this file points to the resources files containing weapons and schemes
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include "selectWeapon.h"#include "weaponItem.h"#include "hwconsts.h"#include <QPushButton>#include <QGridLayout>#include <QHBoxLayout>#include <QLabel>#include <QBitmap>#include <QLineEdit>#include <QSettings>#include <QMessageBox>#include <QTabWidget>#include <math.h>QImage getAmmoImage(int num){ static QImage ammo(":Ammos.png"); int x = num/(ammo.height()/32); int y = (num-((ammo.height()/32)*x))*32; x*=32; return ammo.copy(x, y, 32, 32);}SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) : QWidget(parent){ QHBoxLayout* hbLayout = new QHBoxLayout(this); hbLayout->setSpacing(1); hbLayout->setMargin(1); QLabel* lbl = new QLabel(this); lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); lbl->setMaximumWidth(30); lbl->setGeometry(0, 0, 30, 30); hbLayout->addWidget(lbl); item = new WeaponItem(image, imagegrey, this); item->setItemsNum(wNum); item->setInfinityState(allowInfinite); hbLayout->addWidget(item); hbLayout->setStretchFactor(lbl, 1); hbLayout->setStretchFactor(item, 99); hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter); hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);}void SelWeaponItem::setItemsNum(const unsigned char num){ item->setItemsNum(num);}unsigned char SelWeaponItem::getItemsNum() const{ return item->getItemsNum();}void SelWeaponItem::setEnabled(bool value){ item->setEnabled(value);}SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) : QFrame(parent), m_numItems(numItems){ wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this); for(int i = 0; i < cDefaultAmmos.size(); ++i) wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second); QStringList keys = wconf->allKeys(); for(int i = 0; i < keys.size(); i++) { if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size()) wconf->remove(keys[i]); } QString currentState = *cDefaultAmmoStore; QTabWidget * tbw = new QTabWidget(this); QWidget * page1 = new QWidget(this); p1Layout = new QGridLayout(page1); p1Layout->setSpacing(1); p1Layout->setMargin(1); QWidget * page2 = new QWidget(this); p2Layout = new QGridLayout(page2); p2Layout->setSpacing(1); p2Layout->setMargin(1); QWidget * page3 = new QWidget(this); p3Layout = new QGridLayout(page3); p3Layout->setSpacing(1); p3Layout->setMargin(1); QWidget * page4 = new QWidget(this); p4Layout = new QGridLayout(page4); p4Layout->setSpacing(1); p4Layout->setMargin(1); tbw->addTab(page1, tr("Weapon set")); tbw->addTab(page2, tr("Probabilities")); tbw->addTab(page4, tr("Ammo in boxes")); tbw->addTab(page3, tr("Delays")); QGridLayout * pageLayout = new QGridLayout(this); pageLayout->addWidget(tbw); int j = -1; int i = 0, k = 0; for(; i < m_numItems; ++i) { if (i == 6) continue; if (k % 4 == 0) ++j; SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); weaponItems[i].append(swi); p1Layout->addWidget(swi, j, k % 4); SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this); weaponItems[i].append(pwi); p2Layout->addWidget(pwi, j, k % 4); SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this); weaponItems[i].append(dwi); p3Layout->addWidget(dwi, j, k % 4); SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this); weaponItems[i].append(awi); p4Layout->addWidget(awi, j, k % 4); ++k; } //pLayout->setRowStretch(5, 100); m_name = new QLineEdit(this); pageLayout->addWidget(m_name, i, 0, 1, 5);}void SelWeaponWidget::setWeapons(const QString& ammo){ bool enable = true; for(int i = 0; i < cDefaultAmmos.size(); i++) if (!cDefaultAmmos[i].first.compare(m_name->text())) { enable = false; } for(int i = 0; i < m_numItems; ++i) { twi::iterator it = weaponItems.find(i); if (it == weaponItems.end()) continue; it.value()[0]->setItemsNum(ammo[i].digitValue()); it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue()); it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue()); it.value()[0]->setEnabled(enable); it.value()[1]->setEnabled(enable); it.value()[2]->setEnabled(enable); it.value()[3]->setEnabled(enable); } m_name->setEnabled(enable);}void SelWeaponWidget::setDefault(){ for(int i = 0; i < cDefaultAmmos.size(); i++) if (!cDefaultAmmos[i].first.compare(m_name->text())) { return; } setWeapons(*cDefaultAmmoStore);}void SelWeaponWidget::save(){ for(int i = 0; i < cDefaultAmmos.size(); i++) if (!cDefaultAmmos[i].first.compare(m_name->text())) { QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first)); return; } if (m_name->text() == "") return; QString state1; QString state2; QString state3; QString state4; for(int i = 0; i < m_numItems; ++i) { twi::const_iterator it = weaponItems.find(i); int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' state1.append(QString::number(num)); int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); state2.append(QString::number(prob)); int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); state3.append(QString::number(del)); int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); state4.append(QString::number(am)); } if (curWeaponsName != "") { // remove old entry wconf->remove(curWeaponsName); } wconf->setValue(m_name->text(), state1 + state2 + state3 + state4); emit weaponsChanged();}int SelWeaponWidget::operator [] (unsigned int weaponIndex) const{ twi::const_iterator it = weaponItems.find(weaponIndex); return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();}QString SelWeaponWidget::getWeaponsString(const QString& name) const{ return wconf->value(name).toString();}void SelWeaponWidget::deleteWeaponsName(){ if (curWeaponsName == "") return; for(int i = 0; i < cDefaultAmmos.size(); i++) if (!cDefaultAmmos[i].first.compare(m_name->text())) { QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set '%1'!").arg(cDefaultAmmos[i].first)); return; } QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel); if (reallyDelete.exec() == QMessageBox::Ok) { wconf->remove(curWeaponsName); emit weaponsDeleted(); }}void SelWeaponWidget::newWeaponsName(){ QString newName = tr("new"); if(wconf->contains(newName)) { //name already used -> look for an appropriate name: int i=2; while(wconf->contains(newName = tr("new")+QString::number(i++))); } setWeaponsName(newName);}void SelWeaponWidget::setWeaponsName(const QString& name){ m_name->setText(name); curWeaponsName = name; if(name != "" && wconf->contains(name)) { setWeapons(wconf->value(name).toString()); } else { setWeapons(*cDefaultAmmoStore); }}QStringList SelWeaponWidget::getWeaponNames() const{ return wconf->allKeys();}void SelWeaponWidget::copy(){ if(wconf->contains(curWeaponsName)) { QString ammo = getWeaponsString(curWeaponsName); QString newName = tr("copy of") + " " + curWeaponsName; if(wconf->contains(newName)) { //name already used -> look for an appropriate name: int i=2; while(wconf->contains(newName = tr("copy of") + " " + curWeaponsName+QString::number(i++))); } setWeaponsName(newName); setWeapons(ammo); }}