Oh, and fix cursor visibility correlations between gsConfirm state and paused state
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_SINGLE_PLAYER_H
#define PAGE_SINGLE_PLAYER_H
#include "AbstractPage.h"
class GameCFGWidget;
class PageSinglePlayer : public AbstractPage
{
Q_OBJECT
public:
PageSinglePlayer(QWidget* parent = 0);
QPushButton *BtnSimpleGamePage;
QPushButton *BtnTrainPage;
QPushButton *BtnCampaignPage;
QPushButton *BtnMultiplayer;
QPushButton *BtnLoad;
QPushButton *BtnDemos;
QPushButton *BtnBack;
GameCFGWidget *gameCFG;
};
#endif