QTfrontend/ammoSchemeModel.cpp
author unc0rr
Sun, 15 Mar 2009 17:47:06 +0000
changeset 1895 7ba647a88b2f
parent 1890 de5cfe3beb22
child 1897 e9dcb47013c7
permissions -rw-r--r--
More game options by nemo + some tweaks by me

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QDebug>
#include <QModelIndex>
#include "ammoSchemeModel.h"

AmmoSchemeModel::AmmoSchemeModel(QObject* parent) :
  QAbstractTableModel(parent)
{
	defaultScheme
		<< QVariant(tr("Default")) // name           0
		<< QVariant(false)         // fortsmode      1
		<< QVariant(false)         // team divide    2
		<< QVariant(false)         // solid land     3
		<< QVariant(false)         // border         4
		<< QVariant(false)         // low gravity    5
		<< QVariant(false)         // laser sight    6
		<< QVariant(false)         // invulnerable   7
		<< QVariant(true)          // add mines      8
		<< QVariant(100)           // damage modfier 9
		<< QVariant(45)            // turn time      10
		<< QVariant(100)           // init health    11
		<< QVariant(15)            // sudden death   12
		<< QVariant(5)             // case prob      13
		;

	schemes.append(defaultScheme);
}

QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
{
	return QVariant();
}

int AmmoSchemeModel::rowCount(const QModelIndex &parent) const
{
	if (parent.isValid())
		return 0;
	else
		return schemes.size();
}

int AmmoSchemeModel::columnCount(const QModelIndex & parent) const
{
	if (parent.isValid())
		return 0;
	else
		return defaultScheme.size();
}

Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const
{
	return
		Qt::ItemIsEnabled
		| Qt::ItemIsSelectable
		| Qt::ItemIsEditable;
}

bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role)
{
	if (!index.isValid() || index.row() < 0
		|| index.row() >= schemes.size()
		|| index.column() >= defaultScheme.size()
		|| role != Qt::EditRole)
		return false;

	schemes[index.row()][index.column()] = value;

	emit dataChanged(index, index);
	return true;
}

bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent)
{
	beginInsertRows(parent, row, row);

	QList<QVariant> newScheme = defaultScheme;
	newScheme[0] = QVariant(tr("new"));
	
	schemes.insert(row, newScheme);

	endInsertRows();
}

bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent)
{
	beginRemoveRows(parent, row, row);

	schemes.removeAt(row);

	endRemoveRows();
}

QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const
{
	if (!index.isValid() || index.row() < 0
		|| index.row() >= schemes.size()
		|| index.column() >= defaultScheme.size()
		|| (role != Qt::EditRole && role != Qt::DisplayRole)
		)
		return QVariant();

	return schemes[index.row()][index.column()];
}