share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death01.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Thu, 22 Aug 2013 23:46:34 +0300
branchspacecampaign
changeset 9566 5c50949cfd07
parent 9564 114c79f10dcc
child 9568 58cdc9332a54
permissions -rw-r--r--
dialogs

------------------- ABOUT ----------------------
--
-- This is the mission to acquire the last part.
-- This mission is the cameo of Professor Hogevil
-- who has took hostages H and Dr. Cornelius.
-- Hog Solo has to defeat him and his thugs.

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")

----------------- VARIABLES --------------------
-- globals
local campaignName = loc("A Space Adventure")
local missionName = loc("Death planet")
-- dialogs
local dialog01 = {}
-- missions objectives
local goals = {
	[dialog01] = {missionName, loc("The final part"), loc("Defeat Professor Hogevil!"), 1, 4500},
}
-- crates
local portalCrate = {x = 1520, y = 1950}
local cakeCrate = {x = 325, y = 1500}
-- hogs
local hero = {}
local paoth1 = {}
local paoth2 = {}
local professor = {}
local thug1 = {}
local thug2 = {}
local thug3 = {}
local thug4 = {}
local thug5 = {}
local thug6 = {}
local thug7 = {}
local thugs = { thug1, thug2, thug3, thug4, thug5, thug6, thug7 }
-- teams
local teamA = {}
local teamB = {}
local teamC = {}
-- hedgehogs values
hero.name = "Hog Solo"
hero.x = 520
hero.y = 845
hero.dead = false
paoth1.name = "H"
paoth1.x = 3730
paoth1.y = 1480
paoth2.name = "Dr. Cornelius"
paoth2.x = 3800
paoth2.y = 1480
professor.name = "Prof. Hogevil"
--professor.x = 3630
--professor.y = 1480
professor.dead = false
thug1.x = 1265
thug1.y = 1400
thug1.health = 100
thug2.x = 2035
thug2.y = 1320
thug2.health = 100
thug3.x = 1980
thug3.y = 815
thug3.health = 35
thug3.turnLeft = true
thug4.x = 2830
thug4.y = 1960
thug4.health = 80
thug5.x = 2890
thug5.y = 1960
thug5.health = 80
thug6.x = 2940
thug6.y = 1960
thug6.health = 80
thug7.x = 2990
thug7.y = 1960
thug7.health = 80
teamA.name = loc("Hog Solo")
teamA.color = tonumber("38D61C",16) -- green
teamB.name = loc("PAotH")
teamB.color = tonumber("FF0000",16) -- red
teamC.name = loc("Professor")
teamC.color = tonumber("0033FF",16) -- blue

-------------- LuaAPI EVENT HANDLERS ------------------

function onGameInit()
	Seed = 1
	TurnTime = 25000
	CaseFreq = 0
	MinesNum = 3
	MinesTime = 1500
	Explosives = 2
	Delay = 3
	HealthCaseAmount = 50
	SuddenDeathTurns = 100
	Map = "death01_map"
	Theme = "Hell"
	
	-- Hog Solo
	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
	AnimSetGearPosition(hero.gear, hero.x, hero.y)
	-- PAotH
	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
	paoth1.gear = AddHog(paoth1.name, 0, 100, "war_desertgrenadier1")
	AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y)
	HogTurnLeft(paoth1.gear, true)
	paoth2.gear = AddHog(paoth2.name, 0, 100, "war_desertgrenadier1")
	AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y)
	HogTurnLeft(paoth2.gear, true)
	-- Professor and Thugs	
	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
	professor.human = AddHog(professor.name, 0, 300, "war_desertgrenadier1")
	AnimSetGearPosition(professor.human, hero.x + 70, hero.y)
	HogTurnLeft(professor.human, true)
	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
	professor.bot = AddHog(professor.name, 1, 300, "war_desertgrenadier1")
	AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y)
	HogTurnLeft(professor.bot, true)
	professor.gear = professor.bot
	for i=1,table.getn(thugs) do
		thugs[i].gear = AddHog("thug #"..i, 1, thugs[i].health, "war_desertgrenadier1")
		AnimSetGearPosition(thugs[i].gear, thugs[i].x, thugs[i].y)
		HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft)
	end
	
	AnimInit()
	AnimationSetup()
end

function onGameStart()
	AnimWait(hero.gear, 3000)
	FollowGear(hero.gear)
	
	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
	AddEvent(onEnemiesDeath, {hero.gear}, enemiesDeath, {hero.gear}, 0)
	
