QTfrontend/gameuiconfig.cpp
author smxx
Tue, 02 Mar 2010 19:50:58 +0000
changeset 2913 865ae941d59e
parent 2898 c53636f556f8
child 2948 3f21a9dc93d0
permissions -rw-r--r--
Engine: * Small tweaks to English and German locales Frontend: * Added a new default locale choice ("system default") that uses Qt's guessing to determine the preferred language * Updated ts/qm files

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QMessageBox>
#include <QCheckBox>
#include <QLineEdit>
#include <QDesktopWidget>
#include <QApplication>
#include <QInputDialog>

#include "gameuiconfig.h"
#include "hwform.h"
#include "pages.h"
#include "hwconsts.h"
#include "fpsedit.h"

GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
	: QSettings(fileName, QSettings::IniFormat)
{
	Form = FormWidgets;

	connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));

	//Form->resize(value("window/width", 640).toUInt(), value("window/height", 450).toUInt());
	resizeToConfigValues();

	Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltip", true).toBool());

	int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
	Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 0 : t);
	Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
	bool ffscr=value("video/frontendfullscreen", false).toBool();
	Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);

	Form->ui.pageOptions->CBReduceQuality->setChecked(value("video/reducequality", false).toBool());
	Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
	Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
	Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("audio/frontendsound", true).toBool());
#ifdef _WIN32
//	Form->ui.pageOptions->CBHardwareSound->setChecked(value("audio/hardware", false).toBool());
#endif
	Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
	Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("audio/frontendmusic", true).toBool());
	Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());

	QString netNick = value("net/nick", "").toString();
	if (netNick.isEmpty())
		netNick = QInputDialog::getText(Form,
				QObject::tr("Nickname"),
				QObject::tr("Please enter your nickname"),
				QLineEdit::Normal,
				QDir::home().dirName());

	Form->ui.pageOptions->editNetNick->setText(netNick);

	delete netHost;
	netHost = new QString(value("net/ip", "").toString());
	netPort = value("net/port", 46631).toUInt();

	Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
	Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());

	Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
	Form->ui.pageOptions->fpsedit->setValue(value("fps/interval", 27).toUInt());

	Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
	Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());

#ifdef SPARKLE_ENABLED
        Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
#endif

	Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));

	depth = QApplication::desktop()->depth();
	if (depth < 16) depth = 16;
	else if (depth > 16) depth = 32;
}

QStringList GameUIConfig::GetTeamsList()
{
	QStringList teamslist = cfgdir->entryList(QStringList("*.cfg"));
	QStringList cleanedList;
	for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
            QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.cfg$"), "\\1");
            cleanedList.push_back(tmpTeamStr);
	}
	return cleanedList;
}

void GameUIConfig::resizeToConfigValues()
{
        Form->resize(value("window/width", 720).toUInt(), value("window/height", 450).toUInt());
}

void GameUIConfig::SaveOptions()
{
	setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
	setValue("video/fullscreen", vid_Fullscreen());

	setValue("video/reducequality", isReducedQuality());

	setValue("video/frontendeffects", isFrontendEffects());

	setValue("misc/weaponTooltip", isWeaponTooltip());

	bool ffscr = isFrontendFullscreen();
	setValue("video/frontendfullscreen", ffscr);
	emit frontendFullscreen(ffscr);
	if (!ffscr) {
	  setValue("window/width", Form->width());
	  setValue("window/height", Form->height());
	} else {
	  //resizeToConfigValues(); // TODO: why this has been made?
	}

	setValue("audio/sound", isSoundEnabled());
	setValue("audio/frontendsound", isFrontendSoundEnabled());
#ifdef _WIN32
//	setValue("audio/hardware", isSoundHardware());
#endif
	setValue("audio/music", isMusicEnabled());
	setValue("audio/frontendmusic", isFrontendMusicEnabled());
	setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());

	setValue("net/nick", netNick());
	setValue("net/ip", *netHost);
	setValue("net/port", netPort);
	setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
	setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());

	setValue("fps/show", isShowFPSEnabled());
	setValue("fps/interval", Form->ui.pageOptions->fpsedit->value());

	setValue("misc/altdamage", isAltDamageEnabled());
	setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
	setValue("misc/locale", language());

#ifdef SPARKLE_ENABLED
        setValue("misc/autoUpdate", isAutoUpdateEnabled());
#endif
    Form->gameSettings->sync();
}

QString GameUIConfig::language()
{
	return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
}

QRect GameUIConfig::vid_Resolution()
{
	QRect result(0, 0, 640, 480);
	QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
	if (wh.size() == 2)
	{
		result.setWidth(wh[0].toInt());
		result.setHeight(wh[1].toInt());
	}
	return result;
}

bool GameUIConfig::vid_Fullscreen()
{
	return Form->ui.pageOptions->CBFullscreen->isChecked();
}

bool GameUIConfig::isReducedQuality() const
{
  return Form->ui.pageOptions->CBReduceQuality->isChecked();
}
bool GameUIConfig::isFrontendEffects() const
{
  return Form->ui.pageOptions->CBFrontendEffects->isChecked();
}

bool GameUIConfig::isWeaponTooltip() const
{
  return Form->ui.pageOptions->WeaponTooltip->isChecked();
}

bool GameUIConfig::isFrontendFullscreen() const
{
  return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
}

bool GameUIConfig::isSoundEnabled()
{
	return Form->ui.pageOptions->CBEnableSound->isChecked();
}
bool GameUIConfig::isFrontendSoundEnabled()
{
	return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
}

#ifdef _WIN32
bool GameUIConfig::isSoundHardware()
{
//	return Form->ui.pageOptions->CBHardwareSound->isChecked();
return false;
}
#endif

bool GameUIConfig::isMusicEnabled()
{
	return Form->ui.pageOptions->CBEnableMusic->isChecked();
}
bool GameUIConfig::isFrontendMusicEnabled()
{
	return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
}

bool GameUIConfig::isShowFPSEnabled()
{
	return Form->ui.pageOptions->CBShowFPS->isChecked();
}

bool GameUIConfig::isAltDamageEnabled()
{
	return Form->ui.pageOptions->CBAltDamage->isChecked();
}

bool GameUIConfig::appendDateTimeToRecordName()
{
	return Form->ui.pageOptions->CBNameWithDate->isChecked();
}

#ifdef SPARKLE_ENABLED
bool GameUIConfig::isAutoUpdateEnabled()
{
    return Form->ui.pageOptions->CBAutoUpdate->isChecked();
}
#endif

quint8 GameUIConfig::timerInterval()
{
	return 35 - Form->ui.pageOptions->fpsedit->value();
}

quint8 GameUIConfig::bitDepth()
{
	return depth;
}

QString GameUIConfig::netNick()
{
	return Form->ui.pageOptions->editNetNick->text();
}

quint8 GameUIConfig::volume()
{
	return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
}