The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 25/03/2010.
*/
#import "InGameMenuViewController.h"
#import "PascalImports.h"
#import "CommodityFunctions.h"
#import "SDL_sysvideo.h"
#import "SDL_uikitkeyboard.h"
#import "OpenGLES/ES1/gl.h"
#define VIEW_HEIGHT 200
@implementation InGameMenuViewController
@synthesize menuList;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(void) didReceiveMemoryWarning {
self.menuList = nil;
[super didReceiveMemoryWarning];
}
-(void) viewDidLoad {
NSArray *array = [[NSArray alloc] initWithObjects:
NSLocalizedString(@"Show Help", @""),
NSLocalizedString(@"Tag", @""),
NSLocalizedString(@"Snapshot",@""),
NSLocalizedString(@"End Game", @""),
nil];
self.menuList = array;
[array release];
[super viewDidLoad];
}
-(void) viewDidUnload {
self.menuList = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
releaseAndNil(menuList);
[super dealloc];
}
#pragma mark -
#pragma mark animating
-(void) present {
CGRect screen = [[UIScreen mainScreen] bounds];
self.view.backgroundColor = [UIColor clearColor];
self.view.frame = CGRectMake(screen.size.height, 0, 200, VIEW_HEIGHT);
[UIView beginAnimations:@"showing popover" context:NULL];
[UIView setAnimationDuration:0.35];
self.view.frame = CGRectMake(screen.size.height-200, 0, 200, VIEW_HEIGHT);
[UIView commitAnimations];
}
-(void) dismiss {
if (IS_IPAD() == NO) {
CGRect screen = [[UIScreen mainScreen] bounds];
[UIView beginAnimations:@"hiding popover" context:NULL];
[UIView setAnimationDuration:0.35];
self.view.frame = CGRectMake(screen.size.height, 0, 200, VIEW_HEIGHT);
[UIView commitAnimations];
[self.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
}
SDL_iPhoneKeyboardHide((SDL_Window *)HW_getSDLWindow());
if (shouldTakeScreenshot) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Please wait"
message:nil
delegate:nil
cancelButtonTitle:nil
otherButtonTitles:nil];
[alert show];
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc]
initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 45);
[indicator startAnimating];
[alert addSubview:indicator];
[indicator release];
// all these hacks because of the PAUSE caption on top of everything...
[self performSelector:@selector(saveCurrentScreenToPhotoAlbum:) withObject:alert afterDelay:0.3];
}
shouldTakeScreenshot = NO;
}
#pragma mark -
#pragma mark tableView methods
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 4;
}
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = @"CellIdentifier";
UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (nil == cell) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:cellIdentifier] autorelease];
}
cell.textLabel.text = [self.menuList objectAtIndex:[indexPath row]];
if (IS_IPAD())
cell.textLabel.textAlignment = UITextAlignmentCenter;
return cell;
}
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
UIActionSheet *actionSheet;
UIAlertView *alert;
switch ([indexPath row]) {
case 0:
[[NSNotificationCenter defaultCenter] postNotificationName:@"show help ingame" object:nil];
break;
case 1:
HW_chat();
SDL_iPhoneKeyboardShow((SDL_Window *)HW_getSDLWindow());
break;
case 2:
alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Going to take a screenshot",@"")
message:NSLocalizedString(@"The game snapshot will be placed in your Photo Album and it will be taken as soon as the pause menu is dismissed",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
shouldTakeScreenshot = YES;
break;
case 3:
// expand the view (and table) so that the actionsheet can be selected on the iPhone
if (IS_IPAD() == NO) {
CGRect screen = [[UIScreen mainScreen] bounds];
[self.tableView deselectRowAtIndexPath:indexPath animated:NO];
[UIView beginAnimations:@"table width more" context:NULL];
[UIView setAnimationDuration:0.2];
self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
[UIView commitAnimations];
}
actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"")
delegate:self
cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"")
destructiveButtonTitle:NSLocalizedString(@"Of course!", @"")
otherButtonTitles:nil];
[actionSheet showInView:self.view];
[actionSheet release];
break;
default:
DLog(@"Warning: unset case value in section!");
break;
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
}
#pragma mark -
#pragma mark actionSheet methods
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
if (IS_IPAD() == NO) {
CGRect screen = [[UIScreen mainScreen] bounds];
[UIView beginAnimations:@"table width less" context:NULL];
[UIView setAnimationDuration:0.2];
self.view.frame = CGRectMake(screen.size.height-200, 0, 200, VIEW_HEIGHT);
[UIView commitAnimations];
}
if ([actionSheet cancelButtonIndex] != buttonIndex) {
SDL_iPhoneKeyboardHide((SDL_Window *)HW_getSDLWindow());
HW_terminate(NO);
}
}
#pragma mark -
#pragma mark save screenshot
//by http://www.bit-101.com/blog/?p=1861
// callback for CGDataProviderCreateWithData
void releaseData(void *info, const void *data, size_t dataSize) {
DLog(@"freeing raw data\n");
free((void *)data);
}
// callback for UIImageWriteToSavedPhotosAlbum
-(void) image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo {
DLog(@"Save finished\n");
[image release];
UIAlertView *alert = (UIAlertView *)contextInfo;
[alert dismissWithClickedButtonIndex:0 animated:YES];
[alert release];
}
// the resolution of the buffer is always equal to the hardware device even if scaled
-(void) saveCurrentScreenToPhotoAlbum:(UIAlertView *)alert {
CGRect screenRect = [[UIScreen mainScreen] bounds];
int width = screenRect.size.width;
int height = screenRect.size.height;
NSInteger size = width * height * 4;
GLubyte *buffer = (GLubyte *) malloc(size * sizeof(GLubyte));
GLubyte *buffer_flipped = (GLubyte *) malloc(size * sizeof(GLubyte));
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
HW_screenshot();
// flip the data as glReadPixels here reads upside down
for(int y = 0; y <height; y++)
for(int x = 0; x <width * 4; x++)
buffer_flipped[(int)((height - 1 - y) * width * 4 + x)] = buffer[(int)(y * 4 * width + x)];
free(buffer);
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer_flipped, size, releaseData);
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
CGImageRef imageRef = CGImageCreate(width, height, 8, 32, 4 * width, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);
CGColorSpaceRelease(colorSpaceRef);
CGDataProviderRelease(provider);
UIImage *image;
if ([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)])
image = [[UIImage alloc] initWithCGImage:imageRef scale:1 orientation:UIImageOrientationRight];
else
image = [[UIImage alloc] initWithCGImage:imageRef];
CGImageRelease(imageRef);
UIImageWriteToSavedPhotosAlbum(image, self, @selector(image:didFinishSavingWithError:contextInfo:), (void *)alert); // add callback for finish saving
}
@end