project_files/HedgewarsMobile/Classes/AudioManagerController.h
author Wuzzy <Wuzzy2@mail.ru>
Sun, 13 Jan 2019 15:54:10 +0100
changeset 14564 599f136d4f32
parent 12872 00215a7ec5f5
permissions -rw-r--r--
Don't try to spawn air mines beyond the bounce world edge

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
 */


#import <Foundation/Foundation.h>
#import <AudioToolbox/AudioToolbox.h>


@class AVAudioPlayer;

@interface AudioManagerController : NSObject {
    @private
    AVAudioPlayer *backgroundMusic;
    SystemSoundID clickSound;
    SystemSoundID backSound;
    SystemSoundID selSound;

    NSOperationQueue *audioFaderQueue;
}

@property (nonatomic, strong) AVAudioPlayer *backgroundMusic;
@property (assign) SystemSoundID clickSound;
@property (assign) SystemSoundID backSound;
@property (assign) SystemSoundID selSound;

@property (nonatomic, strong) NSOperationQueue *audioFaderQueue;

+(id) mainManager;

- (void)playBackgroundMusic;
- (void)pauseBackgroundMusic;
- (void)stopBackgroundMusic;

- (void)fadeInBackgroundMusic;
- (void)fadeOutBackgroundMusic;

- (void)playClickSound;
- (void)playBackSound;
- (void)playSelectSound;
-(SystemSoundID) loadSound:(NSString *)snd;
- (void)unloadSounds;

@end