misc/xfire/xfiregameclient.cpp
author smxx
Wed, 03 Mar 2010 11:22:23 +0000
changeset 2920 5cf48744a700
parent 2830 571a9deffeac
child 3697 d5b30d6373fc
permissions -rw-r--r--
Engine: * Simplified library name to look for to "lua" on all systems. This should resolve linking issues as long as the installed Lua version is 5.1 Frontend: * Added URL shortcut to Xfire Game SDK's webpage

/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <tlhelp32.h>

#include "xfiregameclient.h"

static HMODULE g_toucan_dll = NULL;
static void HelperInit();
static HMODULE HelperGetToucanDLL();

typedef int (*XfireSetCustomGameDataAFunction)(int , const char **, const char **);
typedef int (*XfireSetCustomGameDataWFunction)(int , const wchar_t **, const wchar_t **);
typedef int (*XfireSetCustomGameDataUTF8Function)(int , const char **, const char **);

static XfireSetCustomGameDataAFunction ptr_XfireSetCustomGameDataA = NULL;
static XfireSetCustomGameDataWFunction ptr_XfireSetCustomGameDataW = NULL;
static XfireSetCustomGameDataUTF8Function ptr_XfireSetCustomGameDataUTF8 = NULL;

/* make sure we are going to call the ANSI version */
#ifdef MODULEENTRY32
#undef MODULEENTRY32
#endif

#ifdef Module32First
#undef Module32First
#endif

#ifdef Module32Next
#undef Module32Next
#endif 


int XfireIsLoaded()
{
	HelperInit();
	if (ptr_XfireSetCustomGameDataA &&
		ptr_XfireSetCustomGameDataW &&
		ptr_XfireSetCustomGameDataUTF8)
		return 1;
	return 0;
}

int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values)
{
	HelperInit();
	if (ptr_XfireSetCustomGameDataA)
		return ptr_XfireSetCustomGameDataA(num_keys, keys, values);
	return 1;
}

int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values)
{
	HelperInit();
	if (ptr_XfireSetCustomGameDataW)
		return ptr_XfireSetCustomGameDataW(num_keys, keys, values);
	return 1;
}

int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values)
{
	HelperInit();
	if (ptr_XfireSetCustomGameDataUTF8)
		return ptr_XfireSetCustomGameDataUTF8(num_keys, keys, values);
	return 1;
}

/* ------------------------------------------------------------------------- */
static void HelperInit()
{
	if (!ptr_XfireSetCustomGameDataA ||
		!ptr_XfireSetCustomGameDataW ||
		!ptr_XfireSetCustomGameDataUTF8)
	{
		HMODULE toucan_dll = HelperGetToucanDLL();
		if (toucan_dll)
		{
			ptr_XfireSetCustomGameDataA = (XfireSetCustomGameDataAFunction)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataA_V1");
			ptr_XfireSetCustomGameDataW = (XfireSetCustomGameDataWFunction)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataW_V1");
			ptr_XfireSetCustomGameDataUTF8 = (XfireSetCustomGameDataUTF8Function)::GetProcAddress(toucan_dll, "ToucanSendGameClientDataUTF8_V1");
		}
	}
}


static HMODULE HelperGetToucanDLL()
{
	if (g_toucan_dll)
		return g_toucan_dll;

	/*
	** We need to enumerate the DLLs loaded to find toucan dll.
	** This is done because the toucan dll changes with each update.
	** The toucan dll has the following format. "xfire_toucan_{BUILD_NUMBER}.dll"
	** We simply try to find a dll w/ the prefix "xfire_toucan"
	*/
	HANDLE snapshot_handle = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, GetCurrentProcessId());
	if (snapshot_handle != INVALID_HANDLE_VALUE)
	{
		MODULEENTRY32 module_entry;
		module_entry.dwSize = sizeof(MODULEENTRY32); 

		BOOL result = Module32First(snapshot_handle, &module_entry);
		char module_name[] = "xfire_toucan";
		DWORD module_name_len = sizeof(module_name)-1;
		while (result)
		{
			if (CompareStringA(LOCALE_USER_DEFAULT, NORM_IGNORECASE, module_entry.szModule, module_name_len, module_name, module_name_len) == CSTR_EQUAL)
			{
				g_toucan_dll = module_entry.hModule;
				break;
			}
			result = Module32Next(snapshot_handle, &module_entry);
		}

		CloseHandle(snapshot_handle);
	}

	return g_toucan_dll;
}