hedgewars/uConsts.pas
author unc0rr
Fri, 23 Jun 2006 20:02:41 +0000
changeset 70 82d93eeecebe
parent 64 9df467527ae5
child 72 aeb2ac1878dc
permissions -rw-r--r--
- Many AI improvements - New 'spray objects' on generated land - Many small fixes

(*
 * Hedgewars, a worms-like game
 * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * Distributed under the terms of the BSD-modified licence:
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * with the Software without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 * sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *)

unit uConsts;
interface
uses SDLh;
{$INCLUDE options.inc}
type TStuff     = (sHorizont, sSky, sConsoleBG, sPowerBar, sQuestion, sWindBar,
                   sWindL, sWindR, sRopeNode);
     TGameState = (gsLandGen, gsStart, gsGame, gsConsole, gsExit);
     TGameType  = (gmtLocal, gmtDemo, gmtNet);
     TPathType  = (ptData, ptGraphics, ptThemes, ptThemeCurrent, ptTeams, ptMaps,
                   ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts);
     TSprite    = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
                   sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO,
                   sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
                   sprMineOn, sprCase, sprFAid, sprDynamite);
     TGearType  = (gtCloud, gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag,
                   gtGrave, gtUFO, gtShotgunShot, gtActionTimer, gtPickHammer, gtRope,
                   gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite,
                   gtTeamHealthSorter);
     TGearsType = set of TGearType;
     TSound     = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, sndSplash,
                   sndShotgunReload, sndShotgunFire, sndGraveImpact, sndMineTick);
     TAmmoType  = (amGrenade, amBazooka, amUFO, amShotgun, amPickHammer, amSkip, amRope,
                   amMine, amDEagle, amDynamite);
     THWFont    = (fnt16, fntBig);
     THHFont    = record
                  Handle: PTTF_Font;
                  Height: integer;
                  Name: string[15];
                  end;
     TAmmo = record
             Propz: LongWord;
             Count: LongWord;
             NumPerTurn: LongWord;
             Timer: LongWord;
             AmmoType: TAmmoType;
             end;


resourcestring
      errmsgCreateSurface   = 'Error creating SDL surface';
      errmsgTransparentSet  = 'Error setting transparent color';
      errmsgUnknownCommand  = 'Unknown command';
      errmsgUnknownVariable = 'Unknown variable';
      errmsgIncorrectUse    = 'Incorrect use';
      errmsgShouldntRun     = 'This program shouldn''t be run manually';

      msgLoading           = 'Loading ';
      msgOK                = 'ok';
      msgFailed            = 'failed';
      msgGettingConfig     = 'Getting game config...';

const
      cNetProtoVersion = 1;

      rndfillstr = 'hw';

      COLOR_LAND = $00FFFFFF;

      cifRandomize = $00000001;
      cifTheme     = $00000002;
      cifMap       = $00000002; // either theme or map (or map+theme)
      cifAllInited = cifRandomize or
                     cifTheme or
                     cifMap;

      cTransparentColor: Cardinal = $000000;

      cMaxHHIndex      = 9;
      cMaxHHs          = 20;
      cMaxSpawnPoints  = 1024;
      cHHSurfaceWidth     = 512;
     // cHHSurfaceHeigth    = 256;

      cMaxEdgePoints = 16384;

      cHHRadius = 9;
      cHHStepTicks = 38;

      cKeyMaxIndex = 322;

      cMaxCaptions = 4;

      cInactDelay = 1500;

      gfForts = $00000001;

      gstDrowning       = $00000001;
      gstHHDriven       = $00000002;
      gstMoving         = $00000004;
      gstAttacked       = $00000008;
      gstAttacking      = $00000010;
      gstCollision      = $00000020;
      gstHHChooseTarget = $00000040;
      gstFalling        = $00000080;
      gstHHJumping      = $00000100;
      gsttmpFlag        = $00000200;
      gstHHThinking     = $00000800;

      gtsStartGame      = 1;
      gtsSmoothWindCh   = 2;

      gm_Left   = $00000001;
      gm_Right  = $00000002;
      gm_Up     = $00000004;
      gm_Down   = $00000008;
      gm_Switch = $00000010;
      gm_Attack = $00000020;
      gm_LJump  = $00000040;
      gm_HJump  = $00000080;
      gm_Destroy= $00000100;

      cMaxSlotIndex       = 6;
      cMaxSlotAmmoIndex   = 1;

      ammoprop_Timerable    = $00000001;
      ammoprop_Power        = $00000002;
      ammoprop_NeedTarget   = $00000004;
      ammoprop_ForwMsgs     = $00000008;
      ammoprop_AttackInFall = $00000010;
      ammoprop_AttackInJump = $00000020;
      ammoprop_NoCrosshair  = $00000040;
      AMMO_INFINITE = High(LongWord);

      capgrpStartGame     = 0;
      capgrpAmmoinfo      = 1;
      capgrpNetSay        = 2;

