QTfrontend/netserver.h
author unc0rr
Tue, 11 Sep 2007 17:04:24 +0000
changeset 592 b1189f31e354
parent 486 7ea71cd3acd5
child 658 a7e625f5d9d0
permissions -rw-r--r--
Sorry, this is not needed

/*
 * Hedgewars, a worms-like game
 * Copyright (c) 2006, 2007 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _NETSERVER_INCLUDED
#define _NETSERVER_INCLUDED

#include <QObject>
#include <QList>
#include <QMap>

#include "team.h"

class HWNetServer;
class QTcpSocket;
class QTcpServer;
class HWConnectedClient;

class HWNetServer : public QObject
{
  Q_OBJECT

 public:
  void StartServer();
  void StopServer();
  bool isChiefClient(HWConnectedClient* cl) const;
  QMap<QString, QStringList> getGameCfg() const;
  void sendAll(QString gameCfg);
  void sendOthers(HWConnectedClient* this_cl, QString gameCfg);
  void sendNicks(HWConnectedClient* cl) const;
  bool haveNick(const QString& nick) const;
  QString getRunningHostName() const;
  quint16 getRunningPort() const;
  QList<QStringList> getTeamsConfig() const;
  void teamChanged();
  bool shouldStart(HWConnectedClient* client);
  QString prepareConfig(QStringList lst);
  void resetStart();

  QMap<QString, QStringList> m_gameCfg; // config_param - value
  int hhnum;

 private:
  HWConnectedClient* getChiefClient() const;
  static const quint16 ds_port;
  QTcpServer* IPCServer;
  QList<HWConnectedClient*> connclients;

 private slots:
  void NewConnection();
  void ClientDisconnect(HWConnectedClient* client);
};

#endif // _NETSERVER_INCLUDED