author | koda |
Sat, 27 Mar 2010 16:57:18 +0000 | |
changeset 3113 | 2829ea0dd47c |
parent 2702 | 48fc46a922fd |
child 3170 | 1dbf4f8eaac0 |
permissions | -rw-r--r-- |
// // gameSetup.h // hwengine // // Created by Vittorio on 10/01/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> #import "SDL_net.h" @interface GameSetup : NSObject { NSDictionary *systemSettings; NSInteger ipcPort; TCPsocket sd, csd; // Socket descriptor, Client socket descriptor } @property (nonatomic, retain) NSDictionary *systemSettings; -(void) engineProtocol; -(void) startThread: (NSString *)selector; -(int) sendToEngine: (NSString *)string; -(const char **)getSettings; @end