project_files/HedgewarsMobile/Classes/OverlayViewController.h
author koda
Wed, 06 Apr 2011 00:29:49 +0200
changeset 5109 6d2e8a24277e
parent 4976 088d40d8aba2
child 5154 851f36579ed4
permissions -rw-r--r--
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 16/03/2010.
 */


#import <UIKit/UIKit.h>
#import "SDL_sysvideo.h"

@class InGameMenuViewController;
@class HelpPageViewController;
@class AmmoMenuViewController;

@interface OverlayViewController : UIViewController {
    // the timer that dims the overlay
    NSTimer *dimTimer;

    // the in-game menu
    UIPopoverController *popoverController; // iPad only, never set on iPhone
    InGameMenuViewController *popupMenu;
    BOOL isPopoverVisible;

    // the help menu
    HelpPageViewController *helpPage;

    // the objc ammomenu
    AmmoMenuViewController *amvc;
    BOOL wasVisible;
    
    // ths touch section
    CGFloat initialDistanceForPinching;
    CGPoint startingPoint;
    BOOL isSegmentVisible;
    BOOL isAttacking;
    
    // stuff initialized externally
    BOOL isNetGame;
    BOOL useClassicMenu;
    NSInteger initialOrientation;
    
    // dual head support
    NSInteger initialScreenCount;
    NSInteger a, b;
}

@property (nonatomic,retain) id popoverController;
@property (nonatomic,retain) InGameMenuViewController *popupMenu;
@property (nonatomic,retain) HelpPageViewController *helpPage;
@property (nonatomic,retain) AmmoMenuViewController *amvc;
@property (assign) BOOL isNetGame;
@property (assign) BOOL useClassicMenu;
@property (assign) NSInteger initialOrientation;

-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;

-(IBAction) buttonReleased:(id) sender;
-(IBAction) buttonPressed:(id) sender;

-(void) showPopover;
-(void) dismissPopover;
-(void) dimOverlay;
-(void) activateOverlay;

@end