rust/landgen/src/template_based.rs
author unc0rr
Wed, 31 Oct 2018 23:36:05 +0100
changeset 14051 8a0d69c16cad
parent 14026 3b3d97ed2286
child 14052 9c817b2eedae
permissions -rw-r--r--
Implement OutlinePoints for land generators, some ground work for template based landgen

use itertools::Itertools;

use integral_geometry::Point;
use integral_geometry::Rect;
use land2d::Land2D;
use LandGenerationParameters;
use LandGenerator;

struct OutlinePoints {
    islands: Vec<Vec<Point>>,
    fill_points: Vec<Point>,
    width: usize,
    height: usize,
}

impl OutlinePoints {
    fn from_outline_template<I: Iterator<Item = u32>>(
        outline_template: &OutlineTemplate,
        random_numbers: &mut I,
    ) -> Self {
        Self {
            islands: outline_template
                .islands
                .iter()
                .map(|i| {
                    i.iter()
                        .zip(random_numbers.tuples())
                        .map(|(rect, (rnd_a, rnd_b))| {
                            Point::new(
                                rect.x + (rnd_a % rect.width) as i32,
                                rect.y + (rnd_b % rect.height) as i32,
                            )
                        }).collect()
                }).collect(),
            fill_points: outline_template.fill_points.clone(),
            width: outline_template.width,
            height: outline_template.height,
        }
    }

    fn for_each<F: Fn(&mut Point)>(&mut self, f: F) {
        self.islands
            .iter_mut()
            .flat_map(|i| i.iter_mut())
            .chain(self.fill_points.iter_mut())
            .into_iter()
            .for_each(f);
    }

    fn distort<I: Iterator<Item = u32>>(&mut self, random_numbers: &mut I) {
        unimplemented!()
    }
}

struct OutlineTemplate {
    islands: Vec<Vec<Rect>>,
    fill_points: Vec<Point>,
    width: usize,
    height: usize,
    can_flip: bool,
    can_invert: bool,
    can_mirror: bool,
    is_negative: bool,
}

struct TemplatedLandGenerator {
    outline_template: OutlineTemplate,
}

impl TemplatedLandGenerator {
    pub fn new(outline_template: OutlineTemplate) -> Self {
        Self { outline_template }
    }
}

impl LandGenerator for TemplatedLandGenerator {
    fn generate_land<T: Copy + PartialEq, I: Iterator<Item = u32>>(
        &self,
        parameters: LandGenerationParameters<T>,
        random_numbers: &mut I,
    ) -> Land2D<T> {
        let mut points =
            OutlinePoints::from_outline_template(&self.outline_template, random_numbers);

        let mut land = Land2D::new(points.width, points.height, parameters.basic);

        let top_left = Point::new(
            (land.width() - land.play_width() / 2) as i32,
            (land.height() - land.play_height()) as i32,
        );

        points.width = land.width();
        points.height = land.height();

        points.for_each(|p| *p += top_left);

        // mirror
        if self.outline_template.can_mirror {
            if let Some(b) = random_numbers.next() {
                if b & 1 != 0 {
                    points.for_each(|p| p.x = land.width() as i32 - 1 - p.x);
                }
            }
        }

        // flip
        if self.outline_template.can_flip {
            if let Some(b) = random_numbers.next() {
                if b & 1 != 0 {
                    points.for_each(|p| p.y = land.height() as i32 - 1 - p.y);
                }
            }
        }

        points.distort(random_numbers);

        // draw_edge(points, land, parameters.zero)

        for p in points.fill_points {
            land.fill(p, parameters.zero, parameters.zero)
        }

        // draw_edge(points, land, parameters.basic)

        land
    }
}

#[test()]
fn points_test() {
    let mut points = OutlinePoints {
        islands: vec![vec![]],
        fill_points: vec![Point::new(1, 1)],
        width: 100,
        height: 100,
    };

    points.for_each(|p| p.x = 2);
    assert_eq!(points.fill_points[0].x, 2);
}