hedgewars/PascalExports.pas
author koda
Sun, 02 May 2010 18:42:19 +0000
changeset 3405 8fdb08497bf1
parent 3395 095273ad0e08
child 3463 23c50be687a9
permissions -rw-r--r--
js' patch that restores Vsync on snow leopard fix water zoom portait rotation now display water correctly (but not the other ui elements)

(*
 *  PascalExports.pas
 *  hwengine
 *
 *  Created by Vittorio on 09/01/10.
 *  Copyright 2009 __MyCompanyName__. All rights reserved.
 *
 *)


{$INCLUDE "options.inc"}

unit PascalExports;

interface
uses uKeys, uConsole, uStore, GLunit, uMisc, uWorld, hwengine;

{$INCLUDE "config.inc"}

implementation

{$IFDEF HWLIBRARY}
// retrieve protocol information
procedure HW_versionInfo(netProto: PShortInt; versionStr: Ppchar); cdecl; export;
begin
// http://bugs.freepascal.org/view.php?id=16156
    if netProto <> nil then netProto^:= cNetProtoVersion;
    if versionStr <> nil then versionStr^:= cVersionString;
end;

procedure HW_click; cdecl; export;
begin
    leftClick:= true;
end;

procedure HW_zoomIn; cdecl; export;
begin
    wheelUp:= true;
end;

procedure HW_zoomOut; cdecl; export;
begin
    wheelDown:= true;
end;

procedure HW_zoomReset; cdecl; export;
begin
    middleClick:= true;
end;

procedure HW_ammoMenu; cdecl; export;
begin
    rightClick:= true;
end;

procedure HW_allKeysUp; cdecl; export;
begin
    // set all keys to released
    uKeys.initModule;
end;

procedure HW_walkLeft; cdecl; export;
begin
    leftKey:= true;
end;

procedure HW_walkRight; cdecl; export;
begin
    rightKey:= true;
end;

procedure HW_aimUp; cdecl; export;
begin
    upKey:= true;
end;

procedure HW_aimDown; cdecl; export;
begin
    downKey:= true;
end;

procedure HW_shoot; cdecl; export;
begin
    spaceKey:= true;
end;

procedure HW_jump; cdecl; export;
begin
    enterKey:= true;
end;

procedure HW_backjump; cdecl; export;
begin
    backspaceKey:= true;
end;

procedure HW_chat; cdecl; export;
begin
    chatAction:= true;
end;

procedure HW_tab; cdecl; export;
begin
    switchAction:= true;
end;

procedure HW_pause; cdecl; export;
begin
    pauseAction:= true;
end;

procedure HW_cursorUp(coefficient:LongInt); cdecl; export;
begin
    coeff:= coefficient;
    cursorUp:= true;
end;

procedure HW_cursorDown(coefficient:LongInt); cdecl; export;
begin
    coeff:= coefficient;
    cursorDown:= true;
end;

procedure HW_cursorLeft(coefficient:LongInt); cdecl; export;
begin
    coeff:= coefficient;
    cursorLeft:= true;
end;

procedure HW_cursorRight(coefficient:LongInt); cdecl; export;
begin
    coeff:= coefficient;
    cursorRight:= true;
end;

procedure HW_terminate(closeFrontend: boolean); cdecl; export;
begin
    isTerminated:= true;
    if closeFrontend then alsoShutdownFrontend:= true;
end;

procedure HW_setLandscape(landscape: boolean); cdecl; export;
var tmp:LongInt;
begin
    if landscape then
    begin
        rotationQt:= -90;
        uStore.wScreen:= cScreenWidth;
        uStore.hScreen:= cScreenHeight;
        uWorld.wScreen:= cScreenWidth;
        uWorld.hScreen:= cScreenHeight;
    end
    else
    begin
        rotationQt:= 270;
        uStore.wScreen:= cScreenHeight;
        uStore.hScreen:= cScreenWidth;
        uWorld.wScreen:= cScreenHeight;
        uWorld.hScreen:= cScreenWidth;
    end;
end;
{$ENDIF}

end.