share/hedgewars/Data/Missions/Training/portal.lua
author Wuzzy <almikes@aol.com>
Mon, 18 Apr 2016 17:33:07 +0200
changeset 11670 be57b0e3e289
parent 11669 66ddc8c5ecd7
child 11671 51c4ea6d7f91
permissions -rw-r--r--
Portal mission: Fix speech bubbles appearing when crate got destroyed

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Utils.lua")

local MineArray = {}
local player 
local adviceGiven = false
local adviceGiven2 = false

function onGameInit()
	Seed = 0 -- The base number for the random number generator
	GameFlags = gfInfAttack +gfBorder +gfDisableWind +gfSolidLand 
	TurnTime = 1500000 -- The time the player has to move each round (in ms)
	CaseFreq = 0 -- The frequency of crate drops
	MinesNum = 0 -- The number of mines being placed
	Explosives = 0 -- The number of explosives being placed
	Delay = 10 -- The delay between each round
	Map = "portal" -- The map to be played
	Theme = "Hell" -- The theme to be used
	-- Disable Sudden Death
	HealthDecrease = 0
	WaterRise = 0
	
	AddTeam(loc("Subjects"), 0xFFFF01, "Simple", "Island", "Default", "cm_test")
	player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses")

	AddTeam(loc("Hell Army"), 0xFF0402, "skull", "Island", "Default", "cm_hellish")
	enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns")
	enemy2 = AddHog(loc("Voldemort"), 1, 150, "WizardHat")
	enemy3 = AddHog(loc("Zombi"), 1, 100, "Zombi")
	enemy4 = AddHog(loc("Predator"), 1, 14, "anzac")
	enemy5 = AddHog(loc("Oneye"), 1, 50, "cyclops")
	enemy6 = AddHog(loc("Razac"), 1, 50, "Evil")
	enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1")
	enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet")

	AddTeam(loc("Badmad"), 0xFF0402, "skull", "Island", "Default", "cm_pentagram")
	enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2")
	enemy10 = AddHog(loc("Hidden"), 1, 40, "bushhider")
	enemy11 = AddHog(loc("Ronald"), 1, 70, "clown")
	enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef")
	enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog")

	SetGearPosition(player, 350, 1820)
	SetGearPosition(enemy1, 2037, 1313)
	SetGearPosition(enemy2, 1369, 1605)
	SetGearPosition(enemy3, 1750, 1937)
	SetGearPosition(enemy4, 3125, 89)
	SetGearPosition(enemy5, 743, 900)
	SetGearPosition(enemy6, 130, 360)
	SetGearPosition(enemy7, 1333, 640)
	SetGearPosition(enemy8, 1355, 200)
	SetGearPosition(enemy9, 2680, 225)
	SetGearPosition(enemy10, 2970, 800)
	SetGearPosition(enemy11, 4050, 1964)
	SetGearPosition(enemy12, 2666, 950)
	SetGearPosition(enemy13, 3306, 1205)

end

function onAmmoStoreInit()

	SetAmmo(amFirePunch, 0,0,0,1)
	SetAmmo(amParachute, 0, 0, 0, 2)
	SetAmmo(amGirder, 0, 0, 0, 3)
	SetAmmo(amTeleport, 0, 0, 0, 1)
	SetAmmo(amLaserSight,0,0,0,1)
	SetAmmo(amHellishBomb,0,0,0,1)
	SetAmmo(amGrenade,0,0,0,1)
	SetAmmo(amRope,0,0,0,1)
	SetAmmo(amDEagle,0,0,0,1)
	SetAmmo(amExtraTime,0,0,0,2)
	SetAmmo(amSkip,9,0,0,0)
	SetAmmo(amBlowTorch, 0, 0, 0, 1)
	SetAmmo(amPickHammer, 0, 0, 0, 1)
	SetAmmo(amSnowball, 0, 0, 0, 1)

end

function onGameStart()

	MineArray[0] = AddGear(840, 1847, gtMine, 0, 0, 0, 0)
	MineArray[1] = AddGear(900, 1847, gtMine, 0, 0, 0, 0)
	MineArray[2] = AddGear(1000, 1847, gtMine, 0, 0, 0, 0)
	MineArray[3] = AddGear(1100, 1847, gtMine, 0, 0, 0, 0)
	MineArray[4] = AddGear(1140, 1847, gtMine, 0, 0, 0, 0)
	MineArray[5] = AddGear(1170, 1847, gtMine, 0, 0, 0, 0)
	MineArray[6] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
	MineArray[7] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
	MineArray[8] = AddGear(1230, 1847, gtMine, 0, 0, 0, 0)
	MineArray[9] = AddGear(1280, 1847, gtMine, 0, 0, 0, 0)
	MineArray[10] = AddGear(1302, 1847, gtMine, 0, 0, 0, 0)
	MineArray[11] = AddGear(1350, 1847, gtMine, 0, 0, 0, 0)
	MineArray[12] = AddGear(1383, 1847, gtMine, 0, 0, 0, 0)
	MineArray[13] = AddGear(1400, 1847, gtMine, 0, 0, 0, 0)
	MineArray[14] = AddGear(1423, 1847, gtMine, 0, 0, 0, 0)
	MineArray[15] = AddGear(1470, 1847, gtMine, 0, 0, 0, 0)
	MineArray[16] = AddGear(1480, 1847, gtMine, 0, 0, 0, 0)
	MineArray[17] = AddGear(1311, 1847, gtMine, 0, 0, 0, 0)