	-- add crates
	SpawnAmmoCrate(portalCrate.x, portalCrate.y, amPortalGun)
	SpawnAmmoCrate(cakeCrate.x, cakeCrate.y, amCake)
	SpawnHealthCrate(cakeCrate.x + 40, cakeCrate.y)
	-- add explosives
	AddGear(1900, 850, gtExplosives, 0, 0, 0, 0)
	AddGear(1900, 800, gtExplosives, 0, 0, 0, 0)
	AddGear(1900, 750, gtExplosives, 0, 0, 0, 0)
	AddGear(1900, 710, gtExplosives, 0, 0, 0, 0)
	-- add mines
	AddGear(3520, 1650, gtMine, 0, 0, 0, 0)
	AddGear(3480, 1680, gtMine, 0, 0, 0, 0)
	AddGear(3440, 1690, gtMine, 0, 0, 0, 0)
	AddGear(3400, 1710, gtMine, 0, 0, 0, 0)
	-- add girders
	PlaceGirder(3770, 1370, 4)
	PlaceGirder(3700, 1460, 6)
	PlaceGirder(3840, 1460, 6)
	
	-- add ammo
	-- hero ammo
	AddAmmo(hero.gear, amRope, 2)
	AddAmmo(hero.gear, amBazooka, 3)
	AddAmmo(hero.gear, amParachute, 1)
	AddAmmo(hero.gear, amGrenade, 6)
	AddAmmo(hero.gear, amDEagle, 4)
	-- evil ammo
	AddAmmo(professor.gear, amRope, 4)
	AddAmmo(professor.gear, amBazooka, 8)
	AddAmmo(professor.gear, amSwitch, 100)
	AddAmmo(professor.gear, amGrenade, 8)
	AddAmmo(professor.gear, amDEagle, 8)
	
	HideHog(professor.bot)
	--DeleteGear(professor.human)
	--RestoreHog(professor.bot)
	AddAnim(dialog01)
	
	SendHealthStatsOff()
end

function onNewTurn()
	if CurrentHedgehog == paoth1.gear or CurrentHedgehog == paoth2.gear then
		TurnTimeLeft = 0
	end
end

function onGameTick()
	AnimUnWait()
	if ShowAnimation() == false then
		return
	end
	ExecuteAfterAnimations()
	CheckEvents()
end

function onAmmoStoreInit()
	SetAmmo(amCake, 0, 0, 0, 1)
	SetAmmo(amPortalGun, 0, 0, 0, 1)
end

function onGearDelete(gear)
	if gear == hero.gear then
		hero.dead = true
	elseif gear == professor.gear then
		professor.dead = true
	end
end

function onPrecise()
	if GameTime > 3000 then
		SetAnimSkip(true)   
	end
end

-------------- EVENTS ------------------

function onHeroDeath(gear)
	if hero.dead then
		return true
	end
	return false
end

function onEnemiesDeath(gear)
	local allDead = true
	if professor.dead then
		for i=1,table.getn(thugs) do
			if GetHealth(thugs[i]) then
				allDead = false
				break
			end
		end
	else
		allDead = false
	end
	return allDead
end

-------------- ACTIONS ------------------

function heroDeath(gear)
	SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
	SendStat('siCustomAchievement', loc("To win the game you have to eliminate your enemies")) --11
	SendStat('siPlayerKills','1',teamC.name)
	SendStat('siPlayerKills','0',teamA.name)
	EndGame()
end

function enemiesDeath(gear)
	SendStat('siGameResult', loc("Congratulations, you won!")) --1
	SendStat('siCustomAchievement', loc("You have successfuly eliminated Professor Hogevil")) --11
	SendStat('siCustomAchievement', loc("You have rescued H and Dr. Cornelius")) --11
	SendStat('siCustomAchievement', loc("You have acquired the device")) --11
	SendStat('siPlayerKills','1',teamA.name)
	SendStat('siPlayerKills','0',teamC.name)
	EndGame()
end

-------------- ANIMATIONS ------------------

function Skipanim(anim)
	if goals[anim] ~= nil then
		ShowMission(unpack(goals[anim]))
    end
    startBattle()
end

function AnimationSetup()
	-- DIALOG01, GAME START, INTRODUCTION
	AddSkipFunction(dialog01, Skipanim, {dialog01})
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Death Planet, where no other hog lives..."), 5000}})
	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Welcome HogSolo, surpised to see me?"), SAY_SAY, 4000}})
	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("As you can see I have survived our last encounter and I had time to plot my master plan!"), SAY_SAY, 4000}})	
	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("I've thought that the best way to get the device is to let you collect most of the parts for me!"), SAY_SAY, 4000}})	
	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, now I got the last part and I have your friends captured..."), SAY_SAY, 4000}})
	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, will you give me the other parts?"), SAY_SAY, 4000}})
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I will never hand you the parts!"), SAY_SAY, 4000}})	
	table.insert(dialog01, {func = AnimWait, args = {professor.human, 3000}})
	table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SAY, 4000}})	
	table.insert(dialog01, {func = startBattle, args = {}})	
end

-------------- OTHER FUNCTIONS -----------------

function startBattle()
	DeleteGear(professor.human)
	RestoreHog(professor.bot)
	AnimSwitchHog(professor.gear)
	TurnTimeLeft = 0
end