      EXPLAllDamageInRadius = $00000001;
      EXPLAutoSound         = $00000002;
      EXPLNoDamage          = $00000004;
      EXPLDoNotTouchHH      = $00000008;

      posCaseAmmo    = $00000001;
      posCaseHealth  = $00000002;

      NoPointX = Low(Integer); // константа для TargetPoint, показывает, что цель не указана

      cHHFileName   = 'Hedgehog.png';
      cCHFileName   = 'Crosshair.png';
      cThemeCFGFilename = 'theme.cfg';

      Fontz: array[THWFont] of THHFont = (
                                         (Height: 12;
                                          Name: 'UN1251N.TTF'),
                                         (Height: 24;
                                          Name: 'UN1251N.TTF')
                                         );

      Pathz: array[TPathType] of string[ 64] = (
                                               'Data',                          // ptData
                                               'Data/Graphics',                 // ptGraphics
                                               'Data/Themes',                   // ptThemes
                                               'Data/Themes/avematan',          // ptThemeCurrent
                                               'Data/Teams',                    // ptTeams
                                               'Data/Maps',                     // ptMaps
                                               '',                              // ptMapCurrent
                                               'Data/Demos',                    // ptDemos
                                               'Data/Sounds',                   // ptSounds
                                               'Data/Graphics/Graves',          // ptGraves
                                               'Data/Fonts',                    // ptFonts
                                               'Data/Forts'                     // ptForts
                                               );

      StuffLoadData: array[TStuff] of record
                                     FileName: String[31];
                                     Path    : TPathType;
                                     end = (
                                     (FileName: 'horizont.png'; Path: ptThemeCurrent ),    // sHorizont
                                     (FileName:      'Sky.png'; Path: ptThemeCurrent ),    // sSky
                                     (FileName:  'Console.png'; Path: ptGraphics     ),    // sConsoleBG
                                     (FileName: 'PowerBar.png'; Path: ptGraphics     ),    // sPowerBar
                                     (FileName: 'thinking.png'; Path: ptGraphics     ),    // sQuestion
                                     (FileName:  'WindBar.png'; Path: ptGraphics     ),    // sWindBar
                                     (FileName:    'WindL.png'; Path: ptGraphics     ),    // sWindL
                                     (FileName:    'WindR.png'; Path: ptGraphics     ),    // sWindR
                                     (FileName: 'RopeNode.png'; Path: ptGraphics     )     // sRopeNode
                                     );
      StuffPoz: array[TStuff] of TSDL_Rect = (
                                      (x:   0; y:   0; w: 512; h: 256), // sHorizont
                                      (x: 512; y:   0; w:  64; h:1024), // sSky
                                      (x: 256; y: 256; w: 256; h: 256), // sConsoleBG
                                      (x: 256; y: 768; w: 256; h:  32), // sPowerBar
                                      (x: 256; y: 512; w:  32; h:  32), // sQuestion
                                      (x: 256; y: 800; w: 151; h:  17), // sWindBar
                                      (x: 256; y: 817; w:  80; h:  13), // sWindL
                                      (x: 336; y: 817; w:  80; h:  13), // sWindR
                                      (x: 256; y: 544; w:   6; h:   6)  // sRopeNode
                                      );
      SpritesData: array[TSprite] of record
                     FileName: String[31];
                     Path    : TPathType;
                     Surface : PSDL_Surface;
                     Width, Height: integer;
                     hasAlpha: boolean;
                     end = (
                     (FileName: 'BlueWater.png'; Path: ptGraphics; Width: 256; Height: 48; hasAlpha: false),// sprWater
                     (FileName:    'Clouds.png'; Path: ptGraphics; Width: 256; Height:128; hasAlpha: false),// sprCloud
                     (FileName:      'Bomb.png'; Path: ptGraphics; Width:  16; Height: 16; hasAlpha: false),// sprBomb
                     (FileName: 'BigDigits.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha:  true),// sprBigDigit
                     (FileName:     'Frame.png'; Path: ptGraphics; Width:   4; Height: 32; hasAlpha:  true),// sprFrame
                     (FileName:       'Lag.png'; Path: ptGraphics; Width:  64; Height: 64; hasAlpha: false),// sprLag
                     (FileName:     'Arrow.png'; Path: ptGraphics; Width:  16; Height: 16; hasAlpha: false),// sprCursor
                     (FileName:   'Grenade.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprGrenade
                     (FileName:   'Targetp.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprTargetP
                     (FileName:       'UFO.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprUFO
                     (FileName:'SmokeTrace.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha:  true),// sprSmokeTrace
                     (FileName:  'RopeHook.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprRopeHook
                     (FileName:    'Expl50.png'; Path: ptGraphics; Width:  64; Height: 64; hasAlpha: false),// sprExplosion50
                     (FileName:   'MineOff.png'; Path: ptGraphics; Width:  16; Height: 16; hasAlpha: false),// sprMineOff
                     (FileName:    'MineOn.png'; Path: ptGraphics; Width:  16; Height: 16; hasAlpha: false),// sprMineOn
                     (FileName:      'Case.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprCase
                     (FileName:  'FirstAid.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprFAid
                     (FileName:  'dynamite.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false) // sprDynamite
                     );
      Soundz: array[TSound] of record
                                       FileName: String[31];
                                       Path    : TPathType;
                                       id      : PMixChunk;
                                       end = (
                                       (FileName: 'grenadeimpact.ogg'; Path: ptSounds  ),// sndGrenadeImpact
                                       (FileName:     'explosion.ogg'; Path: ptSounds  ),// sndExplosion
                                       (FileName:  'throwpowerup.ogg'; Path: ptSounds  ),// sndThrowPowerUp
                                       (FileName:  'throwrelease.ogg'; Path: ptSounds  ),// sndThrowRelease
                                       (FileName:        'splash.ogg'; Path: ptSounds  ),// sndSplash
                                       (FileName: 'shotgunreload.ogg'; Path: ptSounds  ),// sndShotgunReload
                                       (FileName:   'shotgunfire.ogg'; Path: ptSounds  ),// sndShotgunFire
                                       (FileName:   'graveimpact.ogg'; Path: ptSounds  ),// sndGraveImpact
                                       (FileName:      'minetick.ogg'; Path: ptSounds  ) // sndMineTicks
                                       );