	MineArray[18] = AddGear(840, 1785, gtMine, 0, 0, 0, 0)
	MineArray[19] = AddGear(900, 1785, gtMine, 0, 0, 0, 0)
	MineArray[20] = AddGear(1000, 1785, gtMine, 0, 0, 0, 0)
	MineArray[21] = AddGear(1100, 1785, gtMine, 0, 0, 0, 0)
	MineArray[22] = AddGear(1140, 1785, gtMine, 0, 0, 0, 0)
	MineArray[23] = AddGear(1170, 1785, gtMine, 0, 0, 0, 0)
	MineArray[24] = AddGear(1200, 1785, gtMine, 0, 0, 0, 0)
	MineArray[25] = AddGear(1230, 1785, gtMine, 0, 0, 0, 0)
	MineArray[26] = AddGear(1280, 1785, gtMine, 0, 0, 0, 0)
	MineArray[27] = AddGear(1302, 1785, gtMine, 0, 0, 0, 0)
	MineArray[28] = AddGear(1350, 1785, gtMine, 0, 0, 0, 0)
	MineArray[29] = AddGear(1383, 1785, gtMine, 0, 0, 0, 0)
	MineArray[30] = AddGear(1400, 1785, gtMine, 0, 0, 0, 0)
	MineArray[31] = AddGear(1423, 1785, gtMine, 0, 0, 0, 0)
	MineArray[32] = AddGear(1470, 1785, gtMine, 0, 0, 0, 0)
	MineArray[33] = AddGear(1480, 1785, gtMine, 0, 0, 0, 0)
	MineArray[34] = AddGear(1311, 1785, gtMine, 0, 0, 0, 0)

	MineArray[35] = AddGear(4029, 89, gtMine, 0, 0, 0, 120)

	for i = 0,#MineArray do
		SetTimer(MineArray[i],050)
		SetState(MineArray[i],544)
	end
	--needed this MineArray cause timer didn't work, its was always 3sec, i wanna instant mines

	--UTILITY CRATE--
	parachute = SpawnUtilityCrate(1670, 1165, amParachute)
	girder = SpawnUtilityCrate(2101, 1297, amGirder)
	SpawnUtilityCrate(3965, 625, amBlowTorch)
	SpawnUtilityCrate(2249, 93, amBlowTorch)
	SpawnUtilityCrate(2181, 829, amBlowTorch)
	SpawnUtilityCrate(1820, 567, amBlowTorch)
	SpawnUtilityCrate(1375, 900, amTeleport)
	SpawnUtilityCrate(130, 600, amPickHammer)
	SpawnUtilityCrate(1660,1820, amLaserSight)
	SpawnUtilityCrate(4070,1840, amLaserSight)
	
	
	--AMMO CRATE--
	portalgun = SpawnAmmoCrate(505, 1943, amPortalGun, 1000)
	extratime = SpawnAmmoCrate(4020, 785, amExtraTime, 2)
	SpawnAmmoCrate(425, 613, amSnowball)
	SpawnAmmoCrate(861, 633, amHellishBomb)
	SpawnAmmoCrate(2510, 623, amSnowball)
	SpawnAmmoCrate(2900, 1600, amGrenade)
	SpawnAmmoCrate(2680, 320, amGrenade)
	SpawnAmmoCrate(2650, 80, amDEagle)
	SpawnAmmoCrate(3000, 100, amDEagle)
	SpawnAmmoCrate(2900, 1400, amRope)
	SpawnAmmoCrate(4025, 1117, amFirePunch)

	--HEALTH CRATE--
	SpawnHealthCrate(2000, 780)
	
	--GIRDER--
	PlaceGirder(3363, 1323, 4)

	ShowMission (loc("Portal Mind Challenge"), loc("Mission"), 
		loc("Defeat all enemies!") .. "|" .. loc("In this mission you have infinite time."),
		-amPortalGun, 5000)
	HogSay(player, loc("I should get myself a portal device, maybe this crate has one."), SAY_THINK)
	
end

function onGameTick()

	if (player ~= nil)  then
		if (gearIsInBox(player, 1650, 1907, 200, 60) and (adviceGiven == false)) then
			adviceGiven = true
			HogSay(player, loc("Hmmm, I’ll have to find some way of moving him off this anti-portal surface."), SAY_THINK)
		elseif (gearIsInBox(player, 2960, 790, 200, 60) and (adviceGiven2 == false)) then
			adviceGiven2 = true
			HogSay(player, loc("The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."), SAY_THINK)
		end
	end
	
end
	
function onGearDelete(gear)
	-- Check gear collection
	if CurrentHedgehog == player and (band(GetGearMessage(gear), gmDestroy) ~= 0) then
		if gear == portalgun then
			HogSay(player, loc("Great! Let’s kill all these enemies, using portals."), SAY_THINK)
		end

		if gear == girder then 
			HogSay(player, loc("This will be useful when I need a new platform or if I want to rise."), SAY_THINK)
		end
	
		if gear == parachute then
			HogSay(player, loc("You can’t open a portal on the blue surface."), SAY_THINK)
		end

		if gear == extratime then
			HogSay(player, loc("What?! For all this struggle I just win some ... time? Oh dear!"), SAY_SHOUT)
		end
	end

	if gear == player then
		player = nil
	end
end