QTfrontend/binds.cpp
author nemo
Sat, 06 Mar 2010 01:21:44 +0000
changeset 2945 b30e6350a221
parent 2428 6800f8aa0184
child 2948 3f21a9dc93d0
permissions -rw-r--r--
Remove frame count from rolling explosive

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "binds.h"

const BindAction cbinds[BINDS_NUMBER] =
{
	{"+up",	"up",	QT_TRANSLATE_NOOP("binds", "up"),	QT_TRANSLATE_NOOP("binds (categories)", "Basic controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move your hogs and aim:")},
	{"+left",	"left",	QT_TRANSLATE_NOOP("binds", "left"),	NULL, NULL},
	{"+right",	"right",	QT_TRANSLATE_NOOP("binds", "right"),	NULL, NULL},
	{"+down",	"down",	QT_TRANSLATE_NOOP("binds", "down"),	NULL, NULL},
	{"+precise",	"left_shift",	QT_TRANSLATE_NOOP("binds", "precise aim"),	NULL, NULL},
	{"ljump",	"return",	QT_TRANSLATE_NOOP("binds", "long jump"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")},
	{"hjump",	"backspace",	QT_TRANSLATE_NOOP("binds", "high jump"),	NULL, NULL},
	{"+attack",	"space",	QT_TRANSLATE_NOOP("binds", "attack"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
	{"put",	"mousel",	QT_TRANSLATE_NOOP("binds", "put"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
	{"switch",	"tab",	QT_TRANSLATE_NOOP("binds", "switch"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")},
	{"ammomenu",	"mouser",	QT_TRANSLATE_NOOP("binds", "ammo menu"),	QT_TRANSLATE_NOOP("binds (categories)", "Weapon controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")},
	{"slot 1",	"f1",	QT_TRANSLATE_NOOP("binds", "slot 1"),	NULL, NULL},
	{"slot 2",	"f2",	QT_TRANSLATE_NOOP("binds", "slot 2"),	NULL, NULL},
	{"slot 3",	"f3",	QT_TRANSLATE_NOOP("binds", "slot 3"),	NULL, NULL},
	{"slot 4",	"f4",	QT_TRANSLATE_NOOP("binds", "slot 4"),	NULL, NULL},
	{"slot 5",	"f5",	QT_TRANSLATE_NOOP("binds", "slot 5"),	NULL, NULL},
	{"slot 6",	"f6",	QT_TRANSLATE_NOOP("binds", "slot 6"),	NULL, NULL},
	{"slot 7",	"f7",	QT_TRANSLATE_NOOP("binds", "slot 7"),	NULL, NULL},
	{"slot 8",	"f8",	QT_TRANSLATE_NOOP("binds", "slot 8"),	NULL, NULL},
	{"slot 9",	"f9",	QT_TRANSLATE_NOOP("binds", "slot 9"),	NULL, NULL},
	{"timer 1",	"1",	QT_TRANSLATE_NOOP("binds", "timer 1 sec"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")},
	{"timer 2",	"2",	QT_TRANSLATE_NOOP("binds", "timer 2 sec"),	NULL, NULL},
	{"timer 3",	"3",	QT_TRANSLATE_NOOP("binds", "timer 3 sec"),	NULL, NULL},
	{"timer 4",	"4",	QT_TRANSLATE_NOOP("binds", "timer 4 sec"),	NULL, NULL},
	{"timer 5",	"5",	QT_TRANSLATE_NOOP("binds", "timer 5 sec"),	NULL, NULL},
	{"findhh",	"h",	QT_TRANSLATE_NOOP("binds", "find hedgehog"),	QT_TRANSLATE_NOOP("binds (categories)", "Camera and cursor controls"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move the camera to the active hog:")},
	{"+cur_u",	"",	QT_TRANSLATE_NOOP("binds", "up"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")},
	{"+cur_l",	"",	QT_TRANSLATE_NOOP("binds", "left"),	NULL, NULL},
	{"+cur_r",	"",	QT_TRANSLATE_NOOP("binds", "right"),	NULL, NULL},
	{"+cur_d",	"",	QT_TRANSLATE_NOOP("binds", "down"),	NULL, NULL},
//	{"+cur_m",	"",	QT_TRANSLATE_NOOP("binds", "movement key modifier"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
	{"zoomin",	"wheeldown",	QT_TRANSLATE_NOOP("binds", "zoom in"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
	{"zoomout",	"wheelup",	QT_TRANSLATE_NOOP("binds", "zoom out"),	NULL, NULL},
	{"zoomreset",	"mousem",	QT_TRANSLATE_NOOP("binds", "reset zoom"),	NULL, NULL},
	{"chat",	"t",	QT_TRANSLATE_NOOP("binds", "chat"),	QT_TRANSLATE_NOOP("binds (categories)", "Other"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")},
	{"history",	"`",	QT_TRANSLATE_NOOP("binds", "chat history"),	NULL, NULL},
	{"pause",	"p",	QT_TRANSLATE_NOOP("binds", "pause"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")},
	{"quit",	"escape",	QT_TRANSLATE_NOOP("binds", "quit"),	NULL, NULL},
	{"confirm",	"y",	QT_TRANSLATE_NOOP("binds", "confirmation"),	NULL, NULL},
	{"+voldown",	"9",	QT_TRANSLATE_NOOP("binds", "volume down"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
	{"+volup",	"0",	QT_TRANSLATE_NOOP("binds", "volume up"),	NULL, NULL},
#ifndef _WIN32
	{"fullscr",	"f12",	QT_TRANSLATE_NOOP("binds", "change mode"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
#endif
	{"capture",	"c",	QT_TRANSLATE_NOOP("binds", "capture"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
	{"rotmask",	"delete",	QT_TRANSLATE_NOOP("binds", "hedgehogs\ninfo"),	NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle labels above hedgehogs:")}
};