessage})]
	where
		client = clients IntMap.! clID


handleCmd_lobby clID clients rooms ["CLEAR_ACCOUNTS_CACHE"] =
	if not $ isAdministrator client then
		[]
	else
		[ClearAccountsCache]
	where
		client = clients IntMap.! clID


handleCmd_lobby clID _ _ _ = [ProtocolError "Incorrect command (state: in lobby)"]