      Ammoz: array [TAmmoType] of record
                                  Name: string[32];
                                  Ammo: TAmmo;
                                  Slot: Longword;
                                  TimeAfterTurn: Longword;
                                  end = (
                                  (Name: 'Grenade';
                                   Ammo: (Propz: ammoprop_Timerable or ammoprop_Power;
                                          Count: AMMO_INFINITE;
                                          NumPerTurn: 0;
                                          Timer: 3000;
                                          AmmoType: amGrenade);
                                   Slot: 1;
                                   TimeAfterTurn: 3000),
                                  (Name: 'Bazooka';
                                   Ammo: (Propz: ammoprop_Power;
                                          Count: AMMO_INFINITE;
                                          NumPerTurn: 0;
                                          Timer: 0;
                                          AmmoType: amBazooka);
                                   Slot: 0;
                                   TimeAfterTurn: 3000),
                                  (Name: 'UFO';
                                   Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget;
                                          Count: 2;
                                          NumPerTurn: 0;
                                          Timer: 0;
                                          AmmoType: amUFO);
                                   Slot: 0;
                                   TimeAfterTurn: 3000),
                                  (Name: 'Shotgun';
                                   Ammo: (Propz: 0;
                                          Count: AMMO_INFINITE;
                                          NumPerTurn: 1;
                                          Timer: 0;
                                          AmmoType: amShotgun);
                                   Slot: 2;
                                   TimeAfterTurn: 3000),
                                  (Name: 'Pneumatic pick';
                                   Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInFall or ammoprop_AttackInJump;
                                          Count: 2;
                                          NumPerTurn: 0;
                                          Timer: 0;
                                          AmmoType: amPickHammer);
                                   Slot: 4;
                                   TimeAfterTurn: 0),
                                  (Name: 'Skip turn';
                                   Ammo: (Propz: 0;
                                          Count: AMMO_INFINITE;
                                          NumPerTurn: 0;
                                          Timer: 0;
                                          AmmoType: amSkip);
                                   Slot: 6;
                                   TimeAfterTurn: 0),
                                  (Name: 'Rope';
                                   Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInFall or ammoprop_AttackInJump;
                                          Count: 5;
                                          NumPerTurn: 0;
                                          Timer: 0;
                                          AmmoType: amRope);
                                   Slot: 5;
                                   TimeAfterTurn: 0),
                                  (Name: 'Mine';
                                   Ammo: (Propz: ammoprop_NoCrosshair;
                                          Count: 2;
                                          NumPerTurn: 0;
                                          Timer: 0;
                                          AmmoType: amMine);
                                   Slot: 3;
                                   TimeAfterTurn: 3000),
                                  (Name: 'Desert Eagle';
                                   Ammo: (Propz: 0;
                                          Count: AMMO_INFINITE;
                                          NumPerTurn: 3;
                                          Timer: 0;
                                          AmmoType: amDEagle);
                                   Slot: 2;
                                   TimeAfterTurn: 3000),
                                   (Name: 'Dynamite';
                                    Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInJump or ammoprop_AttackInFall;
                                           Count: 1;
                                           NumPerTurn: 0;
                                           Timer: 0;
                                           AmmoType: amDynamite);
                                    Slot: 3;
                                    TimeAfterTurn: 5000));

implementation

end.