Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
#ifndef HEDGEWARS_PACKAGES_MOUNTER_H
#define HEDGEWARS_PACKAGES_MOUNTER_H
#include "physfs.h"
#include "physfscompat.h"
#ifndef PAS2C
#ifndef QT_VERSION
#include "lua.h"
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
PHYSFS_DECL void hedgewarsMountPackages();
PHYSFS_DECL void hedgewarsMountPackage(char * fileName);
#ifndef QT_VERSION
PHYSFS_DECL const char * physfsReader(lua_State *L, PHYSFS_File *f, size_t *size);
#endif
PHYSFS_DECL void physfsReaderSetBuffer(void *buffer);
#ifdef __cplusplus
}
#endif
#endif